Add package link in a custom folder - dart

I have create a folder (named webapp) in a Dart project where I put some server side classes. When I run pub install ( or pub update ), to import the libraries that I use in the project, the dependencies are correctly download and some link to this folder are created in some default folders ( eg: web, out ecc ).
there is a way to generate automatically a link to the package folder in my webapp ( or any custom folder ) folder?

I don't think it is possible to make pub generate packages in a not standard directory.
In pub install documentation you can read the section Linked packages directories :
It assumes your package is laid out according to the package layout guide, and creates a linked packages directory in bin/, test/, and example/, as well as their subdirectories.

Related

how to use local flutter package in another flutter application?

How to use local flutter package in another flutter application?
I created a package using following command:
flutter create --template=package my_new_package
and then in my application source code => main.dart
import "package:my_new_package/my_new_package.dart" // can not find the package
Find this file in your flutter application => pubspec.yaml
Use local dependency
dependencies:
flutter:
sdk: flutter
my_new_package:
path: ./my_new_package
Note: The ./my_new_package above means that the my_new_package directory containing the pubspec.yaml for the package is a sub-directory of the app.
If you have the package as a directory at the same level as the app, in other words one level higher up in the directory tree, you can use ../my_new_package (note the double dot) or a full path to the package directory.
Path dependency: A Flutter app can depend on a plugin via a file system path: dependency. The path can be either relative or absolute. For example, to depend on a plugin plugin1 located in a directory next to the app, use the following syntax:
dependencies:
plugin1:
path: ../your_package/
For the full process:
Download the code for the plugin you want to use and place it at the "same" level as your flutter project directory
-- plugin-name
-- your flutter directory -- lib
-- android
-- ios etc etc
Add the plugin path to pubspec.yaml. *If you are unsure of the correct plugin name to use, look at the name: attribute in the plugin's pubspec.yaml file. The plugin directory must also be saved with the same name:
dependencies:
plugin-name:
path: ../plugin-name
Run Pub get and you can import just like any other plugin. Only difference is when you click on any of the plugin classes during development, it will point to the local file.
Hey I had same problem once I started using flutter.
I have implemented example of pdf_view plugin in my app for making changes for Shimmer effect instead of CircularProgressIndicator().
Some Knowledge
You can edit plugins which are get by flutter pub get but they might be replaced when you create app bundle by flutter.
Now your answer with sample plugin suppose take an example of advance_pdf_viewer
GitHub Link
Download zip file and extract it in pdf_viewer/
Make sure pdf_viewer/ has all files including lib, Android, iOS and all related files.
Copy your pdf_viewer folder in your project directory for example
my project is invoice_viewer so it's root directory have all folders such as lib, Android, iOS etc. copy it in this root directory along with lib, Android, iOS.
Now open your pubsec.yaml and write code as follows
dependencies:
flutter:
sdk: flutter
# advance_pdf_viewer: ^2.0.0
advance_pdf_viewer:
path: ./pdf_viewer
In comment I have replaced server version with local one and make changes in plugin's viewer.dart file to achieve desired changes.
Hope you and other got some information from this finding!

Grunt uglify - use existing minified file version

I used yeoman to scaffold an angular app and I'm trying to figure out how to use the existing minified file version of the lib in the bower_components folder rather than minifying it in my build process.
Is it possible?
You can use bower-installer which is a node package to control which files to be copied to your lib folder from the downloaded distribution package folder.
https://www.npmjs.com/package/bower-installer
I followed below steps to select which files to be copied to my lib folder
1) Install bower-installer
npm install -g bower-installer
2) Edit bower.json configuration file and specify path
3) Run bower-installer from terminal

Extract jar from aar for cordova plugin, Class not found error at runtime

I have an "aar" file that was generated using gradle with
apply plugin: 'com.android.library'
Now I want to use this aar library to create a cordova plugin. I unzip the aar file, get a "classes.jar" and put the jar into cordova's "libs" directory. My cordova project compiles without any problem, I can import and use classes in the jar file. But it crushed at run time with the following error
java.lang.NoClassDefFoundError: Failed resolution of: Lcom/example/pkg/R$raw;
Package "com.example.pkg" is in my "classes.jar", but there is no class call "R$raw". What did I miss?
AAR files bundle not only source but also the libraries self contained Android resources. Take a look at the contents of an AAR bundle.
It appears the original AAR file you had contained some raw resources which are not included in the jar. You cannot package Android resources in a .jar file so your application is crashing when it needs to access the ID's generated for resources.
You can check this by opening up the original AAR file (it is simply a zip archive). Take a look under the res folder for any resources that are needed by the library.
Yes, extracting classes.jar is not going to work and it will throw runtimeexceptions...
What i did to solve the problem is:
After cordova project creation, adding platform, adding plugin is done.
Lets say the aar file are copied in libs folder. ( assume file name is cards.aar )
then in app build.gradle specify following and click sync project with Gradle files.
repositories { flatDir { dirs 'libs' } }
dependencies { compile(name:'cards', ext:'aar') }
It works for me!! but one drawback of this solution is .. you need to open the project from platform folder on Android Studio and add the above lines to your build.gradle

How to change the name of the pub packages folder?

I have a little problem with developing. For my projects I use the IDE, which has some folder layout conventions. Now I started to work with dart, but the Pub Package Layout Conventions seems not to allow me to change the name of the "packages" folder to "applications".
Is there any way, how to change the Pub Package Layout Conventions in the settings file in sdk? My goal is, that running "pub get" downloads dependencies to another folder than packages folder.
You can't rename the packages folder.

Dart Package Management via dart2js

I'm learning Dart and its dependency manager pub and am having a tough time seeing the "forest through the trees" here.
Say I want to use Polymer.dart in my project. So, in my project root, I create the following pubspec.yaml:
name: test_dart
description: A sample web application
dependencies:
browser: any
polymer: ">=0.9.0 <0.10.0"
I then run pub get, which goes to the pub repo and fetches the browser and polymer dependencies that I've specified. It then creates a packages directory in my project root, which now means I have a project that looks like:
MyDartProject/
pubspec.yaml
myapp.dart
packages/
browser/
...
...all the packages that ship with Polymer
Now I start coding my Dart web app (myapp.dart), which will references various Polymer and browser types/functions/etc. in its source code.
When I'm all done, I want to create a JavaScript file called myapp.js.
According to the dart2js docs, I need to run something like:
dart2js --out=myapp.js --package-root=??? myapp.dart
How do I include all the browser & polymer packages on the buildpath?
There is a "pub build" option now.
http://pub.dartlang.org/doc/pub-build.html
Use pub build when you’re ready to deploy your web app. When you run
pub build, it generates the assets for the current package and all of
its dependencies, putting them into a new directory named build.
$ cd ~/dart/helloworld
$ pub build
Building helloworld......
Built 5 files!
If the build directory already exists, pub build deletes it and then creates it again.
That should do everything you are after here. You can also launch it from the IDE by right clicking on the pubspec.yaml file and choose "pub build"
EDIT: You should also see the links in zoechi's answer.
If you run dart2js from your MyDartProject directory you don't have to provide --package-root parameter.
An alternative way is running pub build. If you use Polymer you need to add a transformers section.
see also
How to deploy a Dart Polymer app to Javascript using dart2js
How do I pass multiple entry_points to polymer transformer in pubspec.yaml?

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