I'm fairly new to iOS development and I've been wrestling with a solution for this for about a day now and can't figure out why it is not working. I am trying to use a tableview within a viewcontroller as a small menu for the user to use. I have checked to see if the NSArray is being populated, and it is. I have also checked to see if the cell is being created, and it is. I just can't figure why it is not populating the tableview with the cells it creates. Below is my the code that I have so far. Thanks in advance for any help anyone can provide.
MainViewController.h
#import <UIKit/UIKit.h>
#interface MainViewController : UIViewController <UITableViewDataSource, UITableViewDelegate>
#property (weak, nonatomic) IBOutlet UITableView *menuTableView;
#property (weak, nonatomic) IBOutlet UIButton *menuButton;
#property (strong, nonatomic) NSArray *menuItemsArray;
#property (weak, nonatomic) IBOutlet UILabel *menuLabel;
#end
MainViewController.m
#import "MainViewController.h"
#interface MainViewController ()
#end
#implementation MainViewController
#synthesize menuItemsArray, menuTableView, menuButton, menuLabel;
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
//Set TableView Delegate/DataSource to self
[self.menuTableView setDelegate:self];
[self.menuTableView setDataSource:self];
[self.menuTableView setSeparatorStyle:UITableViewCellSeparatorStyleNone];
[self.menuTableView setBounces:NO];
[self.menuTableView setRowHeight:self.menuLabel.frame.size.height];
self.menuItemsArray = [[NSArray alloc] initWithObjects:#"Add Category", #"Add Item", #"Settings", nil];
NSLog(#"array: %#", menuItemsArray);
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown);
}
#pragma mark - UITableViewDelegate
-(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section{
return ([self.menuItemsArray count]);
}
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{
UITableViewCell *cell = [[UITableViewCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:#"menuCell"];
[[cell textLabel]setText:[self.menuItemsArray objectAtIndex:indexPath.row]];
[[cell textLabel]setFont:[self.menuLabel font]];
return cell;
}
-(void)tableView:(UITableView *)tableview didSelectRowAtIndexPath:(NSIndexPath *)indexPath{
[self.menuTableView deselectRowAtIndexPath:indexPath animated:YES];
NSString *selectedString = [self.menuItemsArray objectAtIndex:indexPath.row];
self.menuLabel.text = selectedString;
}
I had the same problem, my table view was not getting displayed within a view controller.
I have found a solution.
You can create another view controller with a Container view on it. And put ur table view on a Table View controller. just embed the table view controller to the container view of ur mail view controller.
Make sure your initWithNib method is being called. If you are calling [[MainController alloc] init] your "menuTableView" will never be created from the Nib. Also, double-check the table view by setting the backgroundColor of the main table view to [UIColor red] or something just to make sure the tableView is present and that it has the frame you expect. It might be sitting behind one of your other views, have a frame of (0,0,0,0), or not be present in the view at all.
Also try calling [self.menuTableView reloadData] at the end of your 'viewDidLoad' or initialize the menuItemsArray before you set the data source and delegate (i.e. in your initWithNib method).
And when you do get it all working (you are very close) you will want to change your cellForRow method to something more like this:
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{
UITableViewCell *cell = [aTableView dequeueReusableCellWithIdentifier:#"menuCell"];
if(!cell) {
cell = [[UITableViewCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:#"menuCell"];
}
[[cell textLabel]setText:[self.menuItemsArray objectAtIndex:indexPath.row]];
[[cell textLabel]setFont:[self.menuLabel font]];
return cell;
}
This will allow you to take advantage of the cell reuse that makes table views so efficient.
This is a bit late as you have found a way around it but I was having the same problem as you and found that I needed to connect the IBOutlet property to the table view in storyboard and then it all worked.
I hope this helps you in future.
One cause of the symptoms described is if you have placed the UITableView in the parent view using a container view in a storyboard, but are initialising and populating in code a different instance of the UITableView than the one that is actually being presented to the user. If you have placed the UITableView within the view using a container view, then you need to do the following:
Connect the UITableView to the container view with a segue, by Control-Dragging from the container view to the UITableView in the Storyboard.
Click on the segue, and give it a name e.g. tableViewSegue.
Set up the table by implementing prepareForSegue:sender:
- (void) prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
NSString * segueName = segue.identifier;
if ([segueName isEqualToString: #"tableViewSegue"]) {
UIViewController * myTableView = [segue destinationViewController];
// Do any table setup here, such as injecting the data array into a property on the tableView.
}
}
If instead you have been creating a different UITableView in code, what you will see is an unpopulated UITableView that follows the specifications set up in the storyboard (e.g., row height spacing will be correct) and which is responding to user interaction, but is empty. The empty one is the one being initialised automatically for you by the storyboard, and meanwhile you've been creating another UITableView somewhere else:
// DON'T DO IT THIS WAY IF YOU'RE USING STORYBOARD.
- (void)viewDidLoad {
[super viewDidLoad];
// Incorrectly creating a tableview child table view that won't be the one presented.
self.myTableView = [MYTableViewClass new];
// ...further configuration of the table.
}
If you follow this incorrect path, the other UITableView you are creating is being built in memory, and populated with your data array, so you will see all the NSLog statements from that process and be able to see a UITableView in memory with the correct number of objects and so on as you step through the executing code, but what is hard to pick up is you're not looking at the one being presented to the user. So can be tricky to track down. :)
Just remove the code above, implement prepareForSegue:sender: and the universe will return to being a predictable place.
If you add UITableView inside the UIViewController, you need to set the frame size of the UITableView same as the frame size of the view inside the UIViewController, otherwise the tableview size may be 0, cannot display anything.
You can set the frame size if you create the UITableView by storyboard in your case:
- (void)viewDidLoad {
[super viewDidLoad];
// Set tableview delegate and datasource here
menuTableView.frame = CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height);
}
Related
I'm new to iOS development. My Main View Controller doesn't display any cells from its table view. I was trying to set it up to display just one cell for now. The main view controller is a subclass of the UIViewController, and has a table view with the prototype cell as well. So my MainViewController.h file looks like below:
#import <UIKit/UIKit.h>
#interface MainViewController : UIViewController <UITableViewDataSource>
#property (weak, nonatomic) IBOutlet UIBarButtonItem *sidebarButton;
#end
I made the MainVewController a delegate of the UITableViewDataSource, is that the right idea here? My MainViewController.m looks like below:
#import "MainViewController.h"
#import "SWRevealViewController.h"
#interface MainViewController ()
#end
#implementation MainViewController
- (void)viewDidLoad
{
[super viewDidLoad];
self.title = #"Home";
SWRevealViewController *revealViewController = self.revealViewController;
if(revealViewController) {
[self.sidebarButton setTarget: self.revealViewController];
[self.sidebarButton setAction: #selector(revealToggle:)];
[self.view addGestureRecognizer:self.revealViewController.panGestureRecognizer];
}
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
-(NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
return 1;
}
-(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return 1; //change to number of post objects in array (array.count)
}
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:#"basicCell" forIndexPath:indexPath];
return cell;
}
#end
I don't understand what I'm doing wrong here. Shouldn't my MainViewController's Table View be properly displaying the cell? Thoughts?
You should use in viewDidLoad:
[self.tableView setDelegate:self];
[self.tableView setDataSource:self];
I don't see the Table View outlet. Did you forget to connect the Table View from interface builder to your view controller header file? After doing that you should also assign the delegate and data source properties of the table view to "self".
Your class just conforms to <UITableViewDataSource>
you should also conform UITableViewDelegate do it this way.
#interface MainViewController : UIViewController <UITableViewDataSource, UITableViewDelegate>
You missed setting the delegate and dataSource
It can be done in 2 ways:
using code:
[self.tableView setDelegate:self];
[self.tableView setDataSource:self];
put this code in viewDidLoad:
using storyboard: ctrl drag from tableView to your ViewController and set it as delegate and dataSource. see the Image below.
EDIT:
Why don't we need to connect the table's cell as well?
Ans: Table cell is returned from dataSource method tableView:cellForRowAtIndexPath:. This cell is displayed in the tableView. So we don't connect it in the storyboard. However we can configure it in the storyboard.
What's the difference between data source and delegate?
Ans: Delegate: The delegate is an object that is delegated control of the user interface for that event.
Datasource: A data source is like a delegate except that, instead of being delegated control of the user interface, it is delegated control of data.
For more information see Delegates and Data Sources and this answer.
I just finished a simple 5 minute UITableView tutorial. I even imported the tutorial's source code files into my own current xcode project, and I still cannot get this to work. I'm not sure if I'm doing something wrong, or if it's because the tutorial was created using a different version of xcode or what.
Anyways, I created a new objective-c file called "TVTViewController" which is a subclass of UIViewController. I then dragged a UIViewController onto the storyboard and set it's custom class in the attributes inspector to "TVTViewController".
Next, I dragged a UITableView object onto the UIViewController that I just dragged onto the storyboard.
I set the UITableView's "Content" setting to "Dynamic" and then set it's "Prototype Cells" setting to "1".
I then selected the prototype cell on the storyboard, and changed it's "Style" setting to "Subtitle", and changed it's "Identifier" setting to "SettingsCell".
Finally, here is my header file code:
#import <UIKit/UIKit.h>
#interface TVTViewController : UIViewController <UITableViewDataSource>
#end
And here is my main file's code:
#import "TVTViewController.h"
#interface TVTViewController ()
#property (weak, nonatomic) IBOutlet UITableView *tableView;
#property (strong, nonatomic) NSArray *tweetsArray;
#end
#implementation TVTViewController
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
//1
self.tableView.dataSource = self;
//2
self.tweetsArray = [[NSArray alloc] initWithObjects:
#"Always put your fears behind you and your dreams in front of you.",
#"A relationship with no trust is like a cell phone with no service, all you can do is play games.",
#"People should stop talking about their problem and start thinking about the solution.",
#"Dear Chuck Norris, Screw you. I can grill burgers under water. Sincerely, Spongebob Squarepants.",
#"My arms will always be open for you, they will never close, not unless you're in them.",
nil];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
//3
-(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return [self.tweetsArray count];
}
//4
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
//5
static NSString *cellIdentifier = #"SettingsCell";
//6
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:cellIdentifier];
NSString *tweet = [self.tweetsArray objectAtIndex:indexPath.row];
//7
[cell.textLabel setText:tweet];
[cell.detailTextLabel setText:#"via Codigator"];
return cell;
}
#end
When I run my app on my iPhone, it shows the table view, but it is empty. None of the text is displayed in the table view's cells at all. This is pretty much copy and pasted from the tutorial's source code, and when I run the tutorial's source code app on my iPhone it displays the text in the cells just fine.
I don't understand why it is not working for me once I add the same code to my own app.
Thanks for the help.
EDIT:
I just figured it out on my own. The tutorial author neglected to tell you to connect the IBOutlet called "tableView" to the UITableView object. I just connected them and everything is displaying fine now. I would answer my own question but stackoverflow won't let me for another 8 hours.
A possible work around:
a) Check that the cell were actually created or not:
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:cellIdentifier];
if( !cell )
{
cell = [[UITableViewCell alloc] init];
}
b) Set its delegate and datasource
Check out other ways to dequeue table view cells
Add UITableViewDelegate, like
#interface TVTViewController : UIViewController <UITableViewDataSource, UITableViewDelegate>
with
self.tableView.delegate = self;
And create cell as
if(cell == nil) {
cell = [[UITableViewCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
I want to select a UITableViewCell from my table view in one view controller and pass the data of the cell into another view controller.
Code:
-(void)pushView
{
myView.mainCell = [self.tableView cellForRowAtIndexPath:[NSIndexPath indexPathWithIndex:currentCell]];
[self.navigationController pushViewController:myView animated:YES];
}
myView is the view I want to push from my first view.
mainCell is a UITableViewCell property of myView. I want it be exactly what the selected cell is.
currentCell is just an integer that returns the row number of the cell selected.
How can I pass one cell across view controllers?
Actually you don't need to pass the cells as it will mess up the references as commented by many people. Take a look at this. Its discussing the same problem u r facing.
- (IBAction)nextScreenButtonTapped:(id)sender
{
DestinationViewController *destController = [[DestinationViewController alloc] init];
//pass the data here
destController.data = [SourceControllerDataSource ObjectAtIndex:currentCell];
[self.navigationController pushViewController:destController animated:YES];
}
Ah, I see what you want now.
What you want is to have some data displayed in a table view cell. Then to move somewhere else in the app and display the same data in a different table view but laid out in exactly the same way.
What you do then is this...
First create a new class which is a subclass of UITableViewCell call it something like MyTableViewCell.
The next part depends on whether you are using Interface Builder but I'll do everything in code for now.
In the new class create your interface properties in the .h file.
#interface MyTableViewCell : UITableViewCell
#property (nonatomic, strong) UILabel *nameLabel;
#property (nonatomic, strong) UIImageView *someImageView;
etc...
#end
Now in the .m file you can set it up like so...
#implementation MyTableViewCell
- (void)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier
{
self = [super initWithStyle:style reuseIdentifier:reuseIdentifier];
if (self) {
//set up your labels and add to the contentView.
self.nameLabel = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, 10, 10)];
[self.contentView addSubView:self.nameLabel];
self.someImageView = ...
[self.contentView addSubView:self.someImageView];
// and so on for all your interface stuff.
}
return self;
}
#end
Now in the UITableViewController that you want to use this cell you can do...
- (void)viewDidLoad
{
// other stuff
[self.tableView registerClass:[MyTableViewCell class] forCellReuseIdentifier:#"MyCustomCellReuseIdentifier"];
// other stuff
}
Then in cell for row...
- (UITableViewCell*)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
MyTableViewCell *customCell = [tableView dequeueReusableCellWithIdentifier:#"MyCustomCellReuseIdentifier"];
customCell.nameLabel.text = //some string that you got from the data
customCell.someImageView.image = //some image that you got from the data
return customCell;
}
Doing this you can use the same cell layout in multiple places and all you have to do is populate the data.
When you pass the data to a new table view you can use the same cell class to re-populate it with the data that was passed around.
Never pass around a UIView or UIView subclass. They should not contain data that way. The are only used to display it.
I would like to display different content in its corresponding views by using only one subclass for generating a custom table view. When the table view is being filled with data, I would like to send the whole view to a specific view and display it.
When I generate the table view on the displaying view controller there is no problem. Even I can transfer the table view from the displaying view controller to another view, but when I try to generate the table view in another class and try to call it from the the root view controller, I only get a initialised but empty table view.
Here is the code:
tableViewGenerator.h
#import <UIKit/UIKit.h>
#interface TableViewGenerator : UIViewController <UITableViewDataSource, UITableViewDelegate>
- (UITableView *) getTableViewForOtherVC;
#property (nonatomic, strong) IBOutlet UITableView *spreadSheet;
#end
tableViewGenerator.m
...
- (UITableView *) getTableViewForOtherVC {
if (!self.spreadSheet) {
self.spreadSheet = [[UITableView alloc]initWithFrame:CGRectMake(0., 0., self.view.frame.size.width, self.view.frame.size.height/2.5) style:UITableViewStyleGrouped];
}
UITableView *tableViewToBeTransfered = self.spreadSheet;
return tableViewToBeTransfered;
}
...
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return 1;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *cellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:cellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:cellIdentifier];
}
cell.textLabel.text = #"Test";
return cell;
}
displayingVC.m
#import "DisplayingVC.h"
#import "TableViewGenerator.h"
#interface CTTOVViewController ()
#end
#implementation CTTOVViewController
- (void)viewDidLoad{
[super viewDidLoad];
UITableView *spreadSheet1;
if (!spreadSheet1) {
TableViewGenerator *tableVC = [[TableViewGenerator alloc]init];
spreadSheet1 = [tableVC getTableViewForOtherVC];
[self.view addSubview:spreadSheet1];
}
}
...
#end
I suppose that I have done something wrong on the table filling but I can not find what.
Any hint will be highly appreciated.
Thank you in advance
You don't seem to be setting the table view's dataSource and delegate properties anywhere, so you need to have these properly set.
On a separate front, what you're trying to accomplish is probably much easier if you generate a model, instead of the UITableView itself. I recommend checking out the models provided by free Sensible TableView framework as these can save you a huge amount of time.
I have a class like this:
#interface ExerciseLogDetails : UIViewController<UIActionSheetDelegate, UITableViewDelegate, UITableViewDataSource> {
where I am trying to display some elements followed by a UITextView. The UITextView element is created on Interface Builder. When executing this code:
- (void)viewDidLoad {
self.tableView = [[UITableView alloc] initWithFrame:self.view.bounds style:UITableViewStylePlain];
tableView.dataSource = self;
tableView.delegate = self;
[self.view addSubview:self.tableView];
}
a table shows, but not the one I configured in Interface Builder. It is completely blank and unformatted. How can I access my table and populate it progrmmatically with data?
Thank you!
Several of the tips on this thread helped me create this. I am going to offer some more complete code files in order to help others as well:
Step 1. Drag your UITableView onto your View Controller either in Storyboards or XIBs. In my example I am using a story board.
Step 2: Open your ViewController (in my case its just DefaultViewController) and add the two delegates for the UITableView: UITableViewDelegate and UITableViewDataSource. Also add a simple data source for population and the UITableView IBOutlet.
DefaultViewController.h
#import <UIKit/UIKit.h>
#interface DetailViewController : UIViewController <UITableViewDelegate, UITableViewDataSource>
#property (strong, nonatomic) IBOutlet UITableView *tableView;
#property (strong, nonatomic) NSMutableArray *newsArray;
#end
Step 3: Open your implementation file (DefaultViewController.m) and add the following:
#import "DetailViewController.h"
#interface DetailViewController ()
- (void)configureView;
#end
#implementation DetailViewController
#synthesize newsArray;
#synthesize tableView;
#pragma mark - Managing the detail item
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
[self configureView];
}
- (void)configureView
{
// Update the user interface for the detail item.
self.newsArray = [[NSMutableArray alloc] initWithObjects:#"Hello World",#"Goodbye World", nil];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#pragma mark UITableViewDelegate
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
// typically you need know which item the user has selected.
// this method allows you to keep track of the selection
}
- (UITableViewCellEditingStyle)tableView:(UITableView *)tableView
editingStyleForRowAtIndexPath:(NSIndexPath *)indexPath
{
return UITableViewCellEditingStyleDelete;
}
// This will tell your UITableView how many rows you wish to have in each section.
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return [self.newsArray count];
}
// This will tell your UITableView what data to put in which cells in your table.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifer = #"CellIdentifier";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifer];
// Using a cell identifier will allow your app to reuse cells as they come and go from the screen.
if (cell == nil)
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifer];
}
// Deciding which data to put into this particular cell.
// If it the first row, the data input will be "Data1" from the array.
NSUInteger row = [indexPath row];
cell.textLabel.text = [self.newsArray objectAtIndex:row];
return cell;
}
#end
Step 4: Goto your Storyboards or XIB and select your UITableView and drag the datasource and delegate outlets onto your DefaultViewController to wire them up. Also you will need to wire up the Referencing Outlet for the UITableView to your IBOutlet tableView object you created in your header file.
Once this is finished you should be able to run it and the sample data will be in place.
I hope this along with the other tips on this thread will help others setup a UITableView from scratch on a ViewController.
If you configured a tableView in IB you shouldn't also create one programmatically, you should create #property (nonatomic, retain) IBOutlet UITableView *tableView; and connect it to the tableView you configured in IB.
Try to set a breakpoint in the tableView's
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
delegate method to see if this method get called.
From Apple UITableView docs:
A UITableView object must have an object that acts as a data source
and an object that acts as a delegate; typically these objects are
either the application delegate or, more frequently, a custom
UITableViewController object. The data source must adopt the
UITableViewDataSource protocol and the delegate must adopt the
UITableViewDelegate protocol. The data source provides information
that UITableView needs to construct tables and manages the data model
when rows of a table are inserted, deleted, or reordered. The delegate
provides the cells used by tables and performs other tasks, such as
managing accessory views and selections.
As u can see if u don't set a dataSource to your tableView, the tableView will not know how and what to display, so nothing will happen.
You can set one by calling tableView.dataSource = self; or in IB drag from your tableView to the file's owner (that is your viewController that must implement the UITableViewDataSource Protocol)
There are two methods in the UITableViewDataSource protocol that your dataSource must implement:
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
and
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath: (NSIndexPath *)indexPath
If u won't implement those methods u will get a compiler warnings.
You can have more control on how the tableView will look if you implement the UITableViewDelegate protocol - like row/header/footer height, selections and more...
From Apple UITableView docs:
UITableView overrides the layoutSubviews method of UIView so that it
calls reloadData only when you create a new instance of UITableView or
when you assign a new data source. Reloading the table view clears
current state, including the current selection. However, if you
explicitly call reloadData, it clears this state and any subsequent
direct or indirect call to layoutSubviews does not trigger a reload.
ReloadData get called when the tableView is created or when you assign a new dataSource (or when you explicitly call it of course..).
This is when the tableView needs to know what to display (how many sections?, how many rows?, and which cell to display?) - So this is when numberOfRowsInSextion method called.
Like Eyal said, you shouldn't create a UITableView programmatically and in the Interface Builder. Instead, it is much easier to just create one in Interface Builder and assigns it's delegate and datasource properties to File's Owner in IB.
Once you've done this, you don't need to create one programmatically and there's no need for a #property for the tableview.
Instead, you could have your UIViewController's class files look like this:
// YourViewController.h
#import <UIKit/UIKit.h>
#interface YourViewController : UIViewController <UITableViewDelegate, UITableViewDataSource>
#property (strong, nonatomic) NSArray *yourData;
#end
Where the NSArray will contain your data that you will enter into the table programmatically. You may use other data classes too like an NSDictionary depending on what data you have and how you want it to sit in the table.
// YourViewController.m
#import "YourViewController.h"
#implementation YourViewController
#synthesize yourData;
- (void)viewDidLoad
{
[super viewDidLoad];
// Here you are creating some data to go in your table by inputting it as an array.
// I just used some basic strings as an example.
NSArray *array = [[NSArray alloc] initWithObjects:#"Data1", #"Data2", #"Data3", nil];
// Copying the array you just created to your data array for use in your table.
self.yourData = array;
}
- (void)viewDidUnload
{
[super viewDidUnload];
self.yourData = nil;
}
#pragma mark Table View Data Source Methods
// This will tell your UITableView how many rows you wish to have in each section.
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return [self.yourData count];
}
// This will tell your UITableView what data to put in which cells in your table.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifer = #"CellIdentifier";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifer];
// Using a cell identifier will allow your app to reuse cells as they come and go from the screen.
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifer];
}
// Deciding which data to put into this particular cell.
// If it the first row, the data input will be "Data1" from the array.
NSUInteger row = [indexPath row];
cell.textLabel.text = [yourData objectAtIndex:row];
return cell;
}
#end
This should just create a simple UITableView with three entries of data that you have entered programmatically.
If you have any problems or questions just post a comment. :)
Hope this helps.