I am using Xcode 4.5.1 but I couldn't find the Social framework under Link binary with libraries, its strange Any idea, Please help
Review your version of sdk, it might be older.
For Social.framework you must be having installed iOS 6.0 minimum on your XCode.
I have updated my Xcode to the latest 4.6 Solved the problem. Thanks all.
Related
when i wants add libz.1.2.3.dylib to project, but i can not found it, just found like libz.1.2.*.dytbd, how can i add this?
my environment Xcode 7, iOS 9.1.
please give me some help, many thanks!
For your information from Xcode 7 libz.1.2.3.dylib and all .dylib Framework change into .tbd Framework. And That's also not effect to old version Xcode version
I've recently updated xCode to the newest version. (which includes iOS SDK 6.1) The problem is, that i want to make my apps available for all iOS versions, starting at version 5.0. Is this even possible?
Best regards
Go to Xcode->Preferences->Downloads->install Simulators to test all iOS versions.
For setting your application minimum iOS version, goto Targets->Summary->Deployment Target->Set to 5.0
Hope this helps you..
I have a previous project thats using Facebook SDK 3.0 (for iOS 5). and I just updated my xcode to 4.5 (iOS6) and compiler is giving me linker errors. so I delete the facebook (3.0) and add 3.1 but still dont work. does anyone have clue how to fix it?
thanks so much!!
You probably forgot to add the new Frameworks. Try going through this guide:
https://developers.facebook.com/docs/tutorial/iossdk/upgrading-from-3.0-to-3.1/
Is it possible to build facebook ios sdk to support for armv7s(Apple A6 cpu)?
I have try to use build_framework.sh to rebuild again, it still not support armv7s yet!
I compiled the source code and shared it at http://db.tt/QpIjMfWb. It will be removed after fb updates the SDK.
I just followed this link today:
http://developers.facebook.com/bugs/107674376052717
it says that they will roll out a new update that will solve the problem.
Try downloading the latest source and re-compiling.
Check the latest 3.1 SDK, that should resolve this issue.
I've upgraded iOS 5.0.1 to 5.1 and I'm using MonoTouch 5.2.5 and MonoDevelop 2.8.6.5. When I created a sample applcation in MonoDevelop, it shows the error "The apple iphone sdk not installed".
How do I get MonoTouch to work with iOS 5.1?
Did you only update your device(s) to iOS 5.1 ? or
Did you install the new Xcode 4.3.1 from the AppStore ?
That where the iOS 5.1 SDK is available and MonoDevelop 2.8.6.5 should pick it up automatically.
From MonoDevelop menu, select About Mono Develop item, select the Version Info tab and look if anything is listed as missing (or simply looks wrong). You can edit your question to include this information (up to the Loaded Assemblies section).
To solve the problem:
set the apple SDK in MonoDevelop to the correct installed version of XCode. This wil fix this issue. I did not find this answer anywhere, but this did the trick for me!