error upgrade ios 6.1 and xcode to 4.6 - ios

I upgraded my IOS to 6.1 and also my xcode.
Now i am getting strange error with RestKit or Json.
Undefined symbols for architecture armv7s:
"_RKMIMETypeJSON",

It may help you . Go to Build settings in the Targets . There find the valid architecture . (Remove the armv7s only use the armv7)

Related

Getting error missing required architecture arm64 and missing required architecture X86_64 for Xcode 12

If my library is not compiled for arm64 and X86_64 then how can I solve this issue.
I have tried to exclude this Architecture but still no luck.
I am getting this error only for the simulator for Xcode 12, on device it working fine.
my project is for iPhone and Apple watch.
I was having the same issue. Apparently updating to Xcode Version 12.5 (12E262) and updating the command line tools fixed it for me.

iOS build error: framework not found FileProvider for architecture x86_64

I am trying to build an Ionic 3 app for iOS and I keep getting this error when building both with Xcode and on Ionic Pro.
When using Xcode I get:
[x] ld: framework not found FileProvider for architecture x86_64
On Ionic Pro I get:
[x] ld: framework not found FileProvider for architecture armv7
This same project already builds and works on Android.
Solved, just had to update Xcode. That doesn't really explain why it wasn't working on Ionic Pro though. But it worked fine in Xcode after updating.

Undefined symbols for architecture arm64: "_OBJC_CLASS_$_PFUser", referenced from:

I am running the InAppRage application (i am using Xcode 7.2 and iOS 9.3) that is i am going to implement this code in my application. while running this example code, i got errors. anyone please help me to resolve this issue.
Things I've tried:
Changed the Architectures in Build Setting to Standard Architectures (armv7, arm64)
Changed Build active Architecture only to No.
thanks advance.
That version of the Parse framework does not support arm64. Get an updated version.
Which version of Parse are you using? arm64 support was not included until v1.2.15 . update the latest version 1.13.0 and above your problem will Resolve.

Xcode 5.1: Remove x86_64 architecture

In Xcode 5.1 how to remove architecture x86_64?
Project worked fine with Xcode 5.0 but giving linker error in Xcode 5.1. I don't see updated sdk from small bet. So decided to remove architecture x86_64. How can I achieve this in Xcode 5.1?
Screenshot:
Xcode Architecture Screenshot:
UPDATES:
Solved problem!
Click on Architecture->Other->Type $(ARCHS_STANDARD_32_BIT)`
Like this image.
Remove 64-bit arm64 from Target / Build Settings / Architectures / Valid Architectures
Doble click in Valid Architectures, select arm64 and press -
EDIT, Added image:

XCode 4.5 - Undefined symbols for architecture armv7

I'm brand new to iOS development, and I've been given the task of updating a legacy app to iOS6. The app was built with Unity. In XCode 4.5, when I try to run the Unity-iPhone app on my device (iPhone 4), I get this error:
Xcode cannot run using the selected device.
Choose a destination with a supported architecture in order to run on this device.
I went to the build settings for the target, and noticed that armv6 was set for architectures and valid architectures. I changed both of these settings to be Standard(armv7, armv7s). When I tried to run the project, I got 104 compiler errors like this one:
Undefined symbols for architecture armv7:
"ForceInclude_BaseBehaviourManager()", referenced from:
RegisterManagerClasses() in RegisterClasses.o
So, it's not just a matter of importing the right frameworks into the project. These are all methods in one of the source files. How can they be undefined for armv7? Also, how would one solve this issue?
NOTE: For running app in device the device IOS version must match with the IOS DEPLOYEMENT TARGET
see below image:
Just change the IOS DEPLOYEMENT TARGET with Your Device IOS.
Select Project->Select Info(tab)->select the IOS deployment Target from the drop down box
ALSO NOTE :Xcode 4.5 (and later) does not support generating armv6 binaries.
I'm not sure what version of the Unity engine you are using, but does it support armv7?
Because if it does not, and it only supports armv6, then you will have to downgrade your Xcode version so that you use a compiler that compiles armv6 binaries, because Xcode 4.5 doesn't do this.
If you are using a version of Unity which supports armv7, then you need to set your minimum deployment version to iOS4.3
try architecture armv6 and armv7
clean the project
build again.

Resources