Dependence on Storyboard and bad practices - ios

I am a beginner at best when it comes to xcode, iOS, and objective-c. I have been working on a project that has had me looking up information a lot. I have already been learning a lot, but I realized lately that I have forming some bad practices.
I have used Storyboard to lay out the abstract view of the app. The first thing I noticed I was doing dealt with popover views for iPad. I did not know how to dismiss them via button press, so I was creating a new modal segue from the popover button back to the main view.
I realized that this was creating a new view and placing it over my existing view. This would start to chain until the program eventually crashed. Last night I learned the importance of delegates and how they can help me gracefully dismiss the popover view.
Based on the documentation I have read for modal views, it appears that I need to be dismissing those types of views as well.
My question regards to proper practice when building an app. What if I have a ViewController that has 10 buttons, each of which will spawn a popover that is similar yet features slightly different content. Is it OK to create 10 new views in storyboard and drag and drop the UI elements on there? This means that the main view controller is going to have 10 delegates, one for each.
OR would it be best to create one general view, load the content dynamically, and only worry about one delegate in the presenting view controller?
EDIT: As far as the differences between them, they each have a list of labels (questions) and a UISegmentedControl to match the label. This will allow the user to fill out a survey. There are currently 10 views because I have 10 sets of questions that I feel deserve different views. At the bottom of each view there are 4 buttons. Every view must include these 4 buttons.

It's "ok" but not practical to have those 10+ delegates. If these ViewControllers only differ slightly - have you considered creating a "base" view controller and then adding/updating some of the differences programmatically depending on the content? I think it all depends on what you want to display and how much these differ. I would definitely not recommend 10+ delegates all delegating back to the same controller.
Basically, I'm saying yes to your "OR" question.

Related

Programmatically transitioning between two UIViewControllers (Xcode 9, Swift 4)

The app I am currently working on requires that I do not use ANY storyboards. Therefore I need to do everything programmatically. One thing I seem to be struggling with is switching between two UIViewControllers.
The issue is that every time I call the self.present() method; it creates a brand new instance of the class I would like to show. So when I go into Xcode's visual debugger, I see over 15 different views that are all stacked and are merely instantiations of one another. Ex: View1, View2, View1, View2, View1, View2, View1... This constant repetition of the views is significantly hurting the performance of my app. So my question:
Is there a way that I can switch between my two UIViewControllers without constantly creating a new instance of each one?
Again, I am doing all of this with ALL storyboards DELETED. So the solution I necessary needs to be implemented using ONLY code.
I think you should create main ViewController.
if you keep your two instance view controller, create two controller in mainViewController. Then keep that in main viewController.
And push view controller you want to present in navigation of main view controller
if you want to change second view controller pop navigation controller and push another, or just push other controller.
if you want keep your instance view controller i think it's best option for you
I think that it is really important to realize the fact that the view controller will show up multiple times in the debugger because that is something that can throw off the performance of the app. I really like the way you mention that in your comment. This is one of the main differences that can outstand you from another programmer in the same field. One of the most easiest and simple ways to fix this problem would be using the self.dismiss() method. Another way to dismiss this view controller would be to use a navigation controller to fix this problem. A navigation controller will push the main view controller out of the way and it will not create multiple instances of it. This will be the most efficient as it doesn't require a lot of code and a mere initialization of the UINavigationController class implemented in the UIKit. This is one of the most important tools and resources that you must make use of while coding in xcode and developing your skills in the swift ios field. Since this problem is not one of the most common to find on the internet, it is very beneficial for you to post it on this forum page and will really be helpful for some other programmers unaware of such methods and ways to code. One of the questions that I have for you is the fact that you don't want to use storyboards. Why don't you want to use storyboards and only make it proGrAMitcally? This is one of the very questions that manages to astound me. The storyboard is an implementation that makes it very easy for xcode and swift users to work around the tedious work that has to be done while working in the coding aspect. It only takes a few lines of code and you can get a seGu done very easily. The switch is very easily done and you can find this method on some youtube channels. For this type of work, I recommend VigneshSriniswami Patel and ShaniLakshmiVishnuJiSwami, these content creators will help guide you to becoming an xcode master.
Hope I helped!

Multiple States in Xcode 6 Storyboard. Animating/Moving items in run time

I have made various attempt to go storyboard only and limit my code when it comes to UI. Everytime I was getting stuck and reverting back to code. Since the release of XCode 6 and the new iPhone that have multiple screen sizes it make more sense that ever to go Storyboard only.
This time I am stuck on the following scenario. I want to create a custom search view controller that will have 2 states:
Search State. It will prompt the user for a keyword to search.
Result State. It will display the results to the user.
I am aware that this can be accomplished using the UISearchController, but the customer wants to customise the behaviour. Currently I have two view controllers and a push/show segue between them. I would like to replace that with one view controller and animate the display of the results.
Is there any way that storyboard can accomplish that. I am thinking of creating two view controllers (in storyboard) with different layouts. Both will be linked on the same class. I could create a segue between them, but then I will lose all the variable stored inside them and will not be able to animate between them.
On the transition between the two states some UI elements will be hidden and some others will be moved. I would like that to be animated.
I know how to do that in code without using storyboard, but then I will have to cover all different screen scenarios. I hope there is an alternative way.
You can do this with two view controllers, and set a segue between them. The trick is that the animation bit will have to be done in code, unless you write a custom UIStoryboardSegue to handle the animation.

Best practise in creating an uiview and presenting them in iOs

Is it a good practise to creates views in xcode and hide them and when required show them?
I am asking that because I prefer to create views visually and not in code.
If the view is to complex(a lot of subviews) should I create a new view controller to it?
I know there isn't a specify question here but I really need a clarification on this matter.
Regards
One of my first iOS applications had a tab bar and views that the user could switch between. Originally it was done by hiding and showing the right views depending on what the user pressed on the tab bar. This ended up being a complex disaster.
I then rewrote the app so that each tab bar view had its own UIViewController with its own set of views. That turned out to be so much easier to manage. (I also changed from using Interface Builder to straight code for creating the views, but that's beside the point and you can continue to use IB if you want.)
As for me, I prefer folowing practice:
Usually, a use storyboards,where views are placed, but if a view is complex, I create a separate XIB file, arrange all subviews there, and then in storyboard drag an UIView subclass and connect my XIB view with it.It helps to avoid mess in storyboard.
As for hiding views, I also don't recommend such practice as it can become very complex to understand your code and all those views are allocated when XIB is loaded, so the mobile developing rule "do as lazy as u can" is not met. We should try to spend as less memory as it's possible.
UIView is the best way to create iOS app, esp. if you want to reuse the code.
For example if you have same view to present in iPad n iPhone then using UIView can result in lots of similar code in View-controller
In another case if your view might need to have multiple table view it can be quite complex to handle each with delegates in ViewController. But separate view will solve this problem.
I have made my 1st open source code after learning how to use View
https://github.com/bishalg/BGRadioList
which I had learned from
http://www.raywenderlich.com/1768/uiview-tutorial-for-ios-how-to-make-a-custom-uiview-in-ios-5-a-5-star-rating-view
About the hiding view - I have used lots of hide and show view codes in my apps but believe me at one point it will become complex and unmanageable if you have lots of views.

multiple "content views" on the same xib

I have a ViewController (with navigation) that needs to show 7 different content layouts. I want to keep the same background and nav, the only thing that needs to change is the central UIView.
If I have 7 different UIViews on the same xib/storyboard, can I hide the ones I'm not using or will that ding performance?
Using segues won't work either because they make a mess out of my custom navigation and animations.
Is there a better way to accomplish what I am trying to do? Thanks for suggestions
solution
My design is too custom for using view controller containment so I decided to mimic the idea with a custom UIViewController and two UIViews. It's not too bad and it works rather quickly.
You should look into using view controller containment, then you can load your views from separate nib files and still provide your custom navigation and animations from your container view controller.
Note: This is only really supported from iOS 5.
Generally, it's a good idea to unload views that aren't visible, however, if your views aren't using too much memory (and/or cpu time) hiding them when they're not in use should work fine.
View controller containment is probably what you should be doing if each view has its own unique functionality (i.e. view 1 is a map, view 2 shows some about text, view 3 is an image gallery). UITabBar might be useful, but it depends on your app.
The performance hit would depend on your views' contents. If you haven't done so already, invest some time into learning how to use Instruments (apple's diagnostic tool). Watching the video titled "Optimizing App Performance with Instruments" in the developer resources would be a good start.
My design is too custom for using view controller containment so I decided to mimic the idea with a custom UIViewController and two UIViews. It's not too bad and it works rather quickly.

iOS Custom View Controller

I am trying to have the ability to switch views in and out. The screens are generated on the fly and there may be anywhere from 30-100 of them that will be presented sequentially. A NavigationController may work, but I may be creating a hundred or so screens so I am worried it will run out of memory if I push that many views. Maybe this could work if I only ever added one screen at a time to the NavigationController, and when a new one is added remove all screens and then add the new one. But this may cause strange animations.
I tried creating a custom View Switcher that could load each of the views on the fly following the chapter 6 example in the apress book. The problem is that on rotations the events do not make it to the View Controller for the currently visible view. So it ends up doing weird things on screen rotations.
Another approach that I am thinking may work is to use a tab bar controller and make the tabs invisible. Then I can just use tabs 1 and 2 to hold the current view, and the last view and ping pong back and forth. Then memory is not as much of an issue as using a NavigationController.
Does anyone have any other ideas? I feel like there should be an easier way to do this that I am just not seeing.
How about creating a singleton "ScreenManager" that loads, adds and removes your views on your root view controller? This way you can make sure that the view hierarchy isn't convoluted and out of your control. It's also a good idea design-wise and should be very easy and efficient with memory management.

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