When will my extern variable released using ARC? - ios

I have a setup where all of my singletons' live in an extern NSDictionary (I need it globally visible, since I make many subclasses from a base singleton object with some common features).
Everything is fine, but on an iPad 1 running iOS 5.0, when user puts the application to background (not terminates, just press the home button), this dictionary gets released (so all of my singleton services, subclasses, etc.). The more interesting, they get recreated when I switch back to the application, but "sometimes" they're not, and my application behaviour gets unpredictable.
I've put __strong before the declaration, but it results in the same. It is quiet harmful when my singletons are destroyed/created all over the time, since they are storing runtime user/application states.
It is important that I'm debuggin with Fastest, Smallest Optimization Level to simulate production environment.
Is there any way to prevent this behaviour? To make/mark it "really retained" somehow?

So long as the application is "alive", they shouldn't be released, ever.
If your application is fully terminated (restarting simulator / closing it from the iPad), everything is released and when you open your app again you won't have anything.
Also, the point of a singleton is that you call a getter and it checks for its existence, and creates it if it doesn't, so there shouldn't be a problem if you don't have it at some point.
If you want persistent data when you re-launch your application, I suggest you look into serialization and/or some kind of persistence

Related

When and why should you use NSUserDefaults's synchronize() method?

So I've had a look at the apple documentation on the NSUserDefaults's synchronize() method. See below for reference:
https://developer.apple.com/reference/foundation/userdefaults/1414005-synchronize
The page currently reads:
Because this method is automatically invoked at periodic intervals, use this method only if you cannot wait for the automatic synchronization (for example, if your application is about to exit) or if you want to update the user defaults to what is on disk even though you have not made any changes.
However, what I still don't understand is when should this method be called? For example, should it be called every time the user changes the app's settings? Or should I just trust that the background api is going to handle that? And does the leaving of the view immediately after a settings change in memory result in that change being lost?
Also, when might a failure to call synchronize() result in user settings not getting changed correctly?
Furthermore, what is the cost (performance, memory or otherwise) of calling this method? I know it involves reading and writing from/to the disk but does that really take that much effort on phones?
There seems to be so much confusion about user defaults. Think of it this way. It's essentially the same as you having a global dictionary available throughout your app. If you add/edit/remove a key/value to the global dictionary, that change is immediately visible anywhere in your code. Since this dictionary is in memory, all would be lost when your app terminates if it wasn't persisted to a file. NSUserDefaults automatically persists the dictionary to a file every once in a while.
The only reason there is a synchronize method is so your app can tell NSUserDefaults to persist the dictionary "now" instead of waiting for the automatic saving that will eventually happen.
And the only reason you ever need to do that is because your app might be terminated (or crash) before the next automatic save.
In my own apps, the only place I call synchronize is in the applicationDidEnterBackground delegate method. This is to ensure the latest unsaved changes are persisted in case the app is terminated while in the background.
I think much of the confusion comes from debugging an app during development. It's not uncommon during development that you kill the app with the "stop" button in the debugger. And many times this happens before the most recent NSUserDefaults changes have been persisted. So I've developed the habit of putting my app in the background by pressing the Home button before killing the app in the debugger whenever I want to make sure the latest updates are persisted.
Given the above summary, let's review your questions:
should it be called every time the user changes the app's settings?
No. As described above, any change is automatically available immediately.
Or should I just trust that the background api is going to handle that?
Yes, trust the automatic persistence with the exception of calling synchronize when your app enters the background.
And does the leaving of the view immediately after a settings change in memory result in that change being lost?
This has no effect. Once you add/edit/delete a key/value in NSUserDefaults, the change is made.
Also, when might a failure to call synchronize() result in user settings not getting changed correctly?
The only time a change can be lost is if your app is terminated before the latest changes have been persisted. Calling synchronize when your app enters the background solves most of these issues. The only remaining possible problem is if your app crashes. Any unsaved changes that have not yet been persisted will be lost. Fix your app so it doesn't crash.
Furthermore, what is the cost (performance, memory or otherwise) of calling this method? I know it involves reading and writing from/to the disk but does that really take that much effort on phones?
The automatic persistence is done in the background and it simply writes a dictionary to a plist file. It's very fast unless you are not following recommendations. It will be slower if you are misusing NSUserDefaults to store large amounts of data.
Apple's documentation for synchronize() has been updated and now reads:
Waits for any pending asynchronous updates to the defaults database and returns; this method is unnecessary and shouldn't be used.
UPDATE
As anticipated, it has been deprecated as mentioned in Apple Doc
synchronize()
Waits for any pending asynchronous updates to the defaults database and returns; this method is unnecessary and shouldn't be used.
Original Answer
-synchronize is deprecated and will be marked with the NS_DEPRECATED macro in a future release.
-synchronize blocks the calling thread until all in-progress set operations have completed. This is no longer necessary. Replacements for previous uses of -synchronize depend on what the intent of calling synchronize was. If you synchronized…
— …before reading in order to fetch updated values: remove the synchronize call
— …after writing in order to notify another program to read: the other program can use KVO to observe the default without needing to notify
— …before exiting in a non-app (command line tool, agent, or daemon) process: call CFPreferencesAppSynchronize(kCFPreferencesCurrentApplication)
— …for any other reason: remove the synchronize call
As far i know, synchronize is used to sync the data immediately but iOS can handle that in smart way. So you dont need to call it everytime. If you call it everytime then it will turn to performance issue.
Check apple documentation:
Official Link

Is it mandatory to call NSUserDefaults synchronize method?

Please, anyone, help me: Is calling NSUserDefaults's synchronize() method mandatory?. If I don't call it, what will happen? My application is working fine without it.
No.
Since iOS12, it isn't mandatory anymore.
Apple says:
This method is unnecessary and shouldn't be used.
You can find more information on iOS12 release note:
UserDefaults
NSUserDefaults has several bug fixes and improvements:
Removed synchronization requirements. It's no longer necessary to use synchronize, CFPreferencesAppSynchronize, or CFPreferencesSynchronize. These methods will be deprecated in a future version of the OS.
Now that you don't need to call these synchronization methods, the performance characteristics of NSUserDefaults and Preferences Utilities are slightly different: The time taken for enqueueing write operations is now paid by the writing thread, rather than by the next thread to call synchronize or do a read operation.
From the docs:
Because this method is automatically invoked at periodic intervals, use this method only if you cannot wait for the automatic synchronization (for example, if your application is about to exit) or if you want to update the user defaults to what is on disk even though you have not made any changes.
Meaning that if you kill the app right after something is written to the defaults without the periodic interval catching it, it will get lost. You probably did not kill the app right after a write event yet which is why your app seems to work fine so far.
Normally it works perfectly fine and you only have to use it in special cases, for example when the app will close directly after writing to NSUserDefaults. So you can simply add the synchronize method to the corresponding AppDelegate-method.
As others have said, you don't normally have to call synchronize at all.
Normally the system calls it for you so your defaults changes get written.
However, when working with Xcode it's pretty common to terminate your app by pressing command period or clicking the stop button. In that case it terminates the app without warning and your user defaults changes will quite likely not be written out, and will be lost.
This can be a good thing or a bad thing, depending on what you want. It's certainly confusing.
You can "fix" it by calling synchronize each time you make a change, or on some time interval. However that does slow your app down and increase it's power requirements (both by very small amounts.) If you are in a loop, writing changes to 10,000 server or Core Data records, and you change user defaults after each pass, then calling synchronize after each one might have a measurable effect on app speed and on battery life. In most cases you're not likely to notice the difference however.

Re-Call appdelegate applicationdidfinishload

Inside my code, there's a place that I want to recall the applicationdidfinishload function, it's like restarting the app, a workaround since apple wouldn't like it if the app restarts.
But I fail to do it no matter what I try… Is there any way to do so? just reload the app by calling that function... but how to call it? I tried several methods from the internet but no luck...
I just want from within the app, in another view controller, if a certain condition I have is fulfilled, to reload the applicationDidFinishLoading from the app delegate.
That method is not responsible for loading the app. The system loads your app (using UIApplicationMain) and tells you when the app has been loaded using that delegate method, so that you can prepare for the app's normal execution (such as setting shared resources, UI elements, appearance, etc.).
UIApplicationMain will never return, under normal circumstances, thus you will not be allowed to restart the application.
If you want to restart your interface orientation, one easy solution is to throw away the UIWindow object and create a new one. Note, that this is a terrible user experience!
If you have come to an unspeakable situation where you are no longer able to continue executing the app (you should not get to such situations but the worst of cases), you should notify the user that he should kill the app from task manager and restart it themselves.

What actions are required when your app get an applicationWillResignActive call?

This question io3->ios4 upgrade said to support applicationWillResignActive. While implementing this call, I also implemented applicationDidEnterBackground and applicationWillEnterForeground. However, I found that my app would crash. After some debugging on the simulator I determined that I needed to reinitialize a key data structure in applicationWillEnterForeground. So my question is how would I have known that from reading the documentation? (In fact, I may be doing the wrong thing and just so happened to get it working again.) Is there an exact description of what to do when these methods are called?
Thanks.
The only things you should do when supporting multitasking, is saving the state of your app when it enters the background, and reload it when it becomes active. (If you generate a new template in Xcode, you'll see this.)
Saving state means writing any user preferences or data to disk. Reloading the state involves reading saved preferences and data, recreating any in memory data structures that might need it (like in your example you gave).
In most circumstances, there's little else you need to do. The only thing that would crash your app that is unique to multitasking would be trying to run code in the background for longer than the allotted amount of time, (which is 10 minutes.) Otherwise, it sounds like you have got other problems with your code.

SQLite Persistence throughout app lifecycle on iOS

I've been reading up on SQLite3 included in the iOS firmware which might serve my needs for the app i'm writiung.
What I can't figure out is if it is persistent or goes away like some objects do.
For example if I do sqlite3_open() which appears to be a C function rather than an Objective-C object, if I open this at the start of my application, will it stay persistent until I close it no matter how many views I push/pop all over the place.
Obviously that would depend on where I put it but if I was doing a universal app and had some central functions for loading / saving data which were common to both iPhone/iPad, if, in my didFinishLoading: I put a call to open the SQLite database and then called various exec's of queries, would it remain persistent throughout the lifecycle of the application.
or
Am I better off opening and closing as needed, i'm coming from a PHP background so i'd normally open a database at the start of the script and then run many queries and then finally close it before browser output.
From the 1,000,000th i've learned over the last few months about iOS programming, I think the latter might be the better way as there's possibility of app exit prematurely or it going to background.
I'd just like a second opinion on my thinking please.
I dont know directly, but I think you are right - you only need to open it once at the start of your app.
Looking at sqlitepersistentobjects, an ORM framework for iOS, it only opens the DB when its first used, and never closes it except when there is a problem opening it :)
Single opened sqlite database used throughout the app from different places in your app is fine.
You are using word "persistent" which is confusing. What you mean is "reuse of single connection, for executing different statements in the app, possibly from different threads". Persistence has completely different meaning in context of databases - it means that the requested modification of data has been safely stored to media (disk, flash drive) and the device can even unexpectedly shut down without affecting written data.
It's recommended to keep running sqlite statements from a single, dedicated thread.
It's not recommended to connect to sqlite database from different processes for and executing parallel modifications.
A good alternative solution is to use sqlite async extension which sends all writes to a dedicated, background thread.
You can check out https://github.com/mirek/CoreSQLite3 framework if you want to use custom built (newer version) of sqlite.

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