UiTextField's Touch Down Event on uitableviewcell doesn't work always - uitableview

Ok I'm new on iOS, and I found out something really peculiar. I'm using a UITextField embedded in an UITableViewCell, and I'm trying that when I touch the textfield it shows an UIPopOverController with some options.
I was using the EditingDidBegin Event, it works fine, but when I try to touch twice the same textfield just works the first time, so I have to touch another textfield and touch again the first textfield.
So, I tried to change and to use TouchDown Event but I found that it does not always work correctly I have to touch several times the textfield and sometimes it never works, I don't know why, because when I use the same event in an textfield embedded in an UiView everythig works fine.
I don't know if I have to change something on the UiTableView or on the UITableViewCell, I'm using storyboard with xCode 4.2.
I would be great if someone can help me.

Along with EditingDidBegin do call resignFirstResponder on your textfield when you are done.
Now next time you tap the textfield it should work as expected.

Related

Touch Down/Up and Scroll in UITableViewController

I'm having a bit of of a pain point in figuring something out.
I have a uitableviewcontroller, and each cell is static. Inside each cell is a textbox. When the user TAPS on a textbox, I'd like an event to fire.
So while I'd like my table to still scroll, i'd also like tap events to work when you tape the textbox.
Apparently in uitableviews, they add a delay to your tap so you have to hold your finger down for a second or so for 'tap' to register. I felt this was not intuitive to a user, so I did this to fix it:
for subview in self.tableView.subviews as [UIView]
{
if subview is UIScrollView
{
let scroll = subview as UIScrollView
scroll.delaysContentTouches = false
break
}
}
This works perfectly, and now when I tap my textbox, it instantly executes my tap event! The problem now, however, is some of my textboxes are positioned right where a user would naturally scroll. When they put their finger down (touch down event) to scroll, it's unfortunately being intercepted by the tap event, and prevents scrolling and instead executes my event.
What i'd really want is if the user puts their finger down, and then swipes, it doesn't execute the touch down event. I thought to be clever and switch touch down to touch up, but when I put my finger down and then pick it back up, it does nothing (touch up inside seems to do nothing). I read this was because it only works on buttons and things like that, and not textfields. So, yes, now I can scroll without my action, but when I tap the textbox and lift my finger up it doesn't execute that, either.
Any ideas on how to either
1) permit touch downs and scrolling to co-exist without having to hold my finger down for a second and deal with that delayContentTouches?
2) somehow get a tap up inside event to fire when I tap on a textbox?
I saw some info here but didn't seem to help much:
UIButton inside UITableViewCell steals touch from UITableView
Thanks!
Well, as luck would have it, I was able to figure this out. Would love some criticism/advice if something might not be ideal here, but what I did was add this to my subclassed textfield:
override func canBecomeFirstResponder() -> Bool {
performMyFunctionHere()
return false
}
So I am returning false on first responder which prevents any sort of keyboard appearing (which is what I wanted) and instead using performMyFunctionHere() I can do what I wanted to do (in my case, make an action sheet picker appear). I assign the action sheet picker in my view controller and assign it to each specific instance of my subclassed uitextfield. Nothing really complicated, to be honest. I'm surprised this works as well as it does.
By the way one thing that didn't seem extremely important was setting the delaysContentTouches as I mentioned above. I guess because now it's using the responder it will always work? It didn't seem to matter whether I removed it or not, but would love thoughts on whether it's better to leave it in or not.
Thanks!

Touch Down firing in a weird way

I'm adding a touch down action to a uitextfield (actually it's a subclass, but I think that might not be important). I created a simple view controller and added this textbox to it, and wired up the event to println("Hello").
When I quickly tap the item (both in simulator, and on my phone) it works perfectly and says hello!
I then created a UITableViewController subclass, and in one of the static cells I added the same textbox.
In this case, when I quickly tap the textbox nothing happens! When I actually hold down the mouse or my finger for about 1/2 a second, it works. But not if I quickly tap it.
This is different from the previous textbox, which always works perfectly no matter how fast I tap it.
Are there some problems with different events being intercepted ors something of that sort?
I even went so far as to add a tap gesture recognizer to both the table cell, and the textbox, but neither work unless I hold it down (the table cell action won't even fire unless I click off the textbox and into the cell proper, of course).
Thanks so much this is very strange.
UIButton not showing highlight on tap in iOS7
and
iOS - Delayed "Touch Down" event for UIButton in UITableViewCell
have a lot of information about this. Apparently there is a delay for uitableviewcells that can be avoided by taking some of the approaches above.
I'll post the solution that works for me once I work on it. thanks!
EDIT OP DID DELIVER!! (lol sorry)
in IOS8, the idea is that table cells no longer have the uiscrollview that would basically delay the touching, so what you can do instead is something like this in your page did load:
for subview in self.tableView.subviews as [UIView]
{
if subview is UIScrollView
{
let scroll = subview as UIScrollView
scroll.delaysContentTouches = false
break
}
}
So see how we're iterating over self.tableview's subviews, and anytime we hit a scrollview set delaysContentTouches to false. This worked for me on both the simulator and on my phone.

UITextField TapGesture doesn't respond on iOS 7.1

I have a uitextfield which is programatically added to view. I need to show a UIPickerview, when i tap on that, I have added a UITapgestureRecognizer for that and user interaction also enabled. Which was working fine till IOS 7.0. But when i updated to IOS 7.1 which is not getting called.
Rather than setting a tap gesture for your textField, you can simply set the inputView of your textField as your pickerView. This simply enables you to show the UIPicker when the textField is tapped or gains focus. Something like:
[YOUR_TEXTFIELD setInputView:YOUR_PICKER_VIEW];
This is just an alternative solution to your issue. You can give it a try.

Unable to Interact with UISearchBar in a UITableView

The Issue
I have a UIGestureRecognizer setup that on press to any of the UITableViewCell in my UITableView, it sets the UISearchBar active. Everything works. I can press on the cell and the UISearchBar animates as it would normally. I can enter letters, tap and hold on the UITextField and zoom in to a specific cursor position. I can hit cancel and everything goes back to their proper locations.
This is where the issue comes up. I scroll down a few cell (or until the UISearchBar is hidden under the UINavigationBar) and press the cell to activate the UISearchBar. Everything seems to animate to their proper location but when I try to tap and hold to zoom in to a proper cursor on the textfield nothing happens. I am also unable to hit the cancel button. The odd part is that if I do press on any part of the UISearchBar, it becomes the first responder.
Things I have done
I played around with the contentInset of the searchResultsTableView and see if that was blocking the UISearchBar.
I played around with the frame of the searchResultsTableView and its superview to see if it is blocking the UISearchBar.
I added the methods defined in the UISearchDisplayDelegate protocol and ensure that there were no views blocking said UISearchBar.
Please help!
My goal is to be able to interact with the UISearchBar as it is intended. If you know of any other option I can please let me know!
Thank you in advance!!
Update
I found the answer at Programmatically activating UISearchBar blocks user interactions with it
There is a possibility of a timing issue when the UISearchBar is shown and when it becomes active so the solution is to delay activating it.
So when you scroll down, the tableview is actually not referencing to the original cell as a result of the way iOS tries to reuse cells to conserve memory. The way to solve this is to say if(indexPath.row==0){cell.contentview addGesture...} in the cellForIndexPath function or use the didSelectAtIndexPath function to specify what happens when you click indexPath.row 0

UITextField is not responding

I'm experiencing some problems with UITextField inside a UITableViewCell.
Things are working well until I open the iOS media player, watch a short movie and going back to my view.
Then, I'm trying to click on the UITextField, but nothing happens and it does not responds to my clicks.
In the same screen (it's a UITableView), I have a switch button (in another row), which is working fine after switching views.
My view is implementing the UITextFieldDelegate protocol and textFieldShouldReturn in particular.
My implementation of textFieldShouldReturn is a simple call to : [textField resingFirstResponder]
I'll appriciate any thoughts or ideas why it happens and how to solve it.
Thanks!
koby
I had this same problem, what fixed it for me was to make sure to return the correct height for the table view cell. Check your heightForRowAtIndexPath function - even though you can see all the objects in your cell they may be outside of a clickable/tappable area.

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