Adding a #property seems to give #implementation of #interface an error - ios

I have a #interface which i add a property.
#interface ITEM : CDVViewController
#property (strong, nonatomic) UIPopoverControler * popoverController;
#end
when i add the above property, When i clean and build, it gives this error:
Property 'popoverController' attempting to use Ivar '_popoverController' declared in super class 'UIViewController'
on this line:
#implementation ITEM //<---
{
...
}
I am not quite sure what is going on, but i know it builds correctly when i remove the property.

You are trying to shadow an attribute, the problem is that this attribute already exists the superclass, change the name if you still want to declare it.
PS: The convention says that caps should be used for constants, and the class name should begin with an uppercase, so in your case you should change the class name to Item, even though this isn't causing any problem with the compiler.

Related

Different methods for IBOutlet creation

There are at least 3 methods of creating an IBOutlet in Objective-C, for making iOS 10 App, in Xcode 8.
Method 1: in ViewController.h
#interface ViewController : UIViewController
#property (nonatomic, strong) UILabel *textLabel;
#end
Method 2: in the interface of ViewController.m
#interface ViewController () {
IBOutlet UILabel *textLabel;
}
#end
Method 3: in the interface of ViewController.m, using #property
#interface ViewController ()
#property (nonatomic, strong) UILabel *textLabel;
#end
Given that the textLabel has to be accessed & its text is needed to be updated frequently, which method is the correct way to do so?
That all depends on whether you need your outlet to be accessible to classes outside of the containing one; generally I would discourage this because it is good practice to keep your view controllers responsible for updating your UI and not pass this task around to other classes. With this being said, Method 3 would be the best option, however, if you do have to access your object from another class, then simply use Method 1 so it is exposed in your class header.
Method 2 utilises iVars rather than object properties and is not the proper way to declare outlets, it may even cause unexpected behaviour so it is best to avoid this method.
Your code contains no proper IBOutlet. Outlets are connections to Storyboard.
Method 1
This is a property. As it is in .h file, it can be reached from outside. The Objective-C pattern for public.
Method 2
This is an iVar. Do not use iVars if you do not have to.
Method 3
This is a property. As it is in .m file, it can not be reached from outside. The Objective-C pattern for private.
Method 4
A proper IBOutlet looks like this:
#interface ViewController ()
#property (nonatomic, weak) IBOutlet UILabel *label;
#end
It is a simple property. You have to decide if you put it in .h or .m file depending on whether or not you want to publish it.
The IBOutlet simply makes the property connect-able to Storyboard. It's an annotation for Xcode and does not alter the semantic of your code.
Edit 1:
As Sulthan correctly mentions in the comments:
In most situations the correct design pattern is to hide outlets because it's an implementation detail. External classes should not set data directly using views.
Edit 2:
Why "not to use iVars if you do not have to" (2)
Opinion based:
I consider it as good OOP practice to use getters & setters (and thus not to access the variables directly). Also code is easier to read as you know while reading what x = self.variable (property) and x = variable (local variable) are.
If you have to use iVars for some reason, it is common to (and I would recommend to) prefix the name with _. x = _variable (iVar).

using #property or #interface in header

What is the right method of declaration if I want to use single object in my viewcontroller?
to use a #property i my .m file
#property (nonatomic, strong) UITextView *resolutionText;
#property (nonatomic, strong) AWLResolutionView *myView;
or to declare them in my .h file
#interface
{
#private
UITextView *_resolutionText;
AWLResolutionView *myView;
}
For the sake of clean coding I would prefer creating properties in the anonymous category inside the .m file.
However, using #property creates automatically an instance variable for you that has the same name as your property preceded by an underscore (_), that can be accessed from within the .m file. This is called synthesising.
Y
ou can also manually synthesize a property to a custom instance variable using #synthesize.
Apple provided some clear instructions how to write clean code in their developer library.
The best way to declare the private variable should be declared as #property in the extension of .m file . If you see in your .m file there is an extension class called as #interface by default, so declared the same in the extension class. Also no need of writing extra code in.h file for declaring the private variable.
So your first approach is best.

iOS SDK - Correct methodology in making connections with an outlet?

I know that if I use
#interface TPN : UIViewController{
IBOutlet UIView *testView;
}
#property (strong, nonatomic) IBOutlet UIView *testView;
I know that the first one is essentially a private variable that is only accessed within the class. and the second one "#property" is able to be accessed from an instantiated object. I find it odd in most tutorials that people tend to set properties when they are usually changing an outlet from within the class itself. Is there any guideline I should be following?
You no longer need to specify the ivar at all. Nor is there a need to use #synthesize.
Use a property, but make sure it is weak, not strong
#interface TPN : UIViewController
#property (weak, nonatomic) IBOutlet UIView *testView;
In the implementation you can now access the ivar as _testView.
For a private property (above is public) instead put the #property within a category in the implementation file:
#import "TPN.h"
#interface TPN ()
#property (weak, nonatomic) IBOutlet UIView *testView;
#end
#implementation TPN
....
You are right. If you are only going to use the instance variable inside the class, there is no point to make it a property. A property simply means a pair of getter/setter. If you don't need to do anything specially when getting/setting, you can just use the instance variable directly.
Prior to ARC, there was a side benefit to using properties everywhere, in that it was easier to do memory management for object pointers -- properties declared as retain would automatically release and retain for you when you set it, without you typing that code yourself like you would have to do with an instance variable directly. However, now in ARC, the compiler does that for you anyway when you assign, if it's a strong instance variable. So this benefit is now irrelevant.
I would suspect that a lot of the reason people use properties for outlets is because of perpetuation of that usage in almost all tutorials and examples (possibly due to the previous benefit with retain memory management), and they simply don't realize they can do something different.

Accessing a method on a views superview - What is UIViewControllerWrapperView?

My problem is a follows
I have a UIViewController subclass which holds a UISegmentedController and four tableviews that I layed out in interface builder.
#interface MultiTableHoldingView : UIViewController{
}
#property (strong, nonatomic) IBOutlet DataTV *dsDataTV;
#property (strong, nonatomic) IBOutlet EnviroTV *dsEnvironmentTV;
#property (strong, nonatomic) IBOutlet LocationTV *dsLocationTV;
#property (strong, nonatomic) IBOutlet Note_AnimalTV *dsNoteAnimal;
#property (strong, nonatomic) IBOutlet UISegmentedControl *diveElementSegmentController;
#property (strong, nonatomic) DiveSite* currentSite;
- (IBAction)diveElementSegmentControllerDidChange:(UISegmentedControl *)sender;
-(void) setFreshWaterColor;
-(void) setSaltwaterColor;
#end
setFreshWaterColor and setSaltWaterColour just set the background colour properties of the MultiTableHoldingView instances UIView and the four tableviews it contains. Both these method work fine when called from MultiTableHoldingView's viewDidLoad method. Heres one of them
-(void) setSaltwaterColor{
DLog(#"in set salt water colour");
self.view.backgroundColor= SaltWaterColor;
_dsLocationTV.backgroundColor=SaltWaterColor;
_dsDataTV.backgroundColor=SaltWaterColor;
_dsEnvironmentTV.backgroundColor=SaltWaterColor;
_dsNoteAnimal.backgroundColor=SaltWaterColor;
}
The other is the same except sets to FreshWaterColor - both are #define i have set up.
I use the segmentedController to turn the hidden properties of the various tableviews on and off. All nice and simple. The tableviews are pulling in their data. Working fine.
When selecting one of my tableview cells on one of the tableViews I want to change the background colour of both my tableview ( in fact all of my tableviews ) and the UIView that is the superview
self.superview.backgroundColor = FreshWaterColor;
works fine for reaching back and changing the instance of MultiTableHoldingView views background property but I want to call the instance of MultiTableHoldingView's setFreshWaterColor and setSaltwaterColor methods.
I have imported MultiTableHoldingViews header into the relevant tableview (EnviroTV), so it knows about it its superviews methods. But if I try to call either of the two methods on self.superview the methods do not show up and if i type them in full I get an the following error
no visible interface for 'UIView' shows the selector 'setFreshWaterColor'
So i checked what kind of object the superview was and its a "class of superview UIViewControllerWrapperView"
I search on this and its apparently "
This is a private view used by the framework. You're not supposed to modify it or whatsoever."
I'm obviously missing something here - how should i call the method on the instance of MultiTableHoldingView ?
Thanks in advance
Simon
Doh - its just delegation as danypata mentions in the comments - i've posted exactly how I did this as an answer below. Tried to make it as clear as possible how delegation works
THE SOLUTION
Step one - get more sleep before coding .
This really is basic objective-c stuff - I just went off at a tangent, looking for someway else to do it, getting confused by my discovery of UIViewControllerWrapperView along the way.
The solution, as danypata rightly suggests in the comments, is to use delegate -a common design pattern in Objective-C - just like you do, for example, when you use another class to supply tableview data
As I've been a numpty and wasted hours of my time today I'll try and make the 'how' clear for other relative newbies or people having an off day and not thinking straight.
In my case I set this up as follows
In my subview class's interface file - EnviroTV.h - I define the following protocol just before the #interface declaration
#protocol EnviroTVProtocol <NSObject>
-(void) setFreshWaterColor;
-(void) setSaltwaterColor;
#end
Then in the #interface section of the same file I add a property of type id which must conform the protocol I just declared .
#property (nonatomic, strong ) id<EnviroTVProtocol> colorChangeDelegate;
You make the type an id - a generic object - as you really don't care what kind of object is going to act as your delegate just that it implement the methods that you need it to run. When an object declares itself to implement a protocol its just promising to implement the method(s) that are required by the protocol
So, when I want to run the methods on the superviews class I call
[self.colorChangeDelegate setFreshWaterColor];
Or
[self.colorChangeDelegate setSaltWaterColor];
The final piece of the delegation pattern is to go into the class thats going to be the delegate (in this case my MultiTableHoldingView class ) and state that it conforms to the protocol
I do this in the MultiTableHoldingView.h file
Changing this line :
#interface MultiTableHoldingView : UIViewController
into this line :
#interface MultiTableHoldingView : UIViewController <EnviroTVProtocol>
means this class promises to implement all the required methods of the EnviroTVProtocol.
Luckily I had already written the two methods. So when I compiled it ran correctly
Newbies - don't be afraid of delegation - its awesome and not as complex as you first imagine it to be
Meanwhile, if anyone can explain what UIViewControllerWrapperView is .....

issue with ivar

I'm subclassing a UIToolbar because I'm gonna reuse it all over my app. The UIToolbar uses a delegate protocol:
//
// UIToolbarCustom.h
//
#import <UIKit/UIKit.h>
#protocol UIToolbarCustomDelegate
#required
- (void)tab:(UIBarButtonItem *)sender;
- (void)ok:(UIBarButtonItem *)sender;
#end
#interface UIToolbarCustom : UIToolbar {
id <UIToolbarCustomDelegate> delegate;
}
#property (strong, nonatomic) id delegate;
#end
The standford iOS development course teacher recommends to explicit declare all the ivars prefixing it with a underscore, like:
#implementation UIToolbarCustom
#synthesize delegate = _delegate;
#end
But, in this specify scenarion it gives me a error:
error: property 'delegate' attempting to use ivar '_delegate'...
The code works just fine if I use:
#synthesize delegate = __delegate; or
#synthesize delegate;
What is going on here? Is there a private instance variable in the UIToolbar class named _delegate?
UPDATE
Thank all you guys for all the clarifications and protips, I'm learning a lot. Turns out that I'm new to iOS development (this is my first app second version, so I'm trying to do it right =p). Following the tips I came out with this new header file:
//
// Toolbar.h
//
#import <UIKit/UIKit.h>
#protocol ToolbarDelegate
#required
- (void)tab:(UIBarButtonItem *)sender;
- (void)ok:(UIBarButtonItem *)sender;
#end
#interface Toolbar : UIToolbar
#property (strong, nonatomic) id delegate;
#end
Notes:
The class prefix was removed.
The delegate declaration was removed (I'm using a ios delegate tutorial code, but the code sample uses a older xcode version, where the declaration is needed).
The synthesize was removed, I also didn't knew that we don't need synthesize our properties anymore.
PS: Obviously the code does not work, because the ivar problem. I'm gonna change its names, so I don't need to synthesize it, not sure about what name to use anyways...
What is going on here? Is there a private instance variable in the UIToolbar class named _delegate?
Yes, that's exactly the problem. You need to come up with a different name for your instance variable. __delegate will work, or you could prefix the name with a 3 letter prefix (see last paragraph).
Do note that you've declared your ivar as delegate, then in the synthesize statement told the compiler to use _delegate. Effectively that means that your delegate ivar isn't being used at all. In any case, if you're writing for iOS (as opposed to 32-bit Mac), like you are, you don't need the explicit instance variable declaration in your subclass's #interface section, because the compiler will automatically create it for you.
Finally, it's bad form to name your own subclass something that begins with 'UI', since the UI prefix is reserved for classes that are part of UIKit. You should use your own 3 letter prefix instead, or else no prefix at all. The problem is that a future version of UIKit could conceivably include a class called "UIToolbarCustom", and your subclass would collide with it.
Since last year, when Xcode 4.3 came out, you don't need to synthesize your properties. It is done for you by the compiler (an ivar is generated, and a leading underscore is added to its name). This means that you also don't need to declare an ivar. If you do, be sure to name it something other than _delegate.
So, all you really need is this line:
#property (strong, nonatomic) id<UIToolbarCustomDelegate> delegate;
UPDATE: please see the Andrew Madsen's answer for the full story. Turns out UIToolbar has its own ivar named _delegate. Who knew!

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