ARC clarification: Will my class extension properties be released automatically? - ios

I'm new to ARC, and I have little question I didn't find info about.
I'm writing communication class and I want to add properties to a 3rd party class.
I wrote this code in my communicationClass.h:
#interface AFHTTPRequestOperation()
#property (nonatomic, assign) id<TargetProtocol> delegate;
#property (nonatomic, assign) SEL callback;
#property (nonatomic, retain) NSString *requestIdentifier;
#property (nonatomic, assign) int authenticationMode;
#end
The properties are added fine and I use them. My question is,
will ARC release these properties even if AFHTTPRequestOperation
is extended in a different file (my communicationClass.h)?

You are adding your additional properties using a class extension (not a category). Class extensions can only be used when you have access to the original source code for the class being extended. In this case you presumably have the source code for AFNetworking included in your project.
Apple's Programming with Objective-C has this to say about class extensions:
A class extension bears some similarity to a category, but it can only
be added to a class for which you have the source code at compile time
(the class is compiled at the same time as the class extension). The
methods declared by a class extension are implemented in the
#implementation block for the original class so you can’t, for
example, declare a class extension on a framework class, such as a
Cocoa or Cocoa Touch class like NSString.
and
Unlike regular categories, a class extension can add its own
properties and instance variables to a class. If you declare a
property in a class extension, [...] the compiler will automatically
synthesize the relevant accessor methods, as well as an instance
variable, inside the primary class implementation.
This would suggest that properties added by a class extension will function exactly the same as they would if they were in the original implementation file. However, the documentation suggests that the class extension should be compiled at the same time as the original implementation, I'm not clear how this happens if the communicationClass.h is not included in the original AFHTTPRequestOperation.m implementation file.
Given that the properties are working for you I would have to assume that the Objective-C Runtime is recognising them and this likely means that ARC will work correctly.
It is probably worth testing this. To check that ARC correctly releases the property I would add some logging to the dealloc method of a class that you are storing in a property added using this method. If the dealloc gets called when the parent is destroyed then you'll know it is working.

Yes your extension will be dealt by ARC.
You are not required to worry about it.
And it would look good if you use weak and strong in #property

I would say "Yes", they will be managed for you, and this based on this blog article that talks about how properties are managed in categories using objc_setAssociatedObject(). At the end of the article the author states:
Note: When class object(UIView object) is deallocated, its property
(animationIdentifer) will be sent a -release message automatically.
So I am assuming that ARC would do this for you. It's not very authoritative, I know...

The question is, if the AFHTTPRequestOperation class is compiled with ARC support. When the answer ist yes, than the ARC will handle this. Otherwise, it will not and the answer is no.
Another thing is that retain should be strong when using ARC.

Related

Undeclared Methods vs Categories in Objective-C

Imagine I have define a class MyClass as follows:
The class interface file:
#import <Foundation/Foundation.h>
#interface MyClass : NSObject
#property (nonatomic) NSString *myProperty;
- (void)myPublicMethod;
#end
The class implementation file using categories:
#import "MyClass.h"
#interface MyClass (MyCategory)
- (void)myPrivateMethod;
#end
#implementation MyClass
- (void)myPublicMethod {
NSLog(#"myPublicMethod was called!");
[self myPrivateMethod];
}
- (void)myPrivateMethod {
NSLog(#"myPrivateMethod was called!");
}
#end
An alternative class implementation file NOT using categories:
#import "MyClass.h"
# implementation MyClass
- (void)myPublicMethod {
NSLog(#"myPublicMethod was called!");
[self myPrivateMethod];
}
- (void)myPrivateMethod {
NSLog(#"myPrivateMethod was called!");
}
#end
Was hoping someone could explain the difference between the two implementation file approaches.
Is it the case that using categories means the "private" methods are inherited by any subclasses of MyClass and not using categories means the "private" methods are not inherited by any subclasses?
All methods that exist on a class are always inherited and are callable by anyone regardless of how you declare them. The main difference is whether anybody knows about them. There was also a historic need to declare things before use which leads to internal forward declarations in older and old-style code.
A category is used to add methods to an existing class. A common use is to extend the functionality of one of the existing classes. For example you might implement:
#interface NSURL (HTTPQueryParameters)
- (NSDictionary *)httpQueryParameters;
#end
So from then on you've given NSURL itself the knowledge required to parse HTTP protocol query parameters. It's often the correct factoring to add functionality directly to classes you don't have the source for.
Objective-C used to follow the C rule that methods had knowledge only of those methods that had preceded them within the compilation unit. So to be able to call a method that appeared later in the source file you'd need a forward declaration. If you didn't want to publish that method for the world to see you could achieve that with a category or a class extension (which for this purpose is just an unnamed category).
Nowadays Objective-C methods can call any method that is defined anywhere within the compilation unit, including subsequently in the same source file. It's therefore now normal not to collect up your unpublished methods into a category or an extension just for the benefit of the compiler.
That leaves categories for:
adding functionality to existing classes; and
segmenting your classes if they become very large;
Class extensions are now primarily for:
declaring #propertys without publishing them.
In Objective-C any method call can be sent to any object — objects are dynamically typed. So there's a mapping table in memory at runtime for every class from method name to implementation. The lookup process is to see whether the method is implemented in the class dispatched to. If not then dispatch to the superclass. An exception will be raised if the runtime runs out of superclasses.
The declaration of the method in a category #interface only serves to expose the method to users of the class, including -- as you mentioned in your comment -- subclasses.
(It would be much more usual to use a class extension (sometimes called an "anonymous category") declare a method that you're defining in the main implementation block. Actually, I'm not 100% sure what the interaction is between your category declaration and the main block definition -- I wouldn't have been surprised if it didn't compile, but it does.)
Thus, the only difference between your two examples is that the declaration allows you to create a private header in a situation where you want your own subclasses to access this method, but have framework users who you want to restrict.

Objective-C member variable vs property in source file

I understand the difference between member variable and property in Object-C, but there is one thing make me confused. See the following code.
test.h
#interface test : NSObject
#end
test.m
#interface test()
{
NSString *memberStr;
}
#property (nonatomic, strong) NSString *properyStr;
#end
As showed, the memberStr and propertyStr can't be see by outside. I want to know what is the difference between them. Because I don't how to chose the solution when i want to use local variable.
Thanks!
properyStr will have the getters and setters generated automatically.
you can define custom setter for propertyStr as below. When you use self.propertyStr, it will create a default object for you. It will be useful for initialising objects like NSMutableArray, NSMutableDictionary etc.
- (NSString *)properyStr
{
if(_propertyStr == nil)
{
_propertyStr = #"";
}
return _propertyStr;
}
memberStr will not have these options.
I understand the difference between member variable and property in Object-C
I'm not sure that you do.
A member variable is a variable that's visible only within the scope of instance methods.
A property is some attribute of the class that can be set or get. The compiler will write appropriate getters and, optionally, setters, and will organise storage for itself, unless you override any of those things.
Both member variables and properties can be declared either in the #implementation or in the #interface.
A member variable can never be accessed directly by unrelated classes, regardless of where it was declared. If it's in the #interface then it can be accessed by subclasses.
A property can always be read and, optionally, written by any other class, regardless of where it was declared. External classes can use the key-value coding mechanism even if the #property isn't visible to them.
Questions you may therefore be likely to ask:
Q) Why would I put a member variable into the #interface?
A) It's unlikely you would. It will expose it to subclasses but usually wanting to do so is a design flaw. However, in olden times you had to put all member variables into the #interface for reasons of how the old Objective-C runtime worked. So older code and stuck-in-their-ways programmers will still sometimes follow this pattern.
Q) Why would I declare a property visible only to the #implementation?
A) It's unlikely you would. However in olden times this was the only way to create member variables that weren't visible in the #interface so was the way people did most member variables for a brief period. Similarly, you could declare something, say retain, then use the getter/setter and assume correct memory management was going on, so it acted as some syntactic sugar in the days before ARC was introduced. As with the previous answer, there are therefore some people who still do so through habit and some code that still does so on account of being older. It's not something you'd often do nowadays.
EDIT: a better summary: properties adjust your class interface. Member variables adjust its implementation. In object-oriented programming you should be thinking of the two things as entirely disjoint.
One of the main purposes of object-oriented programming is to have a bunch of discrete actors that say "I can do X" with exactly how they do it being nobody else's business.
A property says what a class can do. A member variable is for the benefit of how the class does it.
Semantically they're completely separate issues.
First of memberStr is an instance variable or ivar.
There is no need to have memberStr any more if you have a property setup for this all you need is.
#interface test()
#property (nonatomic, strong) NSString *properyStr;
#end
The reason for this is that the ivar will be automatically created for you along side the setter and getter methods.
The only difference between declaring the property in the implementation files (.m) interface over the interface file (.h) is that it will be private to this class only. There are many advantages for having this such as maybe you don't want anything outside of the class to know about it but you want the property to be in scope for this class still. One thing that they are used for in this manner is when you have a readonly property declared public but you still want the setter to be in scope for this class. So you may have something like
.h
#interface MyObject : NSObject
// Other classes can see this property as it is public however they can only see
// it's getter and not the setter
#property (nonatomic, readonly) NSString *firstName;
#end
.m
#interface MyObject()
// But we still want to use the setter for this class only.
#property (nonatomic, strong) NSString *firstName;
#end
Otherwise except for being private to that class only; having the property in the implementation file (.m) will be the exact same as having it in the interface file (.h) they will act and do the same thing.

Should I declare variables in interface or using property in objective-c arc?

approach 1:
#interface MyController : UIViewController {
UILabel *myText;
}
#property (nonatomic, strong) UILabel *myText;
approach 2:
#interface MyController : UIViewController
#property (nonatomic, strong) UILabel *myText;
approach 3:
#interface MyController : UIViewController {
UILabel *myText;
}
I have read some articles talking about this kind of stuff but I still do not really realize which approach I have to adopt.
I also found that someone said approach 1 is a old way so I would like to know the best practice for ios sdk 6 using ARC.
I know that declaring variables using property is a easy way for generating getter and setter and someone suggested using it. However, I would like to ask in case a variable is not for calling by another class, is it necessary for the variable using property? and set it as private variable inside the interface? Or is it better for a variable only declaring inside the interface? I would like to learn the best practice so please forgive me if this is a silly question.
Moreover, some developers write #synthesize in this way
#synthesize myText=_myText;
but some write this:
#synthesize myText;
I would also want to know the difference and which one is preferable?
Thank you very much!
The most modern way1:
whenever possible, declare properties
don't declare iVars separately 2
don't #synthesize 3
locate as few properties as possible in you .h file 4
locate as many properties as possible in a class extension in your .m file 5
1 As of Xcode 4.5.2. Most of this applies back to 4.4, some of it won't compile on 4.2 (the last version available under Snow Leopard). This is preprocessor stuff, so it is all compatible back at least to iOS5 (I haven't tested on iOS4 but that should also be OK).
2 There is no point in declaring an iVar as well as a property. I am sure there are a few obscure cases where you would want to declare iVars instead of properties but I can't think of any.
3 Xcode will create an iVar with the same name as the property, preceded by an _underscore. If you (rarely) need some other kind of behaviour, you can manually #synthesize property = someOtherName. #vikingosegundo links us to this article on dynamic ivars, which is a use case for #synthesize. #RobNapier comments that you do need to #synthesize iVar = _iVar (bizarrely) if you are creating your own getters (readonly) and setters (read/write) for a property, as in this case the preprocessor will not generate the iVar for you.
4 The general rule with your interface: keep it as empty as possible. You don't actually need to declare your methods now at all, if they are for private use. If you can get the code to work without an interface declaration, that's the way to go.
5 This is an #interface block in your .m file, placed above your #implementation:
#TestClass.m
#interface TestClass()
//private property declarations here
#end
#implementation TestClass
...
You may also want to use #synthesize if you like a nice table of contents of your #synthesized properties that you can refer to and comment for clarity and organization.
Also, an #synthesize allows you to set a breakpoint on the property and trap when its value is changed.
When the compiler does everything for you, you end up being distanced from what is really happening and ignorant to it. However, not having to type out everything yourself all the time is also nice.

(Objective C) Do methods and variables need to be declared in head file(.h) if it is only used in its own class?

I have reviewed many code samples and have found that people commonly declare all methods and global variables in the header (.h) file. Is it necessary?
Methods to be used publicly (i.e. by classes other than the class implementing the method) and (truly) global variables should indeed be declared in the header file. The whole point is that you can import the header file in another source code file to gain access to the functionality declared there.
Methods that are meant to be private -- that is only to be called as part of the internal implementation of a class -- can be declared in a class extension. With recent versions of LLVM/Xcode, you actually don't even need to do that for non-#property methods. You can simply implement them and the compiler will be smart enough to see that they're there when called from other methods in the same class's implementation.
If you need to explicitly define a private ivar (rare these days), you can do so in a brace-enclosed section immediately after #implementation or #interface ClassName ().
In short: declare methods, functions, and variables that need be accessible from other classes in the .h file. Private methods and variable should be kept private by declaring them only in the .m file.
In recent versions of the SDK, you don’t have to declare methods that you only use internally to the class, so that can cut down clutter in your .h file. In general, the only methods, properties, and ivars that I put in my .h are the ones that I know other classes will need access to. That way, I never make the mistake of externally accessing a property that is supposed to be internal-only. The rest, I put in a class extension in the .m file like this:
#import "MyClass.h"
#interface MyClass ()
{
int _myIvar; // I rarely use these anymore,
// but if you want to use them, they go here.
}
#property (strong, nonatomic) NSArray *someArray;
#property (strong, nonatomic) NSDictionary *anotherProperty
#end
#implementation MyClass
#end
Header files have no special significance at all to the compiler. The preprocessor just copy-pastes them into the implementation file when you write #import anyway.

xcode basic explanation needed

I am actually a newby at xcode. I can make out a few things be myself but have questions about what some things do and why they are put there. I have tried to read many e-books, watched tutorials, but they never go into the basics, alway just say "Add this, Click here etc"
Could someone give me some answers to a few questions please.
Ok, I know an ios app is mostly made out of Views, views are controlled by controllers. Each controller has a header (.h) file and a module?class? file (.m). The .h file contains the declarations of variables and functions used in the .m file.
The whole app is controlled by a master "controller" called the "delegate".
Definitions in .h file may be for example an action IBAction or IBLabel or something.
What raises questions for me is for example these lines:
#class FlipsideViewController;
#protocol FlipsideViewControllerDelegate
- (void)flipsideViewControllerDidFinish:(FlipsideViewController *)controller;
#end
#interface FlipsideViewController : UIViewController
#property (nonatomic, assign) id <FlipsideViewControllerDelegate> delegate;
- (IBAction)done:(id)sender;
and why are sometimes in another view controller the delegate class loaded
#class MainViewController;
what does the following do, meaning what is the #interface declaration?
#interface flipAppDelegate : NSObject <UIApplicationDelegate>
what is
nonatomic, retain
sorry for asking really stupid questions, but every tutorial just skips these things.
I can follow a youtube video or a manual, but it doesn't teach me a lot...
Let me try to answer your questions, one at a time.
what is the #interface declaration?
The interface declares a class. By declaring a class, I mean it specifies the instance variables and private/public methods that it contains. Again, the header file only contains the declaration of the methods, and the implementation/body of the methods lies in the module class. So, here-
#interface FlipsideViewController : UIViewController
The class FlipsideViewController derives from/subclasses/extends UIViewController. i.e Is a type of UIViewController but adds its own features.
Similarly
#interface flipAppDelegate : NSObject <UIApplicationDelegate>
Subclasses NSObject and implements the UIApplicationDelegate protocol. A protocol is essentially a set of methods that a class promises to implement (although there can be optional methods).
why are sometimes in another view controller the delegate class loaded
The delegate pattern allows a class to delegate its work to another class that implements the delegate protocol. So, here, FlipsideViewController keeps an instance of the delegate object, so that its flipsideViewControllerDidFinish: can be called.
what is nonatomic, retain
It means that when you set a value to your instance variable, the value's refcount will be incremented and set to your variable. Also, it will not happen as an atomic operation. You need atomic only in a multi-threaded environment.
#synthesize is simply a shortcut to generate getters and setters for your variables.
You really need to read the Objective-C Programming Language from Apple. It's pretty brief, and runs down the basics of the architecture, concepts, and syntax.
To address, briefly, some specifics:
The #class directive is used to declare the name of a class without importing it's header file. It is often used in a .h file declaring a protocol, because a protocol has no implementation, it doesn't need to import the interfaces of other classes (their .h files).
A protocol is a way of declaring what methods and properties a class should have in order to "implement" the protocol.
#interface is used in an interface file (.h) to declare a class, meaning to describe the methods and properties it will have, the protocols it will implement, and the superclasses from which it will inherit. In your example, the class will be called flipAppDelegate, which inherits all of the methods and properties of the NSObject class, and which implements the UIApplicationDelegate protocol.
In your class (.m) file, you will define (with all your code) all of the methods and properties that you declared in your interface file. You include the methods and properties you declared yourself, and from the protocols you implement.
#synthesize is used in a class implementation file (.m) to "synthesize" --- that is, automatically create the code for --- all the properties you declared in your interface (.h) file. Since properties normally just need basic accessors (a "getter" that just returns the current value, and a "setter" that just sets the current value), using #synthesize is a shortcut to let the compiler create the variable to store the value, the getter method, and the setter method for you automatically.
Xcode = An IDE (Integrated Development Environment)
Objective-C = A Language
Cocoa Touch, Media FrameWork, Core FrameWork = Frameworks used in developing for iOS
I'd highly recommend starting by learning Objective-C. At least with a primer first:
https://developer.apple.com/library/ios/#referencelibrary/GettingStarted/Learning_Objective-C_A_Primer/_index.html
There's a wealth of tutorials and videos available from Apple for developers you might want to start on the developer portal.

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