FriendPickerViewController not loading - ios

I am using sdk 3.1 and trying to use the friendpickercontroller but for somehow table is loading empty on my app.
This is my code, can you give hints on the reason?
Thanks
- (void) loadFacebookFriendsPicker:(UINavigationController *)senderNavigationController {
if (!FBSession.activeSession.isOpen) {
// if the session is closed, then we open it here, and establish a handler for state changes
[FBSession.activeSession openWithCompletionHandler:^(FBSession *session,
FBSessionState state,
NSError *error) {
switch (state) {
case FBSessionStateClosedLoginFailed:
{
UIAlertView *alertView = [[UIAlertView alloc] initWithTitle:#"Error"
message:error.localizedDescription
delegate:nil
cancelButtonTitle:#"OK"
otherButtonTitles:nil];
[alertView show];
}
break;
default:
break;
}
}];
}
if (self.friendPickerController == nil) {
// Create friend picker, and get data loaded into it.
self.friendPickerController = [[FBFriendPickerViewController alloc] init];
self.friendPickerController.title = #"Pick Friends";
self.friendPickerController.delegate = self;
}
[self.friendPickerController loadData];
[self.friendPickerController clearSelection];
[senderNavigationController pushViewController:self.friendPickerController animated:YES];
}

Shouldn't your friendPickerController be in the completion handler? The way you're doing it now, friendPickerController would be nil when you'd access it because the completion handler executes asynchronously.
Move your friendPickerController login into the switch case block with condition FBSessionStateOpen. Something like this:
switch (state) {
case FBSessionStateOpen: {
if (self.friendPickerController == nil) {
// Create friend picker, and get data loaded into it.
self.friendPickerController = [[FBFriendPickerViewController alloc] init];
self.friendPickerController.title = #"Pick Friends";
self.friendPickerController.delegate = self;
}
[self.friendPickerController loadData];
[self.friendPickerController clearSelection];
[senderNavigationController pushViewController:self.friendPickerController animated:YES];
}
(Not sure about calling pushViewController here though)

You probably need to have this function in your app Delegate
// FBSample logic
// In the login workflow, the Facebook native application, or Safari will transition back to
// this applicaiton via a url following the scheme fb[app id]://; the call to handleOpenURL
// below captures the token, in the case of success, on behalf of the FBSession object
- (BOOL)application:(UIApplication *)application
openURL:(NSURL *)url
sourceApplication:(NSString *)sourceApplication
annotation:(id)annotation {
return [FBAppCall handleOpenURL:url sourceApplication:sourceApplication];
}

Related

FBSession Completion Handler not working and open url not called?

appdelegate.m
if (FBSession.activeSession.state == FBSessionStateCreatedTokenLoaded) {
// Yes, so just open the session (this won't display any UX).
NSLog(#"token loaded");
[self openSession];
} else {
// No, display the login page.
//[self showLoginView];
NSLog(#"token not loaded");
}
- (void)applicationDidBecomeActive:(UIApplication *)application
{
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
// We need to properly handle activation of the application with regards to Facebook Login
// (e.g., returning from iOS 6.0 Login Dialog or from fast app switching).
[FBSession.activeSession handleDidBecomeActive];
}
pragma mark -
- (void)sessionStateChanged:(FBSession *)session
state:(FBSessionState) state
error:(NSError *)error
{
switch (state) {
case FBSessionStateOpen: {
NSLog(#"session state open");
}
break;
case FBSessionStateClosed:
case FBSessionStateClosedLoginFailed:
[FBSession.activeSession closeAndClearTokenInformation];
NSLog(#"session state closed");
break;
default:
break;
}
if (error) {
UIAlertView *alertView = [[UIAlertView alloc]
initWithTitle:#"Error"
message:error.localizedDescription
delegate:nil
cancelButtonTitle:#"OK"
otherButtonTitles:nil];
[alertView show];
}
}
- (void)openSession
{
[FBSession openActiveSessionWithReadPermissions:#[#"public_profile, email, user_friends"] allowLoginUI:YES completionHandler:^(FBSession *session,
FBSessionState state, NSError *error) {
NSLog(#"It is never called");
[self sessionStateChanged:session state:state error:error];
}];
}
- (void)obatinUserInfo {
}
pragma mark -
- (BOOL)application:(UIApplication *)application
openURL:(NSURL *)url
sourceApplication:(NSString *)sourceApplication
annotation:(id)annotation
{
NSLog(#"it is never called");
return [FBSession.activeSession handleOpenURL:url];
}
view controller.m
===========
button action
- (IBAction)performLogin:(id)sender {
AppDelegate* appDelegate = [UIApplication sharedApplication].delegate;
[appDelegate openSession];
}
This is my code when call Facebook login goes to opensession, but not called within completion handler and open url.
Many links i refered but not working.
The same code working indivitual project but integrated into my project means not working.
Please assist me
Thanks in advance
S.Arul

App rejection by apple on facebook login

I am using login with facebook in my app and getting username and profile pic from facebook. I have tested and it is working fine at my end, but apple has rejected it two times. I dont find any error at my end .
This is error by apple team:-
" We still found that your app exhibited one or more bugs, when reviewed on iPad Air running iOS 7.1 and an iPhone 5s running iOS 7.1, on both Wi-Fi and cellular networks, which is not in compliance with the App Store Review Guidelines.
Specifically, when we tap login to Facebook we get message say it wants to connect and when we tap ok it does not advance and connect with Facebook. "
Here is my Code
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
UIWindow *window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
self.window = window;
self.login=[[ViewController alloc]init];
_nav = [[UINavigationController alloc] initWithRootViewController:self.login];
self.window.rootViewController = _nav;
[self.window makeKeyAndVisible];
// Override point for customization after application launch.
// Whenever a person opens the app, check for a cached session
if (FBSession.activeSession.state == FBSessionStateCreatedTokenLoaded) {
NSLog(#"Found a cached session");
// If there's one, just open the session silently, without showing the user the login UI
[FBSession openActiveSessionWithReadPermissions:#[#"basic_info", #"email", #"user_likes"]
allowLoginUI:NO
completionHandler:^(FBSession *session, FBSessionState state, NSError *error) {
// Handler for session state changes
// This method will be called EACH time the session state changes,
// also for intermediate states and NOT just when the session open
[self sessionStateChanged:session state:state error:error];
switch (state) {
case FBSessionStateOpen:
[[FBRequest requestForMe] startWithCompletionHandler:^(FBRequestConnection *connection, NSDictionary<FBGraphUser> *user, NSError *error) {
if (error) {
NSLog(#"error:%#",error);
}
else
{
// retrive user's details at here as shown below
NSUserDefaults *storeData=[NSUserDefaults standardUserDefaults];
[storeData setObject:user.id forKey:#"user_id"];
[storeData setObject:user.name forKey:#"name"];
}
}];
break;
case FBSessionStateClosed:
case FBSessionStateClosedLoginFailed:
[FBSession.activeSession closeAndClearTokenInformation];
break;
default:
break;
}
}];
// If there's no cached session, we will show a login button
} else {
//UIButton *loginButton = [self.login loginButton];
//[loginButton setTitle:#"Log in with Facebook" forState:UIControlStateNormal];
}
return YES;
}
- (void)applicationWillResignActive:(UIApplication *)application
{
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
- (void)applicationDidEnterBackground:(UIApplication *)application
{
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
- (void)applicationWillEnterForeground:(UIApplication *)application
{
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}
// This method will handle ALL the session state changes in the app
- (void)sessionStateChanged:(FBSession *)session state:(FBSessionState) state error:(NSError *)error
{
// If the session was opened successfully
if (!error && state == FBSessionStateOpen){
NSLog(#"Session opened");
// Show the user the logged-in UI
[self userLoggedIn];
return;
}
if (state == FBSessionStateClosed || state == FBSessionStateClosedLoginFailed){
// If the session is closed
NSLog(#"Session closed");
// Show the user the logged-out UI
[self userLoggedOut];
}
// Handle errors
if (error){
NSLog(#"Error");
NSString *alertText;
NSString *alertTitle;
// If the error requires people using an app to make an action outside of the app in order to recover
if ([FBErrorUtility shouldNotifyUserForError:error] == YES){
alertTitle = #"Something went wrong";
alertText = [FBErrorUtility userMessageForError:error];
[self showMessage:alertText withTitle:alertTitle];
} else {
// If the user cancelled login, do nothing
if ([FBErrorUtility errorCategoryForError:error] == FBErrorCategoryUserCancelled) {
NSLog(#"User cancelled login");
// Handle session closures that happen outside of the app
} else if ([FBErrorUtility errorCategoryForError:error] == FBErrorCategoryAuthenticationReopenSession){
alertTitle = #"Session Error";
alertText = #"Your current session is no longer valid. Please log in again.";
[self showMessage:alertText withTitle:alertTitle];
// For simplicity, here we just show a generic message for all other errors
// You can learn how to handle other errors using our guide: https://developers.facebook.com/docs/ios/errors
} else {
//Get more error information from the error
NSDictionary *errorInformation = [[[error.userInfo objectForKey:#"com.facebook.sdk:ParsedJSONResponseKey"] objectForKey:#"body"] objectForKey:#"error"];
// Show the user an error message
alertTitle = #"Something went wrong";
alertText = [NSString stringWithFormat:#"Please retry. \n\n If the problem persists contact us and mention this error code: %#", [errorInformation objectForKey:#"message"]];
[self showMessage:alertText withTitle:alertTitle];
}
}
// Clear this token
[FBSession.activeSession closeAndClearTokenInformation];
// Show the user the logged-out UI
[self userLoggedOut];
}
}
// Show the user the logged-out UI
- (void)userLoggedOut
{
// Set the button title as "Log in with Facebook"
// UIButton *loginButton = [self.login loginButton];
//[loginButton setTitle:#"Log in with Facebook" forState:UIControlStateNormal];
// Confirm logout message
//[self showMessage:#"You're now logged out" withTitle:#""];
}
// Show the user the logged-in UI
- (void)userLoggedIn
{
// Set the button title as "Log out"
// UIButton *loginButton = self.login.loginButton;
//[loginButton setTitle:#"Log out" forState:UIControlStateNormal];
FrontViewController *v=[[FrontViewController alloc]init];
RearViewController *rearViewController = [[RearViewController alloc] init];
UINavigationController *frontNavigationController = [[UINavigationController alloc] initWithRootViewController:v];
UINavigationController *rearNavigationController = [[UINavigationController alloc] initWithRootViewController:rearViewController];
SWRevealViewController *revealController = [[SWRevealViewController alloc] initWithRearViewController:rearNavigationController frontViewController:frontNavigationController];
revealController.delegate = self;
[self.nav pushViewController:revealController animated:YES];
[self showMessage:#"You're now logged in" withTitle:#"Welcome!"];
}
// Show an alert message
- (void)showMessage:(NSString *)text withTitle:(NSString *)title
{
[[[UIAlertView alloc] initWithTitle:title
message:text
delegate:self
cancelButtonTitle:#"OK!"
otherButtonTitles:nil] show];
}
// During the Facebook login flow, your app passes control to the Facebook iOS app or Facebook in a mobile browser.
// After authentication, your app will be called back with the session information.
// Override application:openURL:sourceApplication:annotation to call the FBsession object that handles the incoming URL
- (BOOL)application:(UIApplication *)application
openURL:(NSURL *)url
sourceApplication:(NSString *)sourceApplication
annotation:(id)annotation
{
return [FBSession.activeSession handleOpenURL:url];
}
- (void)applicationDidBecomeActive:(UIApplication *)application
{
// Handle the user leaving the app while the Facebook login dialog is being shown
// For example: when the user presses the iOS "home" button while the login dialog is active
[FBAppCall handleDidBecomeActive];
}
In My View Controller
- (IBAction)buttonTouched:(id)sender
{
// If the session state is any of the two "open" states when the button is clicked
if (FBSession.activeSession.state == FBSessionStateOpen
|| FBSession.activeSession.state == FBSessionStateOpenTokenExtended) {
// Close the session and remove the access token from the cache
// The session state handler (in the app delegate) will be called automatically
[FBSession.activeSession closeAndClearTokenInformation];
// If the session state is not any of the two "open" states when the button is clicked
} else {
// Open a session showing the user the login UI
// You must ALWAYS ask for basic_info permissions when opening a session
[FBSession openActiveSessionWithReadPermissions:#[#"basic_info", #"email", #"user_likes"]
allowLoginUI:YES
completionHandler:
^(FBSession *session, FBSessionState state, NSError *error) {
// Retrieve the app delegate
AppDelegate* appDelegate = [UIApplication sharedApplication].delegate;
// Call the app delegate's sessionStateChanged:state:error method to handle session state changes
[appDelegate sessionStateChanged:session state:state error:error];
switch (state) {
case FBSessionStateOpen:
[[FBRequest requestForMe] startWithCompletionHandler:^(FBRequestConnection *connection, NSDictionary<FBGraphUser> *user, NSError *error) {
if (error) {
NSLog(#"error:%#",error);
}
else
{
// retrive user's details at here as shown below
NSLog(#"FB user first name:%#",user.first_name);
NSUserDefaults *storeData=[NSUserDefaults standardUserDefaults];
[storeData setObject:user.id forKey:#"user_id"];
[storeData setObject:user.name forKey:#"name"];
}
}];
break;
case FBSessionStateClosed:
case FBSessionStateClosedLoginFailed:
[FBSession.activeSession closeAndClearTokenInformation];
break;
default:
break;
}
}];
}
}
Is your app on developer.facebook.com public and available for all users?
Status should look like this:
In other case if your app has status Developer Mode then other users can't authorise by Facebook.
I have exactly the same issue. Although it's a Flutter app, but the use-case is the same.
On my end, everything works as expected
Fb app has iOS and Bundle ID set correctly
FB app is public
But the Apple review team still rejects it. I asked for more Screenshots, which they provided, AND the screenshots clearly show the "continue" dialog of the FB-popup. So I don't understand why they rejected it.

Facebook Login You have already authorised APP_NAME

I have problem with facebook Login..I integrated Facebook into my app.First time when user wants to login it is showing login page,but from next time it is going to page "You have already authorised APP_NAME".
I checked for Scrumptious tutorial which is the sample which I got from Facebook SDK.and it is also working like same.
I want to login from different user,I dont want that page "You have already authorised APP_NAME" every time.
How to solve this.
Try this code in your app delegate class.
It checks whether the session is open or not and clears your login credentials from the device cache when you close the connection.
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
LoginVC *loginScreen=[[LoginVC alloc]initWithNibName:#"LoginVC" bundle:nil];
navigationController=[[UINavigationController alloc]initWithRootViewController:loginScreen];
self.navigationController.navigationBar.tintColor = [UIColor blackColor];
self.window.rootViewController=self.navigationController;
self.window.backgroundColor = [UIColor whiteColor];
[self.window makeKeyAndVisible];
// See if we have a valid token for the current state.
if (FBSession.activeSession.state == FBSessionStateCreatedTokenLoaded) {
[self openSession];
// To-do, show logged in view
} else {
// No, display the login page.
[self showLoginView];
}
return YES;
}
- (void)sessionStateChanged:(FBSession *)session
state:(FBSessionState) state
error:(NSError *)error
{
switch (state) {
case FBSessionStateOpen: {
UIViewController *topViewController =
[self.navigationController topViewController];
if ([[topViewController presentedViewController]
isKindOfClass:[LoginVC class]]) {
[topViewController dismissViewControllerAnimated:YES completion:nil];
}
}
break;
case FBSessionStateClosed:
case FBSessionStateClosedLoginFailed:
// Once the user has logged in, we want them to
// be looking at the root view.
[self.navigationController popToRootViewControllerAnimated:NO];
[FBSession.activeSession closeAndClearTokenInformation];
[self showLoginView];
break;
default:
break;
}
if (error) {
UIAlertView *alertView = [[UIAlertView alloc]
initWithTitle:#"Error"
message:error.localizedDescription
delegate:nil
cancelButtonTitle:#"OK"
otherButtonTitles:nil];
[alertView show];
}
}
- (void)openSession
{
[FBSession openActiveSessionWithReadPermissions:nil
allowLoginUI:YES
completionHandler:
^(FBSession *session,
FBSessionState state, NSError *error) {
[self sessionStateChanged:session state:state error:error];
}];
}
- (BOOL)application:(UIApplication *)application
openURL:(NSURL *)url
sourceApplication:(NSString *)sourceApplication
annotation:(id)annotation
{
return [FBSession.activeSession handleOpenURL:url];
}
- (void)applicationDidBecomeActive:(UIApplication *)application
{
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
// We need to properly handle activation of the application with regards to Facebook Login
// (e.g., returning from iOS 6.0 Login Dialog or from fast app switching).
[FBSession.activeSession handleDidBecomeActive];
}
I hope this code will be helpful.

Facebook log in error 400

I am logging in into facebook in this way:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
[FBSession openActiveSessionWithReadPermissions:nil
allowLoginUI:YES
completionHandler:
^(FBSession *session,
FBSessionState state, NSError *error) {
[self sessionStateChanged:session state:state error:error];
}];
return YES;
}
- (void)sessionStateChanged:(FBSession *)session
state:(FBSessionState) state
error:(NSError *)error
{
switch (state) {
case FBSessionStateOpen:
if (!error) {
// We have a valid session
//NSLog(#"User session found");
// Initiate a Facebook instance
self.facebook = [[Facebook alloc]
initWithAppId:FBSession.activeSession.appID
andDelegate:nil];
// Store the Facebook session information
self.facebook.accessToken = FBSession.activeSession.accessToken;
self.facebook.expirationDate = FBSession.activeSession.expirationDate;
}
break;
case FBSessionStateClosed:
case FBSessionStateClosedLoginFailed:
[FBSession.activeSession closeAndClearTokenInformation];
// Clear out the Facebook instance
self.facebook = nil;
break;
default:
break;
}
if (error) {
UIAlertView *alertView = [[UIAlertView alloc]
initWithTitle:#"Error"
message:error.localizedDescription
delegate:nil
cancelButtonTitle:#"OK"
otherButtonTitles:nil];
[alertView show];
}
}
- (BOOL)application:(UIApplication *)application
openURL:(NSURL *)url
sourceApplication:(NSString *)sourceApplication
annotation:(id)annotation {
// attempt to extract a token from the url
self.openedURL = url;
// attempt to extract a token from the url
return [FBSession.activeSession handleOpenURL:url];
}
...and I get the error: Error: HTTP status code: 400
I have set up the URL scheme in the plist. Why am I getting this?
Check in the App Dashboard. Look at your Basic Settings. Your Sandbox Mode may be set to Enabled. The errors should go away when your app is out of Sandbox mode.

Authenticating user with iOS FacebookSDK logs user out

I'm using the FB iOS SDK to get the user's credentials and access token and save them. With the previous version I managed to properly do this, but my solution broke with the upgrade to iOS 6, so I downloaded the new version from Github, and compiled and added the framework to my project according to the instructions.
I properly authenticate my user with FB, but when the browser (the modal view controller presented for auth) is dismissed my user reverts to the initial view of my app instead of the view that the process was launched from.
Right now I have code in my app delegate and my SocialNetworksViewController to do this.
In AppDelegate:
-(BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotation {
return [FBSession.activeSession handleOpenURL:url];
}
- (void)sessionStateChanged:(FBSession *)session
presentingViewController:(UIViewController *)presentingViewController
state:(FBSessionState) state
error:(NSError *)error
{
switch (state) {
case FBSessionStateOpen: {
[presentingViewController dismissModalViewControllerAnimated:YES];
}
break;
case FBSessionStateClosed:
case FBSessionStateClosedLoginFailed:
// Once the user has logged in, we want them to
// be looking at the root view.
[FBSession.activeSession closeAndClearTokenInformation];
break;
default:
break;
}
[[NSNotificationCenter defaultCenter] postNotificationName:FBSessionStateChangedNotification
object:session];
if (error) {
UIAlertView *alertView = [[UIAlertView alloc]
initWithTitle:#"Error"
message:error.localizedDescription
delegate:nil
cancelButtonTitle:#"OK"
otherButtonTitles:nil];
[alertView show];
}
}
- (void)openSessionFromViewController:(UIViewController *)viewController
{
NSArray *permissions = [NSArray arrayWithObjects:#"publish_stream", #"email", #"user_birthday", nil];
[FBSession openActiveSessionWithPermissions:permissions
allowLoginUI:YES
completionHandler:
^(FBSession *session,
FBSessionState state, NSError *error) {
[self sessionStateChanged:session presentingViewController:viewController state:state error:error];
}];
}
In SocialNetworksViewController:
- (IBAction)connectToFacebook:(UIButton *)sender {
if (!self.facebookConnected) {
AppDelegate <UIApplicationDelegate> *appDelegate = (AppDelegate *)[UIApplication sharedApplication].delegate;
[appDelegate openSessionFromViewController:self];
}
}
- (void)sessionStateChanged:(NSNotification*)notification {
NSLog(#"%#", FBSession.activeSession.accessToken);
}
- (void)facebookLoginFailed {
}
This is in viewDidLoad as well:
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(sessionStateChanged:)
name:FBSessionStateChangedNotification
object:nil];
In the sessionStateChanged method, the NSLog outputs and then I get send to my initial view.

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