iTunes Sync "MyAppName"Failed to install- IPA File - ios

Recently, I have submitted my app and been accepted. However functionalities that I have built are not same with app version. Then I have contacted app developer and they told me as follows:
"To test that build, "Distribute…" it as an IPA, from the Organizer window in
Xcode. Then install the IPA by dragging it onto the iTunes icon on the dock
and syncing with your device."
Now, I created my IPA and drag and drop this file on Itunes and then to my iphone and it shows failing to sync error! I dont know what I am doing wrong? any guidance?

Try to install the IPA from Organizer instead of iTunes. To do it open Organizer from: Xcode > Window > Organizer, then select Applications under your device and click the + button to add the IPA.

Related

How to install application from Xcode on iOS 10?

I did the following things:
Click Product - Archive in Xcode
On the created archive, click Show in Finder
Open ./AppName 13-07-2017, 18.15.xcarchive/Products/Applications/
Drag AppName.app to iTunes
Install the app on a device
But it doesn't install. I tried to do this thing on iOS 8 device and it worked, but on iOS 10 the app just disappears when upload is done. On iOS 11 Beta 2 it shows error "Unable To Install AppName" - "This app could not be installed."
How it could be fixed?
I built the app for Release
When you create the archive, you don't want to Show in Finder. You should click on the Export button on the right side of the organizer. This will give you a panel with four options. You probably want to select the 2nd one, "Save for Ad Hoc Deployment". Choose where to put the app and use that one with iTunes to install.

Cordova Hybrid app : export IPA file

how can we export our project's ipa file? i dont have a paid apple developer membership. My XCode version is 8.
To export an .ipa file you must have developer account it is required
This is how i did it in XCode 8.
Refer to
How to create ipa in xcode 6 without Apple Developer account?
Create Archive
Go to Organizer
Get location of Archive by Right Click and selecting Show in Finder
Now right click on this .xcarchive file and select Show Package
Contents
Go to path Products > Applications > YourAppFile
Open iTunes's on Mac and drag-drop this YourAppFile from above path
in Apps tab. (NOTE: Delete the previous app with the same identifier
if any)
Now right click on your app under Apps tab of iTunes and select Show
in Finder, this is your .ipa file !!!

Xcode 6.0/6.1 and building with client's provisioning profile

I downloaded the latest Xcode 6.1 and with having my client's provisioning profile/certificate, I tried to build IPA file for them (for ad-hoc deployment) but in the new Xcode 6.1 when you start archiving, it tries to connect to my apple developer account and since my client's App Id doesn't exist, it says:
Xcode attempted to locate or generate matching signing assets and failed to do so because of the following issues: An App ID with identifier 'com.myclient.something' is not available. Please enter a different string.
I used to do the same thing in Xcode 5.1.1 and I could archive and create the IPA file for my client with their provisioning profile. DO you know guys how can I build the IPA file for their in-house distribution in Xcode 6.1?
Thanks in advance,
Cam
Locate your .xcarchive file. Right click on it and select Show Package Contents. In the Products/Application folder you will find your app. Drag it onto the iTunes. iTunes will add it to the Applications tab. Go to the Applications tab in iTunes. Right click on your app and select Show In Finder. There you have your .ipa file

Install IPA with iTunes 11

I have an IPA signed for ad-hoc distribution. I can install it fine with Xcode Organizer by dragging it to the device. It also worked with iTunes <=10 by dragging onto the device name.
I'd like to install it via iTunes 11 though. Dragging it onto the device name, or the app section does not work. Any idea how to do it now?
In iTunes 11 you can go to the view menu, and "Show Sidebar", this will give you the sidebar, that you can drag 'n drop to.
You'll drag 'n drop to the open area that will be near the bottom of the sidebar (I'm typically doing this with both an IPA and a provisioning profile). After you do that, there will be an apps menu that appears in the sidebar with your app in it. Click on that, and you'll see your application in the main view. You can then drag your application from there to your device. Below, please find a video (it's private, so you'll need the URL) that outlines the steps visually: http://youtube.com/watch?v=0ACq4CRpEJ8&feature=youtu.be
For iTunes 11:
open your iTunes "Side Bar" by going to View -> Show Side Bar
drag the mobileprovision and ipa files to your iTunes "Apps" under LIBRARY
open you device Apps from DEVICES and click install for the
application and wait for iTunes to sync
I always use the iPhone configuration utility for this. Allows much more control and is faster - you don't have to sync the whole device.
For OS X Yosemite and above, and Xcode 6+
Open Xcode > Window > Devices
Choose your device. You can see the installed application list and add a new one by hitting +
for iTunes 12 and above (Yosemite) double click on IPA then browse your iOS device, on applist you will see the app, click the install on item.
For iTunes 11 and above version:
open your iTunes "Side Bar" by going to View -> Show Side Bar
drag the mobileprovision and ipa files to your iTunes "Apps" under LIBRARY
Then click on your device.
open you device Apps from DEVICES and click install for the application and wait for iTunes to sync
For iTunes 12, drag the .ipa file from the Finder to the Apps area NOT inside your device (in iTunes)... alternately, you can just double click on the .ipa in the Finder.
Important note: you have to change Version and/or Build number. Otherwise, you get no notice from iTunes at all...
Then switch to your device in iTunes, and install or update the application.
Then hit sync.
For osX Mavericks Users you can install the ipa-file with the Apple Configurator. (Instead of the iPhone configuration utility, which crashes on OSX 10.9)

iTunes Connect Upload: which files to upload

I've added my iOS app to iTunes Connect and is currently trying to upload the binary using Application Loader. In the iTunes Connect Developer Guide is seems that they are uploading a zip file. Should I just make a zip of my complete project or what are they excepting?
You should upload the binary through Xcode.
It's a good idea to do a clean build first (Clean All Targets), and I usually delete my Build/ directory as well. Then do Build/Build and Archive. Make sure you have a device connected when you do this, and that the app is not in debug mode. Then open the Xcode organizer and select the binary to upload. That's all there is to it. You do not have to zip the files manually.
Here is step by step procedure to submit directly from xcode,
Just goto edit scheme > Archive > select Release.
Change your profiles to distribution (ios app store).
Select ios Device.
Goto Product> Archive
After completion goto Organizer
Select the Archive and click Distribute
Select Submit to iOS AppStore
Login
Select app, it will be showing app that has ready for upload status
Select profile.
Here you go.
Cheers
You should zip your *.app file.

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