How to download dataset for Vuforia app? - ios

I'm developing sample apps from Vuforia SDK 1.5.9 in Xcode 4.2 with iOS 5.1. In that version I could not make my trackable datasets on my own - I have to use online solution from Qualcomm. Does anyone know or have anyone tried to download datasets from remote location? So you generate them as usual but download them into app from server, so I can for example choose which one to download and use on fly?
Yesterday I've given it a quick try with this:
-(void)setupMarkers{
NSString *filePathX;
//connect to the remot location
NSURL *urlD = [NSURL URLWithString:[NSString stringWithFormat:#"%#/frames.dat",kURLServer]];
NSData *urlData = [NSData dataWithContentsOfURL:urlD];
if ( urlData )
{
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *filePath = [NSString stringWithFormat:#"%#/%#", documentsDirectory,#"frames.dat"];
[urlData writeToFile:filePath atomically:YES];
}
NSURL *urlX = [NSURL URLWithString:[NSString stringWithFormat:#"%#/frames.xml",kURLServer]];
NSData *urlDataX = [NSData dataWithContentsOfURL:urlX];
if ( urlDataX )
{
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *filePath = [NSString stringWithFormat:#"%#/%#", documentsDirectory,#"frames.xml"];
[urlDataX writeToFile:filePath atomically:YES];
filePathX = filePath;
}
//put them into markersArray
[self.markersArray addObject:filePathX];
}
I know it is ugly, but as I said it was a quick try, but it didn't work at all. I know there is new Vuforia SDK 2.0 with clouds and stuff, but afaik I would have to use iOS6 & Xcode 4.5 - which is not a solution for me right now.

Actually my "quick try" wasn't that bad after all :)
Here's what i did:
wrote a method -(void)setupMarkers in which I dwonload .dat and .xml files (like in question)
in QCARUtils.mm I changed in - (QCAR::DataSet *)loadDataSet:(NSString *)dataSetPath one line:
// Load the data set from the App Bundle
// If the DataSet were in the Documents folder we'd use STORAGE_ABSOLUTE and the full path
if (!theDataSet->load([dataSetPath cStringUsingEncoding:NSASCIIStringEncoding], QCAR::DataSet::STORAGE_ABSOLUTE))//STORAGE_APPRESOURCE)){
...
}
works like a charm :)
p.s. I'll wait a while so if anyone will come up with better answer ;)

Related

Reading and Writing NSMutableArray to iPhone not working (Works on iOS Simulator)

In an app I am working on I want to have an NSMutableArray (called pathsArray) that I can read from a file in the app's directory, be able create an instance of that array that I can add objects to and/or remove objects from, and then I want to write it back to the file. I have a UILabel that shows the number of contents in this array. My problem: my code below works fine on Xcode's iOS Simulator but when I try to run the app on my actual iPhone the data isn't saved. I know there are a lot of questions on here related to this issue but i can't seem to see what I am doing wrong. Any help would be greatly appreciated.
- (void) loadArrayContents {
NSArray* paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString* documentsDirectory = [paths objectAtIndex:0];
NSString* filePath = [documentsDirectory stringByAppendingString:#"theArray"];
//Objects contained in an array returned by 'initWithContentsOfFile' are immutable even if the array is mutable
NSArray* contentsArray = [[NSMutableArray alloc] initWithContentsOfFile:filePath];
pathsArray = [[NSMutableArray alloc] initWithArray:contentsArray];
}
and...
- (void) saveArrayContents {
NSArray* paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString* documentsDirectory = [paths objectAtIndex:0];
NSString* filePath = [documentsDirectory stringByAppendingString:#"theArray"];
[pathsArray writeToFile:filePath atomically:YES]);
}
NSString *filePath = [documentsDirectory stringByAppendingPathComponent:#"theArray"];
should solve the issue. The problem with
NSString *filePath = [documentsDirectory stringByAppendingString:#"theArray"];
is that it does not add / in the file path.

XCode - file not found in document directory

I am having random error while reading saved photos from document directory in iPhone. I save photos taken from my app to document directory and then read it from there next time when user come back. However, after XCode 6 & base SDK change to 8.1, this document directory path keeps changing. So sometime I found photos and sometime not.
I read few posts online thats says that not Apple differentiate App from Data and that's why this issue coming up. Anyone has any thoughts on this? Any solution?
This is how I save file to document Directory
NSArray *path = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentDirectory = [path firstObject];
NSString *filePath = [documentDirectory stringByAppendingPathComponent:#"key"];
[image writeToFile:path atomically:YES];
And this is how I read it:
NSArray *path = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentDirectory = [path firstObject];
NSString *filePath = [documentDirectory stringByAppendingPathComponent:#"key"];
UIImage *cellImage = [[UIImage alloc] initWithContentsOfFile:filePath];
Go to Product - Scheme - Edit Scheme - Options - Working Directory and specify working directory

This used to work: Displaying image using imageWithContentsOfFile

This was working for me yesterday morning and now it doesn't. So, I suspect something else changed to cause it...but I can't find the change. I've spent hours reverting my code back almost a week and still it's not working (and I know it was working yesterday morning). So, I'm hoping that in posting this specific issue (a symptom?) some ideas will surface that I can evaluate. Thanks.
I download images as they're needed:
NSFileManager *filemgr;
filemgr = [NSFileManager defaultManager];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentDirectory = [paths objectAtIndex:0];
NSString *targetFile = [NSString stringWithFormat:#"%#/%#.%#", documentDirectory, imageName, imageType];
// only download those where an image exists
if(![imageType isEqualToString:#""])
{
// only download the file if there is not already a local copy.
if([filemgr fileExistsAtPath:targetFile] == NO)
{
NSMutableData *imageData = [[NSMutableData alloc] initWithLength:0];
[imageData appendData:data];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *thumbNailFilename = [NSString stringWithFormat:#"%#.%#", imageName, imageType];
NSString *thumbNailAppFile = [documentsDirectory stringByAppendingPathComponent:thumbNailFilename];
}
}
Then display them:
NSString *imageFullName = [NSString stringWithFormat:#"%#%#", [greetingObject valueForKey:#"gid"], [greetingObject valueForKey:#"itp"]];
NSString *fullImagePath = [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0] stringByAppendingPathComponent:imageFullName];
UIImage *greetingImage = [UIImage imageWithContentsOfFile:fullImagePath];
self.greetingImage.image = greetingImage;
The variables "imageFullName" and "fullImagePath" are populated with the correct data and the image files are present on the simulator in the specified directory. Yet, "greetingImage" equals nil.
Here's what I get for "fullImagePath": /Users/Steve2/Library/Application Support/iPhone Simulator/7.1/Applications/8C9F8417-F6E2-4B38-92B3-82A88477CB7F/Documents/165.jpg
Here are the image files:
I have also tried variations using initWithContentsOfFile and dataWithContentsOfFile and get the same result. The greetingImage variable is nil.
I appreciate your ideas. I've even reinstalled Xcode in hopes that something got corrupted. No dice.
Added: One thing I just thought of... I did add the SystemConfiguration.framework to the project yesterday for an unrelated feature. It's currently at the top of the Linked Frameworks and Libraries list. I have no experience working with this. Could it be causing the problem?
Thanks.
Your code looks correct.
I would check that the images themselves are still okay. Looking at the screenshot you posted Finder isn't showing previews of the images which it should do with a valid JPEG. You say that the images are being downloaded so I suspect that they are being corrupted somehow on the way down.
EDIT:
Didn't notice that you were using initWithContentsOfFile. Since you are saving the files as NSData objects you will need to load them into memory as NSData objects and then init a UIImage with the data object, like so:
NSData *imageData = [NSData dataWithContentsOfFile:filePath];
[UIImage imageWithData:imageData];

Play audio from created directory

Hi I'm using the following code to play an audio file
NSString *stringPath = [[NSBundle mainBundle]pathForResource:#"audioFileName" ofType:#"mp3" inDirectory:#"/Downloads"];
NSURL *url = [NSURL fileURLWithPath:stringPath];
NSError *error;
avPlayer = [[AVAudioPlayer alloc]initWithContentsOfURL:url error:&error];
avPlayer.delegate = self;
[avPlayer play];
But I get an error because my audio files I located in a folder called "Downloads"
Path: AppName/Library/ApplicationSupport/Downloads/audioFileName.mp3
The error I get is that the string stringPath is nil probably because that line of code is written wrong. I know for sure the file is there!
Heres an image using file browsing software
So my question how do i modify the above code to point to my downloads directory when playing a audio file. Thanks
Ive even tried putting the whole path like this.
NSString *stringPath = [[NSBundle mainBundle]pathForResource:#"audioFileName" ofType:#"mp3" inDirectory:#"Library/Application Support/Downloads"];
Status update!
I now do the following and the error is gone but not sure if its pointing to the correct folder still and if so is it possible I don't have permissions to use the files within it. This is a directory i created so is changing permissions to it after its created something I had too do?
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSLibraryDirectory, NSUserDomainMask, YES);
NSString *libraryDirectory = [paths objectAtIndex:0];
NSString *stringPath = [[libraryDirectory stringByAppendingPathComponent:#"Downloads"] stringByAppendingPathComponent:#"audioFileName.mp3"];
I believe pathForResource is only for files you include with your app. You have made the audio file in the Library folder which is not in your .app folder... so you could try to use something like:
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSLibraryDirectory, NSUserDomainMask, YES);
NSString *libraryDirectory = [paths objectAtIndex:0];
NSString *stringPath = [[libraryDirectory stringByAppendingPathComponent:#"Downloads"] stringByAppendingPathComponent:#"audioFileName.mp3"];

NSURL is always nil dispite encoding

I'm generating a PDF file and am attempting to preview it as shown below, but URL routinely returns NIL despite my formatting (which is what seems to resolve everyone else's issue with this common problem). I must be missing something more. Any ideas?
NSArray *path = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *docDirectory = [path objectAtIndex:0];
docDirectory = [docDirectory stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding];
NSURL *URL = [[NSBundle mainBundle] URLForResource:docDirectory withExtension:#"pdf"];
if (URL) {
// Initialize Document Interaction Controller
self->documentInteractionController = [UIDocumentInteractionController interactionControllerWithURL:URL];
// Configure Document Interaction Controller
[self->documentInteractionController setDelegate:self];
// Preview PDF
[self->documentInteractionController presentPreviewAnimated:YES];
}
Your path creation seems all out of whack. Try something like this:
NSArray *path = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *docDirectory = [path objectAtIndex:0];
NSString *filename = #"myfile.pdf"; // replace with the actual filename you used
NSString *fullPath = [docDirectory stringByAppendingPathComponent:filename];
NSURL *fullURL = [NSURL fileURLWithPath:fullPath];
In the code you posted you don't provide a filename. You have the Documents directory and the pdf extension. And there is no need to "percent escape" the URL in this case.
You are probably confused of how to obtain the path to your file: NSSearchPathForDirectoriesInDomains is used to get an absolute path to (for example) your documents directory. NSBundle's URLForResource:withExtension: on the other hand searches the app wrapper for a file with the provided name.
Mixing the two would do no good. You should probably just look into the documents directory.

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