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Hello I would like to add a few features to a video player, however I do not have enough time for writing the player itself. So does anyone know any open-sourced video player that plays .MOV extension videos through internet?
There are a number of open source video players available that you can check out. Here are some links:
http://openvideoplayer.sourceforge.net/
http://www.videolan.org/vlc/download-ios.html
https://github.com/ign/VideoPlayerKit
These should get you started but be aware that groking the code may take some time.
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I am developing a messaging app that allows me to send audio and calls, but I would like the voice not to be the original and to be modified by applying effects so that it is not recognized.
Do you know any library or any way that all the audio that enters through the microphone is modified to make the voice unrecognizable? In this way the audios and calls the voice that is heard is not the original, but with some effect.
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Am new to IOS swift. I want to make camera filters for both live preview and saving video. Is there any package in swift?
Thanks in Advance.
Yes there are multiple by I've used GPUImage and it works perfectly fine with swift. You can find implementation details here
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I'm looking to build an app which plays and streams RTMP media.
Playback
What's a recommended library that supports RTMP playback? I can't seem to find a good one.
Streaming
I've tried the demo from https://github.com/shogo4405/lf.swift, but can't get it to stream to an RTMP server. Are there any other recommended libraries, preferably in Swift?
Note: The reason for using RTMP over HLS is the better latency.
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I want to Implement the Music Tracker as like below image.
I want to implement it in to the iphone. So is there any Music API or any Sound Library available to implement it in to iPhone ??
Please help me regarding this.
This isn't a 'tracker', but is a visual representation of the frequency domain for a given time period during playback.
You'll need a library that can do Fast Fourier Transforms (FFT) such as this.
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I suppose there's a lot of tutorials everywhere on the proper way to play .mp3 music for your game on iOS, but is it possible to effectively play music at higher pitch in iOS?
What I mean with effectively, is not by loading the .mp3 file as a whole into memory, like when playing little bits of .wav files that are shorter than a few seconds. Unless, this kind of preloading is necessary for doing that?
OpenAl has pitch shifting with AL_PITCH.
more info about AL_PITCH and other methods here
Real-time Pitch Shifting on the iPhone