I'm trying to make a cropping tool that will look as follow:
Original Image:
Crop tool - This is what I want:
Notice that the cropping area is showing the original colors, and around the colors are dim.
What I did is to place a TShape over my TImage with properties:
object Shape1: TShape
Brush.Color = clSilver
Pen.Mode = pmMask
Pen.Style = psDot
end
I plan to use the TShape to make the re-sizing/coping control.
This is how it looks in Delphi:
As you can see, it does not looks good (colors palette looks dithered), but the main problem that I need the dim area to be around the crop area, not in the center. I have tried to cover the whole TImage with another TShpae, tried different Pen.Mode combinations but there are no good results, and I think my method/approach is bad.
Do you have any ideas on how to achieve the desired behavior?
a little part is missing here, but should not be a problem to add...
unit Unit3;
// 20121108 by Thomas Wassermann
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, ExtCtrls, jpeg;
type
TForm3 = class(TForm)
Image1: TImage;
PaintBox1: TPaintBox;
procedure FormCreate(Sender: TObject);
procedure PaintBox1Paint(Sender: TObject);
procedure PaintBox1MouseDown(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X, Y: Integer);
procedure PaintBox1MouseMove(Sender: TObject; Shift: TShiftState; X, Y: Integer);
private
{ Private-Deklarationen }
FDownPoint, FCurrentPoint: TPoint;
public
{ Public-Deklarationen }
end;
var
Form3: TForm3;
implementation
uses Math;
{$R *.dfm}
procedure TForm3.FormCreate(Sender: TObject);
begin
PaintBox1.BringToFront;
end;
type
pRGBQuadArray = ^TRGBQuadArray;
TRGBQuadArray = ARRAY [0 .. $EFFFFFF] OF TRGBQuad;
Procedure SetAlpha(bmp: TBitMap; Alpha: Byte; R: TRect);
var
pscanLine32: pRGBQuadArray;
i, j: Integer;
begin
bmp.PixelFormat := pf32Bit;
bmp.HandleType := bmDIB;
bmp.ignorepalette := true;
bmp.alphaformat := afDefined;
for i := 0 to bmp.Height - 1 do
begin
pscanLine32 := bmp.Scanline[i];
for j := 0 to bmp.Width - 1 do
begin
if (j >= R.Left) and (j <= R.Right) and (i >= R.Top) and (i <= R.Bottom) then
begin
pscanLine32[j].rgbReserved := 0;
pscanLine32[j].rgbBlue := 0;
pscanLine32[j].rgbRed := 0;
pscanLine32[j].rgbGreen := 0;
end
else
begin
pscanLine32[j].rgbReserved := Alpha;
pscanLine32[j].rgbBlue := Alpha;
pscanLine32[j].rgbRed := Alpha;
pscanLine32[j].rgbGreen := Alpha;
end;
end;
end;
end;
procedure TForm3.PaintBox1MouseDown(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X, Y: Integer);
begin
FDownPoint.X := X;
FDownPoint.Y := Y;
FCurrentPoint := FDownPoint;
PaintBox1.Invalidate;
end;
procedure TForm3.PaintBox1MouseMove(Sender: TObject; Shift: TShiftState; X, Y: Integer);
begin
if ssLeft in Shift then
begin
FCurrentPoint.X := X;
FCurrentPoint.Y := Y;
PaintBox1.Invalidate;
end;
end;
procedure TForm3.PaintBox1Paint(Sender: TObject);
var
bmp: TBitMap;
SelRect: TRect;
begin
bmp := TBitMap.Create;
try
bmp.Width := PaintBox1.Width;
bmp.Height := PaintBox1.Height;
if (FCurrentPoint.X = FDownPoint.X) and (FCurrentPoint.Y = FDownPoint.Y) then
SelRect := PaintBox1.BoundsRect
else
begin
SelRect.Left := Min(FCurrentPoint.X, FDownPoint.X);
SelRect.Top := Min(FCurrentPoint.Y, FDownPoint.Y);
SelRect.Right := Max(FCurrentPoint.X, FDownPoint.X);
SelRect.Bottom := Max(FCurrentPoint.Y, FDownPoint.Y);
end;
SetAlpha(bmp, 140, SelRect);
PaintBox1.Canvas.Draw(0, 0, bmp);
finally
bmp.Free;
end;
end;
end.
The attempt on this solution is to use a overlying paintbox, same clientrect as the image, for all the drawing and selection. By using the coordinates generated by mouse/down/move a semitransparent bitmap is created, which is full transparent in the selected rect. After generation it's painted on the paintbox. Further paintings could be done there e.g. frames, anchors, crosshair. Any user action would have to be caught in mousedown, depending of the selected part ,e.g. an anchor a sizing of the rect could be done.
Usually I'd prefer GDI+ for requests like this, but as shown, no additional units are required. Source: http://www.bummisoft.de/download/transparenteauswahl.zip
Related
I would need to color an image as in the example below.
I would need to apply this transformation in memory, after loading the image from a file.
An example of what I would like to achieve can be found at the following link (from which I took the attached image). Another site that implements the functionality that interests me: link
The color of the filter must be customizable.
I also have the ImageEn libraries available from which I started to do some tests, using the CastColorRange function, which however does not give me the expected result
var
FIMageEn: TImageEn;
...
procedure TTest.ApplyColorMask(const ARGBFilter: TRGB);
begin
FIMageEn.Proc.CastColorRange(FProcOverrideColorStartRange, // BeginColor
FProcOverrideColorEndRange, // EndColor
ARGBFilter); // Filter
end;
The problem with the piece of code shown above is that the function requires a range of colors in rgb format, but since the images are all different from each other, I don't know what range to set
You don't need a third-party library for this.
It looks like the desired transformation is to set the per-pixel hue (H) to a fixed value, preserving saturation (S) and value (V in the HSV colour model).
So, you merely need some RGB<->HSV conversion functions. Personally, I use my own, but I bet you can find plenty examples on the web.
Having access to such conversion functions, the rest is easy:
unit Unit6;
interface
uses
Winapi.Windows, Winapi.Messages, System.SysUtils, System.Variants, System.Classes, Vcl.Graphics,
Vcl.Controls, Vcl.Forms, Vcl.Dialogs;
type
TForm1 = class(TForm)
procedure FormResize(Sender: TObject);
procedure FormCreate(Sender: TObject);
procedure FormPaint(Sender: TObject);
procedure FormMouseMove(Sender: TObject; Shift: TShiftState; X, Y: Integer);
procedure FormMouseDown(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
protected
private
FBitmap, FBitmap2: TBitmap;
FX: Integer;
public
procedure WMEraseBkgnd(var Message: TWMEraseBkgnd); message WM_ERASEBKGND;
end;
var
Form1: TForm1;
implementation
uses
Math, ascolors;
{$R *.dfm}
procedure TForm1.FormCreate(Sender: TObject);
begin
FBitmap := TBitmap.Create;
FBitmap.LoadFromFile('K:\sample.bmp');
FBitmap2 := TBitmap.Create;
FBitmap2.Assign(FBitmap);
FBitmap2.PixelFormat := pf32bit;
{$POINTERMATH ON}
for var y := 0 to FBitmap2.Height - 1 do
begin
var sl: PRGBQuad := FBitmap2.ScanLine[y];
for var x := 0 to FBitmap2.Width - 1 do
begin
var ColorRgb := TRGB.Create(sl[x].rgbRed / 255, sl[x].rgbGreen / 255, sl[x].rgbBlue / 255);
var ColorHsv := THSV(ColorRgb);
ColorHsv.Hue := 0;
ColorRgb := TRGB(ColorHsv);
sl[x].rgbRed := Round(255 * ColorRgb.Red);
sl[x].rgbGreen := Round(255 * ColorRgb.Green);
sl[x].rgbBlue := Round(255 * ColorRgb.Blue);
end;
end;
FX := FBitmap.Width div 2;
ClientWidth := FBitmap.Width;
ClientHeight := FBitmap.Height;
end;
procedure TForm1.FormMouseDown(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
begin
FX := X;
Invalidate;
end;
procedure TForm1.FormMouseMove(Sender: TObject; Shift: TShiftState; X,
Y: Integer);
begin
if csLButtonDown in ControlState then
begin
FX := X;
Invalidate;
end;
end;
procedure TForm1.FormPaint(Sender: TObject);
begin
BitBlt(
Canvas.Handle,
0,
0,
Min(FBitmap.Width, FX),
FBitmap.Height,
FBitmap.Canvas.Handle,
0,
0,
SRCCOPY
);
BitBlt(
Canvas.Handle,
FX,
0,
Max(0, FBitmap.Width - FX),
FBitmap.Height,
FBitmap2.Canvas.Handle,
FX,
0,
SRCCOPY
);
end;
procedure TForm1.FormResize(Sender: TObject);
begin
Invalidate;
end;
procedure TForm1.WMEraseBkgnd(var Message: TWMEraseBkgnd);
begin
Message.Result := 1;
end;
end.
I am trying to replicate resizing with splitters as is done by MS SQL Managment Studio like described in this question.
So I have a ScrollBox with many panel-and-splitter pairs, vertically stacked upon each other. When I want to enlarge a panel with the corresponding splitter, it limits the possible growth to the remaining size in the scroll box. I cannot drag the splitter beyond the client size of the scroll box.
Is there anyone that can help me solving this problem?
I have tried to enlarge VertScrollBar.Range of the scroll box, without success:
unit Unit1;
interface
uses
Winapi.Windows, Winapi.Messages, System.SysUtils, System.Variants, System.Classes, Vcl.Graphics,
Vcl.Controls, Vcl.Forms, Vcl.Dialogs, Vcl.StdCtrls, Vcl.ExtCtrls;
type
tDataBlock = class(TComponent)
fPanel: TPanel;
fLabel: TLabel;
fSplitter: TSplitter;
fOwner: TWinControl;
published
property Panel: TPanel read fPanel write fPanel;
property Text: TLabel read fLabel write fLabel;
property Owner: TWinControl read fOwner write fOwner;
public
constructor Create(Owner: TWinControl; var t: integer);
end;
TForm1 = class(TForm)
ScrollBox1: TScrollBox;
Button1: TButton;
procedure Button1Click(Sender: TObject);
private
BlockCount: integer;
procedure ConfigureScreen;
end;
var
Form1: TForm1;
implementation
{$R *.dfm}
procedure TForm1.ConfigureScreen;
var i: integer;
TotalHeight: integer;
begin
TotalHeight := 0;
for I := 0 to ScrollBox1.ComponentCount - 1 do begin
if ScrollBox1.Components[i] is TPanel then
TotalHeight := TotalHeight + TPanel(ScrollBox1.Components[i]).Height;
if ScrollBox1.Components[i] is TSplitter then
TotalHeight := TotalHeight + TSplitter(ScrollBox1.Components[i]).Height;
end;
ScrollBox1.VertScrollBar.Range := TotalHeight;
end;
procedure TForm1.Button1Click(Sender: TObject);
var
I: Integer;
db: tDataBlock;
t: integer;
begin
t := 0;
BlockCount := 0;
for I := 0 to 3 do begin
db := tDataBlock.Create(ScrollBox1, t);
Inc(BlockCount);
end;
ConfigureScreen;
end;
{ tDataBlock }
constructor tDataBlock.Create(Owner: TWinControl; var t: integer);
begin
fOwner := Owner;
fPanel := TPanel.Create(Owner);
fPanel.Parent := Owner;
fPanel.Height := 150;
fPanel.Top := t;
fPanel.Align := alTop;
fPanel.AlignWithMargins := false;
fPanel.Color := clRed;
fPanel.ParentBackground := false;
fPanel.BorderWidth := 0;
fPanel.BorderStyle := bsNone;
fPanel.Ctl3D := false;
fPanel.AutoSize := false;
fPanel.UseDockManager := false;
t := fPanel.Top + Panel.Height + 1;
fLabel := TLabel.Create(self);
fLabel.Parent := fPanel;
fLabel.Align := altop;
fLabel.Caption := inttostr(fPanel.Height);
fLabel.Font.Size := 10;
fSplitter := TSplitter.Create(Owner);
fSplitter.Parent:= Owner;
fSplitter.Height := 3;
fsplitter.Top := t;
fSplitter.AutoSnap := false;
fSplitter.AlignWithMargins := false;
fSplitter.MinSize := 1;
fSplitter.Align := alTop;
t := fSplitter.Top + fSplitter.Height + 1;
end;
end.
As SilverWarior mentioned, the purpose of TSplitter is to divide client area, not to resize the neighboring controls to any size you want. To achieve your goal you need to change its behavior by some tricks like the one NGLN suggested. But you may experience some side effects if you do so since other parts of code may need ClientRect of ScrollBox.
Other option is to simply use mouse events to simulate the behavior of TSplitter. I changed your code a little and used a TPanel instead. But it’s just a quick start, you may need some more coding, for example to remove the flicker ;).
unit Unit1;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics,
Controls, Forms, Dialogs, StdCtrls, ExtCtrls;
type
tDataBlock = class(TComponent)
private
fPanel: TPanel;
fLabel: TLabel;
fResizingPanel: TPanel;
fOwner: TWinControl;
IsResizing: Boolean;
StartHeight, StartY: Integer;
procedure ResizingPanelMouseMove(Sender: TObject; Shift: TShiftState;
X, Y: Integer);
procedure ResizingPanelMouseDown(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
procedure ResizingPanelMouseUp(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
published
property Panel: TPanel read fPanel write fPanel;
property Text: TLabel read fLabel write fLabel;
property Owner: TWinControl read fOwner write fOwner;
public
constructor Create(Owner: TWinControl; var t: Integer);
end;
TForm1 = class(TForm)
ScrollBox1: TScrollBox;
Button1: TButton;
procedure Button1Click(Sender: TObject);
private
BlockCount: Integer;
end;
var
Form1: TForm1;
implementation
{$R *.dfm}
procedure TForm1.Button1Click(Sender: TObject);
var
I: Integer;
db: tDataBlock;
t: Integer;
begin
t := 0;
BlockCount := 0;
for I := 0 to 3 do
begin
db := tDataBlock.Create(ScrollBox1, t);
Inc(BlockCount);
end;
end;
{ tDataBlock }
constructor tDataBlock.Create(Owner: TWinControl; var t: Integer);
begin
fOwner := Owner;
fPanel := TPanel.Create(Owner);
fPanel.Parent := Owner;
fPanel.Height := 150;
fPanel.Top := t;
fPanel.Align := alTop;
fPanel.AlignWithMargins := False;
fPanel.Color := clRed;
fPanel.ParentBackground := False;
fPanel.BorderWidth := 0;
fPanel.BorderStyle := bsNone;
fPanel.Ctl3D := False;
fPanel.AutoSize := False;
fPanel.UseDockManager := False;
fPanel.Constraints.MinHeight := 50;
// fPanel.DoubleBuffered := True;
t := fPanel.Top + Panel.Height + 1;
fLabel := TLabel.Create(self);
fLabel.Parent := fPanel;
fLabel.Align := alTop;
fLabel.Caption := inttostr(fPanel.Height);
fLabel.Font.Size := 10;
fResizingPanel := TPanel.Create(Owner);
fResizingPanel.Parent := Panel;
fResizingPanel.Height := 10;
fResizingPanel.Align := alBottom;
fResizingPanel.AlignWithMargins := False;
fResizingPanel.ParentBackground := False;
fResizingPanel.Cursor := crVSplit;
fResizingPanel.OnMouseDown := ResizingPanelMouseDown;
fResizingPanel.OnMouseMove := ResizingPanelMouseMove;
fResizingPanel.OnMouseUp := ResizingPanelMouseUp;
t := fResizingPanel.Top + fResizingPanel.Height + 1;
end;
procedure tDataBlock.ResizingPanelMouseDown(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
begin
IsResizing := True;
StartHeight := Panel.Height;
StartY := fResizingPanel.ClientOrigin.Y + Y;
end;
procedure tDataBlock.ResizingPanelMouseMove(Sender: TObject; Shift: TShiftState;
X, Y: Integer);
begin
if IsResizing then
Panel.Height := StartHeight + fResizingPanel.ClientOrigin.Y + Y - StartY;
end;
procedure tDataBlock.ResizingPanelMouseUp(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
begin
IsResizing := False;
end;
end.
Delphi's default VCL TSplitter does not support resizing beyond the size of the parent client rect. (I would opt for such a change if the parent has scroll bars, but that aside.) The reason lies in TSplitter.MouseDown wherein a private field FMaxSize is set, depending on the ClientHeight of the parent.
A solution that might work just for TScrollBox is to fool TSplitter by returning a different ClientHeight of its parent, as follows:
type
TScrollBox = class(Vcl.Forms.TScrollBox)
protected
function GetClientRect: TRect; override;
end;
implementation
function TScrollBox.GetClientRect: TRect;
begin
Result := inherited GetClientRect;
if GetCaptureControl is TSplitter then
Result.Bottom := Screen.DesktopHeight;
end;
I have a ImgView32, that is anchored to all form margins. The form is maximized.
The bitmap of ImgView is not fixed (it can be of different sizes)
I am trying to draw a line on a transparent layer using ther code from this question:Drawing lines on layer
Now the problem is that, using that exact code, I can only draw in the top-left corner, like in this image:
As you can observe, the lines can be drawn only in the left top corner.
If I try to add some value to the Start and End Points, the whole thing goes crazy. So I must find a way to translate the points in such a fashion that, the user will be able to draw only inside of the center rect (visible in the image)
I am out of ideas.
Please help
Here is the whole unit:
unit MainU;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs,GR32, GR32_Image, GR32_Layers, GR32_Backends, GR32_PNG, StdCtrls,
ExtCtrls;
type
TForm5 = class(TForm)
ImgView: TImgView32;
Button1: TButton;
Memo: TMemo;
Edit3: TEdit;
Button2: TButton;
RadioGroup1: TRadioGroup;
procedure FormCreate(Sender: TObject);
procedure FormDestroy(Sender: TObject);
procedure Button1Click(Sender: TObject);
procedure Button2Click(Sender: TObject);
procedure ImgViewPaintStage(Sender: TObject; Buffer: TBitmap32;
StageNum: Cardinal);
procedure ImgViewResize(Sender: TObject);
private
{ Private declarations }
FStartPoint, FEndPoint: TPoint;
FDrawingLine: boolean;
bm32: TBitmap32;
BL : TBitmapLayer;
FSelection: TPositionedLayer;
public
{ Public declarations }
procedure AddLineToLayer;
procedure AddCircleToLayer;
procedure SwapBuffers32;
procedure LayerMouseDown(Sender: TObject; Buttons: TMouseButton;Shift: TShiftState; X, Y: Integer);
procedure LayerMouseUp(Sender: TObject; Buttons: TMouseButton;Shift: TShiftState; X, Y: Integer);
procedure LayerMouseMove(Sender: TObject; Shift: TShiftState;X, Y: Integer);
procedure LayerOnPaint(Sender: TObject; Buffer: TBitmap32);
procedure SetSelection(Value: TPositionedLayer);
property Selection: TPositionedLayer read FSelection write SetSelection;
Procedure SelectGraficLayer(idu:string);
procedure AddTransparentPNGlayer;
end;
var
Form5: TForm5;
implementation
{$R *.dfm}
var
imwidth: integer;
imheight: integer;
OffsX, OffsY: Integer;
const
penwidth = 3;
pencolor = clBlue; // Needs to be a VCL color!
procedure TForm5.AddLineToLayer;
begin
bm32.Canvas.Pen.Color := pencolor;
bm32.Canvas.Pen.Width := penwidth;
bm32.Canvas.MoveTo(FStartPoint.X, FStartPoint.Y);
bm32.Canvas.LineTo(FEndPoint.X, FEndPoint.Y);
end;
procedure TForm5.FormCreate(Sender: TObject);
var
P: TPoint;
W, H: Single;
begin
imwidth := Form5.ImgView.Width;
imheight := Form5.ImgView.Height;
with ImgView.PaintStages[0]^ do
begin
if Stage = PST_CLEAR_BACKGND then Stage := PST_CUSTOM;
end;
bm32 := TBitmap32.Create;
bm32.DrawMode := dmTransparent;
bm32.SetSize(imwidth,imheight);
bm32.Canvas.Pen.Width := penwidth;
bm32.Canvas.Pen.Color := pencolor;
with ImgView do
begin
Selection := nil;
Layers.Clear;
Scale := 1;
Scaled := True;
Bitmap.DrawMode := dmTransparent;
Bitmap.SetSize(imwidth, imheight);
Bitmap.Canvas.Pen.Width := 4;//penwidth;
Bitmap.Canvas.Pen.Color := clBlue;
Bitmap.Canvas.FrameRect(Rect(20, 20, imwidth-20, imheight-20));
Bitmap.Canvas.TextOut(15, 32, 'ImgView');
end;
AddTransparentPNGLayer;
BL := TBitmapLayer.Create(ImgView.Layers);
try
BL.Bitmap.DrawMode := dmTransparent;
BL.Bitmap.SetSize(imwidth,imheight);
BL.Bitmap.Canvas.Pen.Width := penwidth;
BL.Bitmap.Canvas.Pen.Color := pencolor;
BL.Location := GR32.FloatRect(0, 0, imwidth, imheight);
BL.Scaled := False;
BL.OnMouseDown := LayerMouseDown;
BL.OnMouseUp := LayerMouseUp;
BL.OnMouseMove := LayerMouseMove;
BL.OnPaint := LayerOnPaint;
except
Edit3.Text:=IntToStr(BL.Index);
BL.Free;
raise;
end;
FDrawingLine := false;
SwapBuffers32;
end;
procedure TForm5.FormDestroy(Sender: TObject);
begin
bm32.Free;
BL.Free;
end;
procedure TForm5.ImgViewPaintStage(Sender: TObject; Buffer: TBitmap32;
StageNum: Cardinal);
const //0..1
Colors: array [Boolean] of TColor32 = ($FFFFFFFF, $FFB0B0B0);
var
R: TRect;
I, J: Integer;
OddY: Integer;
TilesHorz, TilesVert: Integer;
TileX, TileY: Integer;
TileHeight, TileWidth: Integer;
begin
TileHeight := 13;
TileWidth := 13;
TilesHorz := Buffer.Width div TileWidth;
TilesVert := Buffer.Height div TileHeight;
TileY := 0;
for J := 0 to TilesVert do
begin
TileX := 0;
OddY := J and $1;
for I := 0 to TilesHorz do
begin
R.Left := TileX;
R.Top := TileY;
R.Right := TileX + TileWidth;
R.Bottom := TileY + TileHeight;
Buffer.FillRectS(R, Colors[I and $1 = OddY]);
Inc(TileX, TileWidth);
end;
Inc(TileY, TileHeight);
end;
end;
procedure TForm5.ImgViewResize(Sender: TObject);
begin
OffsX := (ImgView.ClientWidth - imwidth) div 2;
OffsY := (ImgView.ClientHeight - imheight) div 2;
BL.Location := GR32.FloatRect(OffsX, OffsY, imwidth+OffsX, imheight+OffsY);
end;
procedure TForm5.LayerMouseDown(Sender: TObject; Buttons: TMouseButton;
Shift: TShiftState; X, Y: Integer);
begin
FStartPoint := Point(X-OffsX, Y-OffsY);
FDrawingLine := true;
end;
procedure TForm5.LayerMouseMove(Sender: TObject; Shift: TShiftState; X, Y: Integer);
begin
if FDrawingLine then
begin
SwapBuffers32;
BL.Bitmap.Canvas.Pen.Color := pencolor;
BL.Bitmap.Canvas.MoveTo(FStartPoint.X-OffsX, FStartPoint.Y-OffsY);
BL.Bitmap.Canvas.LineTo(X-OffsX, Y-OffsY);
end;
end;
procedure TForm5.LayerMouseUp(Sender: TObject; Buttons: TMouseButton;
Shift: TShiftState; X, Y: Integer);
begin
FDrawingLine := false;
FEndPoint := Point(X-OffsX, Y-OffsY);
AddLineToLayer;
SwapBuffers32;
end;
procedure TForm5.LayerOnPaint(Sender: TObject; Buffer: TBitmap32);
begin
SwapBuffers32;
end;
procedure TForm5.SetSelection(Value: TPositionedLayer);
begin
if Value <> FSelection then
begin
FSelection := Value;
end;
end;
procedure TForm5.SwapBuffers32;
begin
TransparentBlt(
BL.Bitmap.Canvas.Handle, 0, 0, BL.Bitmap.Width, BL.Bitmap.Height,
bm32.Canvas.Handle, 0, 0, bm32.Width, bm32.Height, clWhite);
end;
procedure TForm5.AddTransparentPNGlayer;
var
mypng:TPortableNetworkGraphic32;
B : TBitmapLayer;
P: TPoint;
W, H: Single;
begin
try
mypng := TPortableNetworkGraphic32.Create;
mypng.LoadFromFile('C:\Location\Of\ATransparentPNGFile.png');
B := TBitmapLayer.Create(ImgView.Layers);
with B do
try
mypng.AssignTo(B.Bitmap);
Bitmap.DrawMode := dmBlend;
with ImgView.GetViewportRect do
P := ImgView.ControlToBitmap(GR32.Point((Right + Left) div 2, (Top + Bottom) div 2));
W := Bitmap.Width * 0.5;
H := Bitmap.Height * 0.5;
Location := GR32.FloatRect(P.X - W, P.Y - H, P.X + W, P.Y + H);
Scaled := True;
OnMouseDown := LayerMouseDown;
except
Free;
raise;
end;
Selection := B;
Edit3.Text:=IntToStr(B.Index);
finally
mypng.Free;
end;
end;
end.
What am I doing wrong? Please test the unit above to see what I mean. Remember to add a ImgView and anchor it to all margins, then at runtime, maximize the form and try to draw the lines...
EDIT
In the green image above, there is a rect, more like a square in the middle of it (not very visible) but you can see it if you look closely.
Since my problem might be misunderstood, please take a look at the following image
I need to be able to draw ONLY in the white rectangle (Bitmap) in the middle of the ImgView. I do not know how to explain better.
It is not a solution for me to make the rectangle/Bitmap fit exactly the ImgView, because that is not the point of my project.
Take a look at Paint.net and imagine that my project kind of does the same (except it's not that complex). But the principle is the same: you decide the size of your document/image when you start a new project, then you add different images as layers, you scale and rotate them, and now I want to allow the users to draw lines inside of a special layer (the drawing layer)
But everything happens inside the boundaries of that document size. Like for example in the above image, the size of the document there is A5 (100dpi) scaled at 83%.
So my problem is that I cannot allow the users to draw the lines outside the white rectangle (middle of the screen). So their lines can start in those boundaries and end there.
I know my test unit is not perfectly clean. I pasted some functions used in the main project and quickly removed some parts from them that are not relevant to this example. The AddTransparentPng procedure is there only to allow the testing of adding a transparent image to the ImgView so I can test if the drawing layer is not covering another possible latyer.
(The Scaled property belongs to the layer (B) it's under the 'with B' statement. I removed the With 'ImgView.Bitmap... Location' statement so it would not bother you anymore :) )
Anyway, please do not pay attention to the code that does not affect the drawing of lines. That code is what needs attention.
EDIT
If I set the layer's scaled to true (Scaled:=true) then it messes everything up, like in the image bellow:
I still have to use offsets but a little differently
Thank you
Error one
In LayerMouseMove() you subtract OffsX and OffsY from FStartPoint in BL.Bitmap.Canvas.MoveTo(). FStartPoint was already adjusted in LayerMouseDown(). I told you to "In the three Mouse procs adjust the X and Y arguments only to become X-OffsX and Y-OffsY." Note arguments only Here's LayerMouseMove() corrected:
procedure TForm5.LayerMouseMove(Sender: TObject; Shift: TShiftState; X,
Y: Integer);
begin
if FDrawingLine then
begin
SwapBuffers32;
BL.Bitmap.Canvas.Pen.Color := pencolor;
// BL.Bitmap.Canvas.MoveTo(FStartPoint.X-OffsX, FStartPoint.Y-OffsY);
BL.Bitmap.Canvas.MoveTo(FStartPoint.X, FStartPoint.Y);
BL.Bitmap.Canvas.LineTo(X-OffsX, Y-OffsY);
end;
end;
Error two
I also told you to add if FDrawingLine then ... condition to LayerMouseUp() to avoid spurious line when the mouse down happens outside of the layer, but mouse up occurs inside. The corrected LayerMouseUp():
procedure TForm5.LayerMouseUp(Sender: TObject; Buttons: TMouseButton;
Shift: TShiftState; X, Y: Integer);
begin
if FDrawingLine then
begin
FDrawingLine := false;
FEndPoint := Point(X-OffsX, Y-OffsY);
AddLineToLayer;
SwapBuffers32;
end;
end;
Error three
The posted code does not perform as your first image shows. The image looks like you would have outcommented the line BL.Location := ... in ImgViewResize(). Possibly you did this because of Error one. Anyway, with ImgViewResize as follows and the other corrections above I get the result as shown in the picture that follows.
procedure TForm5.ImgViewResize(Sender: TObject);
begin
// centering the drawing area
OffsX := (ImgView.ClientWidth - imwidth) div 2;
OffsY := (ImgView.ClientHeight - imheight) div 2;
BL.Location := GR32.FloatRect(OffsX, OffsY, imwidth+OffsX, imheight+OffsY);
end;
Variables imwidth and imheight defines the size of the drawing area. If you change these you need to recalculate OffsX and OffsY and you need to resize the backbuffer bm32 as well.
The lines in the corners indicate the extent of the drawing area (defined by imwidth and imheight) in the middle of the window. It stays the same also when the window is maximized.
Ok, I solved it. Here is the final (relevant) code:
procedure TForm5.ImgViewResize(Sender: TObject);
begin
OffsX := (ImgView.ClientWidth - imwidth) div 2;
OffsY := (ImgView.ClientHeight - imheight) div 2;
BL.Location := GR32.FloatRect(OffsX, OffsY, imwidth+OffsX, imheight+OffsY);
end;
procedure TForm5.SwapBuffers32;
begin
TransparentBlt(
BL.Bitmap.Canvas.Handle, 0, 0, BL.Bitmap.Width, BL.Bitmap.Height,
bm32.Canvas.Handle, 0, 0, bm32.Width, bm32.Height, clWhite);
end;
procedure TForm5.LayerMouseDown(Sender: TObject; Buttons: TMouseButton;
Shift: TShiftState; X, Y: Integer);
begin
FStartPoint := Point(X-OffsX, Y-OffsY);
FDrawingLine := true;
end;
procedure TForm5.LayerMouseMove(Sender: TObject; Shift: TShiftState; X, Y: Integer);
begin
if FDrawingLine then
begin
SwapBuffers32;
BL.Bitmap.Canvas.Pen.Color := pencolor;
BL.Bitmap.Canvas.MoveTo(FStartPoint.X, FStartPoint.Y);
BL.Bitmap.Canvas.LineTo(X-OffsX, Y-OffsY);
end;
end;
procedure TForm5.LayerMouseUp(Sender: TObject; Buttons: TMouseButton;
Shift: TShiftState; X, Y: Integer);
begin
FDrawingLine := false;
FEndPoint := Point(X-OffsX, Y-OffsY);
AddLineToLayer;
SwapBuffers32;
end;
procedure TForm5.LayerOnPaint(Sender: TObject; Buffer: TBitmap32);
begin
SwapBuffers32;
end;
procedure TForm5.AddLineToLayer;
begin
bm32.Canvas.Pen.Color := pencolor;
bm32.Canvas.Pen.Width := penwidth;
bm32.Canvas.MoveTo(FStartPoint.X, FStartPoint.Y);
bm32.Canvas.LineTo(FEndPoint.X, FEndPoint.Y);
end;
With this code, everything works as expected. The drawing of lines can only happen within the boundaries
Thank you
I realize this one is a bit strange, so I'll explain. For a simple internet radio player I need a control to specify rating (1-5 "stars"). I have no experience or talent for graphical design, so all my attempts at drawing bitmaps look ridiculous/awful, take your pick. I couldn't find a 3rd party control with that functionality and look that fits standard VCL controls. So...
It occurred to me that I could achieve an OK look and consistency with Windows UI by using standard radiobuttons without captions, like this:
I had a vague (and incorrect) recollection of a GroupIndex property; assigning a different value to each radiobutton would let multiple radiobuttons be checked at the same time. Alas, TRadioButton does not have a GroupIndex property, so that's that.
Is it possible to completely override the natural radiobutton behavior, so that more than one button can show up as checked at the same time? Or,
Can I acquire all the bitmaps Windows uses for radiobuttons (I assume they're bitmaps) from the system and draw them directly, including theming support? In this case I would still like to retain all the effects of a radiobutton, including the mouse hover "glow", etc, so that means getting all the "native" bitmaps and drawing them as necessary, perhaps on a TPaintBox.
For maximum convenience, you could write a small control that draws native, themed, radio boxes:
unit StarRatingControl;
interface
uses
SysUtils, Windows, Messages, Graphics, Classes, Controls, UxTheme;
type
TStarRatingControl = class(TCustomControl)
private const
DEFAULT_SPACING = 4;
DEFAULT_NUM_STARS = 5;
FALLBACK_BUTTON_SIZE: TSize = (cx: 16; cy: 16);
private
{ Private declarations }
FRating: integer;
FBuffer: TBitmap;
FSpacing: integer;
FNumStars: integer;
FButtonStates: array of integer;
FButtonPos: array of TRect;
FButtonSize: TSize;
FDown: boolean;
PrevButtonIndex: integer;
PrevState: integer;
FOnChange: TNotifyEvent;
procedure SetRating(const Rating: integer);
procedure SetSpacing(const Spacing: integer);
procedure SetNumStars(const NumStars: integer);
procedure SwapBuffers;
procedure SetState(const ButtonIndex: integer; const State: integer);
protected
{ Protected declarations }
procedure WndProc(var Message: TMessage); override;
procedure Paint; override;
procedure MouseMove(Shift: TShiftState; X: Integer; Y: Integer); override;
procedure MouseDown(Button: TMouseButton; Shift: TShiftState; X: Integer;
Y: Integer); override;
procedure MouseUp(Button: TMouseButton; Shift: TShiftState; X: Integer;
Y: Integer); override;
public
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
{ Public declarations }
published
{ Published declarations }
property OnChange: TNotifyEvent read FOnChange write FOnChange;
property Rating: integer read FRating write SetRating default 3;
property Spacing: integer read FSpacing write SetSpacing default DEFAULT_SPACING;
property NumStars: integer read FNumStars write SetNumStars default DEFAULT_NUM_STARS;
property OnDblClick;
property OnKeyUp;
property OnKeyPress;
property OnKeyDown;
property OnMouseWheelDown;
property OnMouseWheelUp;
property OnMouseWheel;
property OnMouseEnter;
property OnMouseLeave;
property OnMouseActivate;
property OnMouseMove;
property OnMouseUp;
property OnMouseDown;
property OnClick;
property Align;
property Anchors;
property Color;
end;
procedure Register;
implementation
uses Math;
function IsIntInInterval(x, xmin, xmax: integer): boolean; inline;
begin
IsIntInInterval := (xmin <= x) and (x <= xmax);
end;
function PointInRect(const X, Y: integer; const Rect: TRect): boolean; inline;
begin
PointInRect := IsIntInInterval(X, Rect.Left, Rect.Right) and
IsIntInInterval(Y, Rect.Top, Rect.Bottom);
end;
procedure Register;
begin
RegisterComponents('Rejbrand 2009', [TStarRatingControl]);
end;
{ TStarRatingControl }
constructor TStarRatingControl.Create(AOwner: TComponent);
var
i: Integer;
begin
inherited;
FBuffer := TBitmap.Create;
FRating := 3;
FSpacing := DEFAULT_SPACING;
FNumStars := DEFAULT_NUM_STARS;
SetLength(FButtonStates, FNumStars);
SetLength(FButtonPos, FNumStars);
for i := 0 to high(FButtonStates) do
FButtonStates[i] := RBS_NORMAL;
FDown := false;
PrevButtonIndex := -1;
PrevState := -1;
end;
destructor TStarRatingControl.Destroy;
begin
FBuffer.Free;
inherited;
end;
procedure TStarRatingControl.MouseDown(Button: TMouseButton; Shift: TShiftState;
X, Y: Integer);
var
i: integer;
begin
inherited;
FDown := true;
for i := 0 to FNumStars - 1 do
if PointInRect(X, Y, FButtonPos[i]) then
begin
SetState(i, RBS_PUSHED);
Exit;
end;
end;
procedure TStarRatingControl.MouseMove(Shift: TShiftState; X, Y: Integer);
var
i: Integer;
begin
inherited;
if FDown then Exit;
for i := 0 to FNumStars - 1 do
if PointInRect(X, Y, FButtonPos[i]) then
begin
SetState(i, RBS_HOT);
Exit;
end;
SetState(-1, -1);
end;
procedure TStarRatingControl.MouseUp(Button: TMouseButton; Shift: TShiftState;
X, Y: Integer);
var
i: Integer;
begin
inherited;
for i := 0 to FNumStars - 1 do
if PointInRect(X, Y, FButtonPos[i]) and (i = PrevButtonIndex) and (FRating <> i + 1) then
begin
SetRating(i + 1);
if Assigned(FOnChange) then
FOnChange(Self);
end;
FDown := false;
MouseMove(Shift, X, Y);
end;
procedure TStarRatingControl.Paint;
var
t: HTHEME;
i: Integer;
begin
inherited;
FBuffer.Canvas.Brush.Color := Color;
FBuffer.Canvas.FillRect(ClientRect);
FButtonSize := FALLBACK_BUTTON_SIZE;
if UseThemes then
begin
t := OpenThemeData(Handle, 'BUTTON');
if t <> 0 then
try
GetThemePartSize(t, FBuffer.Canvas.Handle, BP_RADIOBUTTON, RBS_NORMAL, nil, TS_DRAW, FButtonSize);
for i := 0 to FNumStars - 1 do
with FButtonPos[i] do
begin
Left := i * (Spacing + FButtonSize.cx);
Top := (Self.Height - FButtonSize.cy) div 2;
Right := Left + FButtonSize.cx;
Bottom := Top + FButtonSize.cy;
end;
for i := 0 to FNumStars - 1 do
DrawThemeBackground(t,
FBuffer.Canvas.Handle,
BP_RADIOBUTTON,
IfThen(FRating > i, RBS_CHECKEDNORMAL) + FButtonStates[i],
FButtonPos[i],
nil);
finally
CloseThemeData(t);
end;
end
else
begin
for i := 0 to FNumStars - 1 do
with FButtonPos[i] do
begin
Left := i * (Spacing + FButtonSize.cx);
Top := (Self.Height - FButtonSize.cy) div 2;
Right := Left + FButtonSize.cx;
Bottom := Top + FButtonSize.cy;
end;
for i := 0 to FNumStars - 1 do
DrawFrameControl(FBuffer.Canvas.Handle,
FButtonPos[i],
DFC_BUTTON,
DFCS_BUTTONRADIO or IfThen(FRating > i, DFCS_CHECKED));
end;
SwapBuffers;
end;
procedure TStarRatingControl.SetNumStars(const NumStars: integer);
var
i: integer;
begin
if FNumStars <> NumStars then
begin
FNumStars := NumStars;
SetLength(FButtonStates, FNumStars);
SetLength(FButtonPos, FNumStars);
for i := 0 to high(FButtonStates) do
FButtonStates[i] := RBS_NORMAL;
Paint;
end;
end;
procedure TStarRatingControl.SetRating(const Rating: integer);
begin
if FRating <> Rating then
begin
FRating := Rating;
Paint;
end;
end;
procedure TStarRatingControl.SetSpacing(const Spacing: integer);
begin
if FSpacing <> Spacing then
begin
FSpacing := Spacing;
Paint;
end;
end;
procedure TStarRatingControl.SetState(const ButtonIndex, State: integer);
var
i: Integer;
begin
for i := 0 to FNumStars - 1 do
if i = ButtonIndex then
FButtonStates[i] := State
else
FButtonStates[i] := RBS_NORMAL;
if (PrevButtonIndex <> ButtonIndex) or (PrevState <> State) then
Paint;
PrevButtonIndex := ButtonIndex;
PrevState := State;
end;
procedure TStarRatingControl.SwapBuffers;
begin
BitBlt(Canvas.Handle,
0,
0,
Width,
Height,
FBuffer.Canvas.Handle,
0,
0,
SRCCOPY);
end;
procedure TStarRatingControl.WndProc(var Message: TMessage);
begin
inherited;
case Message.Msg of
WM_SIZE:
begin
FBuffer.SetSize(Width, Height);
Paint;
end;
end;
end;
end.
Just adjust the properties NumStars, Rating, and Spacing, and have fun!
Of course, you could also write a component that uses custom bitmaps instead of the native Windows radio buttons.
Making radio buttons that look like radio buttons but behave differently would confuse the user. Also, you would end up needing half-check marks when you decide to display existing ratings. So something like a progress bar (maybe custom-colored or custom-drawn) to display, how "complete" user satisfaction is could be a better option.
I agree with Eugene and Craig that something like stars would be better, but, to answer the question posed:
The unthemed radio button images are available by calling LoadBitmap with OBM_CHECKBOXES. You can assign that directly to a TBitmap's Handle property, and then divide the width by 4 and the height by 3 to get the subbitmap measurements. Use TCanvas.BrushCopy to do the drawing.
To draw the themed images you need to use Delphi's Themes.pas. Specifically call ThemeServices.GetElementDetails with tbRadioButtonUncheckedNormal or tbRadioButtonCheckedNormal and pass the result to ThemeServices.DrawElement along with the client rect.
Here's a simple override that makes a TCheckBox draw as a checked radio button so you can see how it works:
TCheckBox = class(StdCtrls.TCheckBox)
constructor Create(AOwner: TComponent); override;
procedure PaintWindow(DC: HDC); override;
end;
constructor TCheckBox.Create(AOwner: TComponent);
begin
inherited;
ControlState := ControlState + [csCustomPaint];
end;
procedure TCheckBox.PaintWindow(DC: HDC);
begin
ThemeServices.DrawElement(DC,
ThemeServices.GetElementDetails(tbRadioButtonCheckedNormal), ClientRect);
end;
You could place each radiobutton on a separate (tiny) panel, and that would make a substitute for the missing GroupIndex property.
Maybe not the nicest method, still relatively cheap, it seems to me.
Good inspiration gave you Andreas Rejbrand (+1). I'll provide you just some small piece of code of what you are probably looking for. It's form with two overlapped images with one common event - OnMouseDown. It contains just some mad formula - unfortunately with constants, which I've made some time ago. But sorry I'm not mathematician, so please be patient with me and let's take this also as the inspiration :)
In my application (Delphi 2007) I want to drag items from a ListView to a PaintBox and highlight corresponding areas in the PaintBox's OnPaint handler. However I always get ugly artefacts. Do you have any advice how I can get rid of them?
Test project: Just create a new VCL application and replace the code in Unit1.pas with the following. Then start the app and drag list items over the rectangle in the PaintBox.
unit Unit1;
interface
uses
Windows,
Messages,
SysUtils,
Variants,
Classes,
Graphics,
Controls,
Forms,
Dialogs,
ExtCtrls,
ComCtrls,
ImgList;
type
TForm1 = class(TForm)
private
PaintBox1: TPaintBox;
ListView1: TListView;
ImageList1: TImageList;
FRectIsHot: Boolean;
function GetSensitiveRect: TRect;
procedure PaintBox1DragOver(Sender, Source: TObject; X, Y: Integer;
State: TDragState; var Accept: Boolean);
procedure PaintBox1Paint(Sender: TObject);
public
constructor Create(AOwner: TComponent); override;
end;
var
Form1: TForm1;
implementation
{$R *.dfm}
uses
TypInfo;
const
IconIDs: array[TMsgDlgType] of PChar = (IDI_EXCLAMATION, IDI_HAND,
IDI_ASTERISK, IDI_QUESTION, nil);
{ TForm1 }
constructor TForm1.Create(AOwner: TComponent);
var
Panel1: TPanel;
mt: TMsgDlgType;
Icon: TIcon;
li: TListItem;
begin
inherited Create(AOwner);
Width := 600;
Height := 400;
ImageList1 := TImageList.Create(Self);
ImageList1.Name := 'ImageList1';
ImageList1.Height := 32;
ImageList1.Width := 32;
ListView1 := TListView.Create(Self);
ListView1.Name := 'ListView1';
ListView1.Align := alLeft;
ListView1.DragMode := dmAutomatic;
ListView1.LargeImages := ImageList1;
Panel1 := TPanel.Create(Self);
Panel1.Name := 'Panel1';
Panel1.Caption := 'Drag list items here';
Panel1.Align := alClient;
PaintBox1 := TPaintBox.Create(Self);
PaintBox1.Name := 'PaintBox1';
PaintBox1.Align := alClient;
PaintBox1.ControlStyle := PaintBox1.ControlStyle + [csDisplayDragImage];
PaintBox1.OnDragOver := PaintBox1DragOver;
PaintBox1.OnPaint := PaintBox1Paint;
PaintBox1.Parent := Panel1;
ListView1.Parent := Self;
Panel1.Parent := Self;
Icon := TIcon.Create;
try
for mt := Low(TMsgDlgType) to High(TMsgDlgType) do
if Assigned(IconIDs[mt]) then
begin
li := ListView1.Items.Add;
li.Caption := GetEnumName(TypeInfo(TMsgDlgType), Ord(mt));
Icon.Handle := LoadIcon(0, IconIDs[mt]);
li.ImageIndex := ImageList1.AddIcon(Icon);
end;
finally
Icon.Free;
end;
end;
function TForm1.GetSensitiveRect: TRect;
begin
Result := PaintBox1.ClientRect;
InflateRect(Result, -PaintBox1.Width div 4, -PaintBox1.Height div 4);
end;
procedure TForm1.PaintBox1Paint(Sender: TObject);
var
r: TRect;
begin
r := GetSensitiveRect;
if FRectIsHot then
begin
PaintBox1.Canvas.Pen.Width := 5;
PaintBox1.Canvas.Brush.Style := bsSolid;
PaintBox1.Canvas.Brush.Color := clAqua;
end
else
begin
PaintBox1.Canvas.Pen.Width := 1;
PaintBox1.Canvas.Brush.Style := bsClear;
end;
PaintBox1.Canvas.Rectangle(r.Left, r.Top, r.Right, r.Bottom);
end;
procedure TForm1.PaintBox1DragOver(Sender, Source: TObject; X,
Y: Integer; State: TDragState; var Accept: Boolean);
var
r: TRect;
MustRepaint: Boolean;
begin
MustRepaint := False;
if State = dsDragEnter then
begin
FRectIsHot := False;
MustRepaint := True;
end
else
begin
r := GetSensitiveRect;
Accept := PtInRect(r, Point(X, Y));
if Accept <> FRectIsHot then
begin
FRectIsHot := Accept;
MustRepaint := True;
end;
end;
if MustRepaint then
PaintBox1.Invalidate;
end;
end.
Edit: Here is a picture of the glitch:DragImage artefact http://img269.imageshack.us/img269/6535/15778780.png
I expect to see the complete blue rectangle with thick border. However beneath the drag image one can see the un-highlighted rectangle.
Edit 2: This site talks about "Painting Issues":
The ImageList SDK notes that when
drawing the drag image you can get
issues with updates or screen painting
unless you use the ImageList_DragLeave
API function to hide the drag image
whilst the painting occurs (which is
what the HideDragImage method in the
class does). Unfortunately, if you
don't own the control that's being
painted doing this isn't really an
option.
I don't have the problem mentioned in the last sentence. Nevertheless I wasn't able to find the right place and the right imagelist (it's not ImageList1 in my test project - probably ListView1.GetDragImages) to call ImageList_DragLeave.
The key is to hide the drag image before the paint box is redrawn, and to show it again after that. If you replace this code in your question:
procedure TForm1.PaintBox1DragOver(Sender, Source: TObject; X,
Y: Integer; State: TDragState; var Accept: Boolean);
var
r: TRect;
MustRepaint: Boolean;
begin
MustRepaint := False;
if State = dsDragEnter then
begin
FRectIsHot := False;
MustRepaint := True;
end
else
begin
r := GetSensitiveRect;
Accept := PtInRect(r, Point(X, Y));
if Accept <> FRectIsHot then
begin
FRectIsHot := Accept;
MustRepaint := True;
end;
end;
if MustRepaint then
PaintBox1.Invalidate;
end;
with this
procedure TForm1.PaintBox1DragOver(Sender, Source: TObject; X,
Y: Integer; State: TDragState; var Accept: Boolean);
var
r: TRect;
begin
if State = dsDragEnter then
begin
FRectIsHot := False;
PaintBox1.Invalidate;
end
else
begin
r := GetSensitiveRect;
Accept := PtInRect(r, Point(X, Y));
if Accept <> FRectIsHot then
begin
FRectIsHot := Accept;
ImageList_DragShowNolock(False);
try
PaintBox1.Refresh;
finally
ImageList_DragShowNolock(True);
end;
end;
end;
end;
it should work. Well, it does for me with Delphi 2007 on Windows XP 64 bit.
And kudos for the demonstration code in your question, excellent way to let us see the problem.
Tested on XP, Delphi 2010 - I get the artifacts, so it's XP related and not fixed in D2010
Edit:
Upon further investigation - if you drag an icon so that the mouse only just enters the box (but the icon doesn't) then the box is drawn correctly, it's only when the icon enters the paintbox that the artifacts occur.
I added code so that if state was dsDragMove then it would force a repaint and this worked, but suffered from flicker