MPVolumeVew slider not touch responsive - ios

I am building radio APP, I have added UIView to my ViewController and changed its class to MPVolumeView. The slider appears when I test it on my device but is non-responsive to touch gestures. What's weird is that it responds to hardware change with the volume buttons. Here is my code:
#import <UIKit/UIKit.h>
#import <AVFoundation/AVFoundation.h>
#import <MediaPlayer/MediaPlayer.h>
#interface ViewController : UIViewController{
MPVolumeView *_mpVolumeView;
}
- (IBAction)playPressed:(id)sender;
#property (strong, nonatomic) IBOutlet MPVolumeView *mpVolumeView;
And the m. file:
#interface ViewController ()
{
AVPlayer *vPlayer;
}
#end
#implementation ViewController
#synthesize mpVolumeView = _mpVolumeView;
- (void)viewDidLoad
{
[super viewDidLoad];
NSURL *vibes = [NSURL URLWithString:#"http://vibesradio.org:8002/listen.pls"];
vPlayer = [[AVPlayer alloc] initWithURL:vibes];
_mpVolumeView.backgroundColor = [UIColor clearColor];
MPVolumeView *myVolumeView = [[MPVolumeView alloc] initWithFrame: _mpVolumeView.bounds];
[_mpVolumeView addSubview:myVolumeView];
}
Thanks for any tips and suggestions to fix this issues. I have spent several hours trying to find a solution without any luck.

You may want to change:
MPVolumeView *myVolumeView = [[MPVolumeView alloc] initWithFrame: _mpVolumeView.bounds];
[_mpVolumeView addSubview:myVolumeView];
towards:
self.myVolumeView = [[MPVolumeView alloc] initWithFrame:CGRectZero];
[self.myVolumeView sizeToFit];
[self.view addSubview:self.myVolumeView];

Related

Fill a ui view with live streaming video using VideoCore library

I am using VideoCore library to capture and to live stream video to a server. I am using a square uiview to monitor the live stream on my app. But I could not completely fill the view with my live streaming video output. Any help is very much appreciated. Thanks. I am new to iOS development.
Here's my code:
ViewController.h
#import <UIKit/UIKit.h>
#import <MediaPlayer/MediaPlayer.h>
#import <MobileCoreServices/MobileCoreServices.h>
#import <AVFoundation/AVFoundation.h>
#import "VCSimpleSession.h"
#import <CoreMedia/CoreMedia.h>
#interface ViewController : UIViewController<UIImagePickerControllerDelegate,UINavigationControllerDelegate,UITextFieldDelegate>
#property (weak, nonatomic) IBOutlet UIView *previewview;
ViewController.m:
#import "ViewController.h"
#import "VCSimpleSession.h"
#interface ViewController ()<VCSessionDelegate>
#end
VCSimpleSession *mysession;
UIImagePickerController *picker;
int *flag;
#implementation ViewController
#synthesize mybutton;
- (void)viewDidLoad
{
[super viewDidLoad];
flag = 0;
self.textfield.autocorrectionType = UITextAutocorrectionTypeNo;
mysession.delegate = self;
self.previewview.hidden = NO;
self.mybutton.hidden = NO;
self.textfield.hidden = NO;
[self.mybutton setBackgroundColor:[UIColor greenColor]];
[self.mybutton setTitle:#"Start streaming" forState:UIControlStateNormal];
mysession = [[VCSimpleSession alloc]initWithVideoSize:CGSizeMake(1280, 720) frameRate:30 bitrate:100000 useInterfaceOrientation:YES];
mysession.previewView.frame = self.previewview.bounds;
[self.previewview addSubview:mysession.previewView];
}
I got my my problem solved.
In this line instead of 1280,720
mysession = [[VCSimpleSession alloc]initWithVideoSize:CGSizeMake(1280,720) frameRate:30 bitrate:100000 useInterfaceOrientation: YES];
I entered 480,850
mysession = [[VCSimpleSession alloc]initWithVideoSize:CGSizeMake(480,850) frameRate:30 bitrate:100000 useInterfaceOrientation: YES];
This got my problem solved. Now my ui view is filled with live camera feed.

What is the reason for UIgravity not working if not declared as a property?

Okay so i started learning UIDynamics and wanted to just work it out on small box.
I declared UIGravityBehaviour and UIDynamicsBehaviour in my ViewController.m and coded the UIView, but when i executed the code, it was not working.
But just as i declared them as #property in my .h file, the program was working completely fine.
What is the reason behind that?
What is the difference between declaring it as #property and without declaring it as #property?
Here are my files.
Before using #property
ViewController.h
#import <UIKit/UIKit.h>
#interface ViewController : UIViewController
#end
ViewController.m
#import "ViewController.h"
#interface ViewController ()
#end
#implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
UIView* box = [[UIView alloc]initWithFrame:CGRectMake(100, 50, 100, 100)];
box.backgroundColor = [UIColor blackColor];
[self.view addSubview:box];
UIDynamicAnimator* myAnimator = [[UIDynamicAnimator alloc] initWithReferenceView:self.view];
UIGravityBehavior* gravityBehaviour = [[UIGravityBehavior alloc] initWithItems:#[box]];
[myAnimator addBehavior: gravityBehaviour];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#end
After Declaring it as #property
ViewController.h
#import <UIKit/UIKit.h>
#interface ViewController : UIViewController
#property (strong,nonatomic) UIDynamicAnimator* myAnimator ;
#property (strong,nonatomic) UIGravityBehavior *gravityBehavior;
#property (strong,nonatomic) UICollisionBehavior *collisionBehavior ;
#end
ViewController.m
#import "ViewController.h"
#interface ViewController ()
#end
#implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
UIView* box = [[UIView alloc]initWithFrame:CGRectMake(100, 50, 100, 100)];
box.backgroundColor = [UIColor blackColor];
[self.view addSubview:box];
self.myAnimator = [[UIDynamicAnimator alloc] initWithReferenceView:self.view];
self.gravityBehavior = [[UIGravityBehavior alloc] initWithItems:#[box]];
self.collisionBehavior = [[UICollisionBehavior alloc] initWithItems:#[box]];
self.collisionBehavior.translatesReferenceBoundsIntoBoundary = YES;
[self.myAnimator addBehavior:self.gravityBehavior];
[self.myAnimator addBehavior:self.collisionBehavior];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#end
You don't have to move UIGravityBehavior to a property, only UIDynamicAnimator to make it work. However, it's probably a good idea anyway in case you want to remove specific gravity behaviours rather than all of them at once.
If you are using ARC:
The UIDynamicAnimator probably does not have a strong reference to the UIGravityBehavior. So after your viewDidLoad method returns, no one owns that UIGravityBehavior and ARC will make sure that that point it is released. When you make a property for it, your viewController owns it, so the UIGravityBehavior will survive until you viewController gets deallocated.

MKMapView alloc initWithFrame crash

I'm trying to add a map to my ViewController but it crashes on the init method. This is my code:
In TAMap.h:
#import <Foundation/Foundation.h>
#import <MapKit/MapKit.h>
#interface TAMap : UIViewController<MKMapViewDelegate>
#property (nonatomic, strong) MKMapView *mapView;
#end
In TAMap.m:
#implementation TAMap
#synthesize mapView = _mapView;
- (void)viewDidLoad {
[super viewDidLoad];
// Crashes here:
self.mapView = [[MKMapView alloc] initWithFrame:CGRectMake(0, 0, 320, 480)];
I'm using ARC and my code seems to be entirely generic. I looked around and everywhere it's the same code for adding a map view. And yet it crashes with EXE_BAD_ACCESS. What am I missing?
My working code:
- (void)viewDidLoad
{
[super viewDidLoad];
MKMapView *mapView = [[MKMapView alloc] initWithFrame:self.view.frame];
[self.view addSubview:mapView];
}

Dismiss UIPopoverController from a button within its UIViewController

This is firstPopoverViewController.h code:
#import <UIKit/UIKit.h>
#interface firstPopoverViewController : UIViewController
#end
This is my firstPopoverViewController.m code:
#import "firstPopoverViewController.h"
#interface firstPopoverViewController ()
#end
#implementation firstPopoverViewController
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view.
self.contentSizeForViewInPopover = CGSizeMake(300, 290);
// Header label
UILabel *h1 = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, 300, 85)];
h1.font = [UIFont fontWithName:#"myFont" size:22.0];
h1.textColor = [UIColor blackColor];
h1.textAlignment = NSTextAlignmentCenter;
h1.text = #"Heading";
h1.numberOfLines = 0;
h1.backgroundColor = [UIColor greenColor];
// Ok button BG View
UIView *buttonBG = [[UIView alloc] initWithFrame:CGRectMake(0, 300-75, 300, 75)];
buttonBG.backgroundColor = [UIColor greenColor];
// Ok button
UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
button.frame = CGRectMake(300/2-130/2, 290-35-15, 130, 35);
button.backgroundColor = [UIColor whiteColor];
[button setTitle:#"OK" forState:UIControlStateNormal];
[button addTarget:self action:#selector(closePop) forControlEvents:UIControlEventTouchUpInside];
button.adjustsImageWhenHighlighted=YES;
// Adding views
[self.view addSubview:h1];
[self.view addSubview:buttonBG];
[self.view addSubview:button];
}
-(void)closePop {
}
#end
Then there's ViewController.h:
#import <UIKit/UIKit.h>
#import "firstPopoverViewController.h"
#interface ViewController : UIViewController
#property (strong, nonatomic) UIButton *popButton;
#property (strong, nonatomic) firstPopoverViewController *firstPopoverViewController;
#property (strong, nonatomic) UIPopoverController *firstPopover;
#end
And finally ViewController.m:
#import "ViewController.h"
#interface ViewController ()
#end
#implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
/* ##### UIPopController stuff ##### */
UIImage *popButtonImage = [UIImage imageNamed:#"menu.png"];
_popButton = [UIButton buttonWithType:UIButtonTypeCustom];
_popButton.frame = CGRectMake(0, 0, 73, 66);
[_popButton addTarget:self action:#selector(openPop) forControlEvents:UIControlEventTouchUpInside];
_popButton.adjustsImageWhenHighlighted=NO;
[_popButton setImage:popButtonImage forState:UIControlStateNormal];
[self.view addSubview:_popButton];
}
-(void)openPop {
if (_firstPopoverViewController == nil) {
//Create the _firstPopoverViewController.
_firstPopoverViewController = [[firstPopoverViewController alloc] init];
}
if (_firstPopover == nil) {
_firstPopover = [[UIPopoverController alloc] initWithContentViewController:_firstPopoverViewController];
_firstPopover.popoverContentSize = CGSizeMake(300, 290);
[_firstPopover presentPopoverFromRect:CGRectMake(0,0, 73, 66) inView:self.view permittedArrowDirections:UIPopoverArrowDirectionRight animated:YES];
NSLog(#"show");
} else {
NSLog(#"dismiss");
[_firstPopover dismissPopoverAnimated:YES];
_firstPopover = nil;
}
}
#end
It's pretty basic code that displays a button and when I click this button it shows popover. I want to close this popover using button that's inside firstPopoverViewControll.m file. There's a closePop{} method, what should I put inside it to close this popover? Thanks.
By the way I'm beginner as you can see, I researched stackoverflow and there are some solutions with delegates, which seems to be working for others, but didn't work for me, could you please show me a solution on my code that I posted? Thank you people very much.
There may be a simpler method that I'm not aware of, but the following method should work:
Use NSNotificationCenter to post a notification back to the ViewController containing the UIPopOverController to tell it to dismiss the popover.
First, in ViewController.m viewDidLoad add:
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(closePop:) name:#"ClosePopOver" object:nil];
Then add the following method to ViewController.m:
- (void)closePop:(NSNotification *)notification {
[_firstPopover dismissPopoverAnimated:YES];
}
Then in irstPopoverViewController.m:
- (void)closePop {
[[NSNotificationCenter defaultCenter] postNotificationName:#"ClosePopOver" object:nil];
}
That should do the trick.
A delegate is the way to go. I do admit though that I was confused by them at first, but they are quite simple to setup.
In your firstPopoverController.h put this:
#import <UIKit/UIKit.h>
#protocol FirstPopoverDelegate
- (void) closedPopover;
#end
#interface firstPopoverViewController : UIViewController
#property (nonatomic, assign) id< FirstPopoverDelegate > delegate;
#end
Then in your .m of you popover,
-(void)closePop
{
[self.delegate closedPopover];
}
In your main UIViewController's .h:
#import <UIKit/UIKit.h>
#import "firstPopoverViewController.h"
#interface ViewController : UIViewController <FirstPopoverDelegate>
#property (strong, nonatomic) UIButton *popButton;
#property (strong, nonatomic) firstPopoverViewController *firstPopoverViewController;
#property (strong, nonatomic) UIPopoverController *firstPopover;
#end
Then in the .m, first register to listen of the delegate by adding this to your openPop method:
this is important and easy to forget.. nothing will happen if it is not set
_firstPopoverViewController.delegate = self;
Finally, in your .m add the delegate method:
- (void)closedPopover
{
//you can also pass data back in this function, just modify its parameters here and when you define it in the .h of the popover
[_firstPopoverViewController dismissPopoverAnimated:YES];
}

UIView setNeedsDisplay doesn't work

Simple code is here:
Custom MyButton.h
#interface PaiLifeReadingListButton : UIButton
#property (strong, nonatomic) UIImageView *logoImageView;
#end
Custom MyButton.m
#implementation PaiLifeReadingListButton
#synthesize logoImageView = _logoImageView;
-(id)init
{
_logoImageView = [[UIImageView alloc] initWithFrame:CGRectMake(33.0, 20.0, 80.0, 80.0)];
[_logoImageView setImage:[UIImage imageNamed:#"pic"]];
[self addSubview: _logoImageView];
}
#end
Custom MyView.h:
#property (strong, nonatomic) Mybutton *mybutton;
Custom MyView.m:
-(id) init
{
myButton = [[MyButton alloc] init];
[self addSubview:myButton];
}
ViewController.m:
#synthesize myView;
- (void)viewDidLoad
{
myView = [[Myview alloc] init];
[myView.myButton addTarget:self action:#selector(pressed:) forControlEvents:UIControlEventTouchDown];
self.view = myView;
}
-(void)pressed : (MyButton *)button
{
UIImageView *newImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"other-pic"] highlightedImage:nil];
myView.myButton.logImageView = newImageView;
[self.view setNeedsDisplay]; //----this does not work
}
When I press the button, the imageview does not change. How can I fix this?
Thank you very much!
First thing , you don't need setNeedsDisplay here. setNeedsDisplay is used for redrawing the view (it internally calls the drawRect: method of the view if required) which is not what you want.
Second, you have given the class of your button as MyButton,but in the actual .h and .m files, it is given as #interface PaiLifeReadingListButton and #implementation PaiLifeReadingListButton respectively.
Another thing, the view and button is not initialized with a frame. But I assume you have done that already, since your only problem is the image view not changing.
In your code in pressed method you should change views in the hierarchy, but you change only the object member. You can do something like
myView.myButton.logImageView.image = [UIImage imageNamed:#"other-pic"];

Resources