Guys I am working on integration google drive, i found a code from google-api-objectivec-client in google sdk samples.
I have searched and found that, for resolving these issues you need to add security.framewok and SystemCofiguration.framework , I already do that, but couldn't get success.
Also found that change "Framework search path" to
"$(SDKROOT)/Developer/Library/Frameworks"
"$(DEVELOPER_LIBRARY_DIR)/Frameworks"
I also do this, but can't short out these errors.
"_SecItemAdd", referenced from:
-[GTMOAuth2Keychain setPassword:forService:accessibility:account:error:] in GTMOAuth2ViewControllerTouch.o
"_SecItemCopyMatching", referenced from:
-[GTMOAuth2Keychain passwordForService:account:error:] in GTMOAuth2ViewControllerTouch.o
"_SecItemDelete", referenced from:
-[GTMOAuth2Keychain removePasswordForService:account:error:] in GTMOAuth2ViewControllerTouch.o
"_kSecAttrAccessible", referenced from:
-[GTMOAuth2Keychain setPassword:forService:accessibility:account:error:] in GTMOAuth2ViewControllerTouch.o
"_kSecAttrAccessibleAfterFirstUnlockThisDeviceOnly", referenced from:
+[GTMOAuth2ViewControllerTouch saveParamsToKeychainForName:accessibility:authentication:] in GTMOAuth2ViewControllerTouch.o
"_kSecAttrAccount", referenced from:
+[GTMOAuth2Keychain keychainQueryForService:account:] in GTMOAuth2ViewControllerTouch.o
"_kSecAttrGeneric", referenced from:
+[GTMOAuth2Keychain keychainQueryForService:account:] in GTMOAuth2ViewControllerTouch.o
"_kSecAttrService", referenced from:
+[GTMOAuth2Keychain keychainQueryForService:account:] in GTMOAuth2ViewControllerTouch.o
"_kSecClass", referenced from:
+[GTMOAuth2Keychain keychainQueryForService:account:] in GTMOAuth2ViewControllerTouch.o
"_kSecClassGenericPassword", referenced from:
+[GTMOAuth2Keychain keychainQueryForService:account:] in GTMOAuth2ViewControllerTouch.o
"_kSecMatchLimit", referenced from:
-[GTMOAuth2Keychain passwordForService:account:error:] in GTMOAuth2ViewControllerTouch.o
"_kSecMatchLimitOne", referenced from:
-[GTMOAuth2Keychain passwordForService:account:error:] in GTMOAuth2ViewControllerTouch.o
"_kSecReturnData", referenced from:
-[GTMOAuth2Keychain passwordForService:account:error:] in GTMOAuth2ViewControllerTouch.o
"_kSecValueData", referenced from:
-[GTMOAuth2Keychain setPassword:forService:accessibility:account:error:] in GTMOAuth2ViewControllerTouch.o
Symbol(s) not found for architecture i386
Linker command failed with exit code 1 (use -v to see invocation)
Please help me, Thanks
I'm also face this problem with google gtl framework. According their instruction, initially I've set other linker flag as below
Add the ObjC linker flag to the app target's build settingss:
Other Linker Flags: -ObjC
After Clear that flags, All warnings gone, got build successfully.
Note: I'm using Xcode5.0
Update: After some time, It will show again same error, but when I try to take build with device, it's gone. But still it appear with simulator.Don't know how to solve it with simulator.
Related
I want google login in my app so i want to write unity plugin ,but i do not wanna use Play Games Unity plugin.
So I follow this tutorial (https://developers.google.com/identity/sign-in/ios/sdk/).
But after I have added the framework,I get error message.
My tool version
Unity 5.6.0f3
Xcode 8.3.1
Google Sign-In SDK 4.0.1
Xcode Builld error message
ld: warning: arm64 function not 4-byte aligned: ltmp0 from /Users/user/unityWorkspace/GoodTest2/NOgpgs/Libraries/libiPhone-lib.a(unwind_test_arm64.o)
ld: warning: arm64 function not 4-byte aligned: _unwind_tester from /Users/user/unityWorkspace/GoodTest2/NOgpgs/Libraries/libiPhone-lib.a(unwind_test_arm64.o)
Undefined symbols for architecture arm64:
"_kSecValueData", referenced from:
-[GTMOAuth2Keychain setPassword:forService:accessibility:account:error:] in GoogleSignInDependencies(GTMOAuth2ViewControllerTouch_5e9c07ce1f20710c59c1499209a8b99a.o)
"_SecTrustEvaluate", referenced from:
___70+[GTMSessionFetcher evaluateServerTrust:forRequest:completionHandler:]_block_invoke in GoogleSignInDependencies(GTMSessionFetcher_28beddf8a47a0abe7f4eaa9a5c9cb75b.o)
"_kSecAttrAccessible", referenced from:
-[GTMOAuth2Keychain setPassword:forService:accessibility:account:error:] in GoogleSignInDependencies(GTMOAuth2ViewControllerTouch_5e9c07ce1f20710c59c1499209a8b99a.o)
"_SecItemAdd", referenced from:
-[GTMOAuth2Keychain setPassword:forService:accessibility:account:error:] in GoogleSignInDependencies(GTMOAuth2ViewControllerTouch_5e9c07ce1f20710c59c1499209a8b99a.o)
"_SecItemDelete", referenced from:
-[GTMOAuth2Keychain removePasswordForService:account:error:] in GoogleSignInDependencies(GTMOAuth2ViewControllerTouch_5e9c07ce1f20710c59c1499209a8b99a.o)
"_kSecReturnData", referenced from:
-[GTMOAuth2Keychain passwordForService:account:error:] in GoogleSignInDependencies(GTMOAuth2ViewControllerTouch_5e9c07ce1f20710c59c1499209a8b99a.o)
"_kSecClass", referenced from:
+[GTMOAuth2Keychain keychainQueryForService:account:] in GoogleSignInDependencies(GTMOAuth2ViewControllerTouch_5e9c07ce1f20710c59c1499209a8b99a.o)
"_SecItemCopyMatching", referenced from:
-[GTMOAuth2Keychain passwordForService:account:error:] in GoogleSignInDependencies(GTMOAuth2ViewControllerTouch_5e9c07ce1f20710c59c1499209a8b99a.o)
"_kSecAttrGeneric", referenced from:
+[GTMOAuth2Keychain keychainQueryForService:account:] in GoogleSignInDependencies(GTMOAuth2ViewControllerTouch_5e9c07ce1f20710c59c1499209a8b99a.o)
"_kSecAttrAccessibleAfterFirstUnlockThisDeviceOnly", referenced from:
+[GTMOAuth2ViewControllerTouch saveParamsToKeychainForName:accessibility:authentication:error:] in GoogleSignInDependencies(GTMOAuth2ViewControllerTouch_5e9c07ce1f20710c59c1499209a8b99a.o)
"_kSecMatchLimitOne", referenced from:
-[GTMOAuth2Keychain passwordForService:account:error:] in GoogleSignInDependencies(GTMOAuth2ViewControllerTouch_5e9c07ce1f20710c59c1499209a8b99a.o)
"_kSecAttrService", referenced from:
+[GTMOAuth2Keychain keychainQueryForService:account:] in GoogleSignInDependencies(GTMOAuth2ViewControllerTouch_5e9c07ce1f20710c59c1499209a8b99a.o)
"_kSecClassGenericPassword", referenced from:
+[GTMOAuth2Keychain keychainQueryForService:account:] in GoogleSignInDependencies(GTMOAuth2ViewControllerTouch_5e9c07ce1f20710c59c1499209a8b99a.o)
"_kSecRandomDefault", referenced from:
-[GIDSignIn randomString] in GoogleSignIn(GIDSignIn.o)
"_kSecAttrAccount", referenced from:
+[GTMOAuth2Keychain keychainQueryForService:account:] in GoogleSignInDependencies(GTMOAuth2ViewControllerTouch_5e9c07ce1f20710c59c1499209a8b99a.o)
"_kSecMatchLimit", referenced from:
-[GTMOAuth2Keychain passwordForService:account:error:] in GoogleSignInDependencies(GTMOAuth2ViewControllerTouch_5e9c07ce1f20710c59c1499209a8b99a.o)
"_SecRandomCopyBytes", referenced from:
-[GIDSignIn randomString] in GoogleSignIn(GIDSignIn.o)
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
When I googled about it , I found that it seems like something about arm64 support of Google Sign-In SDK.
I have set scripting backend on Unity to IL2CPP, and target architecture to Universa(both armv7 and arm64).
Now I have no Idea to resolve these errors.
Is Missing Security.framework.
Now! It working.
I imported a few scenes and assets from one project to this one and now I am getting these errors when I try to build my unity project for iphone in xcode
"_IOSGetAppLink", referenced from:
"_IOSFetchDeferredAppLink", referenced from:
"_IOSFBAppEventsLogPurchase", referenced from:
"_IOSFBAppEventsLogEvent", referenced from:
"_IOSSetShareDialogMode", referenced from:
"_IOSJoinGameGroup", referenced from:
"_IOSFBSdkVersion", referenced from:
"_IOSShareLink", referenced from:
"_IOSFeedShare", referenced from:
"_IOSAppRequest", referenced from:
"_IOSAppInvite", referenced from:
"_IOSCreateGameGroup", referenced from:
"_IOSFBSettingsActivateApp", referenced from:
"_IOSLogOut", referenced from:
"_IOSFBAppEventsSetLimitEventUsage", referenced from:
"_IOSLogInWithPublishPermissions", referenced from:
"_IOSInit", referenced from:
"_IOSLogInWithReadPermissions", referenced from:
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Please check FacebookSDK is in on the same project folder or check the path is correct this error indicates you have missing library or framework.
please this post it will give you better understanding
Apple linker command fail
When trying to build my app for archiving and updating to cordova 3.4.1 I get this linking error message. I solved something similar before but I am afraid to touch the build settings because x86_64 does not seem to be a supported architecture.
What can I do?
ld: warning: ignoring file /Users/bogdan/Library/Developer/Xcode/DerivedData/Eazybreak-ctqyotqyclrvjoghewxpdeoemnkd/Build/Products/Debug-iphonesimulator/libCordova.a, file was built for archive which is not the architecture being linked (x86_64): /Users/bogdan/Library/Developer/Xcode/DerivedData/Eazybreak-ctqyotqyclrvjoghewxpdeoemnkd/Build/Products/Debug-iphonesimulator/libCordova.a
Undefined symbols for architecture x86_64:
"_CDVLocalNotification", referenced from:
-[AppDelegate application:didReceiveLocalNotification:] in AppDelegate.o
"_CDVPageDidLoadNotification", referenced from:
This is the error message I get (it's much longer of course).
Any help is appreciated.
Bogdan
Added full error log:
ld: warning: ignoring file /Users/bogdan/Library/Developer/Xcode/DerivedData/Eazybreak-ctqyotqyclrvjoghewxpdeoemnkd/Build/Products/Debug-iphonesimulator/libCordova.a, file was built for archive which is not the architecture being linked (x86_64): /Users/bogdan/Library/Developer/Xcode/DerivedData/Eazybreak-ctqyotqyclrvjoghewxpdeoemnkd/Build/Products/Debug-iphonesimulator/libCordova.a
Undefined symbols for architecture x86_64:
"_CDVLocalNotification", referenced from:
-[AppDelegate application:didReceiveLocalNotification:] in AppDelegate.o
"_CDVPageDidLoadNotification", referenced from:
-[CDVSplashScreen pluginInitialize] in CDVSplashScreen.o
"_CDVPluginHandleOpenURLNotification", referenced from:
-[AppDelegate application:handleOpenURL:] in AppDelegate.o
"_OBJC_CLASS_$_CDVCommandDelegateImpl", referenced from:
_OBJC_CLASS_$_MainCommandDelegate in MainViewController.o
"_OBJC_CLASS_$_CDVCommandQueue", referenced from:
_OBJC_CLASS_$_MainCommandQueue in MainViewController.o
"_OBJC_CLASS_$_CDVPlugin", referenced from:
_OBJC_CLASS_$_CDVDevice in CDVDevice.o
_OBJC_CLASS_$_CDVConnection in CDVConnection.o
_OBJC_CLASS_$_CDVNotification in CDVNotification.o
_OBJC_CLASS_$_CDVSplashScreen in CDVSplashScreen.o
"_OBJC_CLASS_$_CDVPluginResult", referenced from:
objc-class-ref in CDVDevice.o
objc-class-ref in CDVConnection.o
objc-class-ref in CDVNotification.o
"_OBJC_CLASS_$_CDVViewController", referenced from:
_OBJC_CLASS_$_MainViewController in MainViewController.o
objc-class-ref in CDVDevice.o
"_OBJC_METACLASS_$_CDVCommandDelegateImpl", referenced from:
_OBJC_METACLASS_$_MainCommandDelegate in MainViewController.o
"_OBJC_METACLASS_$_CDVCommandQueue", referenced from:
_OBJC_METACLASS_$_MainCommandQueue in MainViewController.o
"_OBJC_METACLASS_$_CDVPlugin", referenced from:
_OBJC_METACLASS_$_CDVDevice in CDVDevice.o
_OBJC_METACLASS_$_CDVConnection in CDVConnection.o
_OBJC_METACLASS_$_CDVNotification in CDVNotification.o
_OBJC_METACLASS_$_CDVSplashScreen in CDVSplashScreen.o
"_OBJC_METACLASS_$_CDVViewController", referenced from:
_OBJC_METACLASS_$_MainViewController in MainViewController.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Try removing x86_64 from Build Settings > Valid Architectures. I had a similar problem with arm64 architecture.
I am refering to the official FBConnect plugin from phonegap:
https://github.com/phonegap-build/FacebookConnect
Everything work fine when working with iphones not x64 (32 bits I assume)
But when launching the app on a 64 bit architecture, this plugin seems to cause trouble. Here is what I have:
ld: warning: directory not found for option '-L/Users/YohannM/Documents/phonegap-facebook-plugin-master/src/ios/frameworks'
ld: warning: ignoring file /Users/YohannM/Library/Developer/Xcode/DerivedData/MeetMyFriends-bpzkrmogtgawjxbckzcgadbbsksi/Build/Products/Debug-iphonesimulator/libCordova.a, file was built for archive which is not the architecture being linked (x86_64): /Users/YohannM/Library/Developer/Xcode/DerivedData/MeetMyFriends-bpzkrmogtgawjxbckzcgadbbsksi/Build/Products/Debug-iphonesimulator/libCordova.a
Undefined symbols for architecture x86_64:
"_CDVLocalNotification", referenced from:
-[AppDelegate application:didReceiveLocalNotification:] in AppDelegate.o
"_CDVPluginHandleOpenURLNotification", referenced from:
-[AppDelegate application:handleOpenURL:] in AppDelegate.o
"_OBJC_CLASS_$_CDVCommandDelegateImpl", referenced from:
_OBJC_CLASS_$_MainCommandDelegate in MainViewController.o
"_OBJC_CLASS_$_CDVCommandQueue", referenced from:
_OBJC_CLASS_$_MainCommandQueue in MainViewController.o
"_OBJC_CLASS_$_CDVPlugin", referenced from:
_OBJC_CLASS_$_FacebookConnectPlugin in FacebookConnectPlugin.o
_OBJC_CLASS_$_CDVDevice in CDVDevice.o
_OBJC_CLASS_$_CDVLocation in CDVLocation.o
"_OBJC_CLASS_$_CDVPluginResult", referenced from:
objc-class-ref in FacebookConnectPlugin.o
objc-class-ref in CDVDevice.o
objc-class-ref in CDVLocation.o
"_OBJC_CLASS_$_CDVViewController", referenced from:
_OBJC_CLASS_$_MainViewController in MainViewController.o
objc-class-ref in CDVDevice.o
"_OBJC_METACLASS_$_CDVCommandDelegateImpl", referenced from:
_OBJC_METACLASS_$_MainCommandDelegate in MainViewController.o
"_OBJC_METACLASS_$_CDVCommandQueue", referenced from:
_OBJC_METACLASS_$_MainCommandQueue in MainViewController.o
"_OBJC_METACLASS_$_CDVPlugin", referenced from:
_OBJC_METACLASS_$_FacebookConnectPlugin in FacebookConnectPlugin.o
_OBJC_METACLASS_$_CDVDevice in CDVDevice.o
_OBJC_METACLASS_$_CDVLocation in CDVLocation.o
"_OBJC_METACLASS_$_CDVViewController", referenced from:
_OBJC_METACLASS_$_MainViewController in MainViewController.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Of course, I have followed the instructions step by step and (I think) it was working fine previously (beofre I had to update XCode.
Can Anyone help me with this ? what should I do to have it working on my iphone 64 bits ?
Thanks
I've actually found the solution on another thread, there is one very complete one over there, but the one that worked the best for me wasn't in this thread. It was pretty straighforward:
They just released a new version 3.4.1 that address this issues.
Therefore I update a single file to point to the TAG 3.4.1:
/usr/local/lib/node_modules/cordova/platforms.js
line 24
from:
version: '3.4.0'
to:
version: '3.4.1'
Then you remove the iOS folder in your project and run:
cordova platform add ios
This will download the new template based on 3.4.1 with all the patches.
thank You #Fabrizio Giordano for pointing that out
I have integrated latest facebook sdk for ios 6 and configured it as done for previous ios version but it is giving me error that is listed below:
Undefined symbols for architecture i386:
"_ACAccountTypeIdentifierFacebook", referenced from:
+[FBSession renewSystemAuthorization] in FacebookSDK(FBSession.o)
"_ACFacebookAppIdKey", referenced from:
-[FBSession authorizeUsingSystemAccountStore:accountType:permissions:defaultAudience:isReauthorize:] in FacebookSDK(FBSession.o)
"_ACFacebookAudienceEveryone", referenced from:
-[FBSession authorizeUsingSystemAccountStore:accountType:permissions:defaultAudience:isReauthorize:] in FacebookSDK(FBSession.o)
"_ACFacebookAudienceFriends", referenced from:
-[FBSession authorizeUsingSystemAccountStore:accountType:permissions:defaultAudience:isReauthorize:] in FacebookSDK(FBSession.o)
"_ACFacebookAudienceKey", referenced from:
-[FBSession authorizeUsingSystemAccountStore:accountType:permissions:defaultAudience:isReauthorize:] in FacebookSDK(FBSession.o)
"_ACFacebookAudienceOnlyMe", referenced from:
-[FBSession authorizeUsingSystemAccountStore:accountType:permissions:defaultAudience:isReauthorize:] in FacebookSDK(FBSession.o)
"_ACFacebookPermissionsKey", referenced from:
-[FBSession authorizeUsingSystemAccountStore:accountType:permissions:defaultAudience:isReauthorize:] in FacebookSDK(FBSession.o)
"_OBJC_CLASS_$_ACAccountStore", referenced from:
objc-class-ref in FacebookSDK(FBSession.o)
"_OBJC_CLASS_$_ASIdentifierManager", referenced from:
objc-class-ref in FacebookSDK(FBSettings.o)
ld: symbol(s) not found for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Can u tell what this means and how can I resolve this...?
You should link Accounts.framework, Social.framework and AdSupport.framework binaries to your project. (Target settings -> Build Phases -> Link Binaries with Libraries)
You have to link against the Accounts framework, among others. It’s described in Getting Started with the Facebook SDK for iOS, RTFM.