Output sound to receiver and not to speaker - ios

My audio plays from the speaker and I want it play from the receiver (with a button).
At first I am trying to force the sound to output from the receiver. (I want to be compatible with iOS 3.2)
Here is what i have just after the [super viewDidLoad];
[[AVAudioSession sharedInstance] setDelegate: self];
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback error: nil];
// UInt32 audioRouteOverride = kAudioSessionOverrideAudioRoute_Speaker;
UInt32 audioRouteOverride = kAudioSessionOverrideAudioRoute_None;
AudioSessionSetProperty (kAudioSessionProperty_OverrideAudioRoute,sizeof (audioRouteOverride),&audioRouteOverride);
[[AVAudioSession sharedInstance] setActive:YES error:nil];
and later when I call the play :
NSURL *url = [NSURL fileURLWithPath:[[NSBundle mainBundle]
pathForResource:lblText.text
ofType:#"mp3"]];
NSError *error;
audioPlayer = [[AVAudioPlayer alloc]
initWithContentsOfURL:url
error:&error];
if (error)
{
NSLog(#"Error in audioPlayer: %#",
[error localizedDescription]);
} else {
audioPlayer.delegate = self;
}
[self playAudio];
MPVolumeView *volumeView = [[[MPVolumeView alloc] initWithFrame:[volumeSlider frame]] autorelease];
[volumeSlider removeFromSuperview];
[self.view addSubview:volumeView];
What am I doing wrong ?

Here is the answer :
The override is only applicable to the kAudioSessionCategory_PlayAndRecord category and not to AVAudioSessionCategoryPlayback.
https://developer.apple.com/library/ios/#qa/qa1754/_index.html

Related

Does not play mp3 file using AVAudioPlayer

I want to play song using AVAudioPlayer. But this is does not work some time. I did not get what is the issue.
I'm using this below code to play mp3 file from local.
NSString *soundFile;
soundFile = [[NSBundle mainBundle] pathForResource:#"notification_sound" ofType:#"mp3"];
NSURL *fileURL = [NSURL fileURLWithPath:soundFile];
NSError *error=nil;
self.playerAudio = [[AVAudioPlayer alloc] initWithContentsOfURL:fileURL error:&error];
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback error:&error];
[[AVAudioSession sharedInstance] setActive: YES error: &error];
[[UIApplication sharedApplication] beginReceivingRemoteControlEvents];
[self.playerAudio setDelegate:self];
NSLog(#"Error:%#",error);
self.playerAudio.numberOfLoops = -1;
self.playerAudio.volume=1;
if([self.playerAudio prepareToPlay])
{
NSLog(#"Prepare to play successfully");
[self.playerAudio play];
}
if([self.playerAudio prepareToPlay]) this condition never be satisfied why this is happened please help me to solved this issue.
I got this below error :
Error:Error Domain=NSOSStatusErrorDomain Code=560557684 "The operation couldn’t be completed. (OSStatus error 560557684.)"
Thanks in advance
This is the solution and it is works perfectly :)
NSError *error=nil,*sessionError = nil;
NSString * soundFile = [[NSBundle mainBundle] pathForResource:#"notification_sound" ofType:#"mp3"];
NSURL *fileURL = [NSURL fileURLWithPath:soundFile];
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback
withOptions:AVAudioSessionCategoryOptionMixWithOthers | AVAudioSessionCategoryOptionDuckOthers
error:&sessionError];
if (sessionError) {
NSLog(#"ERROR: setCategory %#", [sessionError localizedDescription]);
}
[[AVAudioSession sharedInstance] setActive: YES error: &error];
[[UIApplication sharedApplication] beginReceivingRemoteControlEvents];
self.playerAudio = [[AVAudioPlayer alloc] initWithContentsOfURL:fileURL error:&error];
[[AVAudioSession sharedInstance] setActive: YES error: &error];
[[UIApplication sharedApplication] beginReceivingRemoteControlEvents];
[self.playerAudio setDelegate:self];
self.playerAudio.numberOfLoops = -1;
self.playerAudio.volume=1;
if([self.playerAudio prepareToPlay])
{
[self.playerAudio play];
}

AVAudio layer is not playing the sound in ios

Hi in my application I am using UILocalNotifications and AVAudiopPlayer to play a song. When a notification comes I am trying to play a song when I select notification alert. Here is the code, I am getting the sound but isplaying property is setting as YES.
In AppDelegate:
-(void)application:(UIApplication *)application didReceiveLocalNotification:(UILocalNotification *)notification
{
MainViewController *main=[[MainViewController alloc]init];
[main playSong:notification.soundName];
}
-(void)playSong:(NSString *)songName
{
AVAudioSession *session = [AVAudioSession sharedInstance];
[session setCategory:AVAudioSessionCategoryPlayback error:nil];
NSString *soundFilePath = [[NSBundle mainBundle] pathForResource:songName ofType:#"mp3"];
NSURL *soundFileURL = [NSURL fileURLWithPath:soundFilePath];
[_audioPlayer setDelegate:self];
_audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:soundFileURL error:nil];
_audioPlayer.numberOfLoops = -1; //Infinite
[_audioPlayer prepareToPlay];
[_audioPlayer play];
}
Replace your code with following code and then try it may be help you.
-(void)application:(UIApplication *)application didReceiveLocalNotification:(UILocalNotification *)notification
{
MainViewController *main=[[MainViewController alloc]init];
[main playSong:notification.soundName];
}
-(void)playSong:(NSString *)songName
{
AVAudioSession *session = [AVAudioSession sharedInstance];
[session setCategory:AVAudioSessionCategoryPlayback error:nil];
NSString *soundFilePath = [[NSBundle mainBundle] pathForResource:songName ofType:#"mp3"];
NSURL *soundFileURL = [NSURL fileURLWithPath:soundFilePath];
[_audioPlayer setDelegate:self];
_audioPlayer = [[AVAudioPlayer alloc]initWithContentsOfURL: soundFileURL fileTypeHint:AVFileTypeMPEGLayer3 error:&errorAudio];
_audioPlayer.numberOfLoops = -1; //Infinite
[_audioPlayer prepareToPlay];
[_audioPlayer play];
}

AVAudioPlayer successfully calls play method but not playing sound

AVAudioPlayer successfully calls play method and is working properly in the simulator but it is not playing sound. The device has iOS 7.1.1. This is the code that I have used.
NSBundle *mainBundle = [NSBundle mainBundle];
NSString *filePath = [mainBundle pathForResource:#"miata-hn" ofType:#"wav"];
NSData *fileData = [NSData dataWithContentsOfFile:filePath];
NSError *error = nil;
/* Start the audio player */
self.playerAudio = [[AVAudioPlayer alloc] initWithData:fileData error:&error];
self.playerAudio.volume = 1;
if (error)
{
NSLog(#"error localized description %#",[error localizedDescription]);
}
if (self.playerAudio != nil)
{
/* Set the delegate and start playing */
self.playerAudio.delegate = self;
if ([self.playerAudio prepareToPlay] && [self.playerAudio play])
{
NSLog(#"player success");
}
else
{
NSLog(#"sound player failed to play audio");
}
}
else
{
/* Failed to instantiate AVAudioPlayer */
}
I got The solution. After adding this line of code the audio is audible in app.
AVAudioSession should be activated.
**
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback error:&error];
[[AVAudioSession sharedInstance] setActive:YES error:&error];
**
Try using:
NSURL *fileURL = [[NSURL alloc] initFileURLWithPath:soundFilePath];
AVAudioPlayer *newPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:fileURL error:nil];

AVAudioPlayer not playing sounds simultaneously

I am trying to play a couple of sounds files at the same time for the AVAudioPlayer. I read a thread explaining how to do it # AVAudioPlayer Help: Playing multiple sounds simultaneously, stopping them all at once, and working around Automatic Reference Counting . It seems to be a weird issue as I when i try to only play one file at a time (when self.options.on is ON), it works, but when I try creating multiple instances (the else statements) and play them nothing plays. I checked to see if the outputfile URL is correct and it is, so what is the reason that it isn't working?
Thanks!
- (void)playTapped:(id)sender
{
if (!recorder.recording)
{
if(self.options.on)
{
AVAudioSession *session = [AVAudioSession sharedInstance];
[session setCategory:AVAudioSessionCategoryPlayback error:nil];
NSArray *pathComponents = [NSArray arrayWithObjects:
[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject],
[NSString stringWithFormat:#"sound%i.m4a",last],
nil];
NSURL *outputFileURL = [NSURL fileURLWithPathComponents:pathComponents];
player = [[AVAudioPlayer alloc] initWithContentsOfURL:outputFileURL error:nil];
NSLog(#"%#",player.url);
[player setDelegate:self];
[player play];
}
else
{
// trying to play all sounds at once
for (NSString *str in self.soundsCreated){
NSLog(#"%#",str);
NSArray *pathComponents = [NSArray arrayWithObjects:
[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject],
[NSString stringWithFormat:#"sound%#.m4a",str],
nil];
NSURL *outputFileURL = [NSURL fileURLWithPathComponents:pathComponents];
AVAudioPlayer *audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:outputFileURL error:nil];
NSLog(#"%#",audioPlayer.url);
[audioPlayer prepareToPlay];
[audioPlayer setDelegate:self];
[audioPlayer play];
}
}
}
}
NOTE
I tried initializing with NSError check but i'm not getting any errors:
NSError *sessionError = nil;
AVAudioPlayer *audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:outputFileURL error:&sessionError];
if (sessionError)
{
NSLog(#"Error in audioPlayer: %#",[sessionError localizedDescription]);
}
SOLUTION
It seemed to be an issue with the initialization of my NSMutableArrays.
I changed them from:
self.soundsCreated = [[NSMutableArray alloc]init];
self.playerArray = [[NSMutableArray alloc]init];
to
self.soundsCreated = [NSMutableArray new];
self.playerArray = [NSMutableArray new];
and that fixed it
I have faced the same while played a small file:
Here is my solution (example)
- (void)dropSoundWhileRefresh
{
NSError *sessionError = nil;
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryAmbient error:&sessionError];
[[AVAudioSession sharedInstance] setActive:YES error:&sessionError];
[[AVAudioSession sharedInstance] setDelegate:self];
NSURL *musicFile = [NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:#"waterDrops" ofType:#"mp3"]];
dropSound = [[AVAudioPlayer alloc] initWithContentsOfURL:musicFile error:nil];
[dropSound setDelegate:self];
[dropSound setVolume:0.10];
[dropSound setNumberOfLoops:0];
[dropSound play];
}
Instead of passing error as nil try this and check if initialization is working correct.
AVAudioPlayer *audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error];
if (error)
{
DebugLog(#"Error in audioPlayer: %#",[error localizedDescription]);
}

Playing music in background ios app

In my code:
- (void) viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view from its nib.
NSURL* musicFile = [NSURL fileURLWithPath:[[NSBundle mainBundle]pathForResource:#"www/media/BlueZedEx" ofType:#"mp3"]];
AVAudioPlayer *click = [[AVAudioPlayer alloc] initWithContentsOfURL:musicFile error:nil];
NSLog(#"goldenace launchOptions = %#", musicFile);
click.delegate = self;
click.numberOfLoops = -1;
[click play];
}
But nothing music play when I run my app in simulator.
Please help!
use this for Playing Background Audio:
[[AVAudioSession sharedInstance] setDelegate: self];
NSError *setCategoryError = nil;
[[AVAudioSession sharedInstance] setCategory: AVAudioSessionCategoryPlayback error: &setCategoryError];
[[UIApplication sharedApplication] beginReceivingRemoteControlEvents];
refer this link
This
www/media/BlueZedEx
is not a filename.
It needs to be a filename of a audio file inside your project (drag and drop)

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