How to press Home key in Window-based Networking XNA game? - xna

I wrote a game use multiplayer XNA network game. After I sign-in by a local profile, I cannot press Home key to view Guide menu Window LIVE. Any help?

If I understand your question, you want to Force or simulate the press of Home key.
There are ways to do that, and one of them is to use SendKeys function
SendKeys "{Home}"
Also
SendKeys "{Home}", True '
Read more about that here
http://www.gamedev.net/topic/339282-sendkeys-using-directinput/

Related

Storyboard.hideOverlay: accessing parent functions issue

So Ive been wondering if this is possible to do, as it is important for my game.
Basically I have a menu.lua file (game plays only from this one file) but before the game loads up, I initiate this code which loads up a new lua file (tutorial.lua)
storyboard.showOverlay("tutorial", {effect="fromRight", isModal=true, time=50})
Now when I use this code to get back to menu.lua, the game does nothing.
storyboard.hideOverlay({"fromTop"})
The reason why is because my game begins from calling beginGame() from menu.lua. So I would like to ask if I can somehow call beginGame() from menu.lua once storyboard.hideOverlay code complete from within tutorial.lua
Cheers.
Corona no longer supports Storyboard implementation., So start using Corona Composer library. Corona Docs
In composer refer this to start the game when overlay hides. hideOverlay

Create home screen quick actions that do not open app?

I have home screen quick actions for my iOS 9 app, but I don't need it to open the app. It actually schedule reminders and that's it. Is there a way to make the home screen quick action not to open the app?
Quick actions are designed to be used to quickly navigate to a section of your app, eg on the camera app there is selfie mode, box mode, panorama mode, timelapse mode etc. These are all sections of the app. To the best of my knowledge you cant have a quick action that just runs code without opening the app. Otherwise how will the user know that the code has worked and it has been executed?
This functionality would be cool but i believe it is impossible as of current. The closest you can get is make it so it opens the app to a ViewController that just says "Reminder Scheduled".

Prevent Google Cardboard Pairing / Startup Screen on iOS

When my google cardboard app starts up for the first time, it launches a Google page that says "Google Cardboard. Let's get you set up. Pair your phone with your viewer for the best experience."
I'd like to control this experience to show my own initial screen before the google cardboard sdk launches. One reason for this is that I want people without cardboard to be able to immediately start experiencing the app in non-cardboard mode without having to go through the pairing process.
I know I can launch the pairing / viewer profile selector later on with the cardboard.ShowSettingsDialog().
One way to do this with the current version of the SDK is to have a starter scene without a Cardboard component in it. It will not be in VR, and it won't trigger onboarding.
[edit] The function OnFocus() in CardboardiOSDevice.cs is where it decides to launch the onboarding dialog. You can suppress that by editing this function. But you may want to continue using the onboarding dialog for first time users, rather than the settings dialog, because of it walks them through the scanning process.

iOS7/iphone 5s home button tap API

So with this new fingerprint thing you only need to tap the home button and hold your finger for a few moments to unlock your phone. I was wondering if there's an API that lets us make use of the "Tap" functionality.
i.e. Let's say in my app, when the user taps the home button, my app does xyz.
Also, would it be possible for my app to read these taps when the screen is locked?
NOTE: By tap I do not mean pressing the button, just a tap, like when we unlock the iPhone 5s with the fingerprint scan.
I'm completely new to iOS development. So referencing libraries with links etc and basic tutorials might make things a bit clearer for me.
Thanks.
Nope. This API does not exist. File a feature request at http://bugreport.apple.com. I can't imagine that this will get implemented though, given the possibility of abuse.
No there is no public API for the Touch ID sensor... yet. And there may never be one.

How to record and replay the operations on ios?I do not mean the screen recording

How can I record the operations on iOS, such as touch, move, select, when they happened, the time, the position of action, the action type will be recorded.And then the record can be replay, the actions would be triggered sequencly .
Thank you very much!
I would suggest you this GestureRecognizer:
Add a visual tap effect when you press the screen Record yourself
using the App on the simulator using a screen capture Add in a video
player at the tutorial screen that shows how to use the app
This three action can be done using via AVFoundation framework
or
A another way to this is SIKULI tool. You can automate the demo work flows easily http://www.sikuli.org/download.html

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