Does anyone have any links to software or sites for creating iPad apps for non programmers? I'm looking for a WYSIWYG approach where I can link various pages together for a science education app.
Thanks.
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I am developing a system which has both Tablet & Website.
It's a tool and now more and more professional come to register on my system.
I want to do ads on the system. Both website and Tablet(iPad for now but will support android).
I searched a lot and MoPub seems a good option. I did utilize the MoPub SDK to iOS and website. it works good except, it's for mobile only.(Said by MoPub official, I feel sad because it meet every my requirement except this one. I need do ads on website also, even on PC browser.)
I want find an alternative of MoPub, but seems there is not much options.
Is there any one who knows this and give me some suggestion?
My requirement is:
As the system admin, I can create Ads order for customer, I can define the Ads content&layout displayed on both iPad & website. I can put link on ads and the link should works on both Tablet App and PC website.
As developer who integrate the Ads platform. I can utilize the SDK to request Ads based on customer keywords I defined.
I can see a lot of reports for the revenue, daily, monthly, single ads, multiple ads.
The very basic Ads configuration
Well formed SDK on iOS and android. so that I can integrate quickly.
Thanks!!!
hey man) you’re asking and trying to compare different things: you ask about MoPub Alternative and one of your requirements is that the solution should support both Web and Mobile. MoPub is for mobile platforms (ios/android) only. Frankly speaking both web and mobile ads have own features and nuances, that’s why most of current solutions are focused either on mobile or web. Not sure I can provide lots of info about platforms for web, but this article might be useful for you https://www.adpushup.com/blog/the-best-ad-networks-for-publishers-2015-edition-moving-beyond-adsense/
Mopub is a really good platform, but if you’re still thinking about alternative (i’m speaking about mobile) take a look at mediation solutions. there are lots of them: AdMob Mediation, Heyzap, Fyber, Appodeal and many others. all of them have pros and cons. if you like manual customization and settings give a try to the first three, i’ve heared lots of good things and positive reviews about HeyZap and Fyber, though im not a big fan of "handjob" =). this way you’ll just have to create accounts in networks you’d like to use in mediation. but i personally think that its slightly a longer way, at least for me, because the performance of each network depends on your app and it need to be understood. so you’ll need to analyze which ad networks perform better for you. i’m not a big fan of everyday analysis and comparisons, so i stick to programmatic services, like Appodeal for instanse. the point is that it works out of the box, automatically, without manual settings for each network and account, that helped me to save a lot of time for working on other projects. i’m pretty much sure that you won’t get a 100% right answer, because each developer has own priorities and aims. I suppose that the best way it to collect info on forums like stackoverflow, reddit, and make your own research accordin to your needs. good luck
I am currently working on an ASP.NET MVC webshop that must be optimized for mobile devices, especially tablets and smartphones. This is for our client at work, but I am doing a little research on ASP.NET MVC Device Detection at home. I created a little application with it and it seems to work just fine. I love the way that everything is separated nicely by using different views for every device type.
The thing I am struggling with now, is wheter to use the ASP.NET MVC Device Detection for that webshop too, or use a client-side responsive framework, like Bootstrap. I am struggling with that decision, because the ASP.NET MVC Device Detection doesn't seem really "grown-up" to me. There is not much to find about it on the internet and it only supports mobile views by default, no tablet views or anything else.
The other reason why I'm hesitating about Device Detection is because the standard ASP.NET MVC library with mobile device user agent strings is probably not going to be updated, so when new devices come out (and they do), the webshop is showing the desktop view, while we have a nice optimized view for mobile devices. Of course there are services for up-to-date device detection, like 51Degrees.mobile, but they are very expensive. (the free version has no support for detecting tablets)
I've found a way to create different views for tablets by using the example in this post, but that example uses a regex to detect smartphones and tablets, which is of course going to be outdated at some time as well.
On the other hand we have the client-side responsive solution (Bootstrap). The disadvantage of a client side responsive site is that the diffent viewmodes are not seperated. The HTML is not optimized for the device. The website is just kind of "throwing in" the desktop version and the browser adjusts the HTML page using the CSS media queries. The code is not as clean as it is with the Device Detection solution.
The quick question: is there any free or less expensive way to use the ASP.NET MVC Device Detection? Is it going to fit our needs over time? Will it not be outdated at some point?
I would really appreciate to hear what you think is the best choice in this case. Thanks in advance.
The entire point of responsive design is that it is device-independent. Device detection in MVC, as far as I remember, began with some rather old IIS Browsercap technology that is quite out of date.
There are far too many form factors out there to keep up with now that Android phones range in size from four to 6.5 inches and beyond. Going with a responsive design framework such as Bootstrap will allow you to target resolutions, not devices. The majority of modern smartphones and mobile browsers (even IE!) will render a responsive design consistently.
You should be using device detection with responsive design. The fact that the browser is under X pixels wide does not mean the user is on a mobile device or that they prefer to see a mobile version of the site.
Using both detection methods allows you to give the user more options and more precisely offer the best experience.
ismobiledevice ships with .net and is available freely to your asp.net mvc app.
http://msdn.microsoft.com/en-us/library/system.web.configuration.httpcapabilitiesbase.ismobiledevice(v=vs.110).aspx
I'm looking at building some form of an eBook for iOS. By 'some form', I'm not yet sure what/how to build it.
The variables:
My skills: I'm fairly adept at front-end development, using HTML5, jQuery, CSS, etc. I've built an iOS app via Phonegap. I'm also a graphic designer so would like to retain some control over layout/typography/etc.
The type of book: It's primarily a picture book. Swipe between pages, perhaps a 'tap to see caption/details'. Perhaps some simple animations on some pages (fade out, slide-in...etc). Maybe a bit of sound (though that's not a priority). The one feature I'd really like to have is that it have an in-app purchase. For instance, 10 page book for free, in-app purchase do get the other 40 pages.
The options that I can think of off the top of my head:
built it from scratch in Phonegap
Use Apple's iBook Author
Use another framework (within Phonegap our outside).
Regarding #1, that certainly seems viable, though I'd worry that I'm not taking advantage of some prebuilt frameworks already tailored towards book-type apps.
Regarding #2, this looks appealing for building. Does it handle simple animation OK? I'm also not sure if one can do in-app purchases in the context of an iBook (though there is some appeal in that, on average, it appears iBooks sell at a higher price than Apps).
Regarding #3, that's probably my main question: are there frameworks out there that have come out in the past year or two that I'm unaware of that are tailored specifically for making iBooks and/or iBook-like Apps?
I've built both Phonegap applications and iBooks applications for my company -- for Phonegap, we used Monocle to get the paging behavior we wanted. It doesn't work perfectly (swiping proved problematic so we ended up only supporting tapping), but it allows HTML/JS/CSS and works well in the iOS UIWebView. We re-wrote it to use some CSS3 transitions, and we had to optimize it some more for performance (it doesn't handle huge books well), but it mostly works.
For iBooks Author, there's no way to do in-app purchases, but it's better in terms of re-flowable text, and the transitions between pages are much nicer. If you're trying to build a picture book, I'd start off looking at iBooks Author (there's also the ability to build HTML widgets, although that might not help you), since you can control the experience much better.
I am absolutely new to Mobile App Development and was looking for an appropriate platform to start off with. I came across a project where people are looking to implement self-help advertising for a switch and home automation company into a mobile app. They want an iPhone App initially but also want to deploy on Android and other platforms subsequently. A similar app is this one.
After investing a fair amount of time in researching about various SDKs and Developer Programs, Marmalade caught my attention with it's multi-platform deployment feature. However after going through a few tutorials, of which I found these quite helpful, I observed that more often than not the tutorials concern Game Development. So, I was wondering if Marmalade is a more appropriate platform for Game Development and if I am looking to develop a general application I should perhaps consider a native SDK?
Marmalade is great for games: among the games that use Marmalade are Cut the Rope, Plants vs Zombies, Call of Duty: Black Ops, etc
But for general apps you should better use some other tool at least till their Marmalade 6.0. They have native UI support but it's still in development and you may miss some features.
Look at Titanium: http://www.appcelerator.com/showcase/applications-showcase/
I always prefer to use native language for the app development due to easily available help and tutorial for them. You can find lot's of help and tutorial, guidelines, books etc. for Android or Objective C development, but their are very few tutorials on Marmalade.
Marmalade is a great engine for any game developer, but for a non-gaming app, I'd not recommend it, since you'll never need to use the extra features which are it's USP.
Recently I've been getting more and more into mobile development. I am currently working with the iPhone and Android based devices.
Palm's new WebOS looks interesting.
Are there any good online tutorials for quickly getting up to speed on developing for the Palm WebOS?
The Palm Developer Network has some basic overviews: http://developer.palm.com/
They also have a section up there: Palm webOS: Developing Applications in JavaScript Using the Palm Mojo Framework. This may be a good start.
Palm webOS: Developing Applications in JavaScript Using the Palm Mojo Framework is a book in the making, available currently through O'Reilly Rough Cuts program).
You can easily read the first chapter.
That's the closest you can get currently from official sources. Unless you apply to their SDK early access program (sdkapplication.palm.com/sdkapplication) and they let you in (you can apply for it until the SDK is officially released to the public).
Of course, another thing we can do until the SDK is out is catch up on whatever technologies we individually need that programming for Palm's webOS will require: JavaScript, HTML5, CSS... and there's ton of material about these online. Actually, there are many websites dedicated to Palm Pre and webOS that sprung up recently. The one that is more programming oriented that I know of is webOShelp.net: take a look at their Getting started with webOS guide (www.weboshelp.net/getting-started-with-webos).
P.S. sorry about not clickable links, had to play the system somehow ;) - it won't allow me to post more than one link since I'm new here.
Now that the device is out, people are actively playing with the device. Best site I have found so far is (no affiliation) http://predev.wikidot.com
Also, if you root the device, you can look at the source for the shipped apps in /usr/palm/applications
I have additional notes at http://friendfeed.com/
The site www.weboshelp.net has quite a few good tutorials.
This blog has a good tutorials:
http://kmdarshan.com/blog/category/webos/