I can add shadow to imageView layer using the following code.
self.imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"test.png"]];
self.imageView.center = self.view.center;
CALayer *containerLayer= [CALayer layer];
containerLayer.shadowColor = [UIColor blackColor].CGColor;
containerLayer.shadowRadius = 10.0f;
containerLayer.shadowOffset = CGSizeMake(10.0f, 5.0f);
containerLayer.shadowOpacity = .8f;
[containerLayer addSublayer:self.imageView.layer];
[self.view.layer addSublayer:containerLayer];
1 . The problem is that I don't know why I have to add imageView.layer to containerLayer to get the imageView shadow effect. However, if I add containerLayer to imageView.layer, there's no shadow in imageView, why?
The error code is:
self.imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"test.png"]];
self.imageView.center = self.view.center;
CALayer *containerLayer= [CALayer layer];
/*same as before*/
[self.imageView.layer addSublayer:containerLayer];
[self.view.layer addSublayer:self.imageView.layer];
Question2: the containerLayer's(used to provide shadow to imageView) frame = {{0, 0}, {0, 0}}, but the final position is in the center of screen. why?
A layer needs something opaque inside it to create a shadow around (unless you've specified a shadowPath explicitly). So your first version of the code works because the containerLayer has the imageView's layer as a sublayer. But, as you noticed from Question #2, the containerLayer's frame indicates that it is actually located in the upper left corner with a size of (0,0). The reason you can still see the image is that containerLayer is not masking to its bounds. Add this line to your first version, and the image disappears:
[containerLayer setMasksToBounds: YES]; // kitten (and shadow) is gone
Your version #2 of the code does not display a shadow because, in part, the containerLayer does not "contain" anything. If you use version #2 but give the containerLayer a new frame and an opaque background color, a shadow appears. (But this obviously isn't a solution, because the image is covered up...) Also note that there is no shadow when the layer's background is [UIColor clearColor].
[self.imageView.layer addSublayer:containerLayer];
containerLayer.frame = self.imageView.layer.bounds;
containerLayer.backgroundColor = [UIColor yellowColor].CGColor; // yellow box w/shadow
// containerLayer.backgroundColor = [UIColor clearColor].CGColor; // no shadow here
If you wanted to have a container with a shadow that houses the UIImageView, you could do something like this:
UIView * shadowView = [[UIView alloc] initWithFrame: self.imageView.frame];
shadowView.layer.shadowColor = [UIColor blackColor].CGColor;
shadowView.layer.shadowRadius = 10.0f;
shadowView.layer.shadowOffset = CGSizeMake(10.0f, 5.0f);
shadowView.layer.shadowOpacity = .8f;
[self.view addSubview: shadowView];
self.imageView.frame = (CGRect) { CGPointZero, self.imageView.frame.size };
[shadowView addSubview: self.imageView];
A CALayer could be used instead of a UIView in a similar way. Or you could apply shadow attributes to the imageView's layer directly, making sure that neither the view nor the layer is clipping/masking to bounds.
If you want to add a shadow over the imageview just change the alpha value (0.0 min - 1.0 max) of that imageview. This will give you the shadow effect and whenever you want to remove the shadow just restore the alpha value to 1.0.
For ex:
self.imageview.alpha = 0.5 // shadow state
self.imageview.alpha = 1.0 // original state
Related
I need to set the length size of a UIButton border. I tried using this
[[jb layer] setBorderLength:2.2f];
but got a error saying "setBorderLength is not a method".
Here's my code for my UIButton border:
[[jb layer] setBorderWidth:2.2f];
[[jb layer] setBorderColor:[UIColor blackColor].CGColor];
setting a layer border parameters :
jb.layer.borderColor = [UIColor blackColor].CGColor;
jb.layer.borderWidth = 1;
jb.layer.cornerRadius = jb.bounds.size.width * 0.1;
There is no border length. The border width determines how thick your border is.
The border is around your frame. If you mean your border to be appear wider around your button consider changing the frame.
You would have to create layers and add it to the button to handle this scenario
CALayer * layer = [CALayer layer];
layer.bounds = CGRectMake(0, 0, buttonWidth, 1.0);
layer.backgroundColor = [UIColor blackColor].CGColor;
layer.opacity = 0.1f;
[self.button.layer addSublayer:layer];
This will add border on only the top border of button.
Change the frame and add 3 more layers to cover left right and bottom
I have a UIImageView which is basically a mole. I want this mole to pop out of a hole. So actually what I have in mind is that I will create a mole some points below the hole and have a mask over it so and then animate up the image view so it looks like its popping out of hole. So following the thought , I had made written down this code :
CAShapeLayer *maskLayer = [[CAShapeLayer alloc] init];
CGRect maskRect = _moleIcon.frame;
CGPathRef path = CGPathCreateWithRect(maskRect, NULL);
maskLayer.path = path;
CGPathRelease(path);
_moleIcon.layer.mask = maskLayer;
[UIView animateWithDuration:2.0 animations:^(void){
_moleIcon.transform=CGAffineTransformMakeTranslation(0, 50);
}];
but the problem, is that it seems that the mask itself is moving with the actual UIImageView. Any help would be highly appreciated.
try to use 2 UIViews, just maskView should be bring to front:
[superview bringSubviewToFront:maskView];
and set background color and alpha property for mask view,
maskView.backgroundColor = [UIColor blackColor];
maskView.alpha = 0.8;
and now you can move 2 view directly.
but better is to add 2 view to other view - container, and rotate this one view.
I am trying to create a circle which is filled depending upon a certain percentage. Here is pic of the effect I am going for:
I have a UIView and to this I add a CAShapeLayer which draws the circle. I am then creating another UIShapeLayer as a square to match the UIView containing the circle. Then setting the height of this depending on the figure. So if the square is 100px high and the value is 10% then I set the square to 10px so that it fills 10% of circle.
The image below shows 50% of the circle being filled. As you can see it covers the UIView as well as the circle. However when I try to set the CAShapeLayer to mask to bounds ( circle.maskToBounds) the circle complete disappears along with the square that I am adding as it's subview.
Here is my code:
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
UIView *view = [[UIView alloc] initWithFrame:CGRectMake(100, 100, 200, 200)];
[self drawCircleInView:view];
[self.view addSubview:view];
}
- (void)drawCircleInView:(UIView *)v
{
// Set up the shape of the circle
int radius = v.frame.size.height / 2;
CAShapeLayer *circle = [CAShapeLayer layer];
// Make a circular shape
circle.path = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(0, 0, 2*radius, 2*radius)
cornerRadius:radius].CGPath;
// Center the shape in self.view
circle.position = CGPointMake(CGRectGetMidX(v.bounds)-radius,
CGRectGetMidY(v.bounds)-radius);
// Configure the apperence of the circle
circle.fillColor = [UIColor blueColor].CGColor;
circle.strokeColor = [UIColor clearColor].CGColor;
circle.lineWidth = 5;
circle.masksToBounds = YES; // HERE IS THE LINE OF CODE THAT MAKES THE CIRCLE DISAPPEAR
CAShapeLayer *sublayer = [CAShapeLayer layer];
sublayer.backgroundColor = [UIColor orangeColor].CGColor;
sublayer.opacity = .5f;
sublayer.frame = CGRectMake(0, 100, 200, 100);
[circle addSublayer:sublayer];
// Add to parent layer
[v.layer addSublayer:circle];
}
I am wondering why setting circle.masksToBounds = YES is making the circle and the sublayer disappear completely. My understanding is that by setting this it should only show the sublayer over the circle.
Many thanks in advance.
Try this:
- (void)drawCircleInView:(UIView *)v {
// Set up the shape of the circle
CGSize size = v.bounds.size;
CALayer *layer = [CALayer layer];
layer.frame = v.bounds;
layer.backgroundColor = [UIColor blueColor].CGColor;
CALayer *sublayer = [CALayer layer];
sublayer.frame = CGRectMake(0, size.height/2, size.width, size.height/2);
sublayer.backgroundColor = [UIColor orangeColor].CGColor;
sublayer.opacity = .5f;
CAShapeLayer *mask = [CAShapeLayer layer];
mask.frame = v.bounds;
mask.path = [UIBezierPath bezierPathWithOvalInRect:v.bounds].CGPath;
mask.fillColor = [UIColor blackColor].CGColor;
mask.strokeColor = [UIColor clearColor].CGColor;
[layer addSublayer:sublayer];
[layer setMask:mask];
// Add to parent layer
[v.layer addSublayer:layer];
}
maskToBounds is "to bounds" you are not setting bounds nor frame.
It's not necessary, but you'd better to set frame of CAShapeLayer, to prevent unnecessary confusion.
bounds is rectangle, not CAShapeLayer's shape. Use mask layer to mask by shape instead.
circle and sublayer is not need to be CAShapeLayer because it will be masked by shaped mask layer.
To achieve this use a square image with its center circle as transparent. like this image
How to use this image for this effect -
Add a square layer (with lighter color/ or non fill color) first. above that add a layer with the fill color with sane rect. and above all place this image. and change the frame of middle layer that has the fill color to achieve desired effect
i'm trying to make a UIImageView with rounder corner and white border, i have subclassed a UIImageView, this is the code:
MyUIImageView.h
#interface MyUIImageView : UIImageView
#end
MyUIImageView.m
#implementation MyUIImageView
-(void)layoutSubviews
{
self.layer.cornerRadius = CGRectGetWidth(self.frame)/2.f;
self.layer.borderColor = [[UIColor whiteColor] CGColor];
self.layer.borderWidth = kLineWidth;
self.layer.masksToBounds = YES;
self.clipsToBounds = YES;
self.contentMode = UIViewContentModeScaleAspectFill;
self.backgroundColor = [UIColor colorWithRed:0.82 green:0.82 blue:0.83 alpha:1];
}
#end
this is the result:
seems fine, but there is a problem as you can see from here:
the image pops out from the borders edge, how i can avoid this problem? how i can cut the image exactly at the edge of the border?
Perhaps a better solution doesn't involve making another View at all - with two views you greatly increase complexity for animation etc, not to mention overhead to keep track of and manipulate both.
I'd instead create a shape layer and add it as a sublayer. Something like this:
CAShapeLayer border = [[CAShapeLayer alloc] init];
border.path = [UIBezierPath bezierPathWithRoundedRect: self.bounds cornerRadius: self.layer.cornerRadius];
border.strokeColor = [UIColor whiteColor];
border.fillColor = [UIColor clearColor];
self.layer.addSublayer(border)
The benefit of doing it this way is that you can add it as a method on your UIImageView subclass if you wish. You can add a border to an object and forget about it, as long as you're not changing the frame of the base object. Transforms etc affect sublayers so you can scale, rotate, etc and not have gross edges.
Hope this helps!
Create a custom border like this:
UIImage *image = [UIImage imageNamed:#"spongebob.jpg"];
UIView *borderView = [[UIView alloc] initWithFrame:CGRectMake(30, 30, 200, 200)];
[borderView.layer setMasksToBounds:YES];
[borderView.layer setCornerRadius:borderView.frame.size.width/2.0f];
[borderView setBackgroundColor:[UIColor whiteColor]];
int borderWidth = 3.0f;
UIImageView *imageView = [[UIImageView alloc] initWithFrame:CGRectMake(borderWidth, borderWidth, borderView.frame.size.width-borderWidth*2, borderView.frame.size.height-borderWidth*2)];
[imageView.layer setCornerRadius:imageView.frame.size.width/2.0f];
[imageView.layer setMasksToBounds:YES];
[imageView setImage:image];
[borderView addSubview:imageView];
[self.view addSubview:borderView];
Now you image does not pop out of the border.
Hope this helps :)
I was wondering how do someone achieve the "slide to unlock effect" on a UILabel's text without using a static image as previously asked here.
// I'd like to use the uilable's current text to this sample code but not seem to be able to do it.
// ---> UIImage *textImage = [UIImage imageNamed:#"SlideToUnlock.png"];
CGFloat textWidth = textImage.size.width;
CGFloat textHeight = textImage.size.height;
CALayer *textLayer = [CALayer layer];
textLayer.contents = (id)[textImage CGImage];
textLayer.frame = CGRectMake(10.0f, 215.0f, textWidth, textHeight);
CALayer *maskLayer = [CALayer layer];
// Mask image ends with 0.15 opacity on both sides. Set the background color of the layer
// to the same value so the layer can extend the mask image.
maskLayer.backgroundColor = [[UIColor colorWithRed:0.0f green:0.0f blue:0.0f alpha:0.15f] CGColor];
maskLayer.contents = (id)[[UIImage imageNamed:#"Mask.png"] CGImage];
// Center the mask image on twice the width of the text layer, so it starts to the left
// of the text layer and moves to its right when we translate it by width.
maskLayer.contentsGravity = kCAGravityCenter;
maskLayer.frame = CGRectMake(-textWidth, 0.0f, textWidth * 2, textHeight);
// Animate the mask layer's horizontal position
CABasicAnimation *maskAnim = [CABasicAnimation animationWithKeyPath:#"position.x"];
maskAnim.byValue = [NSNumber numberWithFloat:textWidth];
maskAnim.repeatCount = 1e100f;
maskAnim.duration = 1.0f;
[maskLayer addAnimation:maskAnim forKey:#"slideAnim"];
textLayer.mask = maskLayer;
[self.view.layer addSublayer:textLayer];
Thanks
You can use the below Project. It is a UILabel with slide to unlock animation
http://code4app.net/ios/Animated-Label/505fd71a6803fa1077000001
Top: UILabel with opaque background and clear text
Clear text is rendered in drawRect: func through complicated masking process
Middle: Worker View that is performing a repeating animation moving an image behind the top label
Bottom: a UIView that you add the middle and top subview to in that order. Can be whatever color you want the text to be
An example can be seen here https://github.com/jhurray/AnimatedLabelExample