Undefined symbols for architecture armv7 for _NTP_Logging - ios

First of all there is a lot of question Asked how to solve that compilation Error that seems happening when importing lib/files. Can anyone explain what does it mean by "Undefined symbols for architecture armv7" first of all. I imported files for ntp client for iso (http://code.google.com/p/ios-ntp/source/checkout) which worked in its own Xcode project but when i moved to my project and it failed with the following Error and warnings . Any idea ?
Undefined symbols for architecture armv7:
"_NTP_Logging", referenced from:
-[NetAssociation evaluatePacket] in NetAssociation-586077E517B5DC42.o
-[NetworkClock associationTrue:] in NetworkClock-496336397AA5FC44.o
-[NetworkClock associationFake:] in NetworkClock-496336397AA5FC44.o
"_DEFINE_SHARED_INSTANCE_USING_BLOCK", referenced from:
+[NetworkClock sharedInstance] in NetworkClock-496336397AA5FC44.o
"_LogInProduction", referenced from:
-[NetAssociation enable] in NetAssociation-586077E517B5DC42.o
-[NetAssociation finish] in NetAssociation-586077E517B5DC42.o
-[NetAssociation onUdpSocketDidClose:] in NetAssociation-586077E517B5DC42.o
-[NetworkClock createAssociations] in NetworkClock-496336397AA5FC44.o
-[NetworkClock applicationBack:] in NetworkClock-496336397AA5FC44.o
-[NetworkClock applicationFore:] in NetworkClock-496336397AA5FC44.o
ld: symbol(s) not found for architecture armv7
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Warning: no rule to process file '$(PROJECT_DIR)/SwapViews_3/NetAssociation.h' of type
sourcecode.c.h for architecture armv7

You shouldn't have .h files among .c files to be compiled.
Go to "Build Phases" tab of your target. Then check the "Compile Sources" section and remove the .h files.

Related

Undefined symbols for architecture armv7: "_OBJC_CLASS_$_MPMusicPlayerController"

Undefined symbols for architecture armv7:
"_OBJC_CLASS_$_MPMusicPlayerController", referenced from:
objc-class-ref in liblibPDRCore.a(PGDeviceStatus.o)
ld: symbol(s) not found for architecture armv7 clang: error: linker command failed with exit code 1 (use -v to see invocation)
One of my lib was manually dragged into project before now I have it installed by cocoapods ,then the problem occurred. And I tried add the MediaPlayer.framework(although I don't need this framework before) to my project,the problem becomes this : ld: 14 duplicate symbols for architecture armv7
Anyone can help me 🙏?
I had same problem, but then I added MediaPlayer.framework like this

Undefined symbols for architecture x86_64: "_sqlite3_close", referenced

I'm new to objective-c and am getting this error when I add from sqlite3 calls in xcode. Any one know what I can do to fix this error?
Undefined symbols for architecture x86_64:
"_sqlite3_close", referenced from:
-[InAppUtils get:] in libInAppUtils.a(InAppUtils.o)
"_sqlite3_exec", referenced from:
-[InAppUtils get:] in libInAppUtils.a(InAppUtils.o)
"_sqlite3_open", referenced from:
-[InAppUtils get:] in libInAppUtils.a(InAppUtils.o)
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
I tried adding the libsqlite3.dylib library but I can't find it on my system. Is it required? If so, how do I find it?
It looks like libsqlite3.tbd is the new libsqlite3.dylib. I added it and everything worked.
Go to the Build Phases tab. Expand the "Link Binary with Libraries" section. Click on the + icon. Search for "sqlite". Add the library

Error : Undefined symbols for architecture

I am getting below error. It was working fine and I don't have any idea about what caused this issue.
ld: warning: ignoring file /Users/akashpatel/Developer/iOS_development/FantasyCricket/Fantasy_cricket/Library/JMC/JMCClasses/Libraries/CrashReporter.framework/CrashReporter, missing required architecture arm64 in file /Users/akashpatel/Developer/iOS_development/FantasyCricket/Fantasy_cricket/Library/JMC/JMCClasses/Libraries/CrashReporter.framework/CrashReporter (3 slices)
Undefined symbols for architecture arm64:
"_OBJC_CLASS_$_PLCrashReport", referenced from:
objc-class-ref in CrashReporter.o
"_OBJC_CLASS_$_PLCrashReporter", referenced from:
objc-class-ref in CrashReporter.o
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
I tried removing and adding CrashReporter from and to project.
Select your project, go to Build Settings and have a look at the Architectures. You should delete arm64 from the Architectures and also from Valid Architectures and Build the app again.

How to run Chart Boost demo on Xcode in unity3d?

I have run chart boost demo which have been provided at chart boost site.
It shows error like below,
ld: warning: ignoring file /Users/jeganselvaraj/Unity3D/SlotMachine_IOS/Libraries/libChartboost.a, missing required architecture i386 in file /Users/jeganselvaraj/Unity3D/SlotMachine_IOS/Libraries/libChartboost.a (2 slices)
Undefined symbols for architecture i386:
"_OBJC_CLASS_$_CBAnalytics", referenced from:
objc-class-ref in ChartBoostBinding.o
"_OBJC_CLASS_$_Chartboost", referenced from:
objc-class-ref in ChartBoostBinding.o
objc-class-ref in ChartBoostManager.o
ld: symbol(s) not found for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see invocation)
What can I do for this issue?
Seems like there is no libChartboost.a in your Xcode project's Libraries folder.
You need to ensure that file libChartboost.a is in directory Assets/Plugins/iOS. All files from Assets/Plugins/iOS are copied to the Xcode project automatically during Unity's build process. Note that subdirectories within Assets/Plugins/iOS are not considered.

undefined symbols for architecture i386:Apple Mach-O Linke(id)error

I have an error like this
Undefined symbols for architecture i386:
"_OBJC_CLASS_$_ViewController", referenced from:
objc-class-ref in AppDelegate.o
ld: symbol(s) not found for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see invocation)
How can you solve this problem? Please help me.
Find the file ViewController.m in your project and select it.
Use the properties inspector (Apple-Option-1) to ensure that it's added to your target membership whatever that target may be. It will need have a tick next to the target.

Resources