Subclassing UITableViewCell causes text and image to shift when loaded - ios

I have created a subclass of UITableViewCell because I want to explicitly set the imageView frame size, regardless of the size of the images I actually give it.
That being said, when my tableView loads, everything seems to shift after a split second. The image gets slightly larger, and the titleLabel and detailLabel both shift over closer to the image. Have I done something wrong in my subclass?
- (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier
{
self = [super initWithStyle:style reuseIdentifier:reuseIdentifier];
if (self) {
// Selected View
self.selectedBackgroundView = [[UIView alloc] initWithFrame:self.frame];
self.selectedBackgroundView.backgroundColor = RGB(233, 233, 233);
// Text Label
self.textLabel.textColor = [UIColor darkGrayColor];
self.textLabel.opaque = YES;
self.textLabel.highlightedTextColor = self.textLabel.textColor;
// Detail
self.detailTextLabel.font = [UIFont systemFontOfSize:12.0];
self.detailTextLabel.numberOfLines = 3;
self.detailTextLabel.opaque = YES;
self.detailTextLabel.highlightedTextColor = self.detailTextLabel.textColor;
// Cell
self.opaque = YES;
}
return self;
}
- (void)setSelected:(BOOL)selected animated:(BOOL)animated
{
[super setSelected:selected animated:animated];
// Configure the view for the selected state
}
- (void)layoutSubviews {
[super layoutSubviews];
float desiredWidth = 70;
float desiredHeight = 70;
float leftMargin = 5;
float topMargin = 5;
float w=self.imageView.frame.size.width;
self.imageView.contentMode = UIViewContentModeScaleAspectFill;
self.imageView.clipsToBounds = YES;
if (w>desiredWidth) {
float widthSub = w - desiredWidth;
self.imageView.frame = CGRectMake(leftMargin,topMargin,desiredWidth,desiredHeight);
self.textLabel.frame = CGRectMake(self.textLabel.frame.origin.x-widthSub,self.textLabel.frame.origin.y,self.textLabel.frame.size.width+widthSub,self.textLabel.frame.size.height);
self.detailTextLabel.frame = CGRectMake(self.detailTextLabel.frame.origin.x-widthSub,self.detailTextLabel.frame.origin.y,self.detailTextLabel.frame.size.width+widthSub,self.detailTextLabel.frame.size.height);
}
}

I see you are doing
self.selectedBackgroundView = [[UIView alloc] initWithFrame:self.frame];
I really think it should be
self.selectedBackgroundView = [[UIView alloc] initWithFrame:self.bounds];
because self.selectedBackgroundView is positioned based on parent view coordinate system

Related

UIScrollview does not react to any touch?

I am trying to do a simple scroll, but the views do not move after a touch, I am not sure why, the scrollview should handle the gesture, but something might be missing. Would someone know where?
Here is the code : I create a small horizontal scroll view, with some views inside. The views appear well, I am testing it on a device for the touch :
- (void)viewDidLoad {
[super viewDidLoad];
//horizontal scroll view
HorizScroll *ho = [[HorizScroll alloc] initWithFrame:CGRectMake(0, 0, 500, 100)];
for ( int i=0; i<3; i++){
MyView* mv = [[MyView alloc] init];
[ho addSubview:mv];
}
//ho.zoomScale = 0.3f;
[self.view addSubview:ho];
}
#implementation HorizScroll
- (instancetype)initWithFrame:(CGRect)frame
{
if (self = [super initWithFrame:frame]) {
}
return self;
}
-(void)addSubview:(UIView *)view{
[super addSubview:view];
NSUInteger numSubviews = self.subviews.count;
[view setFrame:CGRectMake(CGRectGetWidth(view.bounds)*(numSubviews),
0,
CGRectGetWidth(view.bounds),
CGRectGetHeight(view.bounds) )];
[self setContentSize:CGSizeMake(CGRectGetWidth(view.bounds)*(numSubviews),
CGRectGetHeight(view.bounds) )];
}
#implementation MyView
-(int)getRandomNumberBetween:(int)from to:(int)pto {
return (int)(from + arc4random() % (pto-from+1));
}
-(instancetype)init{
if ( self = [super init] ){
CGFloat red = [self getRandomNumberBetween:1 to:255];
self.backgroundColor = [UIColor colorWithRed:red/256.0
green:[self getRandomNumberBetween:1 to:255]/256.0
blue:[self getRandomNumberBetween:1 to:255]/256.0
alpha:1.0];
}
return self;
}
-(instancetype)initWithFrame:(CGRect)frame{
if ( self = [super initWithFrame:frame] ){
self.frame = CGRectMake(counterX, 0, 100, 100);
counterX += 50;
}
return self;
}
You need to set contentSize of scrollview to be larger than its frame size. so add this line after [self.view addSubview:ho].
ho.contentSize = CGSizeMake(501.f, 100.f);
or before [self.view addSubview:ho] and comment out the line:
[self setContentSize:CGSizeMake(CGRectGetWidth(view.bounds)*(numSubviews),
CGRectGetHeight(view.bounds))];
which is not necessary since you can set it after all subviews are added.

initWithImage works fine initWithFrame is being called more than once

I am sublassing either an UIImageView or UIView for generating simple color tiles with digits. If I am using UIImageView, I use initWithImage method. If I use UIView, the method initWithFrame is being used.
Either red square image or programmatically generated red view is used for initialization.
The problem can be seen on two screenshots: when initWithImage is being used - everything works fine. If initWithFrame method is being used, I am ending with multiple white views without any information created in even order with normal views. All the screenshots and code attached.
This how it looks when initializing using initWithImage:
- (id)initWithImage:(UIImage *)image {
self = [super initWithImage:image];
if (self) {
//Some non-important, label-related stuff.
[self addSubview:self.numberLabel];
}
return self;
}
And this is how it looks with initWithFrame:
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
self.redView = [self redViewWithFrame:frame];
[self addSubview:self.redView];
//label-related stuff
}
return self;
}
- (UIView *)redViewWithFrame:(CGRect)frame {
UIView *view = [[UIView alloc] initWithFrame:frame];
view.backgroundColor = [UIColor redColor];
view.alpha = 1;
return view;
}
And the for-loop, calling these initializers from another class (UIScrollView subclass). The label value is being set after the view had been initialized.
- (void)setNumberOfBlocks:(NSInteger)numberOfBlocks {
_blocks = [[NSMutableArray alloc] init];
CGSize contentSize;
contentSize.width = BLOCK_WIDTH * (numberOfBlocks);
contentSize.height = BLOCK_HEIGHT;
self.contentSize = contentSize;
for (int i = 0; i < numberOfBlocks; i++) {
CGFloat totalWidth = BLOCK_WIDTH * i;
CGRect frame = CGRectMake(0, 0, BLOCK_WIDTH, BLOCK_HEIGHT);
frame.origin.x = totalWidth;
BlockView *view = [[BlockView alloc] initWithImage:[UIImage imageNamed:#"block.png"]];
OR!!!
BlockView *view = [[BlockView alloc] initWithFrame:frame];
view.frame = frame;
NSString *number = [NSString stringWithFormat:#"%ld", (long)i + 1];
view.numberLabel.text = number;
[self addSubview:view];
[_blocks addObject:view];
}
}
Googling gave me the impression that this is very common problem, but I haven't found any solution how to beat this. Moreover, I still do not understand, why numbers are in totally right order, the only problem is view position.
The problem is that you're setting the frame of the red view to the superview's frame instead of its bounds. Since the red view is a subview of the BlockView, its frame needs to be relative to its superview, which you get with bounds (its not clear why you even need the red view, as opposed to setting the background color of the block view to red).
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
self.redView = [self redViewWithFrame:self.bounds];
[self addSubview:self.redView];
//label-related stuff
}
return self;
}
I think you should set the frame origin to (0,0) in redViewWithFrame in ordre to hâve superposed views

Views disappearing from UITableViewCell when selected

I have a UITableView with custom UITableViewCells. The content of the cell is kept in a separate class extending UIView (i have 3 kind of contents which i switch by hiding and showing views, i took this approach because of the way i wanted to make the transition between cells).
So let's assume i have one of the views visible and added to the contentView of the cell. This view contains some text and some rectangles made of UIViews. Everything good till now, but the weird thing is when i touch the cell, the rectangles simply disappears, the text stays the same. Do you know what might be the problem? I tried to add the view to the backgroundView as well, it's doing the same.
- (id) initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier {
self = [super initWithStyle:style reuseIdentifier:reuseIdentifier];
if (self) {
self.active = NO;
state = -1;
// Touch is not working if the view has no bounds
self.backgroundView = [[UIView alloc] init];
self.backgroundColor = [UIColor clearColor];
self.selectedBackgroundView = [[UIView alloc] init];
self.selectedBackgroundView.backgroundColor = [UIColor clearColor];
self.clipsToBounds = YES;
self.contentView.clipsToBounds = YES;
// Add empty view
emptyView = [[View1 alloc] initWithFrame:CGRectMake(0, 0, self.frame.size.width, self.frame.size.height) andRadius:CELL_DOT_RADIUS];
emptyView.userInteractionEnabled = NO;
[self.backgroundView addSubview:emptyView];
The view:
- (id) initWithFrame:(CGRect)frame andRadius:(int)r {
self = [super initWithFrame:frame]; radius = r;
if (self) {
int outerlineWeight = 1;
timelineView = [[UIView alloc] initWithFrame:CGRectMake(frame.size.width/4, frame.size.height/2, 1, 1)];
[self addSubview:timelineView];
dotView = [[UIView alloc] initWithFrame:CGRectMake(frame.size.width/4-radius, frame.size.height/2-radius, radius*2, radius*2)];
dotView.layer.cornerRadius = radius;
dotView.autoresizingMask = UIViewAutoresizingFlexibleTopMargin | UIViewAutoresizingFlexibleBottomMargin;
[self addSubview:dotView];
UIView *n = [[UIView alloc] initWithFrame:CGRectMake(160, 0, 50, 20)];
n.backgroundColor = [UIColor redColor];
[self addSubview:n];
middleText = [[UILabel alloc] initWithFrame:dotView.frame];
middleText.font = [UIFont systemFontOfSize:12];
middleText.textColor = [UIColor grayColor];
middleText.backgroundColor = [UIColor clearColor];
middleText.textAlignment = NSTextAlignmentCenter;
[self addSubview:middleText];
This are the sources so you can try for yourself if you want. As you can see the orange rectangle disappears but the text not. For what i need to do nothing should disappear, in the best case i want to change their colours. http://ge.tt/6wRBObD1/v/0?c
You are adding it to background view. When selected the selected background view will display not background view. In your custom cell try
- (void)setSelected:(BOOL)selected animated:(BOOL)animated
{
[super setSelected:selected animated:animated];
if (selected) {
[self.backgroundView addSubview:emptyView];
}
else{
[self.selectedBackgroundView addSubview:emptyView];
}
// Configure the view for the selected state
}
Or add empty view to contentview
one thing for frame settings u need to override "layoutsubviews" method ...
in custom cell
init all the views in initialisation method i,e ur - (id) initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier method and add it to cell
in - (void)layoutSubviews just set the frame for ur views in the cell,
use tag property to access the views in the layoutsubviews, if it is not the property
- (id) initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier {
self = [super initWithStyle:style reuseIdentifier:reuseIdentifier];
if (self) {
self.active = NO;
state = -1;
// Touch is not working if the view has no bounds
self.backgroundView = [[UIView alloc] init];
self.backgroundColor = [UIColor clearColor];
self.selectedBackgroundView = [[UIView alloc] init];
self.selectedBackgroundView.backgroundColor = [UIColor clearColor];
self.clipsToBounds = YES;
self.contentView.clipsToBounds = YES;
// Add empty view
//emptyView = [[View1 alloc] initWithFrame:CGRectMake(0, 0, self.frame.size.width, self.frame.size.height) andRadius:CELL_DOT_RADIUS];//dont set the frame heare do it layoutsubviews
emptyView = [[View1 alloc] init];
emptyView.userInteractionEnabled = NO;
emptyView.tag = 100;
[self.backgroundView addSubview:emptyView];
- (void)layoutSubviews
{
[super layoutSubviews];
UIView *emptyView = [self viewWithTag:100];//your background view heare u can get the frame values for ur cell
emptyView.frame = self.bounds;//better do it for other views in cell also
//test it by setting some background color
}
Hope this helps u ...:)
Ok, so like i've said in my last comment the backgroundColor of any subview is the problem, in the selected state is cleared. For cells created in interface builder the problem does not occurs, my cells are created programatically.
I fixed this by drawing with CoreGraphics in drawRect method.
As with a UICollectionView a UITableView has a background view that is build before AutoLayout. If you use autoLayout you should make sure the backgroundView has a frame. Otherwise is will disappear.
In your cell subclass you can do:
-(void)setBackgroundView:(UIView *)backgroundView
{
super.backgroundView = backgroundView;
self.backgroundView.translatesAutoresizingMaskIntoConstraints = NO;
[self.backgroundView autoPinEdgesToSuperviewEdgesWithInsets:UIEdgeInsetsZero];
}
In swift you need to declare viewcontroller object globally that would result in Strong, in case if you declare locally it results in keep disappearing the cells.
var refineViewController : RefineViewController?
then you can access that controller using below code that would not result in disappearing cells.
func showRefineView(isFindHomeTab isFindHomeTab : Bool){
refineViewController = RefineViewController(nibName: String(BaseGroupedTableVC),bundle : nil)
refineViewController!.refineSearchDelegate = self
refineViewController!.view.frame = CGRectMake(0, -490, self.view.frame.size.width, self.view.frame.size.height)
UIView.animateWithDuration(0.3, delay: 0.0, options: .CurveEaseOut, animations:
{
self.refineViewController!.view.frame = CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)
self.refineViewController!.isFindHomeTab = isFindHomeTab
}, completion: nil)
self.view.addSubview(refineViewController!.view)
}

UITableViewCell subviews issue

I load cell from xib. I added 3 vertical separators to the cell (tried to add from xib and from code). Everything is OK until I select the cell. When I select the sell, separators disappear.
Here are the images:
Not selected:
Selected
Code of adding separators:
- (id)initWithCoder:(NSCoder *)aDecoder
{
self = [super initWithCoder:aDecoder];
if (self) {
self.topSeparator = [[[UIView alloc] initWithFrame:CGRectMake(0, 0, self.bounds.size.width, 1)] autorelease];
[self addSubview:topSeparator];
self.bottomSeparator = [[[UIView alloc] initWithFrame:CGRectMake(0, self.bounds.size.height - 1, self.bounds.size.width, 1)] autorelease];
[self addSubview:bottomSeparator];
// Initialization code
CGFloat xOffset = 314;
UIView *imageView1 = [[[UIView alloc] initWithFrame:CGRectMake(xOffset, 0, 1, self.bounds.size.height)] autorelease];
imageView1.tag = kTagBorder1;
imageView1.backgroundColor = [UIColor blackColor];
[self addSubview:imageView1];
xOffset = 487;
imageView1 = [[[UIView alloc] initWithFrame:CGRectMake(xOffset, 0, 1, self.bounds.size.height)] autorelease];
imageView1.tag = kTagBorder2;
imageView1.backgroundColor = [UIColor blackColor];
[self addSubview:imageView1];
xOffset = 573;
imageView1 = [[[UIView alloc] initWithFrame:CGRectMake(xOffset, 0, 1, self.bounds.size.height)] autorelease];
imageView1.tag = kTagBorder3;
imageView1.backgroundColor = [UIColor blackColor];
[self addSubview:imageView1];
}
return self;
}
I even tried this:
- (void)setSelected:(BOOL)selected animated:(BOOL)animated
{
[super setSelected:selected animated:animated];
[self bringSubviewToFront:[self viewWithTag:kTagBorder1]];
[self bringSubviewToFront:[self viewWithTag:kTagBorder2]];
[self bringSubviewToFront:[self viewWithTag:kTagBorder3]];
[self setNeedsDisplay];
// Configure the view for the selected state
}
You should not add the lines as a child view of self (UITableViewCell). Instead, add it as a child of self.contentView - which is the view containing the components inside a UITableViewCell.
This article contains tips on how to customize a UITableView properly.
I fixed it. I used UIImageView with black image instead of uiview with black background. In this case view doesn't disappear.

super view - view - sub view. Implementation that masks textField not interactable. iOS. Help please

Thank you for looking, I try to implement in the super view (view controller) a custom view I created.
fromAge = [[simpleFormCell alloc]initWithFrame:CGRectMake(0, spaceFromTopLabel + 190, 200, 30)];
fromAge.title = #"Age";
fromAge.placeholder = #"";
fromAge.widthOfTextField = 60;
[fromAge populateView];
fromAge.textField.delegate = self;
fromAge.textField.tag = fromAgeTextFieldTag;
[fromAge.textField setInputView:multipurposePicker];
[scrollViewBackground addSubview:fromAge];
toAge = [[simpleFormCell alloc]initWithFrame:CGRectMake(0, spaceFromTopLabel + 190, 200, 30)];
toAge.title = #"to";
toAge.placeholder = #"";
toAge.widthOfTextField = 60;
toAge.leftPaddingForLabel = 210;
toAge.leftPaddingForTextField = 240;
[toAge populateView];
toAge.textField.delegate = self;
toAge.textField.tag = toAgeTextFieldTag;
[toAge.textField setInputView:multipurposePicker];
[scrollViewBackground addSubview:toAge];
simpleFormCell is a custom view with the following implementation:
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
title = #"test";
placeholder = #"test2";
numberofLine = 1;
leftPaddingForLabel = 20;
leftPaddingForTextField = 140;
widthOfLabel = 90;
widthOfTextField = 160;
height = 30;
//[self populateView];
}
return self;
}
- (void)populateView{
label = [[UILabel alloc]initWithFrame:CGRectMake(leftPaddingForLabel, 0, widthOfLabel, (height * numberofLine))];
label.text = title;
label.textAlignment = UITextAlignmentLeft;
label.backgroundColor = [UIColor clearColor];
[self addSubview:label];
textField = [[UITextField alloc]initWithFrame:CGRectMake(leftPaddingForTextField, 0, widthOfTextField, (height * numberofLine))];
textField.borderStyle = UITextBorderStyleRoundedRect;
textField.placeholder = placeholder;
textField.textAlignment = UITextAlignmentCenter;
textField.tag = tag;
[textField setReturnKeyType:UIReturnKeyNext];
[self addSubview:textField];
}
I have a similar method that called [self populateView] in the init. That seems to work fine. Please assume that multipurposePicker is working correctly. This is the code but wont apply to these two instances.
- (id)initWithPreset1:(CGRect)frame title:(NSString *)titleValue numberOfLine:(int)numberOfLineValue delegate:(id) delegateValue tag:(int)tagValue{
self = [super initWithFrame:frame];
if (self) {
title = titleValue;
placeholder = #"";
numberofLine = numberOfLineValue;
leftPaddingForLabel = 20;
leftPaddingForTextField = 140;
widthOfLabel = 110;
widthOfTextField = 160;
height = 30;
tag = tagValue;
[self populateView];
textField.delegate = delegateValue;
}
return self;
}
These white boxes wont respond to my touch. (textFieldDidBeginEditing wont fire).
[fromAge becomeFirstResponder] works. It just wont respond to my touch. I made sure that there is nothing on top of it. Please help. Thank you!
I found the problem! Anna Karenina's comment guided me to the right solution. This has nothing to do with view hierarchy as I first thought. What happened was toAge was blocking fromAge. This makes fromAge textfield non-responsive. As per Anna's comment, eventhough toAge textfield was shown, it was out of the view that supports it. This prevents it from accepting any touches. Thus neither boxes receive any touches. Thank you Anna!

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