I develop mobile app for iOS with Marmalade SDK.
Marmalade SDK does not support iOS 6 right now.
I need older version of Admob iOS SDK. (I believe I need Admob 6.1 for iOS)
Update:-
GoogleAdMobAdsSdkiOS-6.1.4.zip
Do anyone know original SHA1 Checksum for that fine?
I found
http://dl.google.com/googleadmobadssdk/googleadmobadssdkios_udid.zip
It seems to me GoogleAdMobAdsSdkiOS‑6.1.5.zip SHA1 139ed5a9c2d8baa464d50b7f87adad7d07f367ec
I hope it will work
GoogleAdMobAdsSdkiOS‑6.1.4.zip SHA1 3b4bebc13e369a5312de5e1004864e26ecc17d6c
If you have GoogleAdMobAdsSdkiOS‑6.1.4.zip please share link and I will make your answer as correct. Thank You!
GoogleAdMobAdsSdkiOS‑6.1.4.zip - seems like does not use UDID I believe it is safer t use.
Related
I have found similar questions in this and this articles, but neither can solve my problem.
The message given by Apple Store Connect was also "ITMS-90725: SDK Version Issue - This app was built with the iOS 14.4 SDK. All iOS apps submitted to the App Store must be built with the iOS 15 SDK or later, included in Xcode 13 or later."
However, I have checked that I am using xcode 13.2.1 which works with iOS 15.2 SDK, running on macOS Big Sur 11.6.4 (well.... a 2015 iMac, kind of old though). I believe it is capable of building a project with iOS 15.2 SDK, but I just can't find where I shall tune (if necessary) to avoid it keeping using iOS 14.4 SDK to build my project. Could you please help me solve the issue? Thank you very much!!
The figures below show the environment I mentioned above:
Looks like you have multiple Xcodes installed, please make sure you have selected the correct version for your Command Line Tools
I found that it was an embarrassing reason which caused the problem I raised above. I think I am responsible for showing what was going on to all who have read this post, and especially to those who had paused to think about this issue.
In short, Xcode 13.2.1 does build the app using iOS 15.2 SDK.
I was able to successfully archive, verify in Xcode, and uploaded the binary to app store connect. However, I was not familiar with the app store connect and did not aware that there was another binary built with iOS 14.4 SDK which was left by my predecessor.
Though I tried several times rebuild and re-upload, I kept falsely submitting the old binary to Apple's reviewer.
That's it, and no bug or secret about Xcode using older version of iOS SDK to build apps, it is just not true. Xcode does build using its latest SDK. Again my apologies to those who also worried about this issue.
I found when installing the Facebook SDK with cocoapods that there were several errors in my Xcode project. Upon research I found that this is because the SDK for Swift hasn't been update in a while.
Can someone tell me the best way to implement the Facebook SDK into my Swift application so I can use Facebook Login?
Thanks,
Calum.
Although the errors are still present in Xcode, they do not affect the overall functionality of the program. Therefore, it is okay to simply ignore the errors and hopefully the Facebook SDK will be updated soon.
Ok, so this guy had no problems building and submitting an App, targeting iOS 7+, using an Embedded framework.
He points out that an Apple Engineer nick-named 'SevenTenEleven' mentioned in the Apple Dev Forums that the following warning...
ld: warning: embedded dylibs/frameworks only run on iOS 8 or later
...is just a bug.
The warning is still present in Xcode 6.3 and it seems that an App store submission is the only way to know for myself, if this is actually a bug or not.
Has anyone found any documentation that suggests this is just a bug and that there is in fact, nothing to worry about ?
Building an App just to see if a framework like this can target iOS 7, and make it through the App Store submission process, is crazy. Unfortunately, my client just wants an SDK, so there is no App I can do a test run on at the moment.
Used a ticket to speak with Apple
"Hi Rob,
Thank you for contacting Apple Developer Technical Support (DTS). I am currently investigating your issue. To answer your question, I need to consult with some folks in iTunes Connect. Unfortunately this can take some time as they are very busy.
In the meantime, I will point out that it is only supported to use an embedded framework on iOS 8. The only question is whether you could use dlopen() to conditionally load the embedded framework on iOS 8, and not load the embedded framework on earlier versions of iOS.
I will let you know what I hear from iTunes Connect about this question.
Luke Rattei
DTS Engineer"
"Hi Rob,
Embedded frameworks are only supported on iOS 8 and above. Unfortunately you will not be able to use an embedded framework on iOS 7.
While it might be possible to run apps with embedded frameworks on iOS 7 during development, you will not be able to submit such apps to the App Store. You will see an error message that the MinimumOSVersion of your embedded framework must be at least 8.0.
Luke Rattei
DTS Engineer"
While it might be possible to run apps with embedded frameworks on iOS 7 during development, you will not be able to submit such apps to the App Store. You will see an error message that the MinimumOSVersion of your embedded framework must be at least 8.0.
I encountered this exact problem about a month ago. I was forced to target iOS 8.0 in my app and embedded frameworks projects.
And I just tried to submit the app again with the iOS 7 support, and this time it has been approved!
I'm crazy? To be honest I have trouble understanding the logic around this.
Alex.
Is it possible to build facebook ios sdk to support for armv7s(Apple A6 cpu)?
I have try to use build_framework.sh to rebuild again, it still not support armv7s yet!
I compiled the source code and shared it at http://db.tt/QpIjMfWb. It will be removed after fb updates the SDK.
I just followed this link today:
http://developers.facebook.com/bugs/107674376052717
it says that they will roll out a new update that will solve the problem.
Try downloading the latest source and re-compiling.
Check the latest 3.1 SDK, that should resolve this issue.
I am new baby to Xcode, was trying to learn twitter integration, downloaded sample twitter source code from sample code, but when i tried to run it, it says that there is no twitter framework, and when I try to add from 'Link Binary with Libraries' there is no twitter framework!!
I am using Xcode 4.2 with ios 5.
Is it possible to manually import twitter framework into my Xcode??
Please help me.
Forget about the "Twitter.framework" from now on.
Apple has switched to "Social.framework" which was delivered with OS X 10.8 (Mountain Lion) today.
This means "Twitter.framework" is deprecated now. It's very likely that "Twitter.framework" will be replaced by "Social.framework" in iOS 6, too.
All accounts are managed by "Accounts.framework" which is available on iOS 5 AND "Mountain Lion". If you need to implement "Twitter.framework" for iOS 5, keep this in mind to write "universal code".
It is easy to add the Twitter framework for an iOS 5 project. Please follow the instructions at https://dev.twitter.com/docs/ios/how-add-twitter-framework-your-ios-project
TwitterKit provides wrappers for accessing the Twitter REST API.
Get Fabric from here this will provide you wizard to add all appropriate frameworks for twitter.
https://get.fabric.io/