sizeToFit and constraints - ios

I have an view:
There is layout constraint between label1 and label2. Pressing on button adds text from text view to label1. After it label 1 is resized to fit text (sizeToFit is called). And after resizing it looks like constraints don't work:
Does somebody has an idea how to make constraints work?
My coode:
#interface ViewController ()
{
CGFloat _width;
}
#end
#implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
}
- (void) viewDidAppear:(BOOL)animated
{
_width = self.l1.frame.size.width;
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (IBAction)addText:(id)sender {
self.l1.text = [NSString stringWithFormat:#"%# %#", self.l1.text, self.text.text];
self.l1.frame = CGRectMake(self.l1.frame.origin.x, self.l1.frame.origin.y, _width, 0);
[self.l1 sizeToFit];
}
#end

I've found the reason: height constraint was equal to 40 of label 1. When I change it to greater or equal , all other constraints work ok.

I had a similar issue in which an UIImageView was at the top of several UILabelViews. The constraints were set to keep a small distance between the top image and the stack of labels below.
The problem was that when loading an unknown image size into the UIImage the height would change, but the labels to follow did not push down, and were covered by the image.
I tried to delete the set height of the UIImageView but XCode would not let me.
I resolved the issue by reducing the priority on the explicit UIImageview height constraint to 1.
After, the labels moved down the ViewController with even space between the image and themselves, as expected.

Related

Need assistance displaying image in UIScrollView like iOS photo app

I am trying to display image in my app like photo app of iOS
here is what I am doing
I drag drop the UIScrollView in Xcode and set its NSLayoutConstraint leading, trailing, top, bottom
Inside scroll view drag drop the UIImageView and set its NSLayoutConstraint leading, trailing, top, bottom, equal width to main view and equal height to main view, And created the IBOutlets to width and height.
Make my controller UIScrollViewDelegate delegate.
- (void)viewDidLoad {
[super viewDidLoad];
self.scrollView.minimumZoomScale=0.3;
self.scrollView.maximumZoomScale=6.0;
UIImage *img = [UIImage imageNamed:#"b.jpg"];
self.iVW.constant = img.size.width;
self.iVH.constant = img.size.height;
self.imageView.image = img;
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView
{
return self.imageView;
}
b.jpg is 11000 x 5000
here is my result at full zoom out :(
and desire result which is from iOS photo app
you can used this library , it support scrolling , zoom and sharing also
https://github.com/mwaterfall/MWPhotoBrowser

How to get UIImageView size after autolayout is applied?

My storyboard has UIImageView which is automatically positioned and scaled by autolayout constraints.
When application runs, this UIImageView is properly resized and positioned according to device screen size and autolayout constraints.
How I can get UIImageView frame after it is displayed on the screen?
Common UIImageView.bounds and UIImageView.frame values return original values which were used in storyboard and does not reflect new UIImageView size.
In order to get the right frame/bounds of your UIImageView after resizing, you need first ask auto-layout to update that layout using [yourImageView layoutIfNeeded]. that will solve your constraints and update your yourImage.bounds.
[myImageView layoutIfNeeded];
NSLog(#"w: %f, h: %f", myImageView.bounds.size.width, myImageView.bounds.size.height);
Check these methods:
- (void)viewWillAppear:(BOOL)animated {
// view is about to be added to hieararchy
}
- (void)viewDidAppear:(BOOL)animated {
// view was added
}
- (void)viewDidLayoutSubviews {
// VC just laid off its views
}

Update the preferredMaxLayoutWidth for a multiline UILabel with unknown size (Auto Layout)

I have a custom view class which inherits from UIView. This class has an UILabel as its subview. In the init-function of this custom view class I set up everything needed like this:
//h-file
#import <UIKit/UIKit.h>
#interface MyCustomView : UIView
#property (strong, nonatomic) UILabel *myLabel;
#end
//m-file
#implementation MyCustomView
#synthesize myLabel = _myLabel;
- (id)init
{
self = [super init];
if (self) {
_myLabel = [UILabel new];
if(_textView){
_myLabel.highlightedTextColor = [UIColor whiteColor];
_myLabel.translatesAutoresizingMaskIntoConstraints = NO;
_myLabel.lineBreakMode = NSLineBreakByWordWrapping;
_myLabel.numberOfLines = 0;
_myLabel.backgroundColor = [UIColor clearColor];
[self addSubview:_myLabel];
}
}
return self;
}
#end
I also set up a bunch of constraints to manage padding inside my custom view - furthermore there are constraints to layout multiple MyCustomView-instances for both vertical and horizontal axis as well.
To get a multilined label output I have to set the preferredMaxLayoutWidth-property of the UILabel myLabel. The width depends on the free space available. At http://www.objc.io/issue-3/advanced-auto-layout-toolbox.html I read, that I can let Auto Layout calculate the width first and set it as preferredMaxLayoutWidth after the frame of the MyCustomView-instance (the label inside is single lined at this moment) has been set.
If I put the following function into the MyCustomView, the label still has a single line of text:
- (void)layoutSubviews
{
[super layoutSubviews];
float width = _myLabel.frame.size.width;
_myLabel.preferredMaxLayoutWidth = width;
[super layoutSubviews];
}
If I set the preferredMaxLayoutWidth to an explicit value inside the init-function, the label is multilined.
Does anybody know what I am doing wrong here?
Thanks in advance!
Without seeing all the constrains you have setup for your custom view, and the superview that contains it, it's really hard to determine the problem, I suggest you to print out all the view frames of the entire view hierarchy starting from the view controller's view at viewDidLayoutSubviews and determine if the label and its superviews have correct frame set.
I have an encountered similar issues with dynamic label size and scroll view so I created a prototype here, might be useful to you too: https://github.com/briandotnet/AutoLayoutScrollViewExperiment

How to use Auto Layout to move other views when a view is hidden?

I have designed my custom Cell in IB, subclassed it and connected my outlets to my custom class. I have three subviews in cell content which are: UIView (cdView) and two labels (titleLabel and emailLabel). Depending on data available for each row, sometimes I want to have UIView and two labels displayed in my cell and sometimes only two labels. What I am trying to do is to set constraints that way if I set UIView property to hidden or I will remove it from superview the two labels will move to the left. I tried to set UIView leading constraint to Superview (Cell content) for 10px and UILabels leading Constraints for 10 px to the next view (UIView). Later in my code
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(IndexPath *)indexPath {
// ...
Record *record = [self.records objectAtIndex:indexPath.row];
if ([record.imageURL is equalToString:#""]) {
cell.cdView.hidden = YES;
}
}
I am hiding my cell.cdView and I would like the labels to move to the left however they are staying in the same position in Cell. I tried to remove cell.cdView from superview but it didn't work either. I have attached image to clarify what I am about.
I know how to do this programatically and I am not looking for that solution. What I want is to set constraints in IB and I expect that my subviews will move dynamically if other views are removed or hidden. Is it possible to do this in IB with auto-layout?
.....
It is possible, but you'll have to do a little extra work. There are a couple conceptual things to get out of the way first:
Hidden views, even though they don't draw, still participate in Auto Layout and usually retain their frames, leaving other related views in their places.
When removing a view from its superview, all related constraints are also removed from that view hierarchy.
In your case, this likely means:
If you set your left view to be hidden, the labels stay in place, since that left view is still taking up space (even though it's not visible).
If you remove your left view, your labels will probably be left ambiguously constrained, since you no longer have constraints for your labels' left edges.
What you need to do is judiciously over-constrain your labels. Leave your existing constraints (10pts space to the other view) alone, but add another constraint: make your labels' left edges 10pts away from their superview's left edge with a non-required priority (the default high priority will probably work well).
Then, when you want them to move left, remove the left view altogether. The mandatory 10pt constraint to the left view will disappear along with the view it relates to, and you'll be left with just a high-priority constraint that the labels be 10pts away from their superview. On the next layout pass, this should cause them to expand left until they fill the width of the superview but for your spacing around the edges.
One important caveat: if you ever want your left view back in the picture, not only do you have to add it back into the view hierarchy, but you also have to reestablish all its constraints at the same time. This means you need a way to put your 10pt spacing constraint between the view and its labels back whenever that view is shown again.
Adding or removing constraints during runtime is a heavyweight operation that can affect performance. However, there is a simpler alternative.
For the view you wish to hide, set up a width constraint. Constrain the other views with a leading horizontal gap to that view.
To hide, update the .constant of the width constraint to 0.f. The other views will automatically move left to assume position.
See my other answer here for more details:
How to change label constraints during runtime?
For those who support iOS 8+ only, there is a new boolean property active. It will help to enable only needed constraints dynamically
P.S. Constraint outlet must be strong, not weak
Example:
#IBOutlet weak var optionalView: UIView!
#IBOutlet var viewIsVisibleConstraint: NSLayoutConstraint!
#IBOutlet var viewIsHiddenConstraint: NSLayoutConstraint!
func showView() {
optionalView.isHidden = false
viewIsVisibleConstraint.isActive = true
viewIsHiddenConstraint.isActive = false
}
func hideView() {
optionalView.isHidden = true
viewIsVisibleConstraint.isActive = false
viewIsHiddenConstraint.isActive = true
}
Also to fix an error in storyboard you'll need to uncheck Installed checkbox for one of these constraints.
UIStackView (iOS 9+)
One more option is to wrap your views in UIStackView. Once view is hidden UIStackView will update layout automatically
UIStackView repositions its views automatically when the hidden property is changed on any of its subviews (iOS 9+).
UIView.animateWithDuration(1.0) { () -> Void in
self.mySubview.hidden = !self.mySubview.hidden
}
Jump to 11:48 in this WWDC video for a demo:
Mysteries of Auto Layout, Part 1
My project uses a custom #IBDesignable subclass of UILabel (to ensure consistency in colour, font, insets etc.) and I have implemented something like the following:
override func intrinsicContentSize() -> CGSize {
if hidden {
return CGSizeZero
} else {
return super.intrinsicContentSize()
}
}
This allows the label subclass to take part in Auto Layout, but take no space when hidden.
For the Googlers: building on Max's answer, to solve the padding issue that many have noticed I simply increased the height of the label and used that height as the separator instead of actual padding. This idea could be expanded for any scenario with containing views.
Here's a simple example:
In this case, I map the height of the Author label to an appropriate IBOutlet:
#property (retain, nonatomic) IBOutlet NSLayoutConstraint* authorLabelHeight;
and when I set the height of the constraint to 0.0f, we preserve the "padding", because the Play button's height allows for it.
connect constraint between uiview and labels as IBOutlet and set priority member to a less value when set hidden = YES
What I ended up doing was creating 2 xibs. One with the left view and one without it. I registered both in the controller and then decided which to use during cellForRowAtIndexPath.
They use the same UITableViewCell class. The downside is that there is some duplication of the content between the xibs, but these cells are pretty basic. The upside is that I don't have a bunch of code to manually manage removing view, updating constraints, etc.
In general, this is probably a better solution since they are technically different layouts and therefore should have different xibs.
[self.table registerNib:[UINib nibWithNibName:#"TrackCell" bundle:nil] forCellReuseIdentifier:#"TrackCell"];
[self.table registerNib:[UINib nibWithNibName:#"TrackCellNoImage" bundle:nil] forCellReuseIdentifier:#"TrackCellNoImage"];
TrackCell *cell = [tableView dequeueReusableCellWithIdentifier:(appDelegate.showImages ? #"TrackCell" : #"TrackCellNoImage") forIndexPath:indexPath];
In this case, I map the height of the Author label to an appropriate IBOutlet:
#property (retain, nonatomic) IBOutlet NSLayoutConstraint* authorLabelHeight;
and when I set the height of the constraint to 0.0f, we preserve the "padding", because the Play button's height allows for it.
cell.authorLabelHeight.constant = 0;
Use two UIStackView Horizontal and Vertical, when some subview view in stack is hidden other stack subviews will be moved, use Distribution -> Fill Proporionally for Vertical stack with two UILabels and need set width and height constaints for first UIView
Just use UIStackView and everything will be work fine.
No need to worry about other constraint, UIStackView will handle the space automatically.
For this specific layout the constraint to be working with is the 'leading' constraint on the view that is being hidden. The below theory will work in all directions though.
1: Setup all your constraints how you want it to look when all views are visible.
2: Add a second 'leading' constraint to the view you want to hide. This will break the constraints for a moment.
3: Change the priority of the original leading constraint to be '999' - this then gives priority to your new constraint which will be at 1000 and no constraints will be broken anymore.
4: Change the new constraint from 'leading=leading' to be 'trailing=leading'. This will move the view you want to hide off the leading edge of its parent shifting it out of the way.
5: Toggling the new constraint's isActive value will now toggle if it's in the view or outside it. Set that to true/false at the same time as setting the visibility to true/false. Eg:
#IBOutlet var avatar:UIImage!
#IBOutlet var avatarLeadHid:NSLayoutConstraint!
func hideAvatar() {
self.avatar.isHidden = true
self.avatarLeadHid.isActive = true
}
func showAvatar() {
self.avatar.isHidden = false
self.avatarLeadHid.isActive = false
}
Bonus: You can adjust the 'constant' value of the new hider-constraint in order to alter the padding/margin to use when the view is hidden. This value can be negative.
Extra Bonus: It's possible to see what your layout will look like from within the Interface Builder without running any code just by toggling the 'Installed' checkbox on the hider-constraint.
Further Help: I made a video that shows what I do better that a list of points: https://youtu.be/3tGEwqtQ-iU
In my case I set the constant of the height constraint to 0.0f and also set the hidden property to YES.
To show the view (with the subviews) again I did the opposite: I set the height constant to a non-zero value and set the hidden property to NO.
Try this,I have implemented below code ,
I have one View on ViewController in that added other three views, When any view is hidden other two view will move,Follow below steps.
,
1.ViewController.h File
#import <UIKit/UIKit.h>
#interface ViewController : UIViewController
#property (strong, nonatomic) IBOutlet UIView *viewOne;
#property (strong, nonatomic) IBOutlet UIView *viewTwo;
#property (strong, nonatomic) IBOutlet UIView *viewThree;
#property (strong, nonatomic) IBOutlet NSLayoutConstraint *viewOneWidth;
#property (strong, nonatomic) IBOutlet NSLayoutConstraint *viewTwoWidth;
#property (strong, nonatomic) IBOutlet NSLayoutConstraint *viewThreeWidth;
#property (strong, nonatomic) IBOutlet NSLayoutConstraint *viewBottomWidth;
#end
2.ViewController.m
#import "ViewController.h"
#interface ViewController ()
{
CGFloat viewOneWidthConstant;
CGFloat viewTwoWidthConstant;
CGFloat viewThreeWidthConstant;
CGFloat viewBottomWidthConstant;
}
#end
#implementation ViewController
#synthesize viewOne, viewTwo, viewThree;
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a
nib.
/*
0 0 0
0 0 1
0 1 0
0 1 1
1 0 0
1 0 1
1 1 0
1 1 1
*/
// [viewOne setHidden:NO];
// [viewTwo setHidden:NO];
// [viewThree setHidden:NO];
// [viewOne setHidden:NO];
// [viewTwo setHidden:NO];
// [viewThree setHidden:YES];
// [viewOne setHidden:NO];
// [viewTwo setHidden:YES];
// [viewThree setHidden:NO];
// [viewOne setHidden:NO];
// [viewTwo setHidden:YES];
// [viewThree setHidden:YES];
// [viewOne setHidden:YES];
// [viewTwo setHidden:NO];
// [viewThree setHidden:NO];
// [viewOne setHidden:YES];
// [viewTwo setHidden:NO];
// [viewThree setHidden:YES];
// [viewOne setHidden:YES];
// [viewTwo setHidden:YES];
// [viewThree setHidden:NO];
// [viewOne setHidden:YES];
// [viewTwo setHidden:YES];
// [viewThree setHidden:YES];
[self hideShowBottomBar];
}
- (void)hideShowBottomBar
{
BOOL isOne = !viewOne.isHidden;
BOOL isTwo = !viewTwo.isHidden;
BOOL isThree = !viewThree.isHidden;
viewOneWidthConstant = _viewOneWidth.constant;
viewTwoWidthConstant = _viewTwoWidth.constant;
viewThreeWidthConstant = _viewThreeWidth.constant;
viewBottomWidthConstant = _viewBottomWidth.constant;
if (isOne && isTwo && isThree) {
// 0 0 0
_viewOneWidth.constant = viewBottomWidthConstant / 3;
_viewTwoWidth.constant = viewBottomWidthConstant / 3;
_viewThreeWidth.constant = viewBottomWidthConstant / 3;
}
else if (isOne && isTwo && !isThree) {
// 0 0 1
_viewOneWidth.constant = viewBottomWidthConstant / 2;
_viewTwoWidth.constant = viewBottomWidthConstant / 2;
_viewThreeWidth.constant = 0;
}
else if (isOne && !isTwo && isThree) {
// 0 1 0
_viewOneWidth.constant = viewBottomWidthConstant / 2;
_viewTwoWidth.constant = 0;
_viewThreeWidth.constant = viewBottomWidthConstant / 2;
}
else if (isOne && !isTwo && !isThree) {
// 0 1 1
_viewOneWidth.constant = viewBottomWidthConstant;
_viewTwoWidth.constant = 0;
_viewThreeWidth.constant = 0;
}
else if (!isOne && isTwo && isThree) {
// 1 0 0
_viewOneWidth.constant = 0;
_viewTwoWidth.constant = viewBottomWidthConstant / 2;
_viewThreeWidth.constant = viewBottomWidthConstant / 2;
}
else if (!isOne && isTwo && !isThree) {
// 1 0 1
_viewOneWidth.constant = 0;
_viewTwoWidth.constant = viewBottomWidthConstant;
_viewThreeWidth.constant = 0;
}
else if (!isOne && !isTwo && isThree) {
// 1 1 0
_viewOneWidth.constant = 0;
_viewTwoWidth.constant = 0;
_viewThreeWidth.constant = viewBottomWidthConstant;
}
else if (isOne && isTwo && isThree) {
// 1 1 1
_viewOneWidth.constant = 0;
_viewTwoWidth.constant = 0;
_viewThreeWidth.constant = 0;
}
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#end
Hope So this logic will help some one.
I will use horizontal stackview. It can remove the frame when the subview is hidden.
In image below, the red view is the actual container for your content and has 10pt trailing space to orange superview (ShowHideView), then just connect ShowHideView to IBOutlet and show/hide/remove it programatically.
This is when the view is visible/installed.
This is when the view is hidden/not-installed.
This my another solution using priority constraint. The idea is set the width to 0.
create container view (orange) and set width.
create content view (red) and set trailing space 10pt to superview (orange). Notice trailing space constraints, there are 2 trailing constraint with different priority. Low(=10) and High(<=10). This is important to avoid ambiguity.
Set orange view's width to 0 to hide the view.
The easiest solution is to use UIStackView (horizontal). Add to stack view: first view and second view with labels.
Then set isHidden property of first view to false.
All constrains will be calculated and updates automatically.
Instead of hiding view, create the width constrain and change it to 0 in code when you want to hide the UIView.
It may be the simplest way to do so. Also, it will preserve the view and you don't need to recreate it if you want to show it again (ideal to use inside table cells). To change the constant value you need to create a constant reference outlet (the same way as you do outlets for the view).
As no_scene suggested, you can definitely do this by changing the priority of the constraint at runtime. This was much easier for me because I had more than one blocking view which would have to be removed.
Here's a snippet using ReactiveCocoa:
RACSignal* isViewOneHiddenSignal = RACObserve(self.viewModel, isViewOneHidden);
RACSignal* isViewTwoHiddenSignal = RACObserve(self.viewModel, isViewTwoHidden);
RACSignal* isViewThreeHiddenSignal = RACObserve(self.viewModel, isViewThreeHidden);
RAC(self.viewOne, hidden) = isViewOneHiddenSignal;
RAC(self.viewTwo, hidden) = isViewTwoHiddenSignal;
RAC(self.viewThree, hidden) = isViewThreeHiddenSignal;
RAC(self.viewFourBottomConstraint, priority) = [[[[RACSignal
combineLatest:#[isViewOneHiddenSignal,
isViewTwoHiddenSignal,
isViewThreeHiddenSignal]]
and]
distinctUntilChanged]
map:^id(NSNumber* allAreHidden) {
return [allAreHidden boolValue] ? #(780) : #(UILayoutPriorityDefaultHigh);
}];
RACSignal* updateFramesSignal = [RACObserve(self.viewFourBottomConstraint, priority) distinctUntilChanged];
[updateFramesSignal
subscribeNext:^(id x) {
#strongify(self);
[self.view setNeedsUpdateConstraints];
[UIView animateWithDuration:0.3 animations:^{
[self.view layoutIfNeeded];
}];
}];
In case this helps someone, I built a helper class for using visual format constraints. I'm using it in my current app.
AutolayoutHelper
It might be a bit tailored to my needs, but you might find it useful or you might want to modify it and create your own helper.
I have to thank Tim for his answer above, this answer about UIScrollView and also this tutorial.
Here's how I would re-align my uiviews to get your solution:
Drag drop one UIImageView and place it to the left.
Drag drop one UIView and place it to the right of UIImageView.
Drag drop two UILabels inside that UIView whose leading and trailing constraints are zero.
Set the leading constraint of UIView containing 2 labels to superview instead of UIImagView.
IF UIImageView is hidden, set the leading constraint constant to 10 px to superview. ELSE, set the leading constraint constant to 10 px + UIImageView.width + 10 px.
I created a thumb rule of my own. Whenever you have to hide / show any uiview whose constraints might be affected, add all the affected / dependent subviews inside a uiview and update its leading / trailing / top / bottom constraint constant programmatically.
This is an old question but still I hope it will helps. Coming from Android, in this platform you have an handy method isVisible to hide it from the view but also not have the frame considered when the autolayout draw the view.
using extension and "extend" uiview you could do a similar function in ios (not sure why it is not in UIKit already) here an implementation in swift 3:
func isVisible(_ isVisible: Bool) {
self.isHidden = !isVisible
self.translatesAutoresizingMaskIntoConstraints = isVisible
if isVisible { //if visible we remove the hight constraint
if let constraint = (self.constraints.filter{$0.firstAttribute == .height}.first){
self.removeConstraint(constraint)
}
} else { //if not visible we add a constraint to force the view to have a hight set to 0
let height = NSLayoutConstraint(item: self, attribute: .height, relatedBy: .equal , toItem: nil, attribute: .notAnAttribute, multiplier: 0, constant: 0)
self.addConstraint(height)
}
self.layoutIfNeeded()
}
the proper way to do it is to disable constraints with isActive = false. note however that deactivating a constraint removes and releases it, so you have to have strong outlets for them.
I think this is the most simple answer. Please verify that it works:
StackFullView.layer.isHidden = true
Task_TopSpaceSections.constant = 0. //your constraint of top view
check here https://www.youtube.com/watch?v=EBulMWMoFuw

UIButton Changing Position

I have a button set up in IB. I have an IBOutlet set up and the onscreen object linked to it. Is there a way to programmatically change that buttons position and/or size? I know you can change the title and some things but I don't see how to change it's position or size.
Now I would like to change the position of it accordingly. Is it possible? If yes, please let me know how, since I am trying to change the position of my button in the following code, but it does not work in the header file.
#property (nonatomic, strong) IBOutlet UIButton *mybuttonOutlet;
In the implementation file:
-(void)viewDidLoad {
screenSizeHeight=[UIScreen mainScreen].bounds.size.height;
if(screenSizeHeight==568)
mybuttonOutlet.frame= CGRect(38, 464 ,157,25);
if(screenSizeHeight==480)
mybuttonOutlet.frame= CGRect(38, 364 ,157,25);
}
Remove Use Autolayout from the button in IB or storyboard.
If you want to adjust positions with Autolayout enabled, you will have to change your code like this
-(void)viewDidLayoutSubviews {
screenSizeHeight=[UIScreen mainScreen].bounds.size.height;
if(screenSizeHeight==568)
mybuttonOutlet.frame= CGRect(38, 464 ,157,25);
if(screenSizeHeight==480)
mybuttonOutlet.frame= CGRect(38, 364 ,157,25);
}
Basically you need to perform any custom layout adjustments in viewDidLayoutSubviews method if Autolayout is enabled
#import <UIKit/UIKit.h>
#interface ViewController : UIViewController
#end
#import "ViewController.h"
#interface ViewController ()
#property(nonatomic, strong) IBOutlet UIButton *theButton;
// -(IBAction)moveTheButton:(id)sender;
#end
#implementation ViewController
#synthesize theButton;
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
-(IBAction)moveTheButton:(id)sender{
//set default position
CGRect btFrame = theButton.frame;
btFrame.origin.x = 145;
btFrame.origin.y = 285;
theButton.frame = btFrame;
//position changing
btFrame.origin.x += 40;
theButton.frame = btFrame;
//new size of button
CGRect rect=CGRectMake(145, 285, 190, 30);
[self.theButton setBounds:rect];
}
#end
I eventually went for the constraints. Get an outlet of the constraints that determine the position of the button (top, bottom, leading, trailing) and change the constraint(s) value(s).
self.constBtnSubmitTrailing.constraint = 50.0
This so you can keep AutoLayout enabled.
The solution I figured out for this is to create new View object inside the main View, and put my "dynamically changing objects" inside that View (as shown in picture).
Object hierarchy
Then I use Auto-Layout to position the new View in the main View.
But bugButton:UIButton which is inside the new View, changes position as expected with:
bugButton.frame.origin = CGPoint(x: newX, y: newY)
Please perform this check.
-(void)viewDidLoad{
if(self.mybuttonOutlet==nil)NSLog(#"Button is NIL");
}
Now if you get the log "Button is NIL", then probably you forgot to link your IB button to your variable mybuttonOutlet.

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