presentModalViewController for UIView - ipad

My class is a subclass of an UIView because I want to draw somthing.
Is it possible to use a ModalViewController in this Context?
I tried this:
DrawViewController *dc = [[DrawViewController alloc]init];
[dc setModalTransitionStyle:UIModalTransitionStylePartialCurl];
[self presentModalViewController:dc animated:YES];
but it throws errors...

No, only UIViewControllers can present modal view controllers, not UIViews.

Related

how to add New UIViewCOntroller Over UiView

I have added subview in a UIViewController and I want a new UIViewController Should be loaded on click of button.
Challenge is I am not able to use button in new UIViewController.
Code which I have write:
DetailsOfDayViewController *aViewController =[[DetailsOfDayViewController alloc] initWithNibName:#"DetailsOfDayViewController" bundle:nil];
aViewController.dateParsing = dateparsing;
[self addSubview:aViewController.view];
This will fix your issue. This is happening because your view controller is being deallocated when you don't have any strong pointers on it.
DetailsOfDayViewController *aViewController =[[DetailsOfDayViewController alloc] initWithNibName:#"DetailsOfDayViewController" bundle:nil];
aViewController.dateParsing = dateparsing;
[self addChildViewController:aViewController];
[self addSubview:aViewController.view];
Another fix will be connecting this view controller to a property:
#property(nonatomic,strong) DetailsOfDayViewController *aViewController;
And change your code like this:
self.aViewController = [[DetailsOfDayViewController alloc] initWithNibName:#"DetailsOfDayViewController" bundle:nil];
self.aViewController.dateParsing = dateparsing;
[self addSubview:self.aViewController.view];
For showing another controller you can following options
1. Add SubView
newViewControllerObj.view.frame = oldViewControllerObj(self).view.frame
[oldViewControllerObj(self).view.newViewControllerObj.view];
2. Present
[oldViewControllerObj(self) presentViewController: newViewControllerObj animated:YES completion:nil];
3. Push using Navigation (For this you already have to set navigation controller as root controller)
[oldViewControllerObj(self).navigationController pushViewController:newViewControllerObj animated:YES];

ios7 - showing a view controller on top of another but not in full screen

When i press a button on my view controller, i would like to present another controller on top of it, but in the middle and not in full screen.
How could i present a controller on top of another controller in such way?
If you are trying it on iPad you can always set up a Popover that contains your new view.
UIYourNewViewController *vc = [[UIYourNewViewController alloc] init];
UIPopoverController *popVc = [[UIPopoverController alloc] initWithContentViewController:vc];
[popVc setPopoverContentSize:*the size that you want or your resized vc*];
[popVc presentPopoverFromRect:*position of the screen you want to show the popover* inView:self.view permittedArrowDirections:UIPopoverArrowDirectionUp animated:YES];
With this you will create a Popover of the size of the view of your viewcontroller and you can pop it up in the position that you want.
To make sure it works on iPhone also, you should create a category for the UIPopoverController and add this method in the .m
+ (BOOL)_popoversDisabled {
return NO;
}
Remember to declare the method in the .h of the category.
You need to set this property to your controller before presenting it.
controller.modalPresentationStyle = UIModalPresentationFormSheet;
[self presentViewController:controller animated:YES completion:nil];
Yes it is possible you have to present view controllers view with animation. Please refer the below code. You will get some idea its showing animation from bottom of screen to middle of screen.
YourViewController *viewController = [[YourViewController alloc] init];
[viewController.view setFrame:CGRectMake(0, -(CGRectGetHeight(viewController.view.frame)), CGRectGetWidth(viewController.view.frame), CGRectGetHeight(self.view.frame))];
[self.view addSubview:viewController.view];
[UIView animateWithDuration:0.8 animations:^{
[viewController.view setFrame:CGRectMake(0, 0, CGRectGetWidth(viewController.view.frame), CGRectGetHeight(viewController.view.frame))];
} completion:^(BOOL finished) {
[self.navigationController pushViewController:viewController animated:NO];
}];
In iPhone, presenting a UIViewController is always fullscreen. On iPad, you can use a UISplitViewController or build a custom container, but the view controllers you present will fill the containers in both a UISplitViewController and custom container controller.
To present content on only part of the screen, you can animate a UIView onto your view controller. There are ways to present a view controller and still have another view controller show up behind it, but this is not recommended.
Check out this other question for more information on creating a custom container view controller..

Annotation button switches from one mapView to another

I am trying to figure out for a while now, how should I use the annotation button to switch
to another mapView. The app I am working on uses MapBox - maps. I checked the exemples
provided by them, but programmatically switching between two maps is there always achieved
through tab bar (which is not the case I want to use).
I am working with storyboards and I understood it quit well, how the segue should be made
in the Interface builder, but I think I am not managing with the programmatically integrated
buttons on map views. I initiated 'id's in both header files and I proclaimed them in the
Identity Inspector as well.
This is the part of the code, where I implement the RMMMapView with the annotation in the
main View Controller - ViewController and it works perfectly:
- (void)viewDidLoad{
[super viewDidLoad];
RMMapBoxSource *onlineSource = [[RMMapBoxSource alloc] initWithMapID:(([[UIScreen mainScreen] scale] > 1.0) ? kRetinaMapID : kNormalMapID)];
_mapView = [[RMMapView alloc] initWithFrame:self.view.bounds andTilesource:onlineSource];
_mapView.tileSource = [[RMMapBoxSource alloc] initWithMapID:(([[UIScreen mainScreen] scale] > 1.0) ? kRetinaMapID : kNormalMapID)];
_mapView.centerCoordinate = CLLocationCoordinate2DMake(0,0);
_mapView.adjustTilesForRetinaDisplay = YES;
_mapView.zoom = 4;
_mapView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth;
[self.view addSubview:_mapView];
_mapView.showsUserLocation = YES;
[_mapView setConstraintsSouthWest:[_mapView.tileSource latitudeLongitudeBoundingBox].southWest
northEast:[_mapView.tileSource latitudeLongitudeBoundingBox].northEast];
RMPointAnnotation *annotation = [[RMPointAnnotation alloc] initWithMapView:_mapView
coordinate:_mapView.centerCoordinate andTitle:#"Hello, world!"];
[_mapView addAnnotation:annotation];
}
and this is the part, where I try to call the LowContentMap viewController, from the ViewController - main ViewController:
- (void) prepareForSegue:(UIStoryboardSegue *) segue sender:(id) sender {
if ([segue.identifier isEqualToString:#"Hello, world!"]) {
//LowContentMap *lowContentMap = segue.destinationViewController;
UIStoryboard *storyboard = [UIStoryboard storyboardWithName:#"MainStoryboard" bundle:[NSBundle mainBundle]];
LowContentMap *lowContentMap = [storyboard instantiateViewControllerWithIdentifier:#"lowContentMap"];
lowContentMap.lcm = _vc;
}}
This is the part of the code, that should be filled in:
- (void)mapView:(RMMapView *)mapView annotationView:(RMPointAnnotation *)annotation calloutAccessoryControlTapped:(UIControl *)control{
[self performSegueWithIdentifier:#"ShowSomeViewController" sender:annotation];
}
It would be really great, if somebody would try to resolve the problem.
I followed the discusion between Noa and Kronos at:
Setting up a detail view controller using a segue
but I still think, the part with the 'id' is something I am doing wrong. Thanks in advance.
1. I think your problem is that you don't know how to display another viewController
You should give the "View Controller Programming Guide" a good read, especially the part "Presenting View Controllers from Other View Controllers"
http://developer.apple.com/library/ios/#featuredarticles/ViewControllerPGforiPhoneOS/Introduction/Introduction.html
I also recommend to check out some of the awesome WWDC videos that show how to use ViewControllers.
2. How to create and display a viewController
There are many ways to do it. E.g. using the storyboard to create and display the viewController, define a protocol in the child controller, override "performSegueWithIdentifier" to set the delegate and implement the protocol to dismiss the vc.
However, in your case, it seems to make sense to do it all programmatically. Thus, you need to:
a) find the right place to add your action
b) alloc and init your view controller:
MyController *myController = [[MyController alloc] init];
// setup as required, there should be at least a delegate (being able to dismiss the view)
myController.delegate = self;
If you have designed your viewController in a storyboard, you might want to use this alloc/init routine instead:
MyController *myController = [[UIStoryboard storyboardWithName:#"Main.storyboard" bundle:nil] instantiateViewControllerWithIdentifier:#"MyController"];
myController.delegate = self;
c) display your new view controller;
this depends on if you have a navigationController:
[self.navigationController pushViewController:myController animated:YES];
...or if you want to present it modally:
[self presentViewController:myController animated:YES completion:NULL];
d) dismiss when done;
when your other controller is done with whatever it does, it should inform its delegate (implement your own protocol!) that it's done and should be dismissed. The delegate is the original viewController that created (alloc'd/inited) the "myController":
// this method should be defined in a protocol and implemented in the vc that created (and owns) the child view controller
// typically, this is the parent view controller
- (void)done {
[self dismissViewControllerAnimated:YES completion:NULL];
}
if you used a navigationController it's not -dismissViewControllerAnimated:, but
[self.navigationController popViewControllerAnimated:YES];
hope this helps to clarify things

Moving between XIBs iOS

I have a view-based application with three xib files, each with its own view controllers. How do I change from one to another? I use this to move from xib 1 to xib 2, but when I use the same code to move from xib 2 to xib 1, i get a EXC_BAD_ACCESS on the [self presentModal....] line.
MapView *controller = [[MapView alloc] initWithNibName:#"MapView" bundle:nil];
controller.modalTransitionStyle = UIModalTransitionStyleCoverVertical;
[self presentModalViewController:controller animated:YES];
How can I freely move from one xib to another?
What I think you are trying to do is is present a modal view and then dismiss it, right? If that is the case then you put the code below in the method that you use to dismiss it(e.g. -(IBAction)dissmissModalView)
[self.parentViewController dismissModalViewControllerAnimated:YES];
Hopefully that works. Let me know.
initWithNibName isn't really necessary... you can change that to nil.
So, here is the correct code (without animation):
MapView *mapView = [[MapView alloc] initWithNibName:nil bundle:nil];
[self presentModalViewController:mapView animated:NO];
You should not be receiving EXC_BAD_ACCESS when trying to go back to view 1 using present. If you cannot resolve it, just use this instead:
[self dismissModalViewControllerAnimated:YES];
The second view controller will disappear and the first view controller will be visible again.
Note that presenting modal view controllers like the other answers here will mean that you have an ever-accumulating stack of view controllers. Use the application long enough and it will crash.
Instead, you can swap out the view from the application's window. Here's one way of doing that:
Add a data member to your app delegate to store the current view:
#class MyAppDelegate : NSObject <...>
{
UIViewController* currentVC;
}
and add a message there to swap VCs:
-(void)setCurrentVC:(UIViewController*)newVC
{
if (newVC==currentVC) return;
if (currentVC!=nil)
[currentVC.view removeFromSuperview];
currentVC = newVC;
if (newVC!=nil)
[self.window addSubview:newVC.view];
}
and to swap from one screen to another:
MapView* mapView = [[MapView alloc] init];
[[[UIApplication shared] delegate] setCurrentVC:mapView];

How to create view hierarchy programmatically?

I usually create my view hierarchy's in IB but this time I need to do it in my code. Basically I already have my custom view but I want it to be contained inside a UINavigationController. So how can I do that?
If you wish to nest it in a Navigation controller you should use :
UIViewController * myViewController = [[GameController alloc] init];
myViewController.view = yourCustumeView;//if you are trying to add a UIView
UINavigationController *navigationController = [[UINavigationController alloc]
initWithRootViewController:myViewController];
[self.navigationController pushViewController:navigationController animated:YES];
[navigationController release];
[myViewController release];
Good luck
EDIT
add this code (before the release):
navigationController.navigationItem.leftBarButtonItem=nil;//change it to rightBarButtonItem if the button is on the right.
If you want to create several ViewControllers then you can allocate them in code and then in order to show them just push it like this:
RegistrationViewController * regView= [[RegistrationViewController alloc] init];
[self.navigationController pushViewController:regView animated:YES];

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