HTTP Live Streaming duration less than 10 seconds allowed? [closed] - ios

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We're trying to do low latency video on iOS while complying with Apple's HLS guidelines for video over cellular. From a technical perspective we can set our EXT-X-TARGETDURATION: to N seconds where N is less than 10 (think 2 or 3 seconds).
Practically, is this allowed? Does anyone have experiencing with an app getting approved when using HLS segments of 5 seconds or fewer? I have heard anecdotal evidence that this is not allowed.
Regarding Apple's rules, nothing I've seen has a restriction on segment minimums. However, there is a technical note that states:
"We strongly recommend a 10 second target duration."
The question is whether that recommendation is effectively an unstated rule.
Source: http://developer.apple.com/library/ios/#technotes/tn2224/_index.html
One further note - Apple provides a "Media Stream Validator Tool" which does not report errors on streams with target durations of 2 or 3 seconds. That further suggests the stream duration is "valid".
Thank you for any experience/thoughts. Also, if you know of any approved apps that you believe are using HLS segments of 5 seconds or fewer, that would also be helpful since I can check to see if they are indeed using shorter duration and use that as a comp for Apple's approval.

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Is it possible to develop an app that reads other apps' usage data? [closed]

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With the new app-extension kit, I'd like to know if it's possible to build an app that tracks various usage statistics of other apps. For e.g., the no of times someone uses their calculator or the no of minutes spent on Quora.
This is a really nice idea to enhance the ability of iOS system. However, even in iOS8 this is unlike to achieve. Apple has offered so limited APIs for APPs to access other APPs. In those APIs, I cannot find any one to record other APPs' launching or closing. (Except you call that from your own APP so that you can record the time, but this is meaningless.)
In the official document for App Extension Programming, manager for APP is not a type that is mentioned in the guide. I'm afraid that you have read it and it cannot give you more help.
I tried to do research on the most detail list of iOS APIs to find whether this is possible. But since iOS5.0, Apple no longer provided the API diffs. Here is the search result.

Is the youtube live streaming api still limited to channels with 1000 subscribers? [closed]

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I have an application that I'm looking to add live audio/video streaming.
In the IO 13 introduction video they mention that the live streaming API is limited to channels with 1000 subscribers.
I don't have access to such a channel.
However, besides that video, I can't find that restriction in writting anywhere else on the site. I'm hoping it is no longer a problem.
For developers, YouTube is providing test accounts.
For 1000 subscribers limit, YouTube is working hard to make it more available.

Activation Time iOS Developer Program [closed]

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How long does the activation of the iOS Developer Program? So, how long does it take after you have purchased until you have access to iTunes Connect and your apps can upload?
It usually takes about between 24 hours and a few business days. I'm in the United States, I suspect it might take a little longer if you have to fax in international paperwork and the like.
Once your account is activated, be sure to take care of your contracts in iTunes Connect.
Patience is a virtue. If you're always rushing to push out apps, you're going to end up releasing buggy software. Take a deep breath and have a coffee or a beer. The folks at Apple will activate your account soon.
It will take a maximum of 24 hours. It depends a lot. Do a search and you will find many other questions similar to this.

How Long Does It Take My Updated IOS App To Appear in App Store/iTunes? [closed]

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On average how long does it take Apple to update/publish my new app/update on the App Store and iTunes website?
This link requires you to sign-in to your developer account:
https://developer.apple.com/appstore/resources/approval/index.html#expect
There is a box on the right with approval statistics - most update reviews are currently being completed within 8 business days.
E:
There are no longer statistics on that page (and it is no longer dev-account protected).
Statistics are now available without signing in:
https://developer.apple.com/support/appstore/#appReviewStatus
There is a box on the left with % of new/updated apps reviewed in the past 5 business days.
There are also community efforts to continue tracking approval statistics by # of days:
http://appreviewtimes.com/
Keep in mind that community efforts rely on self-reporting of approval times.
It depends on a human at Apple reviewing your app. If you'd made a few small graphics changes then it won't take very long, if you've added stuff like access to the address book or whatever they may look more closely. And it may take a while for them to get to yours if lots of other apps have been submitted recently too. So you might as well ask "How long is a piece of string?"
usually around 8-10 days from what I've experiences (and according to this site)
http://reviewtimes.shinydevelopment.com

Generally how long is the review process for Windows Phone 7 Marketplace apps? [closed]

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I'm about to upload my first application to the Windows Marketplace (Dec 2011). Generally how long is the approval process before my app appears on the Marketplace? 1 Day? 1 Week? 1 Month?
For me it's almost always 3-4 working days. Good luck with your app.
Microsoft's Service Level Agreement (SLA) for Windows Phone Application Certification on the AppHub is 5 days.
It is frustratingly slow. As a developer you are used to gretting compilation results returned quickly, and interate.
My first submission took 5 days and failed, on an icon issue.
The time it takes should only be an issue for the first ever relaease, as with subsequent releases you can fit the time delay into your sprint cycle. The active current version will be up to 5 days behind the current development version.
There are developers that have issues because they can fail certification, and the base code has moved on already by the time the certification issue is raised.

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