XNA Framework Game Profile HiDef / Reach - xna

You saw this question before but I can't understand the issue.
My graphic card was handling HiDef profile before I formatted my pc. I create a simple 2D game using XNA Game Studio 4.0 with HiDef profile. The game still exist at http://sourceforge.net/directory/os:windows/freshness:recently-updated/?q=survival-zombie .
After formatted my pc, I installed graphic drivers of course and I installed VS2010 then XNA Framework but now my pc cannot handle Hidef profile even the game I developed before.
I am using Windows 7 Ultimate x64, Intel 4 Series Express Chipset Familied Graphic Card.
edit : I installed XNA Game Studio 4.0 not Framework. Framework comes with it.
solved: Previous driver works fine and solved my problem.

Error: "No suitable graphics card found."
Solution:If you are 100% sure you have the correct driver installed
Reinstall the driver/s
Reboot your computer
Make sure your computer has acknowledged the installed driver
Execute your XNA 4.0 game

Related

XNA Game Studio 4.0 transfer it to Monogame, is this possible? Thanks

I have made a game in XNA Game Studio 4.0 and been asked to transfer it to Monogame so that it runs in Monogame, is this possible?
The short answer is - yes, it is possible but requires some work. XNA Game Studio 4.0 is a plugin for Visual Studio, but that doesn't matter as much as the fact that the game uses the XNA .dlls, and that it's compiled against the PC platform which impacts things like file IO, reflection, and a few other subtleties.
You'll be able to re-use much of your code, but some stuff will definitely change. To start you'll want to get a simple MonoGame project running, then work on bringing the code over.

XNA game does not compile on Windows 8.1

I recently moved my xna game project from a windows 7 computer to a new Windows 8.1 computer. I am still using Visual Studio 2010 Express. After overcoming the xna installation troubles my game cannot be compiled on the new computer.
The error message reads "This application cannot be started because of a false application configuration". See the manifest file for possible errors."
However I cannot see anything wrong with manifest file. But I also don't know what is supposed to be in there.
If I start the compiled exe outside of VS 2010 a message box says "side-by-side configuration is invalid".
I picked this problem up after abandoning it for a while: I created a new xna project on the windows 8.1 computer and copying code and resources. Then it compiled fine.

DirectX SDK / VS2013 SDK setup

I am a beginning programmer university student and I want to apply myself outside of class with a side project. I wanted to start programming some simple directX stuff in C++ for practice and preparation for future classes.
However, I have Visual Studios 2013 installed and the DirectX SDK June version installed, and I can't seem to find any directX templates in visual studios. In tutorials I have watched, when a person goes into visual studios 2013 and clicks on "Visual C++", they have a lot more templates show up, including DirectX ones.
What step am I missing to be able to see these things in my Visual Studios 2013 professional?
Thank you in advance for the help!
There is no built-in templates for desktop DirectX, since you have installed the DirectX SDK, I recommend you use the Samples/Demos from the SDK(you can find it from DirectX Sample Browser), there is a sample called Empty Project, you can install that sample and write your code based on it.
There are only templates for DirectX Windows Store Apps. I cannot remember if it ever was DirectX Desktop templates in Visual Studio.
On a picture here you can see two default DirectX Windows Store Apps templates and new templates which you can to download.
Probably, in your tutorial there are some home made templates, or those which can be fond on a web. You can easily make your own template too.
If you really want to learn program for Desktop (and as you are trying to use DirectX SDK it is probably what you want), just follow the code that you can find in books and tutorials. Also it is a good idea not to copy any code, but to start your own projects(s) which will develop as long as you will develop your knowledge.
Note, that DirectX SDK was deprecated a while ago (latest version is dating June 2010). You must use Windows SDK for any new code. Though, you can compile old samples (which requires stuff not present in new SDK) with DirectX SDK. You could find interesting some of Q&A on that topic:
DirectX SDK vs Windows SDK: which one to use?
Working with Direct X and VS2012
and this blog on MSDN by Chuck Walbourn - MSFT :
Where is the DirectX SDK?
Where is the DirectX SDK (2013 Edition)?
Living without D3DX
Happy coding! ;)

Setting up TideSDK in Titanium Studio

i am trying to setup the tidesdk in titanium studio but it won't work for some reason... Here is what i've done so far:
Downloaded Titanium Studio v2.1.2.201208301612 from appcelerator
Downloaded TideSDK v1.2.0.RC4 from tidesdk.org
Added the sdk in Titanium Studio like this: "Help > install specific
titanium sdk"
Basically i just followed the instructions from this: https://groups.google.com/forum/?fromgroups=#!topic/titanium-desktop-transition/wv6fiRD6Sbo
But the option to start a new desktop project won't come up. Is there something i am doing wrong or something?
I am using lion 10.7.4, according to this google group that shouldn't be a problem. Anyone's got any ideas?
Here are a couple of things to help you on your way:
Lion and Mountain Lion with Xcode 4.x are supported in the upcoming 1.3.0 but not 1.2.0.RC4. 1.2.0.RC4 will work fine with Snow Leopard 10.6.x on Xcode 3.x. Another possibility in the short term is to consider developing on either a Windows 7, or Ubuntu 11.04 virtual machine until the 1.3.0-beta has released. This release is expected very soon and provides updates to core libraries and offers support for current operating system versions of OSX, Windows and Linux.
Code you write in 1.2.0.RC4 will work fine in 1.3.0 since there are no API changes. The only change will be in the JavaScript namespace. In 1.3.0, the JavaScript namespace for the future will use 'Ti' as opposed to 'Titanium'. By setting a global variable in your code, you can start using 'Ti' to begin with.
var Ti = Titanium;
As far as Titanium Studio, unfortunately Appcelerator dropped the desktop support but have revived it. They have come out with an update that is reported to work:
http://preview.appcelerator.com/appcelerator/studio/desktop/update/beta/
If your run into any issue, an alternative is to download TiDev Community:
http://api.appcelerator.net/p/pages/app_page?token=m4rZLSv6
TiDev Community is really reaching the end of its life cycle but it will work for creating in running your apps in the short term.
The TideSDK team has a new app under development called TideSDK Builder. TideSDK Builder will provide the basics of creating, running and packaging your apps. It will also feature scaffolds for kickstarting your app projects. A new tidebuilder CLI will also be available with comparable functionality. We are hoping to bundle these for the official release of 1.3.0 that is targeted for the end of September.
Appcelerator has provided a Titanium Studio SDK. The TideSDK team is exploring this to see that Titanium Studio IDE can continue for the future.
One last thing to keep in mind is that Titanium Studio and TiDev Community no longer support the network packaging service that Appcelerator once offered. This means local packaging in the interim while TideSDK team continues to examine options.
Please follow TideSDK on twitter for updates and announcements at http://twitter.com/TideSDK

OpenCV lib and WM

I just made an application using the OpenCV lib, and will be great if I can use this computer vision application on my PDA, which has Windows Mobile 6.0 on it.
Do you have any idea about how can I do this?
If you have Visual Studio, just create an embedded project. Check out the Windows Mobile Development Center for more information. Unless it's a very simple application or you're working with very low resolution images I would be surprised if you were able to get acceptable performance though.

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