I want to ask that how I can detect whether my AddressBook was first accessed by an app on ios6.0. I have learnt that no matter an app was reinstalled or not , the system only thinks that the first installation an first launch is the first time an app launched. the question is that I want to remind an user to allow the app access AddressBook with an UIAlertView,but this alertview will appear shortly after the system's alertview .How can I avoid this condition. Any help will be greatly appreciated.
You should basically ignore ABAddressBookRequestAccessWithCompletion. It is useless. If you want to know whether you have access to the database, call ABAddressBookGetAuthorizationStatus().
Further Discussion
ABAddressBookRequestAccessWithCompletion is said by the docs to request address book access from the user. But it doesn't. I will now demonstrate that ABAddressBookRequestAccessWithCompletion is useless. There are two situations:
(1) If this is a completely unknown new app, ABAddressBookRequestAccessWithCompletion is otiose: access will be requested from the user automatically when the app tries to access the address book, so there is no need for ABAddressBookRequestAccessWithCompletion.
(2) If the user has either denied or granted access, ABAddressBookRequestAccessWithCompletion is a no-op! Calling it does nothing; it does not put up the access request alert!
So ABAddressBookRequestAccessWithCompletion is just a bug and should be ignored.
A Major Correction
EDIT In iOS 6.1, this behavior appears to have changed. (I am assuming that my tests on iOS 6.0 were valid, but I have every reason to believe they were.) Now, however, in iOS 6.1, ABAddressBookCreateWithOptions never causes the authorization alert to appear. The only way to make it appear is with ABAddressBookRequestAccessWithCompletion! Thus this function is now essential; if ABAddressBookGetAuthorizationStatus that access is undetermined, you must call ABAddressBookRequestAccessWithCompletion or you won't get access.
I have solved it by this way.
__block BOOL accessGranted;
- (IBAction)accessAddressBook:(id)sender {
CFErrorRef error;
ABAddressBookRef addressBook = ABAddressBookCreateWithOptions(NULL,&error);
ABAddressBookRequestAccessWithCompletion(addressBook, ^(bool granted, CFErrorRef error) {
// accessGranted = granted;
if (!accessGranted && !granted) {
UIAlertView * alertView = [[UIAlertView alloc]initWithTitle:#"Deny Access" message:#"Deny" delegate:self cancelButtonTitle:nil otherButtonTitles:#"cancel", nil];
[alertView show];
[alertView release];
}
});
}
- (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex
{
if ([alertView.message isEqualToString:#"use contact"] || alertView.message == #"use contact") {
accessGranted = YES;
}
}
The system already shows an alert when you call ABAddressBookRequestAccessWithCompletion()
just augment the system app with your own string.
You should have in your InfoPlist.strings:
"NSContactsUsageDescription" = "Tap 'OK' or this app is useless.";
Related
Trying to Integrate TouchId in my application, and i was successful too.
The Question is
Can we customize the Default TouchID UIalertview ?
Can we Disable it?
No, you cannot. As Popeye said in a comment, the system controls that prompt, not your app – you simply request that the system display it for you. This is due to obvious security concerns.
For example, what if you initiated a $100 in-app purchase, but changed the prompt to say, "Place your thumb on the home button to start the game!" Clearly that would not go over well.
You can customized it the message in the alert can be set with the localizedReason parameter
- (void)evaluatePolicy:(LAPolicy)policy localizedReason:(NSString *)localizedReason reply:(void (^)(BOOL success, NSError *error))reply
You can also set the action button (default is "Enter Password") with
LAContext *context = [[LAContext alloc] init];
context.localizedFallbackTitle = [your message]
The "localizedFallbackTitle" is not in the docs but part of the LAContext .h file
dear all:
I inherited a program that can be compiled to two iOS apps, one for traditional Chinese and one for simplified Chinese.
The apps have inAppPurchase and worked fine in the last version.
Then this year, I revised the program without changing the inAppPurchase process.
But after the submissions, apple rejected the traditional Chinese app saying that it would be stuck in the inAppPurchase page.
But the simplified Chinese app was approved.
I then traced the program to the following code.
It seems that my apps always get the empty response set for productsRequest.
However, I must say that I did not do sandbox testing since I don't know how.
I am not sure why it worked fine in last year's version but failed in this year's.
Is there change to some default assumption on bundle id, application id, .. etc.
I checked all my program and could not find where I can set up the app id for the productsRequest statement.
My program is just standard as follows.
Any help will be appreciated.
// determine whether payments can be made
if (![SKPaymentQueue canMakePayments]) {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"warning" message:#"ineffective" delegate:nil cancelButtonTitle:#"OK?" otherButtonTitles:nil];
[alert show];
}
else {
[buttonPrice setTitle:#"waiting for price" forState:UIControlStateNormal];
[buttonPriceAll setTitle:#"waiting for price" forState:UIControlStateNormal];
// Request product data
productsRequest = [[SKProductsRequest alloc] initWithProductIdentifiers:[NSSet setWithObjects:bookProductIds[0], bookProductIds[purchaseVolume-1], nil]];
productsRequest.delegate = self;
[productsRequest start];
[self operationStarted];
}
Trying to Integrate TouchId in my application, and i was successful too.
The Question is
Can we customize the Default TouchID UIalertview ?
Can we Disable it?
No, you cannot. As Popeye said in a comment, the system controls that prompt, not your app – you simply request that the system display it for you. This is due to obvious security concerns.
For example, what if you initiated a $100 in-app purchase, but changed the prompt to say, "Place your thumb on the home button to start the game!" Clearly that would not go over well.
You can customized it the message in the alert can be set with the localizedReason parameter
- (void)evaluatePolicy:(LAPolicy)policy localizedReason:(NSString *)localizedReason reply:(void (^)(BOOL success, NSError *error))reply
You can also set the action button (default is "Enter Password") with
LAContext *context = [[LAContext alloc] init];
context.localizedFallbackTitle = [your message]
The "localizedFallbackTitle" is not in the docs but part of the LAContext .h file
My app allows users to call another with click of a button. But user's don't want to share their number. That is when user tries to call another one , app will hide their mobile number and display only their name saved in DB or any random digits. Is it possible in iOS?
I know how to do mobile calling in iOS.
NSString *phNo = #"+912436580";
NSURL *phoneUrl = [NSURL URLWithString:
[NSString stringWithFormat:#"telprompt:%#",phNo]];
if ([[UIApplication sharedApplication] canOpenURL:phoneUrl]) {
[[UIApplication sharedApplication] openURL:phoneUrl];
} else
{
UIAlertView *calert = [[UIAlertView alloc]
initWithTitle:#"Alert"
message:#"Call facility is not available!!!"
delegate:nil
cancelButtonTitle:#"ok"
otherButtonTitles:nil, nil];
[calert show];
}
Is it possible to hide the calling number? Please help me.
It is impossible:
1) You must be able to know what number you are calling, it is very important so that you avoid fees for surtaxed numbers, and apple won't let you do otherwise.
2) Even if you manage to hide the phone number, it would still appear on the bill from the user mobile operator.
Only workaround would be to call through a secure connexion to a SIP server (Without using voice call feature of the phone), but then it wouldn't transit through the phone app, and the usual voice plan of the user.
I think it is not possible.
The Call application only allow you to pass numbers to call and you do not have control on what to show as Title (Name OR Number) while calling using Call app of device.
But if you are calling to a Number which is in your device Contact then it will show Name of the person matching Number.
But it is not possible to show your desired Name while calling from your application.
I have followed Stripe's documentation and Example App on integrating Apple Pay.
In the handlePaymentAuthorizationWithPayment method, under createTokenWithPayment, I am getting the error:
Error Domain=com.stripe.lib Code=50 "Your payment information is formatted improperly. Please make sure you're correctly using the latest version of our iOS library. For more information see https://stripe.com/docs/mobile/ios ." UserInfo=0x170261b40 {com.stripe.lib:ErrorMessageKey=Your payment information is formatted improperly. Please make sure you're correctly using the latest version of our iOS library. For more information see https://stripe.com/docs/mobile/ios ., NSLocalizedDescription=Your payment information is formatted improperly. Please make sure you're correctly using the latest version of our iOS library. For more information see https://stripe.com/docs/mobile/ios .}
Anyone know how to resolve this? I am using the latest Stripe library.
Thanks.
This little bit of RnD helped me. Digging into the CustomSampleProject provided by Stripe themselves, ApplePayStubs works pretty well when the STPCard is recognized when the delegate
- (void)paymentAuthorizationViewController:(PKPaymentAuthorizationViewController *)controller
didAuthorizePayment:(PKPayment *)payment
completion:(void (^)(PKPaymentAuthorizationStatus))completion
of PKPaymentAuthorizationViewControllerDelegate is called. The sample code here checked if the code was run in debug that is for ApplePayStubs, the (PKPayment *)payment in the delegate is converted to a STPCard and is launched to the STPAPIClient for STPToken generation. Following is the body of the above mentioned delegate:
#if DEBUG // This is to handle a test result from ApplePayStubs
if (payment.stp_testCardNumber)
{
STPCard *card = [STPCard new];
card.number = payment.stp_testCardNumber;
card.expMonth = 12;
card.expYear = 2020;
card.cvc = #"123";
[[STPAPIClient sharedClient] createTokenWithCard:card
completion:^(STPToken *token, NSError *error)
{
if (error)
{
completion(PKPaymentAuthorizationStatusFailure);
[[[UIAlertView alloc] initWithTitle:#"Error"
message:#"Payment Unsuccessful! \n Please Try Again"
delegate:self
cancelButtonTitle:#"OK"
otherButtonTitles:nil] show];
return;
}
/*
Handle Token here
*/
}];
}
#else
[[STPAPIClient sharedClient] createTokenWithPayment:payment
completion:^(STPToken *token, NSError *error)
{
if (error)
{
completion(PKPaymentAuthorizationStatusFailure);
[[[UIAlertView alloc] initWithTitle:#"Error"
message:#"Payment Unsuccessful!"
delegate:self
cancelButtonTitle:#"OK"
otherButtonTitles:nil] show];
return;
}
/*
Handle Token here
*/
}];
#endif
This worked for me. With ApplePayStubs (on Simulator) and without them (on Device) Hope this Helps :)
I think I know what happened here. Leaving this up in case it helps anybody.
When I initially set up Stripe / Apple Pay into my app, I kept getting numerous errors when I attempted to implement STPTestPaymentAuthorizationController. I found the exact problem described here (Stripe payment library and undefined symbols for x86_64).
I replicated the solution defined above by commenting out part of Stripe's code, which maybe (?) produced the Error Domain=com.stripe.lib Code=50 error.
I fixed this by not using STPTestPaymentAuthorizationController at all, just replacing that with PKPaymentAuthorizationViewController in #DEBUG mode.
tl:dr Not completely sure why STPTestPaymentAuthorization didn't work; avoided situation completely by running PKPaymentAuthorizationViewController with my iPhone and Stripe dashboard in test mode.