Jump to specified location in dicom series (ImageJ) - image-processing

I need to see specific points in a CT-scan (I've been given a mask representing a segmentation, so I know the coordinate in mm of my features of interest).
This is what I am doing at the moment in ImageJ:
File/Import/Image Sequence, I select the first dcm file in the folder of the interest, and then I import the stack
I know my point of interest is at x=10, y=5, z=20 [mm]. So I put the cursor on my image, scroll down the stack with the mouse wheel until I see z=20 in ImageJ window, then move the cursor until I match the other coordinates.
Is there a way to automatically jump to the slice corresponding to the specified location?

Yes. I would either
Write a Plugin in Java
Write a macro
I'd prefer Java because it provides more options when compared to the macro language.
In Java the code would be
imp.setSlice(20);
int poi=imp.getProcessor().getPixelValue(10,5); //int I assume but could be double
Although this is a very simple Plugin so you could also do the same in the macro language easily

Related

Spotfire Map Multiple Values in same geo code

Im drawing a simple map in spotfire using US cities as geo location. The values I want to show on the map is the location of 'specific gas stations' by the geo code.
For larger cities there are many but im only able to get one 'shape'. I can work on the coloring or size. But im interested to get all 5 dots next to each other or a call-out highlighting there are five..?
Is there a way to show all values, or does spotfire need to combine them?
I know I can get more details with lat/long but that is not an option.
are your shapes literally being combined? that shouldn't happen unless you are doing a "Marker by: City". double check this setting.
if they aren't being literally combined into one point on the map, but instead they are sitting on top of each other, you could adjust the jitter settings on your Marker Layer (check the Appearance page in the Properties dialog) to spread them out a little bit.
if that doesn't suit your needs, and the former case is true, please update your question with some screencaps of your map chart's configuration and I'll see if I can provide a better answer :)

What TeeChart Tool can I use to Interactively select points from a FastLine Graph

While using Delphi Seattle 10 and Steema TeeChart Pro VCL FMX 2016.18, I am looking to Highlight a Selection of a Line Graph (multiple series) in the way that Zooming allows / makes a square around a highlighted selection of a Line Graph to indicate which part of it to zoom into (as long as the onmousedown action is in progress).
The purpose of this would be to allow the selection to remain highlighted while the mouse is no longer being clicked, to potentially "Delete" the highlighted Data points. All I need this for is to obtain the (X0 Y0 X1 Y1) values to possibly obtain the CalcPosPoint(X) and remove all the points inside. The data is currently obtained through a Record Struct (Memory Mapped) file, and it will there for be used to set/check for a property "deleted" to indicate on the next redraw of the graph which rows to completely ignore and which to continue printing.
I hope to be able to do this (select from 1 chart), and have it simultaneously draw on multiple graphs. I have tried to look for an example of this feature through the use of TSelectorTool (FMXTee). One of the pages I found referring to such a tool is Interactive data point selection as well as Multiple selections with Selector Tool
And my second question has to do with TeeCharts directly. Where would I find fmx240.bpl as TeeChart_Pro_Firemonkey_Demo.exe requires this file in order to run? I did manage to copy vcl240.bpl from "Embarcadero\Studio\18.0\bin" and put it into "Embarcadero\Studio\17.0\bin"
[Edited]
I have managed to capture / create a sample code (MVCE) from which I can now select a portion and create a square around a particular sample of graph lines.
The control graph right now is the bottom graph (Chart5). If anyone is interested in seeing the code, I have put up a pastebin sample.
PasteBin Sample Code
And a TeeCharts.tar.gz is accessible to anyone who wishes to see a sample of the code, as well as the data sample.
filetolink.com Source Files
I no longer feel the need for mathematical equation to differentiate the top graphs from the bottom (because the bottom axes are automatic where as the top are defined). I intend to only use the space which is adherent to the visible space, and do not intend to extend in either direction (left or right). That means at this point the size of the graph does not matter, because once I over populate the charts above, the position in the bottom graph would become irrelevant, and therefor I do not intend to use the bottom chart.
The next step is to save the positions of the boxes so that they can reappear when the graph is shift from left (past data) to the right (live data). And then uses the buttons above to make the appropriate action to the graphs.
I would like to know what way would be the most sufficient way to record the positions of the rectangles, so when the chart is shifted (via the ScrollBar1), the rectangles are moving with the direction of the scrollbar. But I'm sure I can achieve that.
I think I have found a solution. The red squares are only prevalent for the visual aspect, they can be drawn on, I don't need to do anything special with each chart, as I already know what the X0..Y1 parameters are, they are known from the initial chart. The problem h/e has to do with the initial chart. As long as the screens are all full, I can zoom in correctly w/ alignment with on all the charts (ZoomRect/Rectf(X0..Y1))
But what kind of equation would it take to adjust the charts that are not in the same zoom / max / min when the Chart5.Axes.Bottom.Automatic = True?
From there I just simply have to disable the immediate zoom feature, and allow buttons to become functional, to decide what the next course of action would be.

How do I synchronize AST elements and cursor position?

I am using a parser to retrieve the AST of some code typed in an editor. What I would like to achieve now is this: Given the cursor position in the editor (row, column), find the currently selected AST element. However, I have no idea how this can be done, are there any standard ways to solve this?
First you stamp each AST node with source file position (line and column number).
Second, you build a map in the editor: abstractly, for each pixel, the line and column number of the source file being displayed. (In practice, if your displayed lines are fixed height, and your displayed characters are fixed with, you can get by with a map from the displayed-line-number to the source line number).
Now mapping back and forth from screen position (e.g., cursor location) to AST node is easy, even if you edit the tree and/or change what part is displayed.
Some complications occur when you insert new tree nodes in the tree because they don't have a "file position". That's OK, you can assign them arbitrary line/column numbers that don't overlap with any existing line numbers. When you write out the modified tree to file, you don't really need the line/column numbers anymore, so you can ignore them all.

How to find sizes and shapes of Microsoft Powerpoint objects?

I have a slide with some hand-drawn circles on it. I'd like to get a list of the coordinates and radii (sizes) of them. Attached is an image and link. Anyone have an idea how?
I started looking into computer vision techniques, but it seems like there should be a much more direct way.
If you are familiar with openCV the method HoughCircles() will do the job:
http://docs.opencv.org/doc/tutorials/imgproc/imgtrans/hough_circle/hough_circle.html
Are you familiar with Matlab? imfindcircles() will do it:
http://www.mathworks.com/help/images/ref/imfindcircles.html
If this is a one time job you can post it as a job for someone else to do it for you for a small fee. Example: https://www.mturk.com/mturk/welcome
If you don't know any programming language and this is a one time job, you can do it manually. You can select each circle in photoshop, count the amount of pixels (and using the formulae of circumference = 2*pi*radius) find the radius. The center of mass of all the pixels will be the center of the circle.
It is a bit tricky to separate overlapping circles but you can do it by hand
I found a suitable method using vector graphics.
Select all the circles in powerpoint, right click and 'save as a picture'. Use .emf (windows metafile) format (this option was only available on my windows machine, not mac).
Open the emf file in inkscape, and save it to an 'svg' format, which is ascii and human readable.
Extract the information from the path commands.
E.g.: Each circle is represented as a path object, with a line:
d="m 36.527169,36.434607 c 0,-9.696733 9.075703,-17.551993 20.274845,-17.551993 11.194626,0 20.270329,7.85526 20.270329,17.551993 0,9.69264 -9.075703,17.552246 -20.270329,17.552246 -11.199142,0 -20.274845,-7.859606 -20.274845,-17.552246"
Here, the (x,y) following the 'm' character is the center of the circle, and the 12 (x,y) pairs following 'c' denote a 4-segment polybezier curve in which pairs 3,6,9,12 are the four compass points. Therefore in the above object, this is not a circle but an ellipse with axes ~ 20.27 and 17.55.

Rotated text with OpenVG

I've noticed that the OpenVG transformation matrix is ignored by the text rendering routine at all and I cannot control the text position with it manually with VG_GLYPH_ORIGIN parameter.
I'm implementing a scene graph. I found out that I can use vgGetMatrix, read components 6 and 7 of the current 3x3 transform matrix and set VG_GLYPH_ORIGIN to those values before drawing a block of text. This allows the text origin to be placed in correct place, but the text is still always displayed left-to-right.
However, this itself doesn't enable me to do any other transformations, like rotation. I'm surprised because the text is composed from VGPaths and they are indeed transformed
Is there a way to make the text rotated with OpenVG 1.1? Or should I ignore the text functionality from OpenVG 1.1 and draw the letters as individual paths or images manually?
All the draw functions use a different user->surface matrix:
vgDrawPath uses VG_MATRIX_PATH_USER_TO_SURFACE
vgDrawImage uses VG_MATRIX_IMAGE_USER_TO_SURFACE
vgDrawGlyph/vgDrawGlyphs use VG_MATRIX_GLYPH_USER_TO_SURFACE
By default, all of the matrix functions (vgTranslate, vgRotate, vgLoadMatrix, etc) operate on VG_MATRIX_PATH_USER_TO_SURFACE. To change the active matrix, call vgSeti with VG_MATRIX_MODE as the first argument:
vgSeti(VG_MATRIX_MODE, VG_MATRIX_GLYPH_USER_TO_SURFACE);
/* now vgTranslate, vgRotate, etc will operate on VG_MATRIX_GLYPH_USER_TO_SURFACE */

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