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Closed 10 years ago.
I know it's a duplicate question. But does anyone have a real working solution?
Tried the following but in vain:
Restarted simulator: waste of time.
Restarted xcode: nothing happened.
Restarted system: I hate it, no use.
Kill the simulator process from terminal. Still issue persists.
Anyone have ever solved this issue really? Then please share the reason why this is happening and the solution also. NB: No such issue when running in ios device.
Perform steps from 1-to-5
1) Reset Simulator (or delete the app which freeze)
2) Delete project from organizer
3) Clean / Delete build
4) Exit Xcode
5) Restart System
These would definitely solved this problem.
This normally happens when more than one instance of the app runs on the simulator(When you repeatedly try to run the app without stopping it). You can try resetting the simulator and cleaning the build in Xcode. Also remember to quit and restart both simulator and Xcode.
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Phonegap desktop not is launching properly. It is stuck and keeps loading. I am using version 0.4.5.
I had the same issue, just now! I resolved it in this way.
Install the desktop app using the win32 binary (0.4.5 beta)
Downloaded the Node.js version 6 x86 zip (https://nodejs.org/dist/latest-v6.x/node-v6.17.1-win-x86.zip)
In the zip file, go to node_modules folder, extract the NPM folder, and zip the NPM folder into NPM.zip
Navigate to the 'C:\Program Files (x86)\Adobe\PhoneGap\PhoneGap Desktop\resources\app.asar.unpacked\bin' folder, and replaced NPM.zip with the one I created.
Opened cmd, navigated to the same folder, and ran postInstall.bat
This is what it looks like, it has errors. But the end of it says Download complete!
CMD screenshot:
I then run the Phonegap Desktop and it works. No more stuck in loading screen.
I faced the same issue and I solved by installed the older version like 0.3.1 and it runs without any issue. It will populate to update v0.4.5 but don't update it will produce same issue.
Download the older version from this link here.
This is the version I tried 0.3.1.
After install the older version, it will appear like this.
If you find any working solution for v0.4.5 please share your solution here.
Apparently Adobe has stopped supporting Phonegap, and seemingly starting to pull the plug on the entire thing.
Per The Adobe forum
PhoneGap Build is in maintenance mode, no further active work is being done by Adobe.
There may be ways to get it working, but it's questionable, at what point will the entire Build platform be taken down? Probably best to turn away from Phonegap entirely and rely on the Cordova CLI.
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I am using Delphi 7. I am trying to use Sonar Delphi Plgin, and I have confused what are the things I need to follow, could anybody guide me through Sonar Delphi usage i.e. installation and how to use it.
If possible pl provide the link, coz I have gone through the link below, but it gives me only jar file:
http://docs.codehaus.org/display/SONAR/Delphi+Plugin
And confused with one more link:
http://sonar.15.n6.nabble.com/sonar-dev-VOTE-Delphi-plugin-td4523726.html
Here is the following link for Sonar runner:
http://docs.codehaus.org/display/SONAR/Installing+and+Configuring+Sonar+Runner
Based off of recent memory of getting this working.
Ensure Java 6 SDK installed (Delphi addon doesn't work with Java 7)
Download the Sonar application: http://www.sonarsource.org/downloads/
Install Sonar
Run Sonar (StartSonar.bat)
Once logged on (default user/pass is admin) install the Delphi add-on via the Update Center list of Available Plugins. See: http://docs.sonarqube.org/display/SONAR/Update+Center
Grab the example project files from the Github repository:
https://github.com/SonarSource/sonar-examples/tree/master/projects/languages
There's a Delphi sample in there demonstrating how to configure a sonar-project.properties file that points to your source code directories.
After setting the SONAR_RUNNER_HOME environment variable, exec 'sonar-runner' in the folder with your configured properties file to have Sonar parse through the Delphi project files.
I plan to go back to play with this, but it failed to process most of the code I threw at it so I walked away a bit disappointed. It seems like a pretty cool system.
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I'm following along the "Game of Darts" tutorial. I followed the instructions but I'm stuck at "Import libraries from a package". The vector_math dir appears empty after I save the pubspec.yaml file. Am I missing a step or is there a work around?
Thanks,
Adolfo
I followed the tutorial and could not reproduce the problem. Here are a few suggestions: make sure that you are using the latest version of Dart Editor (go to About Dart Editor in the main Dart Editor menu and make sure that your Editor is up to date.
Also, try closing the vector_victor files and collapsing the opened folders in the left bar and then reopen them. Does that do anything?
Finally, try running pub update and see if that does anything.
The suggestions above all seem a little arbitrary, but its hard to solve a problem that I am not able to recreate.
Did you run "pub install" or use "Tools > Pub Install" in Dart Editor?
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I have been given the following requirements.
Create a build file with ANT build that creates a .jar from the source file (Source being in *D:\Root\Products\Application\Files* )
Create a bat file to run the .jar saved in a different location(say in
*D:\Root\Products\Application\ReleaseBuild*)
Where should I start with? I am new to build files and no idea how to begin with. And am a bit confused with the build tutorials.
Please someone suggest a way to begin with.
Thanks in advance.
start with an ant-task that compiles the code to a temp directory (ant-task: javac)
package those files to a jar (ant-task jar) - see, step 1 is essential, because jar does only bundle the files, but does not compile the sources for you
create the bat-script using the ant-task echo
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Some days ago I found a great project: vs-android.
It allows you to build Android projects from Visual Studio, and run them in emulator.
This is very cool, because of I like to develop in vs.
So I started to find something like vs-ios =)))
I found some toolchains that allow you compile ios app, under windows, but you can't run them in emulator or on a real device.
Or these toolchains are very old.
And the other problem is that there is no ios emulator for windows.
I found that there is a DragonFire SDK which allow you to develop, compile and run your ios apps under windows.
So, It means it is possible!
I have own crossplatform game engine written in C++. And I want to try everything to develop under windows in vs =)
If there is a solution to do it, please help, even if this solution is VERY HARD to implementation.
Please, don't post unusefull links. I am really read a lot.
Tell about your experience, not about what you heard from others =)))
P. S. I want to develop only in C++. Other variants is not a solution.
Thanks!
I cannot comment on the C++ side of things, but I can explain a method that work with a valid IPA.
Once you develop an IPA file, you can upload it to iTunes, if it is set up correctly. No matter how it is created, though, to upload an app to iTunes, you need a Mac. However, you don't have to buy one . . . just use the virtual Macs hosted by http://www.macincloud.com. It is cheap and works on a PC.
You will have to use the Mac's keychain to create your certificates, but once you have the certs, you can develop the IPA file in Windows using your methods (probably) or Adobe Air (definitely). You then upload to the virtual Mac using DropBox (or other method). From there, you will have to understand the Mac iTunes uploading process, which you can find in the Apple docs.