iOS build failure; /bin/sh No such file or directory - ios

I was working on my application and then out of no where, I get this build error and can't figure out why it won't go away. Obviously it thinks I am missing a script of some sort. Anybody else know why? I am using Xcode 4.5.1.
/bin/sh:
/Users/JonErickson/Library/Developer/Xcode/DerivedData/FireCom-cygbnsedlgybvdewalvvmzqeehlc/Build/Intermediates/FireCom.build/Debug-iphonesimulator/FireCom.build/Script-C8CC6BE415FAAB4C001BB67E.sh:
(null): bad interpreter: No such file or directory

Check for a potentially corrupt "run script" phase in your project's "build phases".
It should look something like this:

I had renamed my app, and got into this error. In various places, I changed the name but couldn't find at one spot .. - in Target's build setting file.
Cmd + Shift + F to find in whole project.
searched for old App name string.
Found places where old name was still stuck, updated it with new name.

I've encountered this a number of times because my DerivedData isn't current with my work. I've never understand the logic for when it does and does not keep track of changes I'm making... but since the script is trying to run from an archive in the derived data, you'll need to make sure the script is actually present. To do this, delete your derived data (or at least the directory containing your script) and then build again. Xcode will fill in the gap(s). You can get quick access to Derived Data by navigating to the File menu and then going to Project Settings (or Workspace Settings accordingly) and following the link to your finder. Just trash it.

Related

ERROR "swiftc failed with exit code 1" when converting to latest syntax

I was trying to convert syntax of old Swift project to new one as per few suggestion on Stack Overflow I tried converting it through Edit > Convert > To latest Syntax that did not work properly instead I started getting new errors shown as below
Command/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/swiftc
failed with exit code 1
And
Command /usr/bin/ditto failed with exit code 1
I tried Xcode 6.0.1 Command /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/swiftc failed with exit code 1, but it's a different situation.
Have you tried to do clean with Clean build folder?
The combination keys is:
ALT + SHIFT + COMMAND + K
Try delete Derived Data folder and Build it.
Go to Xcode -> Preferences -> Locations for get the derived data path
Clean Xcode. (cmd+shift+k)
Quit Xcode completely.
Open project again.
Wait for Xcode to indexing files.
Now run your project.
Just had the same issue. For me it was because I had renamed some of the project directories. I had a ton of red files in my project navigator. To solve, follow these steps:
click on the directory in project navigator where many files show as red
Under "Identity and Type" in the File Inspector (on the right side), click Containing directory
Select the new directories
Rebuild - command shift K, command B
As far as I know there can be multiple reasons why a compiler fails. Although cmd+alt+shift+k will help most of the time. If this fails, then click on the error message and try to debug it.
For example in the image below, if you read the message, we get to know that, there has been a name duplication. Fixing the name duplication will fix the issue.
Just remove inactive file(deleted file) from Build phases
then
Clean Xcode. (cmd+shift+k)
delete Derived Data folder and Build it.
Go to Xcode -> Preferences -> Locations for get the derived data path or cmd+Alt+shift+k
OR
Just remove inactive file(deleted file) from Build phases
Cleaning the project wasn't working for me, this is because I didn't pay attention to the message right above (Xcode highlights only the final command).
In my case it was
<unknown>:0: error: filename "FileDuplicated.swift" used twice: '/../filepath/FileDuplicated.swift' and '/../filepath/FileDuplicated.swift'
<unknown>:0: note: filenames are used to distinguish private declarations with the same name
Command /../bin/swiftc failed with exit code 1
I had to change the name of one of the two files and it was solved.
Hope this can help someone, cheers
In my case it was due to the few swift files which has been showed grayed out in the Build Phases section. After removing those files it was successful.
In my case I deleted few files from project and when try to commit the code, the files was showing there . To solve this issue.
1. Open terminal
2. Type git clean -n // it will show you list of files which are deleted from project but still are saved somewhere
3. Type git clean -f // All unwanted files will be removed
In my case, it was "Other swift flags". I had declared a flag there but not -D, so this was not getting recognized and resulted in the same error
In my case swift development snapshot was selected instead of xcode 9.2. here are the steps and image.
xcode on screen and click on xcode top menu bar.
Than go to toolchains option and check on xcode 9.2. thats it.
Note: If no toolchain found in your xcode than download from Here and install it. (after installation restart xcode).
Happy Coding!!!
Ok, my turn now. In my case I had an existing project. I copied in a few files from another project. One of the files I brought in was SettingsViewController.swift and there was already a file by the same name I was not aware of. The files were in different directories of the project so no duplicate message was shown. The compile/link messages offered no clue to this. I figured out the issue by adding one file at a time to the project (there were 12 total) and the building each time until I found the offending file. I renamed the new file and project builds now.
In my case it was a compiler flag change that didn't work well. It took a few compiles before it actually started failing though! Xcode caches what it compiles.
I just had this issue. It's due to path references. Have you been moving files around and/or copying folders? Check if .xcodeproj is inside or outside of the main project folder. Also, make sure that the project's file and directory structure are intact.
/yourFolderProjectName/ <-- contains your .xcodeproj file AND folder with Xcode project name
/yourProjectFolder <-- here are .swift, info.plist, assets folder, etc.
/yourProjectXcodeFile.xcodeproj
Another thing to check:
In my case I had deleted a row in the "Other Swift Flags" section in the Build Settings screen under the Release setting.
That row had been a value for a compiler flag key/value pair. So the key was there but not the value.
Once I deleted the key as well, then the build worked again.
This issue is happening because of pods
So Follow the below steps to resolve this issue
Remove all the pods and re-install again.
Remove all the pods using below this command (rm -rf "pwd/Pods/")
Quit the Xcode and open it again and build the app with device (generic iOS device).
Now check this issue will be resolved.
I had this error when Xcode found two .swift files with same name. Rename one of them and build again.
Wait for completing the indexing and run the project again. You must get an error then check it which may be Objective-c bridging file not found error. This error comes if you are using any Objective-C library or code directly in the project and your project unable to find the bridging file in the system. This issue basically caused by, if project is unable to find any file in the system which is using in the project (path issue).
I faced this issue while using the Swift auto-generated header file in my project (named as 'TargetName'-swift.h) to use Swift classes in Objective-C.
There was a typo in the file where I had imported this swift header. Correcting the typo helped me resolve the issue.
Clean the build in Xcode cmd+shift+k.
Update the pods.
look the where errors showing.
Add the missing files in Xcode.
After Run the Code. Working fine.
Try below if none of the above working for you.
My project location was desktop/my_project_folder
I tried all above then i made simple change.
I create one more folder on desktop past my project
.
then...
Cause of problem in my case:
This problem occurred when i change my project name in xcode & project folder name from desktop.
I was working on a private pod and was also pointing to it locally. I had made some file name changes.
Hence I was getting this error.
All I had to do was to run pod install so it would reflect the file name changes. After that it compiled.
In my case I copied a core data entity and only renamed the entity but not the class.
So go to your xcdatamodel and select the enitity > rename also the class name
Had the same issue but with duplicate file references.
Deleting Derived Data and cleaning had no success. But I got it fixed by doing this:
Navigate to your project.pbxproj -> open with your text editor of choice(I use atom).
Command+F and find the duplicate file sources and then delete them.
Build/Run and should be fixed.
For me, it was the keychainAccess problem as described in this answer (my error messages were completely opaque, all I had to go by was 'failed with exit code 1')

Mysterious errors is Xcode?

I wanted to reach my project folder's directory through the terminal so to make things a little easier, I simply moved the project folder onto my desktop, when doing this i was presented with this prompt:
I then pressed re-save and was presented with this prompt:
After this i moved the folder back in its original place, but when i attempt to build the app i get the following 30 Apple Mach-O Linker Error errors:
I attempted a clean/clean build folder... but no success. Now I have the parse and AWS SDK frameworks installed within my project, so I completely removed them both, re-inserted them, cleaned the project, build and still the same 30 errors. What seems to be the issue? I may also add i mistakenly dragged the project folder onto the desktop and out of its original folder while the app was still running. If that means anything. What can I do?
Maybe you have an absolute path somewhere in your project's or target's settings, or a relative path pointing to a dependency outside the folder you moved. You could try to look for parts of the previous path in the settings. Alternatively with text search in a terminal, you can try something like this (in this case from the project's root directory):
grep -r "mypath/mypath" myproject.xcodeproj/project.pbxproj
Also to shed a bit more light into the issue try dragging the project back to the original folder. Is the issue fixed? If yes it's definitely a path problem.

Xcode .pch error while compiling. clang file not found

I have a very annoying problem.
I backed up my code on Dropbox but now i get this error while compiling
clang: error: no such file or directory: '../firstFoo-Prefix.pch'
Since the only .pch file in my project in Xcode and my project folder is secondFoo-Prefix.pch and I don't know how to fix this error I've decided to remove every .pch file so i went into Project> Build Settings and removed everything in the Prefix Header and set Precompile Prefix Header to NO.
Before this the Prefix Header had value secondFoo-Prefix.pch and not firstFoo-Prefix.pch.
Even though the compiler should not look for .pch files I still get that error.
I've looked everywhere in my project but I can't seem to find anywhere firstFoo-Prefix.pch.
Any ideas?
Thank you
This can occur (not your fault) when the Xcode project file database gets messed up such that the referenced file does not appear in the navigation area but is still somehow included in one of the various list of files used for the build phases.
To see if this is the case:
In the Finder, right click on the project file and select 'Show Package Contents'
Right click on the file 'project.pbxproj' and 'Open With->TextEdit.app'
In TextEdit menu: 'Edit->Find->Find...' [or command-F] then enter '.pch'
Look at all occurrences of '.pch' [command -G to move to next one]
If you find occurrences of '../firstFoo-Prefix.pch' then your project file is corrupted. Looking at the context of the occurrence(s) will give you some indication of which area the corruption occurs in (e.g. build phase compile files list).
Sometimes just deleting those references (after having backed-up the project file of course) has worked for us but other times it just makes matters worse. The safest recovery is to create a new project file and copy over all the folder groups and settings manually. Your source code is all fine, it's just the cross-references and build settings that need reworking.
Do a clean for build using this combination: Shift+Option+Command+K
In my case, I have Framework which need to add to main project from derived data after it building successful. So copy items if needed was not tick marked and that's why giving error and also #ZAZ and #chiwangc mentioned cleaned it before building.

directory not found Apple Mach-O linker warning but Library Search Path and Framework Search Path are empty

I'm getting these messages:
ld: warning: directory not found for option '-F"/Users/joel/Development/GHaikuTabbed"'
ld: warning: directory not found for option '-F"/Users/joel/Development/GHaikuTabbed/../../../Downloads"'
But when I go to Build Settings (as suggested at ‘ld: warning: directory not found for option’), Library Search Path and Framework Search Path are empty, so there's nothing to delete.
Thoughts on other things I can do to get rid of this warning?
Here is a description how to avoid a problem based on Apple Dev Forum posted before. It works for me so I repost description for those people who don't want to go and register at the forum.
The bug is due to an error in XCode 5 when it deals with the user adding new files or folders to the project.
Xcode is modifying the 'Library Search Paths' build setting, and making a god-awful mess of it.
Instead of adding $(SRCROOT)/ it is adding fully rooted paths to all new items, and adding random amounts of /// into other elements of the string.
It also seems to be duplicating source paths in some instances, probably because it's broken the existing ones, and thinks they need adding again.
The solution:
Copy out your Library Search Paths string into a text editor.
Remove any fully rooted paths that shouldn't be there, and replace them with the usual $(SRCROOT)/MyFiles/ type paths.
Remove all extraneous slashes and make sure each path has a " character at beginning and end to protect against spaces in filenames.
Paste the edited string back into Build Settings.
Clean, then Build. Should be back to normal.
This error may well recur if you add new files to your project, so beware.
My project.pbxproj looked like this:
LIBRARY_SEARCH_PATHS = (
"$(inherited)",
"\\\"$(SRCROOT)/AdMob-v6.4.1\\\"",
"/MyProject/AdMob-v6.5.1",
);
I closed MyProject, deleted the line containing AdMob-v6.4.1, reopened the project, performed a "validate project settings", cleaned, and built, and now all is well.
Yeah, Xcode is jenky sometimes.
Did you try cleaning your build (Product > Clean Build Folder / Shift-Cmd-K) and trying again?
Another thing you can do is to search for the two entries in [project_name].xcodeproj/project.pbxproj, remove them, close XCode, re-open, Clean Build Folder and try again.
Good luck!
To summarise what #user2963906 is suggest, I show my solution to this problem, which I think much easy.
I assume that you have all your files and libraries in your project folder.
Open your project Targets
Find Search Paths topic and Library Search Paths
Choose and remove all paths here
Then add path like this: $(SRCROOT)/"Your App Name"
In the same window change drop-down list from the right from non-recursive to recursive
Shift-⌘-K and Run your project
I found a solution for this with my case on the iOS Developer Forums. It happened to me with Xcode 5. See Massive Linker Error Warnings (directory not found for option) yet . For me it was caused by Xcode 5 junking up the "Library Search Paths" build setting.
Easy Solution :
It's work for me
when you want to add new files or folders to the project through xcode 5 and above error display.Just follow below simple step.(Please don't forgot to get backup of your project).
Open your Project in Old XCode (I recommend XCode 4.6.3)
Add your files or folder. (it will not mess your library search path as it mess in XCode 5)
Close the old xcode and open your project with XCode 5 and start to code.
I faced the same problem but was unable to fix it as per the steps since no library folders were getting displayed in the Project properties window.
So I solved it in another way (you need to be able to use the Terminal and the VIM editor. Also take a backup of the project just in case)
Open a Terminal window
Go to the project folder.
The XCode project is a folder. use cd project name to go into that folder.
use vim to open and edit the project.pbxproj file.
Remove reference to the offending lines by searching using / and using the dd command on that line to delete it.
Save using :wq command
Open the project in XCode and build. Works like a charm.
I had to escape any spaces with a \
So for example:
/Users/Me/Folder\ with\ spaces\(and\ brackets\)
in Library Search Paths
This worked for me :
Create this real directories (with no content), add them to project, remove via remove reference, clean, delete for real
In project folder -> target , under 'Build Setting' search 'library search paths' and simply delete previous path in Debug & Release area.
Now add the line below line using + symbol
$(PROJECT_DIR)/Library
Note: After adding the above line click out from popup. its automatically display the full path.Then check this path with your Finder if any correction add after the $(PROJECT_DIR)/
Clean , Build and Run … Simple its cleared that error. :)
-Anup

Resource files not updating with Xcode 5

I have some binary files with a proprietary extension that don't get updated in a build when I compile. In previous versions of Xcode with this same project, it would detect the file was changed, and rarely would I have to perform a 'Clean' as I have to do with this version. Of course this is consuming a lot more time -- I would appreciate it if someone could let me know what's changed with Xcode 5 and/or what I could do about this.
I didn't include any project specifics because it's really just a proprietary binary file with a custom extension in a resource folder, which, used to update automatically upon it being changed since last compile. If you need any specific project settings I would be glad to offer it.
It's using the sort of 'blue' resource folder that is a reference to the folder it's in, and isn't just copied into the project directory. I apologize since I forget what this particular resource folder type is called (I'm guessing Reference).
Version: Xcode 5 (5A1413)
UPDATE:
This only happens when I'm referencing a file that I modify programmatically with fopen,fwrite,etc, and upon using a file editor in OSX to resave the file (without really changing it) Xcode will then see it as changed.
I'm now looking into FSEvents to see if this underlying API is something I need to use, although I'm not exactly sure how to set flags with this just yet.
UPDATE:
Well, just as a simple test, I take the same file and resave it via:
NSData* data = [[NSData alloc] initWithContentsOfFile: #"/location/file.dat"];
[data writeToFile:#"/location/file.dat" atomically:YES];
Sure enough, after I call that and then run the app that uses the resource, it is updated via Xcode during the build. So it would seem that Xcode 5 relies on some special flags not set by the standard io functions. At this point I can either patch what I've got with that 2 line thing or figure out what the flagging mechanism is, and how to write to it. (FSEvents? I don't see a writing mechanism there..)
I had the same problem. I set up an Xcode build-phase script to touch the root resource folder, and it works now. I found the instructions here and they are as follows (see link for more detail):
1) Add your single resource directory (named anything but ‘Resources’) to your project in the Resources section as a blue ‘Folder Reference’
2) Right click on your app target, select Add->New Build Phase->New Run Script Build Phase
3) In the resulting ‘Info’ window, change the shell to /bin/tcsh and copy and past the script below into the ‘Script’ text view.
Script:
touch -cm ${SRCROOT}/../../YourResourceFolder
(Also, you may need to know how to find "Build Phases" in Xcode 5)
I was also running into problems. Everything was fine before Xcode 5, and my referenced resources folder would copy pretty dependably. However, after updating, no matter what I did to an individual file (touch it, delete and re-copy it, etc.), nothing triggered Xcode to scoop it up again.
However, I now modify the last write time on the referenced folder during my build step, and now it's contents seem to be copying correctly again. I Hope that helps you too.
I am using custom tools, but I'm sure a build script can do the same. My guess is that Xcode tries to optimize the dependency step, and checks the folder's last access/write times before diving into it.
well a simpler way would be to just touch the folder from your shell or term.
e.g. on your terminal just run
touch -cm PATH_TO_FOLDER_UNDER_RESOURCES
PATH_TO_FOLDER_UNDER_RESOURCES is actual path to the folder under resource folders which contains the files.
Since changing your files do not necessarily change the timestamp of the folder and Xcode looks into the timestamp of the containing folder.
I had the same issue with xcode5, I need to update javascript frequently. I had to clean and then build, it took long time because my project had many source files. Later I tried to delete the app (choose "move to trash" rather than "delete reference") and then build, it was quite fast, but I had to restart xcode so that app can appear in the project again.

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