I'm thingking of create a base class where every change made is immediately saved to NSUserDefaults (only KVO compilant parts of course), and automatically loads whenever that type of object is instantiated (a really basic, reusable user data store).
I have no intention to provide a "list of keys"-like constant to every subclass of this object, so I'm hoping that there is an automatic way to observe every property of an object.
Any ideas how to do this? With merely public API of course.
If you have a set of properties for an object, you can save them to a dictionary in NSUserDefaults. To save each property every time it is set you can create custom setter methods for each property using this:
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
if ([defaults objectForKey:#"yourKey"] == nil) {
NSDictionary *dict = [NSDictionary dictionaryWithObject:#"yourObject" forKey:#"keyForYourObject"];
// Add stuff to the dictionary
[defaults setObject:dict forKey:#"yourKey"];
}else{
NSDictionary *dict = [defaults objectForKey:#"yourKey"];
// Add stuff to the dictionary
[defaults setObject:dict forKey:#"yourKey"];
}
This will give you a single dictionary stored in UserDefaults with all the properties. Then to get the list of keys use the standart method:
NSDictionary *dict = [[NSUserDefaults standardUserDefaults] objectForKey:#"yourKey"];
NSArray *keys = [dict allKeys];
Related
The following code is returning an exception with the following error message "mutating method sent to immutable object" when attempting to removeObjectForKey
NSMutableDictionary * storedIpDictionary = (NSMutableDictionary*)[[NSUserDefaults standardUserDefaults] dictionaryForKey:#"dictDeviceIp"];
NSString *key = self.currentDeviceNameText.text;
NSString *ipAddressTemp = [storedIpDictionary objectForKey:key];
[storedIpDictionary removeObjectForKey:key]; <----Crashes here
storedIpDictionary[key] = ipAddressTemp;
Not sure what the issue is, perhaps it is due to retrieving the dictionary from a NSUserDefaults.
However the following code works without any issues.
NSMutableDictionary * storedIpDictionary = (NSMutableDictionary*)[[NSUserDefaults standardUserDefaults] dictionaryForKey:#"dictDeviceIp"];
[storedIpDictionary removeAllObjects];
NSUserDefaults returns immutable objects, even if you put in mutable ones. You must call -mutableCopy on the returned value to get a mutable collection.
You cant just cast an NSDictionary to NSMutableDictinary thats not at all how casting works.
to remove a key from NSUserDefualts call removeObjectForKey on the NSUserDefaults instance itself.
if you really do want a dictionary for some other reason, then you must make a mutableCopy from the dictionary obtained by dictionaryForKey.
This is the code that eventually worked, I used some of the details provided from others above, but none had it completely explained.
- (void)cleanDictionary
{
NSMutableDictionary * storedIpDictionary = [[[NSUserDefaults standardUserDefaults] objectForKey: #"dictDeviceIp"] mutableCopy];
[[NSUserDefaults standardUserDefaults] removeObjectForKey:#"dictDeviceIp"];
NSString *oldKey = self.currentDeviceNameText.text;
NSString *newKey = self.deviceNameChangeText.text;
NSString *ipAddressTemp = [storedIpDictionary objectForKey:oldKey];
// Make some change to the structure
[storedIpDictionary removeObjectForKey:oldKey]; // Remove object
storedIpDictionary[newKey] = ipAddressTemp; // Add object with new key
// Add it the whole thing back into NSUserDefaults
[[NSUserDefaults standardUserDefaults] setObject:storedIpDictionary forKey:#"dictDeviceIp"];
// Synchronize to ensure it's saved
[[NSUserDefaults standardUserDefaults] synchronize];
}
if you have on error NSMutableDictionary: mutating method sent to immutable object in Swift, make this step:
This is because you have assigned a NSUserDefault to NSMutableArray, when you take something NSUserDefault it returns you a NSArray not a NSMutableArray, so in this case you have to use a NSMutableArray Auxiliary .
see for Swift :
var Products:NSMutableArray = NSMutableArray()
override func viewDidAppear(animated: Bool) {
if let Produtos = NSUserDefaults.standardUserDefaults().valueForKey("Produtos") {
Products = Produtos as! NSMutableArray
}
}
func InsertProducts(productCode:String){
//COPY Products Atual for auxMutable
var auxMutable = Products.mutableCopy()
//Add object in auxMutable
auxMutable.addObjectsFromArray([productCode])
//in line back data to Array Products and make cast to NSMutableArray
Products = auxMutable as! NSMutableArray
//Refresh Data of NSUserDefaults
NSUserDefaults.standardUserDefaults().setObject(Products, forKey: "Produtos")
}
#IBAction func Bt_New_Product(sender: AnyObject) {
var ProductName:String = TXT_NameProduct.text
InsertProducts(ProductName)
}
This work for me!!!
i found same issue and found solution hope it will help some one.
arrayOfferId = defaults.objectForKey("offerId")?.mutableCopy() as! NSMutableArray
NSUserDefaults returns immutable objects, even if you put in mutable ones. You must call -mutableCopy on the returned value to get a mutable collection. so when you get value from NSUserDefault use mutableCopy()
[NSUserDefaults dictionaryForKey] returns an immutable dictionary (NSDictionary) and you cannot force it to be mutable by casting it to NSMutableDictionary.
Instead you must create the mutable dictionary using mutableCopy, overwrite the element and then re-assigning the dictionary back into NSUserDefaults:
NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults];
NSMutableDictionary *storedIpDictionary = [[userDefaults dictionaryForKey:#"dictDeviceIp"] mutableCopy];
NSString *key = self.currentDeviceNameText.text;
NSString *ipAddressTemp = [storedIpDictionary objectForKey:key];
// Don't need this line
//[storedIpDictionary removeObjectForKey:key];
storedIpDictionary[key] = ipAddressTemp;
[userDefaults setObject:storedIpDictionary
forKey:#"dictDeviceIp"];
In my project I am using NSUseDefaults for store data with the different objects.
NSUserDefaults *defaults1=[NSUserDefaults standardUserDefaults];
//---- I have set object for this
[defaults1 synchronize];
NSUserDefaults *defaults2=[NSUserDefaults standardUserDefaults];
//---- I have set object for this
[defaults2 synchronize];
Now I want clear all keys data only for defaults2, not for defaults1. So whenever I am applying below code:
NSDictionary *defaultsDictionary = [defaults2 persistentDomainForName: appDomain];
for (NSString *key in [defaultsDictionary allKeys]) {
NSLog(#"removing user pref for %#", key);
[[NSUserDefaults standardUserDefaults] removeObjectForKey:key];
}
Above code have remove value for defaults2 but also for defaults1. But I don't want to remove objects for defaults1. So please help me out.
NSUserDefaults is like a singelton class so it will always return the same shared system object.
You can store multiple objects using multiple keys and can delete/remove objects against those keys.
If you have read a doc about NSUserDefaults standardUserDefaults you should know that standardUserDefaults Returns the shared defaults object. and actually defaults1 and defaults2 the same.
You can store keys and then delete only those keys like:
NSUserDefaults *defaults1=[NSUserDefaults standardUserDefaults];
//---- I have set object for this
[defaults1 synchronize];
[[defaults1 dictionaryRepresentation] allKeys]; // use this keys for deleting
My app allows users to create and several several arrays, from the media picker, saving each with a different user selected name. How can I allow the user to make a duplicate of one of the arrays and save under a different file name?
example list shows user created arrays
array1
array2
array3
Now the user wants to create a new array just like array3 but they will delete a few items rather than create an entire new array.
So I want the user to be able to make a copy of array3 naming it array4 and then make a be able to a few changes to array4 and save time.
Hope that makes some sense.
After the media picker selection of songs, this is my save playlist method:
- (void)savePlaylist:(MPMediaItemCollection *) mediaItemCollection
{
NSArray* items = [mediaItemCollection items];
if (items == nil)
{
return;
}
NSMutableArray* listToSave = [[NSMutableArray alloc] initWithCapacity:0];
for (MPMediaItem *song in items)
{
NSNumber *persistentId = [song valueForProperty:MPMediaItemPropertyPersistentID];
[listToSave addObject:persistentId];
}
//read playlist title
NSUserDefaults *defaults;
defaults = [NSUserDefaults standardUserDefaults];
NSString *thissongsList;
thissongsList = [defaults objectForKey:#"savetextkey"];
//save playlist
defaults = [NSUserDefaults standardUserDefaults];
[defaults setObject: thissongsList forKey:#"savetextkey"];
[defaults synchronize];
NSData *data = [NSKeyedArchiver archivedDataWithRootObject: listToSave];
[[NSUserDefaults standardUserDefaults] setObject:data forKey:_songsList];
[[NSUserDefaults standardUserDefaults] synchronize];
}
Asking to duplicate an array is fine, but we don't even know what language you're using. If you are using Objective-C, then all you have todo in order to copy an array is send the "copy" command on an array. Example below.
NSArray *myArray = [oldArray copy];
This is called a "shallow copy" which means it'll only copy the pointer references and not the actual objects. If you need to make brand new instances of the objects, then you'll need to adopt the NSCopying protocol in your objects, and override the copyWithZone method.
If you are using Swift then you'll basically do the same thing. To copy the array you'll use the code below.
var myArray = oldArray
Then use the same NSCopying protocol if you want to make a deep copy.
That's it, that is all you've got todo to copy an array.
Thanks
I try to save my object to NSUserDefaults. But when I call this method again it is not have any info about previous operation.
There is my method below:
- (void)addToCart {
if([[NSUserDefaults standardUserDefaults] objectForKey:kCart]) {
NSUserDefaults *prefs = [NSUserDefaults standardUserDefaults];
NSMutableArray *products = [[NSMutableArray alloc] initWithArray:[prefs objectForKey:kCart]];
[products addObject:self.product];
[prefs setObject:products forKey:kCart];
[prefs synchronize];
[products release];
}
else {
//Saving...
NSUserDefaults *prefs = [NSUserDefaults standardUserDefaults];
[prefs setObject:[NSArray arrayWithObjects:self.product, nil] forKey:kCart];
[prefs synchronize];
}
}
I need to save a collection with a products to NSUserDefault. I wrap my object to NSArray and save it but it doesn't work.
Everything put into NSUserDefaults must be a valid property list object (NSData, NSString, NSNumber, NSDate, NSArray, or NSDictionary). All collection elements must themselves also be property list objects.
In order to save non-PL objects into NSUserDefaults, you must first convert the object into a PL object. The most generic way to do this is by serializing it to NSData.
Serializing to NSData is handled with NSKeyedArchiver. See Storing NSColor in User Defaults for the canonical example of this. (That document is very old and still references NSArchiver which will work fine for this problem, but NSKeyedArchiver is now the preferred serializer.)
In order to archive using NSKeyedArchiver, your object must conform to NSCoding as noted by #harakiri.
You need to conform to the <NSCoding> protocol and implement -initWithCoder: and -encodeWithCoder: in your custom object.
See: https://developer.apple.com/library/mac/#documentation/Cocoa/Reference/Foundation/Protocols/NSCoding_Protocol/Reference/Reference.html
I tried to do this to store an empty dictionary in NSUserDefaults.
NSMutableDictionary* fruits = [NSMutableDictionary alloc];
[defaults setObject:fruits forKey:#"fruits"];
and then later this to retrieve it.
NSMutableDictionary* fruits = [[NSMutableDictionary alloc] initWithDictionary:[defaults objectForKey:#"fruits"]];
However, retrieving the dictionary crashes my application. Why? How do I store a dictionary in NSUserDefaults?
You get a immutable dictionary back. You do not need to "capsulate" it in another dictionary. If you want to make it mutable write:
NSMutableDictionary* animals = [[defaults objectForKey:#"animals"] mutableCopy];
The NSUserDefaults class provides convenience methods for accessing common types such as floats, doubles, integers, Booleans, and URLs. A default object must be a property list, that is, an instance of (or for collections a combination of instances of): NSData, NSString, NSNumber, NSDate, NSArray, or NSDictionary. If you want to store any other type of object, you should typically archive it to create an instance of NSData.
Values returned from NSUserDefaults are immutable, even if you set a
mutable object as the value. For example, if you set a mutable string
as the value for "MyStringDefault", the string you later retrieve
using stringForKey: will be immutable.
Note: The user defaults system, which you programmatically access through the NSUserDefaults class, uses property lists to store objects representing user preferences. This limitation would seem to exclude many kinds of objects, such as NSColor and NSFont objects, from the user default system. But if objects conform to the NSCoding protocol they can be archived to NSData objects, which are property list–compatible objects. For information on how to do this, see ““Storing NSColor in User Defaults”“; although this article focuses on NSColor objects, the procedure can be applied to any object that can be archived.
https://developer.apple.com/library/mac/#documentation/Cocoa/Reference/Foundation/Classes/nsuserdefaults_Class/Reference/Reference.html
You can use:
Save:
NSData *data = [NSKeyedArchiver archivedDataWithRootObject:mutableArray];
[[NSUserDefaults standardUserDefaults] setObject:stack forKey:#"Your Key"];
Retrieve:
NSMutableArray *mutableArray = [NSKeyedUnarchiver unarchiveObjectWithData:data];
You need to init your dictionary and set is as object later. This way works, it's the same as your example but just with properly initialization.
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
NSMutableDictionary *dict = [[NSMutableDictionary alloc] initWithObjectsAndKeys:#"someValue", #"someKey", nil];
[defaults setObject:dict forKey:#"slovnik"];
[dict release];
NSLog(#"READ: %#", [defaults objectForKey:#"slovnik"]);
NSMutableDictionary *newDict = [[NSMutableDictionary alloc] initWithDictionary:[defaults objectForKey:#"slovnik"]];
NSLog(#"READ2: %#", newDict);
Now I get to log console and app do not crash:
2012-04-12 08:47:55.030 Test[12179:f803] READ: {
someKey = someValue;
}
2012-04-12 08:47:55.031 Test[12179:f803] READ2: {
someKey = someValue;
}
NSMutableDictionary* fruits = [NSMutableDictionary alloc];
should be
NSMutableDictionary* fruits = [[NSMutableDictionary alloc] init];
You need to always initialize objects after allocating them.