iOS: Tapping on UITableView does not call didSelectRowAtIndexPath - ios

My app uses a UITableView with a UINavigationController to show a more detailed view when a row of the table is tapped - the basic drill-down routine.
When I tap on a row, it is highlighted, but the delegate methods tableView:willSelectRowAtIndexPath: or tableView:didSelectRowAtIndexPath: are not called (verified using debugger).
Now here's the weird part:
There are some other table views in the app (they don't drill down) and none of them exhibit the issue.
If I tap the row rapidly and repeatedly, after many tries (10 - 20 is normal), tableView:willSelectRowAtIndexPath: and tableView:didSelectRowAtIndexPath: are called and processing continues normally.
The problem occurs only on an (any, actually) iPad running iOS 6. It works fine with iPads running iOS 5, or with any iPhone running any iOS version, 6. It also works with the iPad simulator using iOS 5 or 6.
So it seems that something is receiving the tap before the delegate methods are called. But what?
I not using any UITapGestureRecognizer, so that is not the issue.
I am not using multiple UITableViewControllers for the table, so this is also not the issue.

I was having this issue with an app when running in iOS6. The tableView:didSelectRowAtIndexPath: method was never being triggered, even though it was working before updating to iOS6.
I finally figured it out by looking at the xib and the attribute inspector for the table. In the Table View section I had the Selection option set to No Selection and Show Selection on Touch was not selected.
Changing the Selection option to Single Selection actually got this working for me again and leaving the Show Selection on Touch unselected means that I don't see any flash or change of colour when the row is selected.

I encountered a similar issue. iOS 6 appears to be much more sensitive to the slightest upward movement on a tap on a table view cell. It appears it is registering the slightest movement as a scroll request rather than a cell selection. My table view was set to scrollEnabled = NO because it is a table view with static selection values. The table view appears within a small area of a larger iPad view. If I carefully tap a cell and lift directly up, the cell is selected.
To resolve it, I changed scrollEnabled to YES and made sure the area dedicated to my tableView was larger than the actual area needed to show the table view, thus preventing it from scrolling. Not sure if this is is the cause of the issue you are experiencing, but hope it helps.

I had the same problem. The UITableView was not triggering the didSelectRowAtIndexPath method when running in iOS6, but it was working fine in iOS5.1.
I had also implemented the
- (BOOL)tableView:(UITableView *)tableView shouldHighlightRowAtIndexPath:(NSIndexPath *)indexPath{
return NO;
}
and returned NO. In iOS5 it was all working fine, but the minute I switched to iOS6 it would cease to trigger the didSelectRowAtIndexPath. Once I removed that shouldHighlightRow method, everything worked in iOS6 again. Cheers!

The usual reason that didSeletRowAtIndexPath() doesn't get called is having a UITapGestureRecognizer on your viewcontroller with Cancels touches in view set to YES.
The correct and only sensible fix is to set Cancels touches in view to NO. Then your table row selection should work nicely.
Obviously this has some implications in your gesture handlers - you may need to add some code to your gesture handler to stop some touches going on to your views i.e.
- (IBAction)onTapGesture:(UITapGestureRecognizer *)sender {
if (sender.view == someOldViewThatINeedToDealWith) {
sender.cancelsTouchesInView = true;
}
}

I tried all the other answers posted, and although they seemed promising, they didn't solve the problem.
I've since discovered the cause of problem in my case: I was calling [self.tableView reloadData] on a different thread (due to handling an NSNotification event posted from a background worker thread).
I fixed the problem by changing [self.tableView reloadData] to
[self.tableView performSelectorOnMainThread:#selector(reloadData) withObject:nil waitUntilDone:NO];
Hope this helps.

The other suspect could be a Tap Gesture Recognizer set to the view controller's view swallowing all taps like a blackhole. Remove the gesture recognizer will enable did select. I just had the same issue and the tap gesture was the cause.

The resolution is really weird: the UITableViewController registered for all notifications. In the handler for the notifications, the table view data was being reloaded using
[self.tableView reloadData]
According to Apple DTS, when the table reloads data, this causes a notification to be sent to the observer, causing a race condition ...
No explanation for why it would work sometimes or why it would always work on an iPhone. But registering only for a small subset of notifications (i.e. the ones I was really interested in) fixed the problem!

Setting
recognizer.cancelsTouchesInView = NO;
takes care of it if your use case allows simultaneous handling
of touches by [tap] gesture recognizer (kdb dismiss for example)
and the view the recognizer is attached to.

in my case I hade button which received all touch events before tableviewcell

Related

Touch Down firing in a weird way

I'm adding a touch down action to a uitextfield (actually it's a subclass, but I think that might not be important). I created a simple view controller and added this textbox to it, and wired up the event to println("Hello").
When I quickly tap the item (both in simulator, and on my phone) it works perfectly and says hello!
I then created a UITableViewController subclass, and in one of the static cells I added the same textbox.
In this case, when I quickly tap the textbox nothing happens! When I actually hold down the mouse or my finger for about 1/2 a second, it works. But not if I quickly tap it.
This is different from the previous textbox, which always works perfectly no matter how fast I tap it.
Are there some problems with different events being intercepted ors something of that sort?
I even went so far as to add a tap gesture recognizer to both the table cell, and the textbox, but neither work unless I hold it down (the table cell action won't even fire unless I click off the textbox and into the cell proper, of course).
Thanks so much this is very strange.
UIButton not showing highlight on tap in iOS7
and
iOS - Delayed "Touch Down" event for UIButton in UITableViewCell
have a lot of information about this. Apparently there is a delay for uitableviewcells that can be avoided by taking some of the approaches above.
I'll post the solution that works for me once I work on it. thanks!
EDIT OP DID DELIVER!! (lol sorry)
in IOS8, the idea is that table cells no longer have the uiscrollview that would basically delay the touching, so what you can do instead is something like this in your page did load:
for subview in self.tableView.subviews as [UIView]
{
if subview is UIScrollView
{
let scroll = subview as UIScrollView
scroll.delaysContentTouches = false
break
}
}
So see how we're iterating over self.tableview's subviews, and anytime we hit a scrollview set delaysContentTouches to false. This worked for me on both the simulator and on my phone.

tableView:canEditRowAtIndexPath difficult to receive event

I have a customised cell that need to receive the swipe event so it can show the delete button on the right side.
It is an iPad application.
The problem is that it is very difficult to receive the event. Just when swiping very fast that the delegate is called. In other cells in my project this is not happening.
I tried to remove the views inside the cell and it is still difficult.
Also tried to just return yes on the canEditRowAtIndexPath delegate instead of all my logic inside. But the problem is that the delegate is not called.
I also checked if there is any gesture recogniser that is confusing the default swipe recog.
Anyone has a tip?
I had the same problem using SWRevealViewController, so I canceled the swipe touch using this delegate
- (BOOL)revealControllerPanGestureShouldBegin:(SWRevealViewController *)revealController
{
return NO;
}

Button in custom UITableViewCell not responding in iOS 7

This is more or less a continuation of this post: Button in UITableViewCell not responding under ios 7
I am having the same exact issue and have tried every suggestion in the thread. Obviously I don't own that question so I can't edit it to give more info, and thus why I am posting this question now!
Problem:
I have VC nib that I load up that has a tableview in it that I resize based on how many rows are in it. Each row is made from a custom uitableviewcell subclass using a nib file. That class/nib has 4 buttons in it. I can load this code up in iOS 6 or iOS 8 right now and it works perfectly. I don't have a iOS 7 device so I'm bound to the simulator which is at 7.1 (which is the version I'm guess the user that reported this issue was using as well given it was today). Now in the simulator, and the user's phone, I can touch/click everything else on that VC except any of the buttons in the cells. It's as if they had UserInteractionEnabled set to NO, but they don't and neither are any of their parent views (as I'll soon get into).
Tried solutions:
-Completely recreating the nib from scratch both using and not using autolayout
-Calling [self.contentView addSubview:button] in the awakeFromNib of the cell class
-Tried re-adding the buttons to the contentView at runtime with [self.contentView addSubView:button]
-Have ensured four times over that every view in the hierarchy I can find that leads to these buttons have userInteractionEnabled set to YES. (including but not limited to the tableview itself, the cell, the contentView and when I added a "parent view" to the buttons that it was set as well)
-Tried raising all the buttons with a parent view that contains nothing but the buttons
-All buttons are at the top(visually bottom) of the event stack(add and remove are the other two buttons):
-Have set the table cell selection from single to none.
-I am not overriding layoutSubviews in my cell class
-I can not move any views outside of the Content View as Interface Builder takes them completely out of the cell if I do that.
-I have tried disabling the userInteractionEnabled on just the ContentView at runtime with no change
-I tried putting in the cell creation code of the tableview [cell bringSubviewToFront:cell.button]; for the different buttons to the same result.
Hopefully Helpful Facts:
-I tried setting all of the background colors of all of the views in the hierarchy to different colors so I could visually debug it at runtime... it looked exactly as expected. No overlaps or coverings. (This was limited to only views in the cell)
-Here is all of the settings for the TableView:
-I tried to load this in the new XCode 6 to use the visual debugger but the 7.1 simulator included with it actually ran the code perfectly so I could debug it...
-Here is the dequeueing code in the VC:
NiTGroupTimeCell* cell = (NiTGroupTimeCell*)[tableView dequeueReusableCellWithIdentifier:ident forIndexPath:indexPath];
-Here is the code in the viewDidLoad of the VC to set up the cell nib with the table(it's 2 because this is the from scratch one):
[self.timesTable registerNib:[UINib nibWithNibName:#"NiTGroupTimeCell2" bundle:nil] forCellReuseIdentifier:#"GroupTime"];
-All connections were made via IB. These are all using IBAction or IBOutlet.
-I have NSLog statements in all button methods to test if they are actually called, but I have also tested with breakpoints. All are never triggered in testing.
-The only TableView delegate or datasource methods implemented are as follows:
-(int)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
-(UITableViewCell*)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
-(float)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
-As per suggestion I took Revel to it and found that a mystery UILabel and UIImageView were in the view.... but as you can see their frames are all zeros so they shouldn't be getting in the way of anything so back to where we were I'm afraid:
UILabel frame:
UIImageView frame:
IIRC I counted this off as a Simulator bug before, but since it's happening on the user's device it must be an actual issue and it's holding up my pipeline so help would be GREATLY appreciated! Thanks in advance!
PS I'm happy to post whatever, but because of all the shifting in debugging I didn't know exactly what people would want to see and I didn't want to overload this post because I knew it was going to be long with everything else.
So apparently the issue was these lines of code(in diff format from my git diff output):
--(int)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section{
+-(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section{
and
--(float)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath{
+-(CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath{
so yeah... seems that in iOS7+ if you have the "old" output types for these datasource methods it'll look fine but bork your tableview functionally... good times, but hey it's fixed now^^ hopefully this helps others.
I would suspect that there's an issue with your custom UITableViewCell subclass, NiTGroupTimeCell, or with the IBAction connections from the nib to the tableViewCell subclass.
I also wonder about the extra empty UILabel and UIImageView. They sound like the default properties declared in UITableViewCell.h, UIImageView *imageView and UILabel *textLabel. The fact that they're getting instantiated (and aren't nil) could be a clue as to the weird, unexpected behavior you're seeing.
Do you have IBOutlets to the UIButtons? What about changing properties (in code) for the buttons (such as background color) to make sure you actually are retaining them in the NiTGroupTimeCell.
You're saying that you tried [self.contentView addSubview:button] but your button in your first image is inside a view inside contentView. Try linking an IBOutlet to that view, then try [nameOfView addSubview];
Throwing a wild guess as it looks like you have covered pretty much everything else.
You said:
I load up that has a tableview in it that I resize based on how many rows are in it
And you posted a screen shot saying the clip subviews is off on the UITableView
Are you setting the frame of the tableview incorrectly but its showing the cells anyway due the the subviews not being clipped?
Load up reveal again and check the height of the UITableView
Not sure if it is the case here. But if you name the custom cell outlets imageView, textLabel or any of the "built-in" UITableViewCell's properties you will get weird results and behavior.
You need to check couple of things:
Make sure all the parent views of the button have User Interaction enabled.
Check AutoSizing in the size inspector and make sure the button lies inside the view so it could receive touch events otherwise touch events will get ignore. You can verify it by changing the colour of the view. Changing colour or NSLog the frame of button and parent views will help you to troubleshoot if this is the problem.
Try to make things simpler and don't addSubView programmatically, if designing from IB.
Make sure some component is not overlapping the button with a clearColor background color.
What worked for me is this:
self.contentView.userInteractionEnabled = NO;
I called this after loading my custom cell from nib / storyboard. Without the userinteractionEnabled set to NO, my buttons haven't been responding to touches somehow. My contentView has received all touches and did not forward them to my buttons.
I've seen code where
[cell bringSubviewToFront:button]
has been used as a workaround, for me it did not solve the issue.
I had a simillar issue, while adding Custom Acions based on Guestures.
I was adding Action Button on runtime in Inherited class of UITableViewCell
The bahaviour was if I add buttons outside the visible rect, after animating buttons inside, I was unable to click / tap. But in My Case I was able to Tap / Click if buttons were added in visible rect.
What Worked for me, I added those buttons in View instead of ContentView of UITableViewCell, then animated only Content View. You may try somthing simillar
-- Vishal
You've said that there are no TouchRecognizers(TapRecognizers?), but I think you should double-check that, and look not only for touch recognizers but for any recognizers in controller that uses that cell,even added to self.view/tableView.
I was recently trying to find out why cells don't select(delegate method wasn't called) only to find out that I've added 2 gesture recognizers(in code, those were necessary for other things, but I had to do that in other way) that would prevent cell selection.
Also the sign of it may be that if you hold button long enough(put breakpoint there so you can make it easier), action will fire.

SWTableViewCell - No animation, but delegate methods are being called

I have spent countless hours trying to get SWTableViewCell working, and I've run out of ideas. I'm trying to integrate it into a UITableViewController that contains a custom UITableViewCell (subclassed). For some reason, I can't get any of the animation working. I thought at first that MMDrawerController might have been causing the problem, but after completely removing it's usage, the swipe still doesn't produce animation. So that's not the culprit.
I've gone so far as to try a different cell swipe implementation (TLSwipeForOptionsCell), but I get the same results of no action. I've also tried MCSwipeTableViewCell, which does work in showing the swipe action, but unfortunately presents it's own problems since it doesn't support auto-layout.
For the SWTableViewCell, I can confirm by stepping through the code that
The class receives the gesture and steps through the logic of the code appropriately.
The delegate methods are getting fired appropriately, so the control should have done what it was supposed to do.
However, nothing happens in my table view cell. No animation, no glitch/flicker, no sign that anything has changed.
I've also followed the guidance for using table view editing, which did remove the default "delete" option (desired to remove that anyway), but it still doesn't work.
As you can see in the documentation on GitHub, integrating this should be super simple, but it just doesn't work for me.
Target is iOS 7.1 SDK.
For SWTableViewCell (the swipe implementation I'd prefer to use), I've just noticed that the selection of the cell is lost almost immediately when starting to drag. If I touch and hold on the cell, it is selected. I move just slightly, and selection is lost. However, with MCSwipeTableViewCell the selection is not lost.
Any ideas?
At the expense of looking like an idiot, I'm going to log what the problem was just in case someone else makes the same mistake.
In addition to the symptoms above, I was also having a problem where touching on the cell so that the selection state was triggered would result in a highlight that covered all of my controls--the cell looked empty/blank. That was also resolved with the solution below.
In Interface Builder, I had set the backgroundView Outlet to contentView. Don't do that. Bad stuff happens.
Hope someone else ends up benefiting from this.

UITextField is not responding

I'm experiencing some problems with UITextField inside a UITableViewCell.
Things are working well until I open the iOS media player, watch a short movie and going back to my view.
Then, I'm trying to click on the UITextField, but nothing happens and it does not responds to my clicks.
In the same screen (it's a UITableView), I have a switch button (in another row), which is working fine after switching views.
My view is implementing the UITextFieldDelegate protocol and textFieldShouldReturn in particular.
My implementation of textFieldShouldReturn is a simple call to : [textField resingFirstResponder]
I'll appriciate any thoughts or ideas why it happens and how to solve it.
Thanks!
koby
I had this same problem, what fixed it for me was to make sure to return the correct height for the table view cell. Check your heightForRowAtIndexPath function - even though you can see all the objects in your cell they may be outside of a clickable/tappable area.

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