How to get gcno files when build to physical device [closed] - ios

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Recently, I'm working on ios code coverage. following this link:
Code coverage not showing results using Xcode + gcov
I have been able to get it when run on simulator, the gcno and gcda files are together with build objects. But to real device, it's different, I got gcda files in device, but whether in my mac or my device, I cannot find the gcno files, can anyone help me? thanks very much.

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How to run specific views on Xcode simulator? [closed]

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My project can only run on devices and not simulator, it's an object-recognition app, is it possible to run a single view of my project that doesn't use any technology and is able to run on simulator? I need to do tests and I'd like not to run the app on the device every time.
Create a new target for your project. then only add specific views and relevant source file to the current new target. remember to change the active scheme before run.
To run a specific view on the Xcode simulator, you can use the "Debug View Hierarchy" button in the simulator's "Debug" menu.

How to enable SocketRocket logging [closed]

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Given
iOS project written in Swift
Uses Facebook's SocketRocket in order to connect websocket: https://github.com/facebook/SocketRocket
SocketRocket was installed using CocoaPods
Question
How to enable logging of SocketRocket?
PS
Using debugger I can see that SRFastLog(#"Connected"); method was called. But nothing is printed in the console
You can enable log using uncomment SR_DEBUG_LOG_ENABLED preprocessor macro.
See line #15 in SRLog.h file.
NOTE : You can not change dependency source file directly. You have to use either add sub module in your project or you have to fork that particular repo.
Ref : Editing locked files from a CocoaPods framework

Creating Linphone as a Framework [closed]

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I'd like to recreate a linphone library as a framework library but i'm facing a problem with Apple Mach-O Linker.
I was trying to fix this for a week but i can't. Please help me or guide me the way to fix this.I'm new with iOS app development.(I also tried to recreate with static library and add it with subproject the problem is the same).
This is my testing xcode project.
i just download your project after run i got the smae error you were taking about "Apple Mach-O Linker". i solved the problem hope it is hepful to you.
You just need to GO >Project Target > Build Settings then search for Bitcode. You will find Enable Bitcode = "YES" Make it "NO"
PFA

Xcode asked me to replace something and i did, now my xcode doesn't work properly? [closed]

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My xcode asked me to replace something, not sure what, it had to do with the test folder of my project so i just accepted it since xcode recommended it. Now every time i do something in interface builder i get an error. I spent probably 40 hours on the project in interface builder but now everything i do gives me an error... What should i do?
I searched for way to load an old saved file of the project but i found that this is not possible so right now i'm stuck with a project that gives me errors every time i add something or change something.
EDIT: I'm guessing i'm in test mode or something since it gives me really dumb errors that are obvious but i don't know how to come back to the normal mode.
If XCode asked you to change something automatically, it probably had created a snapshot of your project.
You can revert from the File Menu > Restore Snapshot.

how to integrate one project file to another in xcode [closed]

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Hello friends I developed an app in ios in that contains a database (coredata) the user can login with a username and a password and then he can store the personal details, pictures, files, documents.... Now, I want to link this Xcode project to another code project of mine so can anyone help how to add one Xcode project file to another. I tried by adding new files in Xcode but it was not showing project file which I want to add hope I'll get the best answer
You can drop the .xcodeproj you want to add in the file selector in the sidebar of Xcode.
The best approach would be to move the files into a separate directory, treat it as a separate project and put that project under revision control. Then link it to your two other projects as a submodule.

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