Write data to .plist - ios

I know the question might look similar to many previously-asked questions, but I haven't been able to understand what to do after reading all those questions and answers.
I want to write a number of words that have wordNames and wordDefinitions, and some ID and a date ID. I have the following code, but I have two questions about the dictionary using an array with different data types, and the way of defining keys for the dictionary.
Please correct me if the whole .plist file I'm making is wrong.
Thanks in advance.
- (IBAction)addWord:(id)sender
{
NSString *destinationPath = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject];
destinationPath = [destinationPath stringByAppendingPathComponent:#"Box.plist"];
NSFileManager *fileManager = [NSFileManager defaultManager];
if (![fileManager fileExistsAtPath:destinationPath])
{
NSString *sourcePath = [[NSBundle mainBundle] pathForResource:#"Box" ofType:#"plist"];
[fileManager copyItemAtPath:sourcePath toPath:destinationPath error:nil];
}
// Load the Property List.
NSMutableArray* wordsInTheBox = [[NSMutableArray alloc] initWithContentsOfFile:destinationPath];
NSString *wordName = word.name;
NSString *wordDefinition = word.definition;
NSInteger deckID;
NSDate addedDate;
//is this correct to have an array of different types?
NSArray *values = [[NSArray alloc] initWithObjects:wordName, wordDefinition, deckID, addedDate, nil];
//How and where am I supposed to define these keys?
NSArray *keys = [[NSArray alloc] initWithObjects: NAME_KEY, DEFINITION_KEY, DECK_ID_KEY, DATE_KEY, nil];
NSDictionary *dict = [[NSDictionary alloc] initWithObjects:values forKeys:keys];
[wordsInTheBox addObject:dict];
[wordsInTheBox writeToFile:destinationPath atomically:YES];
}

initWithContentsOfFile: always returns an immutable array. You should to this:
NSMutableArray *wordsInTheBox = [[NSMutableArray alloc] initWithArray:[NSArray arrayWithContentsOfFile:destinationPath]];
What I don't entirely understand is where the word variable is defined. Is it an ivar?
If you're using the latest version of Xcode (4.4 or 4.5) I recommend using the much simpler literals for creating a dictionary.
NSDictionary *dict = #{NAME_KEY : wordName,
DEFINITION_KEY : wordDefinition,
DECK_ID_KEY : deckID,
DATE_KEY : addedDate};
But I don't see a problem with your dictionary definition either. It should work.
You have to make sure NAME_KEY, DEFINITION_KEY etc. are defined somewhere. All caps are usually only used for preprocessor macros, so you could do something like this:
#define NAME_KEY #"Name"
#define DEFINITION_KEY #"Definition"
You could also simply use the strings directly in your dictionary:
NSDictionary *dict = #{#"Name" : wordName,
#"Definition" : wordDefinition,
#"DeckID" : deckID,
#"Date" : addedDate};
But using macros isn't a bad idea either.

Related

How do I get values from a tiered .plist?

I've already looked at Parse Plist (NSString) into NSDictionary and deemed it to be not a duplicate, as that question and its answer do not address my concerns.
I have a .plist file in the file system structured like this:
The source code of this .plist file looks like this:
{
"My App" = {
"Side Panel" = {
Items = {
Price = "#123ABC";
};
};
};
}
I know how to get an item in the Root like this:
[[NSBundle mainBundle] pathForResource:#"filename" ofType:#"plist"];
NSDictionary *dict = [NSDictionary dictionaryWithContentsOfFile:path];
NSString value = [dict objectForKey:#"key"]);
But what if the structure is like mine, with tiered dictionaries? How do I get the value of Price?
I would like to do this all in one method, ideally like this:
Calling
NSString *hexString = [self getColorForKey:#"My App.Side Panel.Items.Price"];
Definition
- (NSString *) getColorForKey: (NSString *)key
{
NSArray *path = [key componentsSeparatedByString:#"."];
NSDictionary *colors = [NSDictionary dictionaryWithContentsOfFile:[[NSBundle mainBundle] pathForResource:#"Colors" ofType:#"plist"]];
NSString *color = #"#FFFFFF"; // white is our backup
// What do I put here to get the color?
return color;
}
Here's the solution that worked for me:
+ (NSString*) getHexColorForKey:(NSString*)key
{
NSArray *path = [key componentsSeparatedByString:#"."];
NSDictionary *colors = [NSDictionary dictionaryWithContentsOfFile:[[NSBundle mainBundle] pathForResource:#"Colors" ofType:#"plist"]];
NSString *color = #"#FFFFFF";
for (NSString *location in path) {
NSObject *subdict = colors[location];
if ([subdict isKindOfClass:[NSString class]])
{
color = (NSString*)subdict;
break;
}
else if ([subdict isKindOfClass:[NSDictionary class]])
{
colors = (NSDictionary*)subdict; // if it's a dictinoary, our color may be inside it
}
else
{
[SilverLog level:SilverLogLevelError message:#"Unexpected type of dictinoary entry: %#", [subdict class]];
return color;
}
}
return color;
}
where key is an NSString that matches /^[^.]+(\.[^.]+)*$/, meaning it looks like my targeted #"My App.Side Panel.Items.Price".
Yes I understand what you're looking to accomplish; thank you for the clarification. I will however add that the resources and advice I have written do provide the necessary information resolve your problem.
That said, the following gets your dictionary:
NSURL *plistURL = [[NSBundle mainBundle] URLForResource:#"Info" withExtension:#"plist"];
NSData *plistData = [NSData dataWithContentsOfURL:plistURL];
NSDictionary *tieredPlistData = [NSPropertyListSerialization propertyListWithData:plistData
options:kCFPropertyListImmutable
format:NULL
error:nil];
Then, if we're interested in the information contained in Items
NSDictionary *allItemsDictionary = tieredPlistData[#"My App"][#"Side Panel"][#"Items"];
Assuming that Items will contain a number of objects, you could use
NSArray *keys = [allItems allKeys];
for(NSString *key in keys){
NSString *colorValue = allItemsDictionary[key];
// do something with said color value and key
}
Or, if there is a single value you need, then just reference that key
NSString *colorForPriceText = allItemsDictionary[#"Price"];
But a few tips:
It's generally considered a better idea to keep frequently accessed values in code instead of a plist/file that is loaded at runtime.
That said, you wouldn't put your call to load from NSBundle in the same method you would use to query a specific value. In your example, every time you need a color, you end up re-accessing NSBundle and pile on unneeded memory allocations. One method would load the plist into an iVar NSDictionary and then that NSDictionary would be used separately by another method.

how to load plist data into array in IOS property list

NSString *path = [[NSBundle mainBundle] pathForResource:#"recipes" ofType:#"plist"]];
NSDictionary *dict = [[NSDictionary alloc] initwithContentOfFile:path];
NSArray *textData=[NSArray new];
textData = [dict objectForkey:#"TableData"];
textData is my array name,
recipes is plist name
after excuting my text data is being empty...
where is the mistake.
The problem is that you converting .plist to dictionary in the wrong way. Check dict property, it should be nil. Code to create NSDictionary from .plist file is listed below:
CFPropertyListRef plist = CFPropertyListCreateFromXMLData(kCFAllocatorDefault,
(__bridge CFDataRef)propertyListData,
kCFPropertyListImmutable, NULL);
NSDictionary *settings = (__bridge NSDictionary *)plist;
Try this:
textData = [[NSArray alloc] initWithContentsOfFile:[[NSBundle mainBundle] pathForResource:#"recipes" ofType:#"plist"]];
Anyways, you may can take a look of this tutorial:
http://ios-blog.co.uk/tutorials/how-to-populate-a-uitableview-from-a-plist-property-list/

How could I have .plist path inside iPad / iPhone

How could I have a complete list of each .plist path (inside iPhone/iPad) ?
In iOS Simulator I'm using it : ls -l ~/Library/Preferences/com.apple.*.plist
My goal is to find a specific key and read the boolean value in preferences.
Because I need to know if it is enable or not.
It is something that is missing in SDK but is existing in preferences.
NSLog (#"%#", [[NSBundle mainBundle] pathsForResourcesOfType:#"plist" inDirectory:#"/"]);
The method returns an NSArray.
You need to create the plist first. All you have to do is access it when you need it.
NSArray *thePlist;
NSString *plist = [[NSBundle mainBundle] pathForResource: #"plistFileName" ofType: #"plist"];
thePlist = [[NSArray alloc] initWithContentsOfFile: plist];
Thank you Daniel A. White , Jahm and Kedar!
I code this to summarize each comment :
With an extra, add an example to read UISupportedInterfaceOrientations values.
NSLog(#"Preferences plists from apple (inside iPhone/iPad) are not accessible from code");
NSLog (#"Accessible plist paths : %#", [[NSBundle mainBundle] pathsForResourcesOfType:#"plist" inDirectory:#"/"]);
NSArray *pList = [[NSBundle mainBundle] pathsForResourcesOfType:#"plist" inDirectory:#"/"];
for (int i = 0; i < [pList count]; i ++)
{
NSString *plistPath = [pList objectAtIndex:i];
NSDictionary *plistDictionary = [NSDictionary dictionaryWithContentsOfFile:plistPath];
NSMutableArray *nameString = [plistDictionary objectForKey:#"UISupportedInterfaceOrientations"];
for (NSString *n in nameString)
{
NSLog(#"Supported Interface : %#",n);
}
}

iOS release not working as expected

I am using this code to get book names from a config.plist file. However my memory management is problematic. The '[dict release]' breaks the app completely and it exits.
The code works when the '[dict release]' is removed but it causes memory leaks as far as I can tell.
bnames is a global NSMutableArray
What am I doing wrong?
- (NSString *)loadBookname: (NSInteger) bookToLoad {
bookToLoad = [self bookOrder:bookToLoad];
//---get the path to the property list file---
plistFileNameConf = [[self documentsPath] stringByAppendingPathComponent:#"Config.plist"];
//---if the property list file can be found---
if ([[NSFileManager defaultManager] fileExistsAtPath:plistFileNameConf]) {
//---load the content of the property list file into a NSDictionary object---
dict = [[NSDictionary alloc] initWithContentsOfFile:plistFileNameConf];
bnames = [dict valueForKey:#"BookNames"];
[dict release];
}
else {
//---load the property list from the Resources folder---
NSString *pListPath = [[NSBundle mainBundle] pathForResource:#"Config" ofType:#"plist"];
dict = [[NSDictionary alloc] initWithContentsOfFile:pListPath];
bnames = [dict valueForKey:#"BookNames"];
[dict release];
}
plistFileNameConf = nil;
NSString *bookNameTemp;
bookNameTemp = [bnames objectAtIndex:bookToLoad - 1];
NSLog(#"bookName: %#", bookNameTemp);
return bookNameTemp;
}
You need to allocate your array properly:
bnames = [[NSArray alloc] initWithArray:[dict valueForKey:#"BookNames"]];
Double check that your dict returns the right data type.
There does not appear to be anything wrong with the way you allocate NSDictionary (although you could also use the [NSDictionary dictionaryWithContentsOfFile:] and save yourself having to worry about the release.
Either way I would suggest the issue is not with the [release] but probably the line BEFORE release:
bnames = [dict valueForKey:#"BookNames"];
a) Where is that allocated. I don't see an allocation or declaration of it anywhere?
b) What type of value do you expect back?
Put a break point on it and make sure your getting what you expect or anything.
If dict is not already a strong property, make it one. Then, use self.dict when assigning to it (and keep the release).
I've found what appears to be a better solution to the issue. This lets iOS manage the memory.
//---finds the path to the application's Documents directory---
- (NSString *) documentsPath {
NSLog(#"Start documentsPath");
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDir = [paths objectAtIndex:0];
// NSLog(#"Found documentsPath 40");
NSLog(#"End documentsPath");
return documentsDir;
}
- (NSString *) configPath {
NSLog(#"Start configPath");
NSString *plistFileNameConf = [[self documentsPath] stringByAppendingPathComponent:#"Config.plist"];
if (![[NSFileManager defaultManager] fileExistsAtPath:plistFileNameConf]) {
plistFileNameConf = [[NSBundle mainBundle] pathForResource:#"Config" ofType:#"plist"];
}
NSLog(#"plistFile: %#",plistFileNameConf);
NSLog(#"End configPath");
return plistFileNameConf;
}
The following calls the above code as necessary:
NSString *Choice;
NSArray *properties;
NSString *errorDesc = nil;
NSPropertyListFormat format;
NSData *plistXML = [[NSFileManager defaultManager] contentsAtPath:[self configPath]];
NSDictionary *temp = (NSDictionary *)[NSPropertyListSerialization propertyListFromData:plistXML mutabilityOption:NSPropertyListMutableContainersAndLeaves format:&format errorDescription:&errorDesc];
if (!temp) {
NSLog(#"Error reading plist: %#, format: %d", errorDesc, format);
}
Choice = [temp objectForKey:#"Choice"];
properties = [temp objectForKey:Choice];

iOS Dictionary causes memory leak

Why would the following implementation of the Dictionary cause a memory leak? See the screenshot below as well. Practically all of the leaks there are from this method.
- (void) setLocation:(NSString *) location:(NSString *) turnPage {
NSLog(#"Start setLocation");
//---get the path to the property list file---
NSString *localPlistFileNameConf = [[self documentsPath] stringByAppendingPathComponent:#"Config.plist"];
NSMutableDictionary *copyOfDict;
//---if the property list file can be found---
if ([[NSFileManager defaultManager] fileExistsAtPath:localPlistFileNameConf]) {
//---load the content of the property list file into a NSDictionary object---
NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:localPlistFileNameConf];
//---make a mutable copy of the dictionary object---
copyOfDict = [dict mutableCopy];
[dict release];
}
else {
//---load the property list from the Resources folder---
NSString *pListPath = [[NSBundle mainBundle] pathForResource:#"Config" ofType:#"plist"];
NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:pListPath];
//---make a mutable copy of the dictionary object---
copyOfDict = [dict mutableCopy];
[dict release];
}
location = [self checkLocationValidity:location:turnPage];
[copyOfDict setValue:location forKey:#"Location"];
[self writeConfigToFile:copyOfDict];
NSLog(#"End setLocation");
}
You're not releasing copyOfDict anywhere. You own any object created with a method that starts with copy, so you need to release those objects. It's probably misreporting the source as the original dictionary due to a bit of trickery in the NSDictionary class cluster for efficiency reasons. Try running analyse over your code, it should point these things out to you.

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