I have image of width 4096px and my screen width is 960px.I have to create continuous water movement.For this I ma using sprite of 32 images My code is as below
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Lets learn grammer</title>
<script language="javascript" type="text/javascript" src="jquery.js"></script>
<script>
function moveBack(){
var i=0;
setInterval(function(){
if(i<23){
i++;
$('#bck').css('background-position',((i)*-130));
}else{
//for(var j=0; j<=4;j++){
$('#bck').css('background-position',0);
//}
i=0;
}
}, 50);
}
</script>
<style type="text/css">
#bck{
position:absolute;
width:960px;
height:540px;
background-image:url("water.png");
background-repeat:repeat-y;
top:0px;
left:0px;
border:1px solid red;
}
</style>
</head>
<body onload="moveBack()">
<div id="bck"></div>
</body>
this code move whole sprite to the end point after that it stop. but i want to continous movement until i stop the execution.
Thanks
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Lets learn grammer</title>
<script language="javascript" type="text/javascript" src="jquery.js"></script>
<script>
function moveBack()
{
var i=0;
setInterval(function()
{
//if(i<23){
i++;
$('#bck').css('background-position',((i)*-130));
//}
//else{ //for(var j=0; j<=4;j++){
//$('#bck').css('background-position',0);
//} i=0; }
}, 50);
}
</script>
<style type="text/css">
#bck
{
position:absolute;
width:960px;
height:540px;
background-image:url("water.png");
background-repeat:repeat-x;
top:0px;
left:0px;
border:1px solid red;
}
</style>
</head>
<body onload="moveBack()">
<div id="bck"></div>
</body>
Is this what you want? If yes, just notice the changes:
change in setInterval()
background-repeat:repeat-x; instead of background-repeat:repeat-y;
Related
I have installed Mathjax.2.7.5 and arabic-Mathjax from https://github.com/OmarIthawi/arabic-mathjax
I use them locally without server, without Internet-connection
i have modified the example "sample-signals.html" to get some arabic equation:
Arabic-Mathjax1
my code is:
!DOCTYPE html>
<html><head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta name="viewport" content="width=device-width, initial-scale=1">
<!--
| This example shows how to use MathJax's signal mechanism to find out
| about what MathJax is doing, and to hook into various events as they
| occur.
-->
<link href='Amiri' rel='stylesheet' type='text/css'>
<link rel="stylesheet" type="text/css" href="D:/4-11-2019/MathJax-2.7.5/arabic/dist/arabic.css">
<script type="text/x-mathjax-config">
// Configure MathJax
//
MathJax.Hub.Config({
jax: ["input/TeX", "output/HTML-CSS"],
extensions: ["tex2jax.js", "D:/4-11-2019/MathJax-2.7.5/arabic/dist/unpacked/arabic.js"],
TeX: {
extensions: ["AMSmath.js", "AMSsymbols.js", "autoload-all.js"]
},
'HTML-CSS': {
undefinedFamily: 'Amiri'
},
tex2jax: {
inlineMath: [
['$', '$'],
["\\(", "\\)"]
],
processEscapes: true
},
});
MathJax.Hub.Register.LoadHook("[MathJax]/extensions/TeX/noUndefined.js",
function () {MathJax.Hub.Startup.signal.Post("*** noUndefined Loaded ***")});
MathJax.Hub.Register.LoadHook("[MathJax]/extensions/TeX/AMSmath.js",
function () {MathJax.Hub.Startup.signal.Post("*** AMSmath Loaded ***")});
MathJax.Hub.Startup.signal.Post("*** In Startup Configuration code ***");
MathJax.Hub.Register.StartupHook("onLoad",function () {
Message("*** The onLoad handler has run, page is ready to process ***");
});
</script>
<!-- <script type="text/javascript" src="../MathJax.js"></script> -->
<script type="text/javascript" src="D:/4-11-2019/MathJax-2.7.5/MathJax.js"></script>
<style>
.output {
background-color: #F0F0F0;
border-top: 1px solid;
border-bottom: 1px solid;
padding: 3px 1em;
}
</style>
</head>
<body>
<p>
$$\alwaysar{x=1}$$
</p>
<p>
When \(a \ne 0\), there are two solutions to \(ax^2 + bx + c = 0\) and they are
$$x = {-b \pm \sqrt{b^2-4ac} \over 2a}.$$
</p>
<p>\[E = mc^2\]</p>
<p>$$\ar{x=1}$$</p>
<p>$\ar{x=1}$</p>
<p>
Messages about mathematics:
<pre id="MathMessages" class="output">
</pre>
</p>
<p>
All Messages:
<pre id="AllMessages" class="output">
</pre>
</p>
<script>
(function () {
var math = document.getElementById("MathMessages");
var all = document.getElementById("AllMessages");
window.Message = function (message) {
MathJax.HTML.addText(all,message);
MathJax.HTML.addElement(all,"br");
};
MathJax.Hub.Register.MessageHook("New Math",function (message) {
var script = MathJax.Hub.getJaxFor(message[1]).SourceElement();
MathJax.HTML.addText(math,message.join(" ")+": '"+script.text+"'");
MathJax.HTML.addElement(math,"br");
});
MathJax.Hub.Startup.signal.Interest(function (message) {Message("Startup: "+message)});
MathJax.Hub.signal.Interest(function (message) {Message("Hub: "+message)});
Message("##### events above this have already occurred #####");
})();
</script>
</body>
</html>
Can anyone help me????
I am trying to load HTML content to WKWebView, It does not load properly the same as screen height/width, same code is working fine with UIWebView, See the following code
webView.loadHTMLString(htmlString!, baseURL: nil)
HTML string content <style type="text/css"> #container { width: 667px; height: 375px; margin: 0 auto } </style> 667px is screen height and 375px is screen width.
<!DOCTYPE HTML>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Highcharts Example</title>
<style type="text/css">
#container {
width: 667px;
height: 375px;
margin: 0 auto
}
</style>
</head>
<body>
<script src="https://code.highcharts.com/highcharts.js"></script>
<div id="container"></div>
<script type="text/javascript">
Highcharts.chart('container', {
//Chart code.
});
</script>
</body>
</html>
What can I do to solve this issue?
Add headerString before your html code and try it Like below
let description = "<p> HTML content <p>"
var headerString = "<header><meta name='viewport' content='width=device-width,
initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0'></header>"
headerString.append(description)
self.webView.loadHTMLString("\(headerString)", baseURL: nil)
I have a UIWebView which I am creating a custom text editor, with a native keyboard.
I am trying to detect when the return button is pressed on the native keyboard. I have attempted the code in this: How to detect keyboard enter key? as well as customize return key but was not able to succeed. How do I capture the return?
html:
<!DOCTYPE html>
<html>
<head>
<title>iOS Note Editor</title>
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
<script>
function returnKeyPressed(event){
if(window.event.keyCode == 13) document.location = "returnkeypressed:";
return true;
}
}
</script>
<style type="text/css">
html, body {height: 100%;}
body {
margin: 0;
}
#wrap {
height: 100%;
width: 100%;
overflow-y: scroll;
-webkit-overflow-scrolling: touch;
}
</style>
<link rel="stylesheet" type="text/css" href="quill.snow.css">
<link rel="stylesheet" type="text/css" href="quill.bubble.css">
<link rel="stylesheet" type="text/css" href="quill.core.css">
<link rel="stylesheet" type="text/css" href="style.css">
<meta charset="utf-8">
</head>
<body onKeyPress="return returnKeyPressed(event)" style="padding-top:0px;margin-top:0px;">
<div id="wrap">
<div id="editor-container" style="padding:0px;margin-top:0px;font-family:'GothamPro-Light';font-size: 15px;"></div>
</div>
<script type="text/javascript" src="quill.core.js"></script>
<script type="text/javascript" src="quill.min.js"></script>
<script type="text/javascript" src="quill.js"></script>
<script type="text/javascript" src="jquery.min.js"></script>
<script type="text/javascript" src="ios_note_editor.js"></script>
</body>
</html>
.m
//Not being called
-(BOOL)webView:(UIWebView *)webView shouldStartLoadWithRequest:(NSURLRequest *)request navigationType:(UIWebViewNavigationType)navigationType{
NSLog(#"webView shouldStartLoadWithRequest");
}
body onKeyPress when changed to onKeyDown fixes the issue. Hours of headache over one word
How can I avoid embedding css files to output html files during pub build (generate js)? Is it possible?
note: polymer version is 0.10.0-pre.11
Before pub build:
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Sample app</title>
<link rel="stylesheet" href="cc.css">
<link rel="import" href="packages/polymer/polymer.html">
<!-- import the click-counter -->
<link rel="import" href="clickcounter.html">
<script type="application/dart">export 'package:polymer/init.dart';</script>
<script src="packages/browser/dart.js"></script>
</head>
<body>
<h1>Cc</h1>
<p>Hello world from Dart!</p>
<div id="sample_container_id">
<click-counter count="5"></click-counter>
</div>
</body>
</html>
After pub build:
<!DOCTYPE html><html><head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Sample app</title>
<!-- import the click-counter -->
</head>
<body><style>body {
background-color: #F8F8F8;
font-family: 'Open Sans', sans-serif;
font-size: 14px;
font-weight: normal;
line-height: 1.2em;
margin: 15px;
}
h1, p {
color: #333;
}
#sample_container_id {
width: 100%;
height: 400px;
position: relative;
border: 1px solid #ccc;
background-color: #fff;
}
</style>
<!--
These two files are from the Polymer project:
https://github.com/Polymer/platform/ and https://github.com/Polymer/polymer/.
You can replace platform.js and polymer.html with different versions if desired.
-->
<!-- minified for deployment: -->
<!-- unminfied for debugging:
<script src="../../packages/web_components/platform.concat.js"></script>
<script src="src/js/polymer/polymer.concat.js"></script>
<link rel="import" href="src/js/polymer/polymer-body.html">
-->
<!-- Teach dart2js about Shadow DOM polyfill objects. -->
<!-- Bootstrap the user application in a new isolate. -->
<!-- TODO(sigmund): replace boot.js by boot.dart (dartbug.com/18007)
<script type="application/dart">export "package:polymer/boot.dart";</script>
-->
<script src="packages/polymer/src/js/use_native_dartium_shadowdom.js"></script>
<!--<script src="packages/web_components/platform.js"></script>
not necessary anymore with Polymer >= 0.14.0 -->
<!-- <link rel="import" href="../polymer-dev/polymer.html"> -->
<script src="packages/polymer/src/js/polymer/polymer.js"></script><polymer-element name="polymer-body" extends="body">
<script>
// upgrade polymer-body last so that it can contain other imported elements
document.addEventListener('polymer-ready', function() {
Polymer('polymer-body', Platform.mixin({
created: function() {
this.template = document.createElement('template');
var body = wrap(document).body;
var c$ = body.childNodes.array();
for (var i=0, c; (c=c$[i]); i++) {
if (c.localName !== 'script') {
this.template.content.appendChild(c);
}
}
// snarf up user defined model
window.model = this;
},
parseDeclaration: function(elementElement) {
this.lightFromTemplate(this.template);
}
}, window.model));
});
</script>
</polymer-element><script src="packages/web_components/dart_support.js"></script><script src="packages/polymer/boot.js"></script><polymer-element name="click-counter" attributes="count">
<template>
<style>
div {
font-size: 24pt;
text-align: center;
margin-top: 140px;
}
button {
font-size: 24pt;
margin-bottom: 20px;
}
</style>
<div>
<button on-click="{{increment}}">Click me</button><br>
<span>(click count: {{count}})</span>
</div>
</template>
<script type="application/dart" src="clickcounter.dart"></script>
</polymer-element>
<script type="application/dart" src="cc.html.0.dart"></script><script src="packages/browser/dart.js"></script>
<h1>Cc</h1>
<p>Hello world from Dart!</p>
<div id="sample_container_id">
<click-counter count="5"></click-counter>
</div>
</body></html>
As you can see the css file is embedded to html..
Work around for this issue is to add to every element #import ('mystle.css')
eg.
<my-element name="my-element">
<template>
<style>#import ('mystyle.css')</style>
...
</template>
<my-element>
credits go to John Messerly who invented the solution - see the thread here:
https://groups.google.com/a/dartlang.org/forum/?hl=en&fromgroups#!topic/web/8bjmkiRFhDk
Update
In Polymer.dart 0.12.1 an option was added to disable style inlining per file - see https://github.com/dart-lang/polymer-dart/blob/master/CHANGELOG.md#0121
transformers:
- polymer:
...
inline_stylesheets:
default: false
web/foo.css: true
packages/foo/bar.css: true
Original
There was an issue filed recently by a member of the Google PolymerDart team but it is not yet supported
https://code.google.com/p/dart/issues/detail?id=18597
I have a problem that the text inside the content-div is scrollable. Happens on iOS 6 with iPhone 4 and only if native title is set.
Video: http://www.youtube.com/watch?v=8ARaDQzBqOM
Demo:
<!DOCTYPE html>
<html>
<head>
<script>
forge.topbar.setTitle('Test App', function() {
forge.logging.log("Topbar image set");
}, function(e) {
forge.logging.log("Topbar image error: " + e);
});
</script>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Single page template</title>
<link rel="stylesheet" href="http://code.jquery.com/mobile/1.2.0/jquery.mobile-1.2.0.min.css" />
<script src="http://code.jquery.com/jquery-1.8.2.min.js"></script>
<script src="http://code.jquery.com/mobile/1.2.0/jquery.mobile-1.2.0.min.js"></script>
</head>
<body>
<div data-role="page">
<div data-role="content">
<p>this text is scrollable</p>
</div>
</div>
</body>
</html>
You might want to try to reset all the margins, paddings and border for all elements using CSS. Add this right before the closing </head>:
<style type="text/css">
* { /* reset */
margin: 0;
padding: 0;
border: 0;
}
</style>