Memory leak when loading image to custom cell in UITableView - ios

In my iPhone app, having a UITableView with custom cells. Which contains UILabels and UIImageViews. But I am getting memory leak when I assign the image to the image view. Here is the code. Leak is in the method cellForRowAtIndexPath: I have mentioned the leak percentage. Please check the code, what went wrong here? Please help.
// UIMenuItemCell.h
#class UIMenuitemImage;
#interface UIMenuItemCell : UITableViewCell{
UILabel *cellItemName;
UIImageView *cellitemImage;
}
#property (nonatomic, retain) UILabel *cellItemName;
#property (nonatomic, retain) UIImageView *cellitemImage;
// UIMenuItemCell.m
#import "UIMenuItemCell.h"
#implementation UIMenuItemCell
#synthesize cellItemName, cellitemImage, cellItemButton, cellItemProgress;
- (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier
{
self = [super initWithStyle:style reuseIdentifier:reuseIdentifier];
if (self) {
// Initialization code
// cellitemImage = [[UIMenuitemImage alloc]init];
}
return self;
}
- (void)setSelected:(BOOL)selected animated:(BOOL)animated
{
[super setSelected:selected animated:animated];
// Configure the view for the selected state
}
// MenuScreenVC.m
- (UIMenuItemCell *) getCellContentView:(NSString *)cellIdentifier {
CGRect CellFrame = CGRectMake(0, 0, 150, 60);
CGRect Label1Frame = CGRectMake(20, 23, 98, 30);
CGRect imgFrame = CGRectMake(20, 48, 110, 123);
CGRect btnFrame = CGRectMake(25, 136, 100, 30);
CGRect progressFrame = CGRectMake(25, 140, 100, 21);
UILabel *lblTemp;
UIImageView *itemImg;
UIButton *itemBtn;
UIProgressView *itemProgView;
UIMenuItemCell *cell = [[[UIMenuItemCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:cellIdentifier] autorelease];
cell.frame = CellFrame;
//Initialize Label with tag 1.
lblTemp = [[UILabel alloc] initWithFrame:Label1Frame];
lblTemp.tag = 1;
lblTemp.textColor=[UIColor colorWithRed:139.0f/255.0f green:69.0f/255.0f blue:19.0f/255.0f alpha:1.0f];
lblTemp.textAlignment = UITextAlignmentCenter;
lblTemp.backgroundColor = [UIColor clearColor];
lblTemp.font = [UIFont systemFontOfSize:13.0];
[cell.contentView addSubview:lblTemp];
[lblTemp release];
//Initialize ImageView
itemImg = [[UIImageView alloc]initWithFrame:imgFrame];
itemImg.tag = 2;
[cell.contentView addSubview:itemImg];
[itemImg release];
//Initialize Button
itemBtn = [[UIButton alloc]initWithFrame:btnFrame];
itemBtn.frame = btnFrame;
itemBtn.tag = 3;
itemBtn.titleLabel.textColor = [UIColor blueColor];
itemBtn.titleLabel.font = [UIFont systemFontOfSize:9.0];
[cell.contentView addSubview:itemBtn];
[itemBtn release];
//Initialize ProgressView
itemProgView = [[CustomProgressView alloc]initWithFrame:progressFrame];
itemProgView.tag = 4;
//[cell.contentView addSubview:itemProgView];
[itemProgView release];
return cell;
}
// Customize the appearance of table view cells.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
NSString *CellIdentifier = [NSString stringWithFormat:#"Cell%d", indexPath.row];
UIMenuItemCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if(cell == nil){
cell = [self getCellContentView:CellIdentifier];
cell.transform = CGAffineTransformMakeRotation(M_PI_2);
cell.selectionStyle = UITableViewCellSelectionStyleNone;
cell.cellItemName = (UILabel *)[cell viewWithTag:1];
cell.cellitemImage = (UIImageView *)[cell viewWithTag:2];
cell.cellItemButton = (UIButton *)[cell viewWithTag:3];
cell.cellItemProgress = (UIProgressView *)[cell viewWithTag:4];
DataBaseClass *itemObj = [appDelegate.itemArray objectAtIndex:indexPath.row];
__autoreleasing NSString *imageLocalFilePath = nil;
if ([[tempitemStatusArray objectAtIndex:indexPath.row] isEqualToString:#"NotAvailable"]) {
cell.cellItemProgress.hidden = YES;
cell.cellItemButton.hidden = NO;
imageLocalFilePath = [NSString stringWithFormat:#"%#",[tempItemLocalNotAvailPath objectAtIndex:indexPath.row]];
NSString *date = [self changeDateFormat:itemObj.itemReleaseDate];
[cell.cellItemButton setTitle:date forState:UIControlStateNormal];
cell.cellItemButton.userInteractionEnabled = NO;
cell.userInteractionEnabled = NO;
[cell.cellItemButton removeTarget:nil action:NULL forControlEvents:UIControlEventAllEvents];
[cell.cellItemButton setBackgroundImage:[UIImage imageNamed:#"not_available_bttn_bck_img"] forState:UIControlStateNormal];
}else if ([[tempitemStatusArray objectAtIndex:indexPath.row] isEqualToString:#"Available"]){
cell.cellItemButton.userInteractionEnabled = YES;
cell.userInteractionEnabled = YES;
cell.cellItemProgress.hidden = YES;
[cell.cellItemButton setTitle:#"" forState:UIControlStateNormal];
[cell.cellItemButton setBackgroundImage:[UIImage imageNamed:#"available_bttn_img_normal"] forState:UIControlStateNormal];
[cell.cellItemButton setBackgroundImage:[UIImage imageNamed:#"available_bttn_img_pressed"] forState:UIControlStateHighlighted];
[cell.cellItemButton removeTarget:nil action:NULL forControlEvents:UIControlEventAllEvents];
[cell.cellItemButton addTarget:self action:#selector(confirmationAlert:) forControlEvents:UIControlEventTouchUpInside];
imageLocalFilePath = [NSString stringWithFormat:#"%#",[tempItemLocalAvailPath objectAtIndex:indexPath.row]];
}else if ([[tempitemStatusArray objectAtIndex:indexPath.row] isEqualToString:#"Active"]) {
cell.cellItemButton.userInteractionEnabled = YES;
cell.userInteractionEnabled = YES;
cell.cellItemProgress.hidden = YES;
[cell.cellItemButton setTitle:#"" forState:UIControlStateNormal];
[cell.cellItemButton setBackgroundImage:[UIImage imageNamed:#"active_bttn_img_normal"] forState:UIControlStateNormal];
[cell.cellItemButton removeTarget:nil action:NULL forControlEvents:UIControlEventAllEvents];
[cell.cellItemButton addTarget:self action:#selector(alert) forControlEvents:UIControlEventTouchUpInside];
imageLocalFilePath = [NSString stringWithFormat:#"%#",[tempItemLocalAvailPath objectAtIndex:indexPath.row]];
}else if([[tempitemStatusArray objectAtIndex:indexPath.row] isEqualToString:#"Downloading"]) {
imageLocalFilePath = [NSString stringWithFormat:#"%#",[tempItemLocalAvailPath objectAtIndex:indexPath.row]];
[cell.contentView addSubview:myprogressView];
cell.cellItemButton.hidden = YES;
}
if ([imageLocalFilePath isEqualToString:#""]) {
[cell.cellitemImage setImage:[UIImage imageNamed:#"item01.png"]];
}else {
[cell.cellitemImage setImage:[UIImage imageWithContentsOfFile:imageLocalFilePath]];
}
cell.cellItemName.text = [NSString stringWithFormat:#"%#",[tempItemNameArray objectAtIndex:indexPath.row]];
for (UIProgressView *prog in cell.contentView.subviews) {
if ([prog isKindOfClass:[UIProgressView class]]){
if (prog.progress == 1) {
[prog removeFromSuperview];
cell.cellItemButton.hidden = NO;
DataBaseClass *itemObj = [appDelegate.itemArray objectAtIndex:indexPath.row];
NSString *imageLocalFilePath = nil;
if ([[tempitemStatusArray objectAtIndex:indexPath.row] isEqualToString:#"Available"]){
cell.cellItemButton.userInteractionEnabled = YES;
cell.userInteractionEnabled = YES;
cell.cellItemProgress.hidden = YES;
[cell.cellItemButton setTitle:#"" forState:UIControlStateNormal];
[cell.cellItemButton setBackgroundImage:[UIImage imageNamed:#"available_bttn_img_normal"] forState:UIControlStateNormal];
[cell.cellItemButton setBackgroundImage:[UIImage imageNamed:#"available_bttn_img_pressed"] forState:UIControlStateHighlighted];
[cell.cellItemButton addTarget:self action:#selector(confirmationAlert:) forControlEvents:UIControlEventTouchUpInside];
}else if ([[tempitemStatusArray objectAtIndex:indexPath.row] isEqualToString:#"Active"]) {
cell.cellItemButton.userInteractionEnabled = YES;
cell.userInteractionEnabled = YES;
cell.cellItemProgress.hidden = YES;
[cell.cellItemButton setTitle:#"" forState:UIControlStateNormal];
[cell.cellItemButton setBackgroundImage:[UIImage imageNamed:#"active_bttn_img_normal"] forState:UIControlStateNormal];
[cell.cellItemButton setBackgroundImage:[UIImage imageNamed:#"active_bttn_img_normal"] forState:UIControlStateHighlighted];
[cell.cellItemButton addTarget:self action:#selector(alert) forControlEvents:UIControlEventTouchUpInside];
}
imageLocalFilePath = [NSString stringWithFormat:#"%#",itemObj.availableLocalIconPath];
if ([imageLocalFilePath isEqualToString:#""]) {
[cell.cellitemImage setImage:[UIImage imageNamed:#"item01.png"]];
}else {
[cell.cellitemImage setImage:[UIImage imageWithContentsOfFile:imageLocalFilePath]];
}
cell.cellItemName.text = [NSString stringWithFormat:#"%#",[tempItemNameArray objectAtIndex:indexPath.row]];
[cell.contentView reloadInputViews];
}
}
}
}else {
for (UIProgressView *prog in cell.contentView.subviews) {
if ([prog isKindOfClass:[UIProgressView class]]){
if (prog.progress == 1) {
[prog removeFromSuperview];
cell.cellItemButton.hidden = NO;
cell.cellItemButton.userInteractionEnabled = YES;
cell.userInteractionEnabled = YES;
[cell.cellItemButton setTitle:#"" forState:UIControlStateNormal];
[cell.cellItemButton setBackgroundImage:[UIImage imageNamed:#"active_bttn_img_normal"] forState:UIControlStateNormal];
[cell.cellItemButton setBackgroundImage:[UIImage imageNamed:#"active_bttn_img_normal"] forState:UIControlStateHighlighted];
[cell.cellItemButton removeTarget:nil action:NULL forControlEvents:UIControlEventAllEvents];
[cell.cellItemButton addTarget:self action:#selector(alert) forControlEvents:UIControlEventTouchUpInside];
}
}
}
}
return cell;
}

In your method
- (UIMenuItemCell *) getCellContentView:(NSString *)cellIdentifier
Use:
UIMenuItemCell *cell = [[[UIMenuItemCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:cellIdentifier] autorelease];
Edited to respond to comments:
The proper way to release the iVars is in the dealloc method. If it's not getting called, that means your UIMenuItemCells aren't being released. Possibly this is because of the way that your implementation works; you're creating a reusable cell for every row in your table view. I think that if you mark a cell for reuse it doesn't get released until the table view is released.
You could test this by seeing if all the memory is released when your table view is released (if this happens in your app). That would mean that you don't actually have a leak, just that your app uses a lot of memory (most likely unnecessarily). You could also test to see if the memory increases when you scroll rows that you've already created back onto the screen, because in that case I think you will be reusing your cells, so the memory shouldn't increase.
You could also try initializing your table view cells with nil for the cell identifier so that they get released when they scroll off screen.
You should probably try to rework your code though so that you do actually reuse your cells. Otherwise scrolling is most likely going to be pretty choppy.

I meet similar issue, and finally resolve it.
because your table cell would be reused later,
so just call removeFromSuperview before add subviews to the cell.

I had a memory spike issue while loading image to imageView.
below code fixed my issue,
Note: This will reduce the image quality.
In my case i'm loading image in smaller image view.
let resizedImage = image.aspectFittedToHeight(100)
resizedImage.jpegData(compressionQuality: 0.2)
return resizedImage
}
and add this Extension
extension UIImage {
func aspectFittedToHeight(_ newHeight: CGFloat) -> UIImage {
let scale = newHeight / self.size.height
let newWidth = self.size.width * scale
let newSize = CGSize(width: newWidth, height: newHeight)
let renderer = UIGraphicsImageRenderer(size: newSize)
return renderer.image { _ in
self.draw(in: CGRect(origin: .zero, size: newSize))
}
}
}

Related

IOS UITableview Scroll is not smooth in IOS6

And I complete IOS app in IOS 7 and its works fine IOS 7 and then I start converting my app to IOS 6 I face lot of problems.After a huge struggle I rectify almost all the issuse other that Performance issue
I am using UITableview to display all the contents and when I test my app in Iphone 5c there is no problem in scrolling the table view. And the I test my app in ipod retina list is not scrolling smoothly. It is one of the huge problem for me and also Its killing my time
To illustrate my issue I have added my tableview cell code below. Please Suggest me some quick solution
UITableviewCell Code
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *cellidentifier=#"cell";
UITableViewCell *cell=[tableView dequeueReusableCellWithIdentifier:cellidentifier];
if (cell ==nil)
{
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:cellidentifier]autorelease];
}
[[cell.contentView subviews] makeObjectsPerformSelector:#selector(removeFromSuperview)];
cell.selectionStyle = UITableViewCellEditingStyleNone;
UIView * contentview = [[[UIView alloc]init]autorelease];
UIImageView * userimage = [[[UIImageView alloc]init]autorelease];
UIImageView * itemimageview = [[[UIImageView alloc]init]autorelease];
UIView * bottomview = [[[UIView alloc]init]autorelease];
UILabel * imagenameLable = [[[UILabel alloc]init]autorelease];
UILabel * usernameLable = [[[UILabel alloc]init]autorelease];
UILabel * itemcostLable = [[[UILabel alloc]init]autorelease];
UIButton*fancybtn = [UIButton buttonWithType:UIButtonTypeCustom];
UIButton * addrditbtn = [UIButton buttonWithType:UIButtonTypeCustom];
UIButton * commentBtn = [UIButton buttonWithType:UIButtonTypeCustom];
UILabel * noofcommentsLable = [[[UILabel alloc]init]autorelease];
// [contentBgImageview setImage:[UIImage imageNamed:#"item_bg.png"]];
[itemimageview setAutoresizesSubviews:YES];
// [itemimageview setContentMode:UIViewContentModeScaleAspectFill];
[itemimageview setImageWithURL:[NSURL URLWithString:[NSString stringWithFormat:#"%#",[[[[homePageArray objectAtIndex:indexPath.row]objectForKey:#"photos"]objectAtIndex:0]objectForKey:#"item_url_main_350"]]]];
[itemimageview setContentMode:UIViewContentModeScaleAspectFit];
[itemimageview setTag:indexPath.row];
[userimage setImageWithURL:[NSURL URLWithString:[NSString stringWithFormat:#"%#",[[[[homePageArray objectAtIndex:indexPath.row]objectForKey:#"photos"]objectAtIndex:0]objectForKey:#"user_url_main_70"]]]];
[bottomview setBackgroundColor:[UIColor colorWithRed:200/255 green:54/255 blue:54/255 alpha:0.4]];
[bottomview setBackgroundColor:[UIColor colorWithRed:255 green:255 blue:255 alpha:1]];
// [bottomview setAlpha:0.5];
[imagenameLable setText:[[homePageArray objectAtIndex:indexPath.row]objectForKey:#"item_title"]];
[imagenameLable setTextColor:[UIColor blackColor]];
[imagenameLable setFont:[UIFont fontWithName:#"Helvetica-Bold" size:14]];
[imagenameLable setBackgroundColor:[UIColor clearColor]];
[bottomview addSubview:imagenameLable];
[usernameLable setText:[NSString stringWithFormat:#"#%#",[[homePageArray objectAtIndex:indexPath.row]objectForKey:#"sellername"]]];
[usernameLable setTextColor:[UIColor grayColor]];
[usernameLable setFont:[UIFont fontWithName:#"Helvetica" size:10]];
[usernameLable setBackgroundColor:[UIColor clearColor]];
[bottomview addSubview:usernameLable];
[itemcostLable setText:[NSString stringWithFormat:#"%# %#",delegate.currencyStr,[[homePageArray objectAtIndex:indexPath.row]objectForKey:#"price"]]];
[itemcostLable setTextColor:[UIColor grayColor]];
[itemcostLable setFont:[UIFont fontWithName:#"Helvetica-Bold" size:16]];
[itemcostLable setBackgroundColor:[UIColor clearColor]];
[bottomview addSubview:itemcostLable];
// [addrditbtn setImage:[UIImage imageNamed:#"add.png"] forState:UIControlStateNormal];
if ([[[homePageArray objectAtIndex:indexPath.row]objectForKey:#"liked"]isEqualToString:#"No"])
{
[fancybtn setImage:[UIImage imageNamed:#"fantacybtn.png"] forState:UIControlStateNormal];
[addrditbtn setImage:[UIImage imageNamed:#"addtolist.png"] forState:UIControlStateNormal];
}
else
{
[fancybtn setImage:[UIImage imageNamed:#"fantacydbtn.png"] forState:UIControlStateNormal];
[addrditbtn setImage:[UIImage imageNamed:#"addtolist.png"] forState:UIControlStateNormal];
}
NSString*itemid=[[homePageArray objectAtIndex:indexPath.row]objectForKey:#"id"];
if ([delegate.fantacyitemsArray containsObject:itemid]) {
[fancybtn setImage:[UIImage imageNamed:#"fantacydbtn.png"] forState:UIControlStateNormal];
[addrditbtn setImage:[UIImage imageNamed:#"addtolist.png"] forState:UIControlStateNormal];
}
if ([delegate.unfantacyitemsArray containsObject:itemid]) {
[fancybtn setImage:[UIImage imageNamed:#"fantacybtn.png"] forState:UIControlStateNormal];
[addrditbtn setImage:[UIImage imageNamed:#"addtolist.png"] forState:UIControlStateNormal];
}
fancybtn.tag=[itemid intValue];
[fancybtn addTarget:self action:#selector(fancyBtnPressed:) forControlEvents:UIControlEventTouchUpInside];
addrditbtn.tag=[itemid intValue];
[addrditbtn addTarget:self action:#selector(addtolistBtnPressed:) forControlEvents:UIControlEventTouchUpInside];
[commentBtn setImage:[UIImage imageNamed:#"commentnew.png"] forState:UIControlStateNormal];
[commentBtn setUserInteractionEnabled:YES];
commentBtn.tag=indexPath.row;
[commentBtn addTarget:self action:#selector(commentBtnPressed:) forControlEvents:UIControlEventTouchUpInside];
UIButton * usernameBtn = [UIButton buttonWithType:UIButtonTypeCustom];
[usernameBtn setUserInteractionEnabled:YES];
usernameBtn.tag=indexPath.row;
[usernameBtn addTarget:self action:#selector(usernameBtnPressed:) forControlEvents:UIControlEventTouchUpInside];
[noofcommentsLable setTextColor:[UIColor grayColor]];
[noofcommentsLable setFont:[UIFont fontWithName:#"Helvetica" size:12]];
int commentcount = 0;
if([delegate.newaddedcommentDict objectForKey:[NSString stringWithFormat:#"%#Array",[[homePageArray objectAtIndex:indexPath.row]objectForKey:#"id"]]])
{
commentcount = [[[homePageArray objectAtIndex:indexPath.row]objectForKey:#"commentcount"]intValue]+[[delegate.newaddedcommentDict objectForKey:[NSString stringWithFormat:#"%#Array",[[homePageArray objectAtIndex:indexPath.row]objectForKey:#"id"]]]count];
}
else
{
commentcount = [[[homePageArray objectAtIndex:indexPath.row]objectForKey:#"commentcount"]intValue];
}
[noofcommentsLable setText:[NSString stringWithFormat:#"%d",commentcount]];
UIScrollView * scroll = [[[UIScrollView alloc]init]autorelease];
// [scroll setScrollEnabled:NO];
[scroll setUserInteractionEnabled:YES];
UITapGestureRecognizer *recognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(gestureAction:)];
[recognizer setNumberOfTapsRequired:1];
scroll.userInteractionEnabled = YES;
[scroll addGestureRecognizer:recognizer];
[itemcostLable setTextAlignment:NSTextAlignmentRight];
[bottomview setFrame:CGRectMake(0,3,300,37)];
[itemimageview setFrame:CGRectMake(0,0,300,240)];
CGSize size;
if ([[[[homePageArray objectAtIndex:indexPath.row]objectForKey:#"photos"]objectAtIndex:0]objectForKey:#"width"]!=[NSNull null]||[[[[homePageArray objectAtIndex:indexPath.row]objectForKey:#"photos"]objectAtIndex:0]objectForKey:#"height"]!=[NSNull null])
{
size= [self aspectScaledImageSizeForImageView:itemimageview width:[[[[[homePageArray objectAtIndex:indexPath.row]objectForKey:#"photos"]objectAtIndex:0]objectForKey:#"width"]floatValue] height:[[[[[homePageArray objectAtIndex:indexPath.row]objectForKey:#"photos"]objectAtIndex:0]objectForKey:#"height"]floatValue]];
}
else
{
size = CGSizeMake(100,100);
}
[itemimageview setFrame:CGRectMake((300-size.width)/2,0,size.width,size.height)];
[scroll setFrame:CGRectMake(0,43,300,size.height)];
//place holder image
UIImageView * placeholderimageview = [[[UIImageView alloc]init]autorelease];
[placeholderimageview setFrame:CGRectMake(130,0,40,size.height)];
[placeholderimageview setImage:[UIImage imageNamed:#"57.png"]];
[placeholderimageview setContentMode:UIViewContentModeScaleAspectFit];
// [itemimageview setBackgroundColor:[UIColor redColor]];
[imagenameLable setFrame:CGRectMake(40,5,160,15)];
[usernameLable setFrame:CGRectMake(40,20,160,15)];
[usernameBtn setFrame:CGRectMake(0,5,200,30)];
[itemcostLable setFrame:CGRectMake(220,0,70,40)];
[fancybtn setFrame:CGRectMake(5,size.height+48,78,25)];
[commentBtn setFrame:CGRectMake(221,size.height+48,40,25)];
[noofcommentsLable setFrame:CGRectMake(240,size.height+48,20,25)];
[addrditbtn setFrame:CGRectMake(265,size.height+48,27,25)];
// [commentBtn setFrame:CGRectMake(191,size.height+48,40,25)];
// [noofcommentsLable setFrame:CGRectMake(211,size.height+48,20,25)];
// [addrditbtn setFrame:CGRectMake(236,size.height+48,27,25)];
// [cartbtn setFrame:CGRectMake(268,size.height+48,27,25)];
[contentview setFrame:CGRectMake(10,5,300,size.height+78)];
[userimage setFrame:CGRectMake(5,5,30,30)];
[scroll setBackgroundColor:[UIColor colorWithRed:0.976 green:0.976 blue:0.976 alpha:1]];
[scroll setBackgroundColor:[UIColor clearColor]];
contentview.clipsToBounds = NO;
contentview.layer.masksToBounds = NO;
contentview.layer.shadowColor = [[UIColor grayColor] CGColor];
contentview.layer.shadowOffset = CGSizeMake(0,1);
contentview.layer.shadowOpacity = 0.2;
contentview.layer.shadowRadius = 0.6;
contentview.layer.cornerRadius = 6.0; // set as you want.
[bottomview setBackgroundColor:[UIColor clearColor]];
userimage.layer.cornerRadius = 15.0;
userimage.layer.masksToBounds = YES;
[itemimageview setUserInteractionEnabled:YES];
[scroll setBackgroundColor:[UIColor clearColor]];
[bottomview setBackgroundColor:[UIColor clearColor]];
[contentview setBackgroundColor:[UIColor whiteColor]];
//place holder image
[contentview addSubview:scroll];
[scroll addSubview:placeholderimageview];
[scroll addSubview:itemimageview];
[contentview addSubview:bottomview];
[contentview addSubview:fancybtn];
[contentview addSubview:addrditbtn];
[contentview addSubview:commentBtn];
[contentview addSubview:noofcommentsLable];
[contentview addSubview:userimage];
[contentview addSubview:usernameLable];
[contentview addSubview:usernameBtn];
[cell.contentView addSubview:contentview];
[cell setBackgroundColor:[UIColor clearColor]];
[cell.contentView setBackgroundColor:[UIColor clearColor]];
// Configure the cell...
return cell;
}
Its because in every time when cellForRowAtIndexPath: method called you recreating all subviews again.
You must do it only once.
Make a class that inherits from UITableViewCell.
//MyCell.h file
#interface MyCell : UITableViewCell
//here declare all views that you need, e.g.
#property (strong, nonatomic) UILabel *imagenameLable;
#property (strong, nonatomic) UILabel *usernameLable;
// and so on. But only those, that you mast set value (or read values) outside of this class.
// the other views declare in MyClass.m file, so they are for private use (eg. contentview,etc...)
#end
//MyCell.m file
#interface MyCell()
// here declare private properties
#property (strong, nonatomic) UIView* contentview;
// and so on...
#end
#implementation
- (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier
{
self = [super initWithStyle:style reuseIdentifier:reuseIdentifier];
if (self) {
[self setupUI];
}
return self;
}
- (void)setupUI
{
//and finally, in this method build your views, i.e. allocate your views, add subview of this cell, set frames, font to labels, text colors, etc...
//e.g.
self.contentview = [[[UIView alloc]init]autorelease];
self.contentview.clipsToBounds = NO;
self.contentview.layer.masksToBounds = NO;
self.contentview.layer.shadowColor = [[UIColor grayColor] CGColor];
self.contentview.layer.shadowOffset = CGSizeMake(0,1);
self.contentview.layer.shadowOpacity = 0.2;
self.contentview.layer.shadowRadius = 0.6;
self.contentview.layer.cornerRadius = 6.0; // set as you want.
// initialize other views
[self.contentview addSubview:self.scroll];
[self.scroll addSubview:self.placeholderimageview];
[self.scroll addSubview:self.itemimageview];
[self.contentview addSubview:self.bottomview];
[self.contentview addSubview:self.fancybtn];
[self.contentview addSubview:self.addrditbtn];
[self.contentview addSubview:self.commentBtn];
[self.contentview addSubview:self.noofcommentsLable];
[self.contentview addSubview:self.userimage];
[self.contentview addSubview:self.usernameLable];
[self.contentview addSubview:self.usernameBtn];
[self.contentView addSubview:self.contentview];
// something like this.
}
#end
And finally
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *cellidentifier=#"cell";
MyCell *cell=[tableView dequeueReusableCellWithIdentifier:cellidentifier];
if (cell ==nil)
{
cell = [[[MyCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:cellidentifier]autorelease];
}
// here set values to properties of your cell. EG set text, change color if needed, change frame if needed, etc... But not remove and add them again!
cell.usernameLable.text = [NSString stringWithFormat:#"#%#",[[homePageArray objectAtIndex:indexPath.row]objectForKey:#"sellername"]]];
//etc...
return cell;
}
I found the solution for my code
This is because of
contentview.layer.shadowOffset = CGSizeMake(0,1);
contentview.layer.shadowOpacity = 0.2;
contentview.layer.shadowRadius = 0.6;
contentview.layer.cornerRadius = 6.0; // set as
Once I remove this line from my code Its works fine
There is lot of optimalization issues in your code. You should use Instruments with Time Profiler template to detect bottlenecks.
BTW, When you draw shadow of CALayer you should set CALayer's shadowPath property for outline of the shadow. This will speed up drawing your shadow much. Please refer documentation for more details.
dialogContainer.layer.shadowPath = [UIBezierPath bezierPathWithRoundedRect:dialogContainer.bounds cornerRadius:dialogContainer.layer.cornerRadius].CGPath;

Tableview loading more than 50 images Received memory warning

This is my cell data
for (int s=0; s<[arrayForPhotosData1 count]; s++) {
PhotoCell *cell=[[PhotoCell alloc] init];
cell.imgPhoto.layer.shadowColor = [UIColor lightGrayColor].CGColor;
cell.imgPhoto.layer.shadowOffset = CGSizeMake(0, 2);
cell.imgPhoto.layer.shadowOpacity = 1;
cell.imgPhoto.layer.shadowRadius = 1.0;
cell.imgPhoto.clipsToBounds = NO;
if([[arrayForPhotosData1 objectAtIndex:s] valueForKey:#"resolution_280_280"]!=NULL)
{
[cell.imgPhoto loadImage:[[arrayForPhotosData1 objectAtIndex:s] valueForKey:#"resolution_280_280"]];
}
[cell.ImgProfile loadImage:[[arrayForPhotosData1 objectAtIndex:s] valueForKey:#"profile_picture"]];
[cell.lblUserName setText:[[arrayForPhotosData1 objectAtIndex:s] valueForKey:#"caption"]];
[cell.lblForTime setText:[[arrayForPhotosData1 objectAtIndex:s] valueForKey:#"created_time"]];
[cell.lblFullName setText:[[arrayForPhotosData1 objectAtIndex:s] valueForKey:#"Name" ]];
[cell.btnForLike addTarget:self
action:#selector(addlikes:)
forControlEvents:UIControlEventTouchUpInside];
[cell.btnForLike setImage:[UIImage imageNamed:#"like.png"] forState:UIControlStateNormal];
[cell.btnForFavourite addTarget:self
action:#selector(addFavourite:)
forControlEvents:UIControlEventTouchUpInside];
cell.btnForFavourite.tag=[[[arrayForPhotosData1 objectAtIndex:s]valueForKey:#"mediaid"] intValue];
cell.btnForComment.tag=[[[arrayForPhotosData1 objectAtIndex:s]valueForKey:#"mediaid"] intValue];
[cell.btnForComment addTarget:self action:#selector(addcomen:)forControlEvents:UIControlEventTouchUpInside];
cell.imgPhoto.tag=[[[arrayForPhotosData1 objectAtIndex:s]valueForKey:#"mediaid"] intValue];
[cell.imgPhoto addTarget:self action:#selector(addcoments:)forControlEvents:UIControlEventTouchUpInside];
cell.btnForLike.tag=s;
[cell.btnForLikeText setTitle:[NSString stringWithFormat:#"%# Me gusta",[[arrayForPhotosData1 objectAtIndex:s] valueForKey:#"Totallikes"]] forState:UIControlStateNormal];
[cell.btnForCommentText setTitle:[NSString stringWithFormat:#"%# Commentarios",[[arrayForPhotosData1 objectAtIndex:s] valueForKey:#"TotalComment"]] forState:UIControlStateNormal];
[cell.btnForLikeText addTarget:self
action:#selector(addlikes:)
forControlEvents:UIControlEventTouchUpInside];
cell.btnForLikeText.tag=s;
cell.btnForCommentText.tag=s;
cell.btnForFavouritetext.tag=s;
[cell.btnForFavouritetext addTarget:self
action:#selector(addFavourite:)
forControlEvents:UIControlEventTouchUpInside];
[cell.btnForCommentText addTarget:self action:#selector(addcomen:)forControlEvents:UIControlEventTouchUpInside];
if([[[arrayForPhotosData1 objectAtIndex:s] valueForKey:#"FavoriteIsActive"] isEqualToString:#"true"])
{
[cell.btnForFavouritetext setTitle:[NSString stringWithFormat:#"%# ",#"Favoritos"] forState:UIControlStateNormal];
}
[cell.btnForFavouritetext setTitle:[NSString stringWithFormat:#"%# ",#"Favoritos"] forState:UIControlStateNormal];
[arrayForCell addObject:cell];
}
[tableViewForPhotos reloadData];
and this is my displaying data in cell
static NSString *simpleTableIdentifier1 = #"TableItem1";
PhotoCell *cell1 = [tableView dequeueReusableCellWithIdentifier:simpleTableIdentifier1];
if (cell1 == nil) {
cell1 = [[PhotoCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:simpleTableIdentifier1];
}
if ([arrayForCell count]>0) {
cell1= [arrayForCell objectAtIndex:indexPath.row-1];
cell1.selectionStyle=UITableViewCellSelectionStyleNone;
return cell1;
}
After loading 50 images, app is getting Received memory warning.
There's no need to check if cell1 is nil. If you registered [PhotoCell class], then it's never going to be nil.
I believe you're receiving a memory warning because you're not reusing cells.
Here:
cell1= [arrayForCell objectAtIndex:indexPath.row-1];
What are you trying to achieve?

Custom Reusable UITableViewCell

I want to make a custom table cell that handles filling of text fields automatically. My idea is that I'll just pass an object to the cell class and the cell will then automatically fill in the fields. Everything works fine except that no button inside the cell work, they are all unclickable. What am I doing wrong?
Main Screen:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
NSInteger row = [indexPath row];
Claim *claim = [statementsArray objectAtIndex:row];
NSString * strIndentifier;
strIndentifier = #"StatementDetailsCellIdentifier";
StatementDetailsCell *cell = (StatementDetailsCell *) [tableView dequeueReusableCellWithIdentifier:strIndentifier];
cell.hasWarranty = claim.hasWarranty;
if(cell == nil)
{
[[NSBundle mainBundle] loadNibNamed:#"StatementDetailsCell" owner:self options:nil];
cell = [statementCell initWithClaim:claim reuseIdentifier:strIndentifier];
cell.selectionStyle = UITableViewCellSelectionStyleNone;
}
return cell;
}
Cell.m :
-(id)initWithClaim:(Claim *)_claim reuseIdentifier:(NSString *)reuseIdentifier
{
self = [self initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:reuseIdentifier];
claim = _claim;
[self populate];
return self;
}
-(void)populate
{
barcodeLabel.text = claim.barcode;
NSLog(#"claim is %#", [claim description]);
if(claim.points == 0 || claim.points == 0.00)
valueLabel.text = #"Pending";
else
valueLabel.text = [NSString stringWithFormat:#"£%.2f", claim.points];
modelLabel.text = claim.product;
warrantyLabel.text = claim.warranty.name;
APIRequest *apiRequest = [[APIRequest alloc] init];
dateLabel.text = [apiRequest parseDate:claim.date];
//hasWarranty = claim.hasWarranty;
double timeS = [apiRequest getUnixTimestamp:claim.date];
NSDate *now = [NSDate date];
NSDate *trueDate = [NSDate dateWithTimeIntervalSince1970:timeS];
double timeDiffrece = [now timeIntervalSinceDate:trueDate];
double threemonths = 90*24*3600;
//Warranty Button
if(claim.hasWarranty)
{
UIImage *buttonImage;
//13-6-2013
if([claim.warranty.name isEqualToString:#"Pending"]) {
buttonImage = [UIImage imageNamed:#"imgBtnWarrantyPending.png"];
pendingHelp.hidden = NO;
} else {
pendingHelp.hidden = YES;
buttonImage = [UIImage imageNamed:#"warranty_claimed.png"];
}
[warrantyButton setBackgroundImage:buttonImage forState:UIControlStateNormal];
[warrantyButton setBackgroundImage:buttonImage forState:UIControlStateHighlighted];
[warrantyButton removeTarget:nil action:NULL forControlEvents:UIControlEventAllEvents];
}
else
{
pendingHelp.hidden = YES;
if(false) {
[warrantyButton setBackgroundImage:nil forState:UIControlStateNormal];
[warrantyButton removeTarget:nil action:NULL forControlEvents:UIControlEventAllEvents];
} else {
[warrantyButton setTag:claim.ID];
UIImage *buttonImage = [UIImage imageNamed:#"add_warranty.png"];
[warrantyButton setBackgroundImage:buttonImage forState:UIControlStateNormal];
[warrantyButton setBackgroundImage:nil forState:UIControlStateHighlighted];
[warrantyButton addTarget:self action:#selector(haha:) forControlEvents:UIControlEventTouchDown];
warrantyButton.userInteractionEnabled = YES;
warrantyButton.enabled = YES;
}
}
}
I believe you're trying to replicate what the Sensible TableView framework already does. I'd recommend you check it out first.
Might be your target would be remove from method . Please assign a break point at the strating of populate method and try to show or hide warrantyButton if target assign for check. and double check name of images.
if(claim.hasWarranty)
{
UIImage *buttonImage;
//13-6-2013
if([claim.warranty.name isEqualToString:#"Pending"]) {
buttonImage = [UIImage imageNamed:#"imgBtnWarrantyPending.png"];
pendingHelp.hidden = NO;
} else {
pendingHelp.hidden = YES;
buttonImage = [UIImage imageNamed:#"warranty_claimed"];
}
[warrantyButton setBackgroundImage:buttonImage forState:UIControlStateNormal];
[warrantyButton setBackgroundImage:buttonImage forState:UIControlStateHighlighted];
[warrantyButton removeTarget:nil action:NULL forControlEvents:UIControlEventAllEvents];
[warrantyButton setHidden:YES];
}
else
{
pendingHelp.hidden = YES;
[warrantyButton setTag:claim.ID];
UIImage *buttonImage = [UIImage imageNamed:#"add_warranty"];
[warrantyButton setBackgroundImage:buttonImage forState:UIControlStateNormal];
[warrantyButton setBackgroundImage:nil forState:UIControlStateHighlighted];
[warrantyButton addTarget:self action:#selector(haha:) forControlEvents:UIControlEventTouchDown];
warrantyButton.userInteractionEnabled = YES;
warrantyButton.enabled = YES;
[warrantyButton setHidden:NO];
}
Might be it never goes into else part for assigning target. I hope you understand it better.

Header image not resizable in expandable table

I am pretty new to Xcode and this simple problem has been driving me mad! I have created an expandable table that works fine. This is some of the code on a UIView subclass for the section that expands when you tap on a cell:
- (id)initWithFrame:(CGRect)frame WithTitle: (NSString *) title Section:(NSInteger)sectionNumber delegate: (id <SectionView>) Delegate
{
self = [super initWithFrame:frame];
if (self) {
UITapGestureRecognizer *tapGesture = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(discButtonPressed:)];
[self addGestureRecognizer:tapGesture];
self.userInteractionEnabled = YES;
self.section = sectionNumber;
self.delegate = Delegate;
CGRect LabelFrame = CGRectMake(100, 100, 100, 100);
LabelFrame.size.width -= 100;
CGRectInset(LabelFrame, 1.0, 1.0);
//BUTTON
CGRect buttonFrame = CGRectMake(LabelFrame.size.width, 0, 100, LabelFrame.size.height);
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
button.frame = buttonFrame;
//[button setImage:[UIImage imageNamed:#"carat.png"] forState:UIControlStateNormal];
//[button setImage:[UIImage imageNamed:#"carat-open.png"] forState:UIControlStateSelected];
[button addTarget:self action:#selector(discButtonPressed:) forControlEvents:UIControlEventTouchUpInside];
[self addSubview:button];
self.discButton = button;
//My IMAGE
NSString *imageName = #"gradient1.png";
UIImage *myImage = [UIImage imageNamed:imageName];
UIImageView *sectionHeaderView = [[UIImageView alloc] initWithImage:myImage];
UIImageView *imageView = [[UIImageView alloc] initWithImage:myImage];
imageView.frame = CGRectMake(20,50,100,100);
[self addSubview:sectionHeaderView];
self.headerBG = sectionHeaderView;
//HEADER LABEL
UILabel *label = [[UILabel alloc] initWithFrame: CGRectMake(22, 12, sectionHeaderView.frame.size.width, 35.0)];
label.textAlignment = NSTextAlignmentLeft;
label.backgroundColor = [UIColor clearColor];
label.textColor = [UIColor whiteColor];
label.shadowColor = [UIColor darkGrayColor];
label.shadowOffset = CGSizeMake(0.0, -1.0);
label.text = title;
label.font = [UIFont fontWithName:#"AvenirNext-Bold" size:20.0];
sectionHeaderView.backgroundColor = [UIColor clearColor];
//label.textAlignment = UITextAlignmentLeft;
[self addSubview:label];
self.sectionTitle = label;
}
return self;
}
I have a custom image on the cell #"gradient1.png" but I don't seem to be able to resize it? Here is the header code in the UITableViewController:
- (UIView *) tableView:(UITableView *)tableView viewForHeaderInSection: (NSInteger)section
{
SectionInfo *array = [self.sectionInfoArray objectAtIndex:section];
if (!array.sectionView)
{
NSString *title = array.category.name;
array.sectionView = [[SectionView alloc] initWithFrame:CGRectMake(0, 10, self.tableView.bounds.size.width, 0) WithTitle:title Section:section delegate:self];
}
return array.sectionView;
}
Sorry if this is a trivial question, your help is greatly appreciated!
I don't see where you are trying to resize the image so I can't offer any help in why it is not resizing, but I found this confusing:
//My IMAGE
NSString *imageName = #"gradient1.png";
UIImage *myImage = [UIImage imageNamed:imageName];
UIImageView *sectionHeaderView = [[UIImageView alloc] initWithImage:myImage];
UIImageView *imageView = [[UIImageView alloc] initWithImage:myImage];
imageView.frame = CGRectMake(20,50,100,100);
[self addSubview:sectionHeaderView];
self.headerBG = sectionHeaderView;
In this part of code you create two imageviews, then you resize one and add the other to the cell (I'm assuming cell) subviews. Is it possible that you are trying to resize the view that you never added as a subview of the cell?
Also, resizing should happen inside - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath.
Make sure that you are resizing the proper view, ten make sure you are resizing it in the proper place.

UItableviewcell glitch

So sometimes upon returning to my main menu for my game I am greeted by something quite extraordinary. As you can see from the picture I have replicated cells outside the UIView Table. Now at first I thought it was a graphics corruption that was based on memory issues, Then I discovered you could interact with them, they are valid cells...not ghost images and they respond to code, So I then did a little search and though that my table was stuck in editing mode or something so I call setediting:NO everywhere I could. And it haunts me still.
Does anyone even have the first idea what could be causing this? It does not happen all the time but it only ever seems to happen...IF it does when I am popping back to this screen from another view on top of it. I also can't replicate it consistently so it's hard to fix and know what is causing it.
Please keep in mind I might be doing something or not doing something I have not mentioned so don't forget to ask everything you may think relevant and I will be happy to inform you.
EDIT:
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
return 1;
}
-(NSInteger) tableView:(UITableView*)tableView numberOfRowsInSection:(NSInteger)section
{
return [[[CurrentGamesInfo sharedCurrentGamesInfo] _currentGames] count];
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
_indexPath = indexPath;
NSLog(#"%i",_indexPath.row);
[_indexPath retain];
[[CurrentGamesInfo sharedCurrentGamesInfo] SetCurrentGameWithIndex:[_indexPath row]];
UIView *tempView = [[[tableView cellForRowAtIndexPath:indexPath] contentView] viewWithTag:200];
if([[[(UIButton*)[tempView viewWithTag:CELL_BUTTONTEXT_ID] titleLabel] text] isEqualToString:#"Waiting"])
{
return;
}
if( ![[CurrentGamesInfo sharedCurrentGamesInfo] _selectedGame].isGameReady )
{
[_PopUp OptionsMessage:#"Game Not Ready" withTitle:#"Hold Your Horsies" hideBackButton:YES];
return;
}
NSString *gameID = [[[CurrentGamesInfo sharedCurrentGamesInfo] _selectedGame] GetGameID];
NSLog(#"%i",[[[CurrentGamesInfo sharedCurrentGamesInfo] _selectedGame] GetTurnNumber].intValue);
NSData *pngData = [NSData dataWithContentsOfFile:[AppDelegate applicationDocumentDirectory:gameID]];
UIImage *image = [UIImage imageWithData:pngData];
PhotoImage *photoImg = [[PhotoImage alloc]init];
[photoImg set_imageToSend:image];
[[[CurrentGamesInfo sharedCurrentGamesInfo] _selectedGame] SetImageToSend:photoImg];
[photoImg release];
UIImageView * imgView = (UIImageView*)[[[[tableView cellForRowAtIndexPath:indexPath] contentView]viewWithTag:300] viewWithTag:301];
[[[CurrentGamesInfo sharedCurrentGamesInfo]_selectedGame]setOpponentProfilePic:imgView.image];
[self TempCurrentGameFunction];
}
- (UITableViewCellEditingStyle)tableView:(UITableView *)tableView editingStyleForRowAtIndexPath:(NSIndexPath *)indexPath
{
return UITableViewCellEditingStyleDelete;
}
WARNING: HEFTY FUNCTION INCOMING
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCell *cell;
GameInfo *gameThisRow = [[[CurrentGamesInfo sharedCurrentGamesInfo]_currentGames] objectAtIndex:indexPath.row];
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:#"MyIdentifier"] autorelease];
cell.selectionStyle = UITableViewCellSelectionStyleBlue;
NSLog(#"row : %i",indexPath.row);
NSLog(#"current game count : %i",[[[CurrentGamesInfo sharedCurrentGamesInfo] _currentGames]count]);
NSString *gameType = #"";
UIButton *gameStatusButton = [[UIButton alloc]initWithFrame:CGRectMake(100, -5, 90, 70)];
Boolean isYourTurn = [[gameThisRow GetPlayerRole] intValue] ? YES : NO;
NSString *gameStateString = #"Your Move";
[cell setUserInteractionEnabled:YES];
[cell setTag:ACTIVE_GAME_CELL];
if(!isYourTurn)
{
//_activeGameCount--;
gameStateString = #"Waiting";
[cell setUserInteractionEnabled:NO];
[cell setTag:INACTIVE_GAME_CELL];
}
[gameStatusButton setTitle:gameStateString forState:UIControlStateNormal];
[[gameStatusButton titleLabel] setFont:[UIFont fontWithName:#"Fredoka One" size:10]];
[gameStatusButton setTag:CELL_BUTTONTEXT_ID];
if( indexPath.row < [[[CurrentGamesInfo sharedCurrentGamesInfo] _currentGames]count])
{
switch ([gameThisRow gameType])
{
case 0:
gameType = #"Open Game";
[gameStatusButton setBackgroundImage:[UIImage imageNamed:#"buttonB_blue.png"] forState:UIControlStateNormal];
break;
case 1:
{
gameType = #"Challenge Game";
[gameStatusButton setBackgroundImage:[UIImage imageNamed:#"buttonB_orange.png"] forState:UIControlStateNormal];
}
break;
case 2:
{
gameType = #"Battle Game";
[gameStatusButton setBackgroundImage:[UIImage imageNamed:#"buttonB_pink.png"] forState:UIControlStateNormal];
}
break;
default:
break;
}
}
NSLog(#"%#",[[gameThisRow GetFaceBookData]objectForKey:#"name"]);
NSString *name = [[gameThisRow GetFaceBookData]objectForKey:#"name"];
UIView *labelView = [[UIView alloc] initWithFrame:CGRectMake(80, 10, 100, 50)];
[labelView setTag:200];
[labelView addSubview:gameStatusButton];
[gameStatusButton release];
[labelView setBackgroundColor:[UIColor clearColor]];
UILabel *labelName = [[UILabel alloc] initWithFrame:CGRectMake(0, 5, 100, 20)];
NSString *text = name;
NSArray *nameArray = [text componentsSeparatedByString:#" "];
NSString *nameWithInitials;
nameWithInitials = [NSString stringWithFormat:#"%#",[nameArray objectAtIndex:0]];
for( int i = 1; i < nameArray.count; ++i )
{
NSString *temp = [nameArray objectAtIndex:i];
nameWithInitials = [nameWithInitials stringByAppendingFormat:#" %C.",[temp characterAtIndex:0]];
}
text = nameWithInitials;
int maxSize = 20;
int minSize = 8;
UIFont *font = [UIFont fontWithName:#"Fredoka One"size:maxSize];
/* Time to calculate the needed font size.
This for loop starts at the largest font size, and decreases by two point sizes (i=i-2)
Until it either hits a size that will fit or hits the minimum size we want to allow (i > 10) */
for(int i = maxSize; i > minSize; i=i-2)
{
// Set the new font size.
font = [font fontWithSize:i];
// You can log the size you're trying: NSLog(#"Trying size: %u", i);
/* This step is important: We make a constraint box
using only the fixed WIDTH of the UILabel. The height will
be checked later. */
CGSize constraintSize = CGSizeMake([labelName frame].size.width, MAXFLOAT);
// This step checks how tall the label would be with the desired font.
CGSize labelSize = [text sizeWithFont:font constrainedToSize:constraintSize lineBreakMode:UILineBreakModeWordWrap];
/* Here is where you use the height requirement!
Set the value in the if statement to the height of your UILabel
If the label fits into your required height, it will break the loop
and use that font size. */
if(labelSize.height <= [labelName bounds].size.height)
break;
}
// You can see what size the function is using by outputting: NSLog(#"Best size is: %u", i);
// Set the UILabel's font to the newly adjusted font.
[labelName setFont:font];
// Put the text into the UILabel outlet variable.
[labelName setText:text];
[labelName setTextColor:[UIColor grayColor]];
[labelName setBackgroundColor:[UIColor clearColor]];
[labelName setTextAlignment:UITextAlignmentCenter];
[labelView addSubview:labelName];
[labelName release];
UILabel *labelSubtitle = [[UILabel alloc] initWithFrame:CGRectMake(0, 20, 100, 50)];
[labelSubtitle setText:gameType];
[labelSubtitle setFont:[UIFont fontWithName:#"Fredoka One" size:10]];
[labelSubtitle setTextColor:[UIColor grayColor]];
[labelSubtitle setBackgroundColor:[UIColor clearColor]];
[labelSubtitle setTextAlignment:UITextAlignmentCenter];
[labelView addSubview:labelSubtitle];
[labelSubtitle release];
[[cell contentView] addSubview:labelView];
NSString *path = [NSString stringWithFormat:#"http://graph.facebook.com/%#/picture?width=200&height=200",[[gameThisRow GetFaceBookData]objectForKey:#"id"] ];
UIImageView *pictureImage = [[UIImageView alloc] init];
[pictureImage setImageWithURL:[NSURL URLWithString:path] placeholderImage:[UIImage imageNamed:#"Icon-Small.png"]success:^(UIImage *image)
{
pictureImage.image = [image imageScaledToSize:CGSizeMake(100, 100)];
} failure:^(NSError *error)
{
[pictureImage setImage:[[UIImage imageNamed:#"Icon-Small.png" ]imageScaledToSize:CGSizeMake(50, 50)]];
NSLog(#"%#",[error localizedDescription]);
}];
NSLog(#"%#",[pictureImage image]);
pictureImage.layer.masksToBounds = YES;
[pictureImage setFrame:CGRectMake(pictureImage.frame.origin.x+20, 37 - 25, 50, 50)];
UIImageView *pictureFrameView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"profile_frame.png"]];
CGRect temp = pictureImage.frame;
//hand & hard coded, i feel so ashamed and sullied
temp.origin.x -= 12;
temp.origin.y -= 9;
temp.size.width = 70;
temp.size.height = 73;
[pictureFrameView setFrame:temp];
UIView *pictureView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 80, 80)];
[pictureView addSubview:pictureFrameView];
[pictureView addSubview:pictureImage];
[pictureImage setTag:301];
[pictureFrameView release];
[pictureImage release];
[[cell contentView] addSubview:pictureView];
[pictureView setTag:300];
[pictureView release];
//custom stuff start
UIImage *rowBackground;
//UIImage *selectionBackground;
NSInteger sectionRows = [tableView numberOfRowsInSection:[indexPath section]];
NSInteger row = [indexPath row];
if (row == 0 && row == sectionRows - 1)
{
rowBackground = [UIImage imageNamed:#"table_bottom.png"];
//selectionBackground = [UIImage imageNamed:#"topAndBottomRowSelected.png"];
}
else if (row == 0)
{
rowBackground = [UIImage imageNamed:#"table_top.png"];
//selectionBackground = [UIImage imageNamed:#"topRowSelected.png"];
}
else if (row == sectionRows - 1)
{
rowBackground = [UIImage imageNamed:#"table_bottom.png"];
//selectionBackground = [UIImage imageNamed:#"bottomRowSelected.png"];
}
else
{
rowBackground = [UIImage imageNamed:#"table_mid.png"];
//selectionBackground = [UIImage imageNamed:#"middleRowSelected.png"];
}
UIImageView *imageView = [[UIImageView alloc] initWithImage:rowBackground];
[cell setBackgroundView:imageView];
[imageView release];
//((UIImageView *)cell.selectedBackgroundView).image = selectionBackground;
//custom stuff end
__block CGRect newPos = inviteFriendsParentView.frame;
CGRect tempCurrentGameSubMenuFrame = currentGameSubMenu.frame;
tempCurrentGameSubMenuFrame.size.height = [friendsTable rowHeight] * [friendsTable numberOfRowsInSection:0] + 10;
currentGameSubMenu.frame = tempCurrentGameSubMenuFrame;
float bottomofFrameYPos = currentGameSubMenu.frame.size.height;
newPos.origin.y += bottomofFrameYPos;
return cell;
}

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