Sublime Text 2 - key binding to change syntax - binding

I want to make a new key binding to change syntax to, let's say, HTML or CSS. I searched the official and unofficial documentation to see if there are any answers to my problem.

Use the following key combination to pull up the command palette:
Ctrl+Shift+P
then type:
sshtml (for example, to set the syntax to HTML)

This is how i roll, if that's what you meant exaclty:
// Syntax Change
{"keys": ["alt+shift+h"], "command": "set_file_type",
"args": {"syntax": "Packages/HTML/HTML.tmLanguage"}
},
{"keys": ["alt+shift+m"], "command": "set_file_type",
"args": {"syntax": "Packages/Markdown/Markdown.tmLanguage"}
},
{"keys": ["alt+shift+p"], "command": "set_file_type",
"args": {"syntax": "Packages/PHP/PHP.tmLanguage"}
},
{"keys": ["alt+shift+j"], "command": "set_file_type",
"args": {"syntax": "Packages/Javascript/JSON.tmLanguage"}
},

There is an easy way to do that.
On the right bottom, there is a button, click on that button you will get all the available syntax.

You can use the Command Pallet (ctrl + shift + p) to change the Syntax, but sometimes using "ss" or "sshtml" brings up other commands that are un-related to the "Set Syntax" options.
You can also add a new Key Binding User Preference that brings up the Command Pallet with the text "Set Syntax: " already in it. Then you just have to type the language you want to set it to.
To setup this key-binding shortcut:
Open the Command Pallet (ctrl + shift + p)
Find and select the "Preferences: Key Bindings" option
Update your User ".sublime-keymap" file to have the "keys" json-object listed in the array:
[
"// additonal/exsiting key comands go here...",
{ "keys": ["ctrl+alt+l"], "command": "show_overlay", "args": {"overlay": "command_palette", "text": "Set Syntax: "} }
]
Now you can use ctrl+alt+l to bring up the command prompt. Then just type HTML, CSS, or whatever language you're looking to switch too.
Feel free to change the "keys" combination from ctrl+alt+l to anything else you want the shortcut to be too.

dzhi's answer doesnt work anymore for JSON in Sublime 4.
The correct path is
Packages/JSON/JSON.tmLanguage

Related

Exclude empty fields from Log4J2 JsonTemplateLayout output

The log4j2 PatternLayout offers a %notEmpty conversion pattern that allows you to skip sections of the pattern that refer to empty variables.
Is there any way to do something similar for JsonTemplateLayout, specifically for thread context data (MDC)? It correctly (IMO) suppresses null fields, but it doesn't do the same with empty ones.
E.g., given the following in my JSON template:
"application": {
"name": { "key": "x-app", "$resolver": "mdc" },
"context": { "key": "x-app-context", "$resolver": "mdc" },
"instance": {
"name": { "key": "x-appinst", "$resolver": "mdc" },
"context": { "key": "x-appinst-context", "$resolver": "mdc" }
}
}
is there a way to prevent blocks like this from being logged, where the only data in the subtree is the empty string values for context?
"application":{"context":"","instance":{"context":""}}
(Yes, ideally I'd prevent those empty strings being put into the context in the first place, but this isn't my app, I'm just configuring it.)
JsonTemplateLayout author speaking here. Currently, JsonTemplateLayout doesn't support blank property exclusion for the following reasons:
The definition of empty/blank is ambiguous. One might have, null, {}, "\s*", [], [[]], [{}], etc. as valid JSON values. Which one of these are empty/blank? Let's assume we have agreed on a certain behavior. Will it apply to the rest of its users?
Checking if a value is empty/blank incurs an extra runtime cost.
Most of the time you don't care. You persist logs in a storage system, e.g., ELK stack, and there blank value elimination is provided out of the box by the storage engine in the most efficient way.
Would you mind sharing your use case, please? Why do you want to prevent the emission of "context": "" properties? If you deliver your logs to Elasticsearch, there you can easily exclude such fields via appropriate index mappings.
Near as I can tell, no. I would suggest you create a Jira issue to get that addressed.

Sublime 3 key binding for "Views -> Groups -> Max Columns: 2"

In Sublime text editor, there no key binding for group by columns.
What will be the key binding JSON for "Views -> Groups -> Max Columns: 2"?
The easiest way to determine the command and arguments needed to bind a key to a menu item is to open the console with View > Show Console, then enter the command sublime.log_commands(True) and pick the menu item that you want to bind to and see what the console says.
In this case, the result is the following:
>>> sublime.log_commands(True)
command: set_max_columns {"columns": 2}
With that information, you can create a binding something like this (replace the key as appropriate):
{
"keys": ["ctrl+alt+t"],
"command": "set_max_columns",
"args": {"columns": 2}
},
Once you make the change, you'll see the menu item showing you the keyboard shortcut that you selected as a reminder.
The command logging will remain in effect until you run the same command again with False as a parameter or restart Sublime.

TFS Build/Deploy task : Default multiline value for a field

For a TFS build/Deploy task I am trying to set a default value for a field. The json for the field is as below:
{
"name": "RegexPattern",
"type": "multiLine",
"label": "Regex Pattern",
"required": true,
"defaultValue": "__(\\w+[\\.\\w+]*)__\\n__(\\w+)__"
}
With this value I am not getting the default value in the field in 2 lines but in 1 line with \n literally being present.
When I add the task in a build or release definition I would like to set the value (\w+[\.\w+]*) in 1 line and (\w+) in the 2nd line.
Any thoughts on how I can achieve this?
You should be able to do it by just not escaping the backslash on the newline. Also try including a linefeed, so \r\n.
This works for me with PowerShell; your mileage may vary if you're using a different language.
"defaultValue": "__(\\w+[\\.\\w+]*)__\r\n__(\\w+)__"

How can I get the FULL list of slack emoji through API?

I am using the slack API to get the full list of emoji, so that when I get a message, I will just replace :squirrel: with the icon.
The method https://slack.com/api/emoji.list works like a charm, but returns 30 icons only. I think this is correct since in the documentation page (https://api.slack.com/methods/emoji.list) they say:
This method lists the custom emoji for a team.
Fair enough, but how can I get the full list of the associations icon-name / icon URL ?
I finally managed to get all the icons and to use them and I post here the solution for anyone that would like to use do similar:
First of all, I got the Slack Custom Emoji through this slack URL
Since at step 1 we get only Custom Emojis, it is useful to know that slack uses standard emoji defined in unicode characters, mapped through custom handles like :smiley: or :horse:. The good thing is that we can find, linked through slack page a link to a JSON object with all the emoji mappings. This file is HUGE, but has everything we need.
In the file you'll find an array of javascript object like the one below:
{
"name":"SMILING FACE WITH OPEN MOUTH",
"unified":"1F603",
"variations":[],
"docomo":"E6F0",
"au":"E471",
"softbank":"E057",
"google":"FE330",
"image":"1f603.png",
"sheet_x":26,
"sheet_y":18,"
short_name":"smiley",
"short_names":["smiley"],
"text":":)",
"texts":["=)","=-)"],
"category":"People",
"sort_order":5,
"has_img_apple":true,
"has_img_google":true,
"has_img_twitter":true,
"has_img_emojione":true
}
I used the following information:
shortnames are the names that are used in slack (you'll need to turn smiley into :smiley: )
unified is the unicode character to use (to use it directly in an HTML page you'll need to add &#x so in this case you'll have to use 😃 which is rendered 😃
Using this information you will be able to create a slack-to-html function to decode emojis and display them wherever you want
Not entirely sure if this is what you are looking for, but if it's just about mapping images to slack-style names, this is a pretty good library:
https://github.com/iamcal/emoji-data
So, building on the example in their README:
The emoji with the Slack style short name point_uphas the hex value 261d, and can thus be found here: https://github.com/iamcal/emoji-data/blob/master/img-apple-160/261d.png
(Apple, because the default slack emoji are the apple emoji)
Just extending on #Luca's awesome solution, I've created a shortnames => html unicode javascript dictionary...
Download: Slack emoticons to unicode html mapping.
Generated - 17th August 2018 from the source https://raw.githubusercontent.com/iamcal/emoji-data/master/emoji.json
Example:
{
"+1": "👍",
"-1": "👎",
"100": "💯",
"1234": "🔢",
"8ball": "🎱",
"ab": "🆎",
"abc": "🔤",
"abcd": "🔡",
"accept": "🉑",
...
"zebra_face": "🦓",
"zipper_mouth_face": "🤐",
"zombie": "🧟",
"zzz": "💤"
}
Which becomes...
{ "+1": "👍", "-1": "👎", "100": "💯",
"1234": "🔢", "8ball": "🎱", "ab": "🆎",
"abc": "🔤", "abcd": "🔡", "accept": "🉑",
... "zebra_face": "🦓", "zipper_mouth_face": "🤐",
"zombie": "🧟", "zzz": "💤" }
As far as I know, there is no API endpoint or comprehensive list of supported emoji/keywords available. I was able to grab the full set (including custom emoji for the workspace) by inspecting the Slack emoji picker using React Developer Tools (Chrome extension).
Here's an example (JSON):
...
{
"name": "beers",
"unicode": "1f37b",
"id": "E1f37b",
"keywords": ["bar", "beer", "clink", "drink", "mug", "ale", "food"]
},
{
"name": "baby_bottle",
"unicode": "1f37c",
"id": "E1f37c",
"keywords": ["baby", "bottle", "drink", "milk", "infant"]
},
{
"name": "knife_fork_plate",
"unicode": "1f37d-fe0f",
"id": "E1f37d-fe0f",
"keywords": ["cooking", "fork", "knife", "plate"]
},
{
"name": "champagne",
"unicode": "1f37e",
"id": "E1f37e",
"keywords": ["bar", "bottle", "cork", "drink", "popping"]
},
{ "name": "popcorn", "unicode": "1f37f", "id": "E1f37f", "keywords": [] },
...
Full dump (as of 12/20/2020, excluding custom emoji): https://gist.github.com/impressiver/87b5b9682d935efba8936898fbfe1919
Since it seemed impossible to find a complete and up-to-date source for these emoji names I came up with this browser console script. Just let it run in Slack and when it finishes it will download a full emoji.json. At time of writing it contains 2485 entries.
https://gist.github.com/8461e125072c2806301403a4e1eca891
This looks like this:
{
"+1": "https://a.slack-edge.com/production-standard-emoji-assets/13.0/google-medium/1f44d#2x.png",
"+1::skin-tone-2": "https://a.slack-edge.com/production-standard-emoji-assets/13.0/google-medium/1f44d-1f3fb#2x.png",
"+1::skin-tone-3": "https://a.slack-edge.com/production-standard-emoji-assets/13.0/google-medium/1f44d-1f3fc#2x.png",
"+1::skin-tone-4": "https://a.slack-edge.com/production-standard-emoji-assets/13.0/google-medium/1f44d-1f3fd#2x.png",
If you want the actual emoji instead of the image you can parse that out of the image file name, e.g. 1f44d-1f3fd#2x.png is "\u1f44d\u1f3fd".

custom build with pointerEvent

I can not find where to export "pointerEvent" for my custom build. I am checking the "shiftKey" status of the pointerEvent in two places.
on a singleclick event:
evt.pointerEvent.shiftKey
on a boxend event:
evt.mapBrowserEvent.pointerEvent.shiftKey
I can't seem to figure out what I need in my build config.json file. I've tried various combinations of "ol.interaction.*" and "ol.events.*" without sucess. I've grep'd the source for occurrences of "pointerEvent" and "mapBrowserEvent.pointerEvent" and tried to reference those in my exports but I'm pretty much guessing at this point.
Thanks
Probably not a great answer because I don't understand the "why", but for the record - I'm checking the shiftKey status after a singleClick event. With a debug build of ol3 the following code works:
myVar = evt.pointerEvent.shiftKey; // only works with a debug build
But fails with a non-debug ol3 build. The version below works with non-debug builds:
myVar = ol.events.condition.shiftKeyOnly(evt);
to check the shiftKey status after a boxend event add the mapBrowserEvent property of the event object:
myVar = ol.events.condition.shiftKeyOnly(evt.mapBrowserEvent);
When I say a "non-debug" ol3 build above I'm referring to "compilation_level" directive being set to "ADVANCED".
UPDATE:
Some tests:
custom-build.json and fiddle with this custom build (86KB).
{
"exports": [
"ol.Map",
"ol.Map#on",
"ol.Map#addInteraction",
"ol.layer.Tile",
"ol.source.OSM",
"ol.interaction.DragBox",
"ol.interaction.DragBox#on",
"ol.events.condition.shiftKeyOnly",
"ol.View"
],
"compile": {
"externs": [
"externs/closure-compiler.js",
"externs/oli.js",
"externs/olx.js",
"externs/proj4js.js"
],
"define": [
"ol.ENABLE_DOM=false",
"ol.ENABLE_WEBGL=false",
"ol.ENABLE_PROJ4JS=false",
"ol.ENABLE_VECTOR=false",
"goog.array.ASSUME_NATIVE_FUNCTIONS=true",
"goog.DEBUG=false"
],
"extra_annotation_name": [
"api", "observable"
],
"compilation_level": "ADVANCED",
"manage_closure_dependencies": true
}
}
There's nothing special you should put in you config.json.
Add to your exports array:
"exports": [
...
"ol.events.condition.shiftKeyOnly"
]
Try this after build:
map.on('singleclick', function(evt){
console.info(ol.events.condition.shiftKeyOnly(evt));
});

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