ios - iPad emulator seems to have height that is too much - ios

I followed the advice of this question:
Converting Storyboard from iPhone to iPad
and it worked, but my iPad screens seem to be too tall...maybe about 150% too tall. And the user has to scroll down to see the UITabBar.
Would anyone happen to know why that happened and how it can be fixed?
Thanks!

That sounds that the simulator is just too big for your monitor. Try going to the Window menu and changing the scale to something smaller. You could also try setting the device to the non-retina iPad.

Related

xamarin debug on iPad

I am developing a iOS app with xamarin. If I debug it in a physical machine (iPad) or a iPad simulator, it only shows a white screen. But it works if I debug with iPhone simulator.
What is the cause of the issue?
Thanks.
Updates :
I found that it is due to the project only have an iPhone view. And it leads to another question - When I would like to change the width and height of content in iPad view, all views will change at the same time. Does it mean I need to create different storyboard for each screen size?
Thanks.
The white screen issue is related to the zoom level on your simulator. On the Simulator, look at the Window menu and it will be either Zoom or Scale. Try setting Scale to 50%.

Xcode 7.1 iOS 9.1 Simulator transparent

I just recognized that I can see thru the iOS Simulator if an UIView is defined with (semi-) transparent content. But I can not make a screenshot of it, on the screenshot the effect is gone.
The (custom) navigation bar on top has alpha set to CGFloat(0.9).
Here a screenshot taken with an iPhone 6:
Zoom in and you can see thru the simulator window on Xcode. I assume this is a bug, or is it intended behavior of the OS X transparency effects? If it is intended, can I turn it off?
Ok, I have found the problem. Actually it is not a transparency effect but a display problem. I am using an iMac 27inch with an IPS LCD display, which suffers heavily from "screen burning". Xcode is standing on this position for hours so it burned in into the display. That's why I can not make a screenshot - it is a hardware problem.
https://discussions.apple.com/thread/5255653?tstart=0
Yeah this is going to be a hardware / screen problem. Should not translate to your app.

Cant remove two horizontal black bars on iPhone 4 app

I am developing an application for iOS with Xamarin Studio and when I try the app out on my iPhone and in the simulator, there are two horizontal bars at the top and bottom when the device is tilted in landscape orientation. I've seen some people have said that you need to add a launch image and name it Default-568h#2x, but that doesn't solve my problem.
Also I tried deleting and resetting content on the simulator and cleaned my project. Usually I see posts about the iPhone5 letter-boxing causing problem for some people, but for me it's the iPhone4 and 4s which is causing the problem. Anyone have any other ideas on what might be the problem?
You're using the iPhone 4 simulator. The image is being resized with fixed aspect, thus the letterboxing. Did you include a 640x960 Default#2x.png launch image?

How do you disable scrolling? I want my app to be displayed on full screen

I have been designing a app on xcode over the past week but I have encountered a problem. When I run the app on iPhone simulators (3.5 inch and 4 inch) my game is scrollable when it shouldn't be. I want my app to be displayed on full screen of iPhone with no scrolling.
I have not changed any of the settings in storyboard so I am starting to think maybe its a problem with the simulator?
Anyone have any ideas of what's wrong and how I could correct this? Any help would be appreciated
The question is pretty vague (how are you "designing" the game? With SpriteKit? UIKit?) but here is some reading material that should get you pointed in the right direction:
- AutoLayout
- Autosizing
I think this is just an issue with the simulator. It seems like if the resolution of the screen is below a certain amount, it shrinks the simulator window to fit, and then you have to scroll around inside the simulator to see the whole VIEW. I noticed this issue because my Macbook has a small screen. But when running on an actual device, it takes up the whole screen as it should. You could try using different simulated devices with smaller screens to see if it still does it.

XCode 4.3.1 iPad simulator

Does anybody know why home button is missing for iPad simulator only?
Its a simple redesign to make more space for the simulator screen. You can trigger the home button from the menu Hardware > Home Or using the shortcut: ⇧⌘H.
I don't think this is an enhancement at all. This is by far a notorious bug and a bad one. I know that home button action can be reproduced by cmd-H or its double click by doing cmd-H twice, though it could activate the slow motion animations too (annoying!). My point here is that whenever you run the simulator and start testing doing rotations (cmd-arrows), at one point you won't be able to tell if iPad orientation is to the right or to the left!... there's no visual clue whatsoever!
Bad Apple!, bad Apple!
It appears it is looking at whether or not there is adequate screen resolution to display the bezel. For example, I have a 17" Macbok pro that I develop on (1920x1200 resolution). When I launch an iPad development project and the suimulator comes up on my Macbook pro's desktop, no problem, the bezel shows. But let's say I then drag it over to my external monitor which is 1920x1080, then quit and relauinch the simulator... it comes up without a bezel.
My co-worker who has a Macbook Pro 13" (lower resolution), never sees the bezel. I suspect the newer retina Macbook Pros will always show a bezel.
This is of course, al pertaining to the regular, non-retina iPad simulator. I am not sure if given adequate screen resolution, the iPad retina simulator would show a bezel or not?
See http://openradar.appspot.com/11017007 for the real answer: "Engineer who removed the bezel from scaled iOS Sim not thanked enough, probably"
I personally don't need more screen space for the simulator with my Thunderbolt 27" display. I'd like the frame back, thank you very much! I also noticed with this version the application icons often show as blank white icons, even for Safari and Photos.
No, but you can trigger it from the menu bar (Hardware -> Home).

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