I'm new on Monodroid platform, I wonder is there good references/books/examples that integrate Monodroid with Google javascript API (Drive, Calendar, Contact, etc.). What I know is that there Client Library for .NET/C# but I fail integrate it with Monodroid (not understand to use OAuth on Monodroid too)
Here's a collection of links which you might find helpful:
Mono for Android docs home: http://docs.xamarin.com/android
MfA samples: http://samples.xamarin.com/Android
MfA recipes: http://docs.xamarin.com/android/Recipes
Lots of samples at https://github.com/xamarin/monodroid-samples from Xamarin.
I've always found Wally's books rock solid for instruction. He and a few others authored "Android Programming with Mono for Android and .NET/C#" published by Wrox. Search amazon, there are other books out there too.
There is a 3 book set also published by Wrox; the 3-pack includes a book on iOS development using C# (MonoTouch) and a book identifying some cross-platform techniques and patterns for tying the codebases together.
The book titles are:
Professional Cross-Platform Mobile Development in C#
Professional iPhone Programming with MonoTouch and .NET/C#
Android Programming with Mono for Android and .NET/C#
Related
Autodesk's FormIt software exists on Windows,Web,Android and IOS.
Does anyone know what technology stack they are using?
For Desktop is C++ with Qt Framework. For Android is Java and for Web is HTML5 and JS
Because app is made for multiple platforms not means use same language in all. Only way to do that is using HTML5/JS in all platforms and that is not used in this case.
When I look for development in C#, I get the following terms/frameworks/libraries:
Xamarin
Mono
Monotouch
Monogame(for games)
Are there more?
My first doubt is that are Xamarin, Mono and Monotouch same? If no, what is the difference?
Secondly Monogame is open-source implementation of Microsoft XNA. What is the meaning of open-source implementation? And if it is XNA-like, then why cant we just use XNA and why is XNA being made obsolete?
For questions like this why not visit http://www.reddit.com/r/gamedev who are generally happy to help with these kind of questions.
So Xamarin are the company that develop monogame which mentioned above is a clone of the now obsolete XNA framework which for some unknown reason MS have ditched. There isn't much work needed to port your XNA game to monogame. Developing for PC is free and always will be. You can pay for the tools required to develop on ios and android.
It really is a great cross platform choice especially if you have experience with XNA. For another C# alternative check out Unity.
I have written a networking library using C# and .NET. .NET/Mono developers can use the library to develop multiplayer applications.
I want to make the library available on the Android platform so that native Android developers can use the library. Is Monodroid (Mono for Android) capable of performing this translation and what is the best way to proceed?
Thanks.
If I'm understanding the question correctly, you are looking to build a DLL using Mono for Android that you give to Java developers to use? That's not currently possible since Mono for Android isn't simply translating from C# to Java. Mono for Android apps include the Mono runtime, and .NET code is run against that. It generates callable wrappers so that Mono and Dalvik (the Java virtual machine in Android) can talk to each other, but without the Mono runtime the DLL wouldn't be very useful.
If the developer is using Mono for Android to build the application, then they can use your DLL in the app.
I have a Mac app needs to migrate to windows. The app was created using objc and Lua.
I use Delphi to develop app for Windows.
Is it possible to integrate Lua to Delphi in and develop for windows phone7?
Welcome any comment
Thanks
To answer your first question, YES you can use Lua in Delphi. Simon J. Stuart has an incredible blog/website where he has created a number of really useful stuff for Delphi developers. His Lua4Delphi suite will help you integrate Lua scripting into your Windows application. Go to: http://www.lakraven.com/ or http://www.simonjstuart.com to check out the rest of Simon's stuff ... highly recommended!
With regards to the second part of your question (writing a Delphi app for WP7), that would be NO ... you're out of luck there (as Mason mentioned above).
It's definitely possible to integrate Lua with Delphi, but good luck getting it to run on Windows Phone 7. WP7 will only run apps built in the Silverlight or XNA frameworks.
Windows Phone 7 is not possible now, and is not likely to be possible in the near future, using Delphi, or even with Delphi Prism. Key elements of Microsoft's WP7 SDK are limited to the two current .NET core languages (C# and Vb.net). If Microsoft decided to help out remObjects a little bit, then a delphi Prism targetting Windows Phone 7 could become a possibility, but that is out of RemObject's hands, and its unlikely that Microsoft will be interested in helping them join in on the WP7 platform. Perhaps with sufficient engineering dollars, someone could figure out a way to force their way into the WP7 SDK.
Lua is a pretty simple C library, and it should be possible to put it into a DLL and load it into your delphi program. You could write your application in windows, with delphi, and use LUA scripting, and if you find a .NET "lua interpreter", like LUA.net, you might investigate integrating that into a WP7 app that you wrote entirely in C#.
A client wants a blackberry application for listening live radio for his radio station. We focused on iPhone development. I know Java language have done several projects. However haven't tried yet J2ME. Which do you recommend J2ME or HTML Javascript framework like PhoneGap or any other cross platform framework? What are the advantages and disadvantages of them? Thanks.
If you are comfortable with Java Swing or other Java UI programming then going with native is probably a great idea.
If you are more comfortable with HTML, JavaScript and CSS then use PhoneGap. If you are planning on deploying your application to more than one platform then definitely use PhoneGap. PhoneGap also allows you to write native BlackBerry Java code and integrate that with the HTML / JS code in case the specific APIs you need are not exposed.
With the imminent release of BlackBerry OS 6 things should get a lot better on that platform for both PhoneGap (since the browser is now WebKit based) and for native Java programming.
There are many other comparisons between PhoneGap and X on stackoverflow, though most other cross platform frameworks don't support BlackBerry.
J2ME: Blackberry supports this (and is fact still the BB's core), however it's a rapidly aging platform. You can't do many interesting things in BB without the proprietary APIs.
Phonegap: Haven't used it myself but I've heard so-so things about it. High footprint, lowest-common-denominator etc.