Accessing child GUI properties standards - delphi

I'm wondering what the standards are for accessing a child components control properties.
For example, I have my main form, which creates a child window that has a label. Using Delphi it's possible to just do ChildForm.Label.Caption := 'text', however that just feels wrong to me for some unknown reason. The other way to set the text would be to set up a property for ChildForm that when set calls a method that updates the label caption.
Is there any reason why I should be doing this one way or the other?

There are four possibilities that come to mind:
a: direct access to child form's components anfd their properties, as
you suggest
ChildForm.Label.Caption := 'text',
Plus: quick and easy. Minus: Your child form's "internals" are unnecessarily exposed to the outside world, and your calling code can become more brittle as a result.
b: Access via a new published property of the child form
ChildForm.LabelCaption := 'text',
Plus: useful if you want to be able to set the property easily via the IDE form designer. Better encapsulation that 'a' above. Minus: Probably my least favourite approach, but I can't explain exactly why. Properties are powerful, but all the stuff that happens under the covers just worries me a bit
c: Access via a child form setter method
ChildForm.SetCaption('text')
Plus: simpler than B, but with the same improved encapsulation, and (to my mind) a slightly cleaner feel.
d: For setup, access via an additional constructor argument
In many cases, you just want to be able to customize a form slightly when you create it. In this case, adding a parameter to the constructor is the easiest way. It saves you worrying about the 'readable' nature of the property, and the caption becomes fixed (as far as the outside world is concerned) at form creation, which may be helpful.
FormChild := TChildForm.Create(nil, 'test');
Plus: Saves bother of additional property or method. Minus: Not applicable in all cases.

Related

Can I connect a Delphi TEdit (or similar) simply to a published property of a class?

I've had this problem for years but maybe it is now possible to easilty solve it. I need to lay out a panel with several TEdit controls, each should show, and allow editing of, a published property of a class. Traditionally I would use TEdit (or a numeric derivative from the Raize or Developer Express libraries) and 'wire up' the OnKeyPress and OnExit events, convert between the edit text and the property type etc etc. All as per Delphi 1 (whose big birthday is soon!).
These days we have RTTI and Live Bindings, so ideally I'd like a way of telling a TEdit (or another similar control) about a single published property and the necessary 2-way link would then be established without all the wiring up and conversions. An object inspector does this job of course, but I'd like a more formal custom layout using labelled edit controls. It would be fine to simply cope with integer, float and string, and something like a TDBEdit where the field name was my property name would be great.
I've taken a look at the 'Bind Visually' designer (I have XE3) but I'm on to uncertain ground. Can anyone suggest a means of doing this? Thanks.
The comments above by Ken White and Sir Rufo are good pointers to the use of Live Bindings for wiring up components between each other, but I need to wire up controls to my own object and which is created at runtime. Further digging led me to this excellent article which pretty much does what I want. Jarrod's TBoundObject is intended to be the ancestor for your own objects, but by including an FObject field passed in the constructor and replacing his use of 'Self' by FObject, you can instantiate a standalone 'TObjectBinder' that easily connects various standard controls to published properties.

Delphi 2009 creates my components in wrong order

Three components, working together:
* CompA, a TComponent descendant, a mastermind component knowing many things and tying things together
* CompB, a TComponent descendant, mines some data from it's CompA and crunches it. Can amongst other things feed CompC with data to present
- Has a published property of type CompA
* CompC, a TComponent descendant, a TFrame descendant drawing surface that can be set at designtime to use a CompB as data provider
- Has a published property of type CompA
- Has a published property of type CompB
I think I remember having read, even though I cannot state where, that Delphi's streaming engine reads all components from the .dfm and builds a dependency graph. This graph is then used to create all components in correct order. For the listed components it should be CompA first (since it uses none of the other ones), then the CompB (it uses CompA and must be created after) and lastly the CompC since it has properties of both the other component types.
This does not happen. CompC is created before CompB. If i rearrange the order in the .dfm file using a text editor it works. The property values are not used in any constructors, only in the Loaded procedures. But truly there must be a way to make it work no matter the order of components in the dfm?
I've been banging my head against the wall for two days straight now, I need somebody to tell me which keyword I forgot or what error in design I have.
I suspect your fault is you're trying to access other objects properties on setters for sibling pointers, forgetting that at dfm loading stage --runtime-- you can't be sure pointers to other components your component depends on are yet valid because it is possible that other component is not yet created. This works this way since Delphi 1.
Because of this, you usually deffer the reading of other component's state (for example) to your overridden Loaded method.
When the streaming system loads a form or data module from its form file, it first constructs the form component by calling its constructor, then reads its property values from the form file. After reading all the property values for all the components, the streaming system calls the Loaded methods of each component in the order the components were created. This gives the components a chance to initialize any data that depends on the values of other components or other parts of itself.
Note: All references to sibling components are resolved by the time Loaded is called. Loaded is the first place that sibling pointers can be used after being streamed in.
Because of this, usually on a setter method for a sibling pointer property you usually perform a check of this type:
procedure TMyComponent.SetDataSource(Value: TDataSource);
begin
FDataSource := Value;
//streaming in stage
if not (csLoading in ComponentState) then
ReadDataSourceProperties;
end;
procedure TMyComponent.Loaded;
begin
ReadDataSourceProperties;
end;
Take a look at the VCL source, you'll find hundreds of examples of this.
If your components are that much dependent on creation order, you are always going to be in trouble relying on the streaming mechanism. Just one addition or removal of a(n other) component on the form/datamodule can throw your order out of whack.
To ensure proper creation order, you'd be better off creating them at run time. Just note that when you create components at run-time the Loaded method will not be called. You will either have to do it yourself or move the code to some init method that you call after you create your components.
You can right click a form/datamodule and select the "Creation order" item. It will allow you to select the creation order of "non visual" components. Visual ones should follow the tab order, but I am not really sure about that.
Update: I was wrong about the tab order, but it looks the visual controls are streamed to the .dfm in Z-order. If the controls are instantiated following the order they are in the .dfm, you can use Edit -> Bring to front/send to back (or the Control menu in the form context menu) to change the z order. As long as the controls do not overlap you should be enough free to change it.

Make sure nested child control is visible

I have a utility routine that I call when validating user input in a dialog fails. It sets focus to the offending control, beeps and displays an appropriate message to the user. This works well as long as the offending control is not hidden. Now I have to adapt this to a situation where the relevant controls are children of some kind of collapsible group boxes (possibly even nested), and I have to make sure that the "ancestor" boxes are expanded before calling SetFocus.
Now I have a few possibilities:
Build knowledge about the collapsible component into the error reporting routine. I'd like to avoid that as the routine should rather stay generic.
Pass an callback that can be called prior to (or instead of) SetFocus. This is error prone because one has to remember to pass the callback at all the relevant places.
My favourite solution would probably be an event (or overrideable method) (probably in TWinControl) that tells a container control "please make sure you and you child controls are visible" but I don't know of such a thing.
Any ideas how I can handle this situation?
Define an interface with a method called something like: EnsureVisible.
Implement it for all your components (you may need to derive your own versions of some of these components). This allows different controls to have quite different behaviour.
When a control needs to make sure it is visible it walks its parents and calls EnsureVisible if the interface is implemented.
If you don't like interfaces then do it with a custom Windows message, but you get the basic idea.
In my opinion the best solution would be a separate routine that builds knowledge about all container controls, allowing the dialog validation routine to stay generic and at the same time being focused enough to be easily tested and maintained. Something along the lines of:
procedure ForceControlVisible(C: TControl);
begin
// Recursive code
if Assigned(C.Parent) then ForceControlVisible(C.Parent);
// Code specific to each container control class
if C is TTabSheet then
begin
// Code that makes sure "C" is the active page in the PageControl
// goes here. We already know the PageControl itself is visible because
// of the recursive call.
end
else if C is TYourCollapsibleBox then
begin
// Code that handles your specific collapsible boxes goes here
end
end;
OOP-style methods that rely on virtual methods or implementing interfaces would be way more elegant, but require access to the source code of all the controls you want to use: even if you do have access to all required sources, it's preferable not to introduce any changes because it makes upgrading those controls difficult (you'd have to re-introduce your changes after getting the new files from the supplier).
Each component knows its Parent. You can walk up the list to make each parent visible.

Creating a compound control (parent of other controls) at runtime

I has a piece of code where I override TStringGrid's inplace editor and the hint window. For this, I created my own string grid based on TStringGrid and use a TEdit for inplace editor and a TPanel for tool tips. In TMyStringGrid.Create constructor I initialize them like this:
Constructor TMyStringGrid.Create();
Begin
inherited Create(AOwner);
MyEditor:= TEdit.Create(Self);
MyEditor.Parent := Self;
End;
In this case the owner (the main form) is freeing the controls. I used this for years and it worked.
The thing is that other people argue that the programmer should use NIL instead the Self when instantiation the child controls and later to manually free them in the Destroy destructor. It seems that the second alternative has gigantic advantage over the first one, especially when you dynamically create lots of child controls (not my case). Other problem with my code, they say, is that the child controls may be freed after an Application.ProcessMessages call while the application may still want to use them.
So, I should let my code unchanged or should I manually create and free the child controls?
There is a any Borland example of compound controls?
Delphi 7, Win XP
Reference: http://delphi.about.com/od/kbcurt/ss/dynamiccreateno.htm
Yes you can use your code without changing it.
There is a any Borland example of compound controls?
Best example is to check the implementation of TLabeledEdit.
It was creating the label in constructor
if Assigned(FEditLabel) then exit;
FEditLabel := TBoundLabel.Create(Self);
FEditLabel.FreeNotification(Self);
FEditLabel.FocusControl := Self;
There's no good reason to pass nil instead of Self in this situation. That AOwner parameter is there specifically for that reason. Take advantage of it.
There's a reason to pass nil when creating a control and manually destroy it, but for a completely different situation: if you're creating a control (typically a form) inside a function. This is a pretty common pattern, for example:
MyDialog := TMyDialog.Create(nil);
try
result := MyDialog.ShowModal;
finally
MyDialog.Free;
end;
There, you want to free it immediately instead of waiting around until the current form gets destroyed, which could be much later. But when it comes to sub-components, you usually want them to be destroyed at the same time as the parent component, not later, so pass Self to AOwner and let the VCL take care of it for you.
Considering that constructor, the grid instance is owned by Aowner (which is tipically a TForm or a TFrame). The inplace editor is owned and parented by the grid instance. I don't see how ProcessMessages would cause destruction of the child objects, since they will be destroyed in the destroying loop of TMyStringGrid. That's nothing I can see of wrong on that implementation - and I use that same design for the components I create. Ownership is there on VCL to easy our lifes when managing objects' lifetime. And is not the case where nil is recomended as owner, which is shown in Mason' answer.
In the pattern shown by Mason , the reason for the NIL is that, without a owner, the object destruction will not enter in a Notification loop. If you create a lot of components which destruction you handle manually, you want to make sure the owner is NIL, otherwise a lot of code get executed (without need) in each component construction/destruction.
Many moons ago, there was an excelent white paper on the web archive of (now defunct) eagle-software.com

What's the difference between CreateWnd and CreateWindowHandle?

Delphi components have CreateWnd and CreateWindowHandle (and DestroyWnd and DestroyWindowHandle). They're both intended to be overridden by descendants, right? And not intended to be called except by the underlying VCL implementation?
What's the difference between them; when should either of them be overridden?
So far most of the answers here are pretty much on the mark and you would do well to heed their advice. However, there is a little more to this story. To your specific question about when you would override one or the other, I'll try and nutshell things a little bit.
CreateParams();
In general, most of the time all you really need to do is to override CreateParams(). If all you want to do is to subclass (remember Windows style "subclassing?" See Petzold's seminal work on Windows programming) an existing control class and wrap it up in a VCL control, you do this from CreateParams. You can also control what style bits are set and other various parameters. We've made the process of creating a "subclass" very easy. Just call CreateSubClass() from your CreateParams() method. See the core VCL controls for an example such as TCheckBox or TButton.
CreateWnd();
You would override this one if you need to do a little bit more with the window handle once it is created. For instance, if you have a control that is some kind of list, tree, or otherwise requires post-creation configuration, you'd do that here. Call the inherited CreateWnd, and when it returns (you know you have a valid handle if you return from CreateWnd because it will raise an exception if something went awry), just apply your extra magic. A common scenario is to take the data that is cached in an instance TStrings list and actually move it into the underlying window control. The TListBox is a classic example of this.
CreateWindowHandle();
I had to go refresh my memory on this one, but it seems this is one is rarely, if ever, overridden. In the few cases inside VCL itself, it appears that it is used to work around specific Windows version and locale oddities with some controls, such as the TEdit and TMemo. The other more clear-cut case is in TCustomForm itself. In this case it is there to support the old MDI (mutli-document interface) model. In this case MDI children cannot be created using the normal CreateWindowEx() API, you have to send a message to the MDI parent frame to actually create the handle. So the only reason to overide this method is if the actual process of creating the handle is done via a means completely different than the old tried-and-true CreateWindowEx().
I did notice that your question was merely asking about the creation process, but there are corresponding methods that are overridden in some cases for both handle destruction and the "voodoo" that sometimes surrounds handle recreation. But these are other topics that should be covered separately :-).
CreateWnd first calls CreateParams, then calls CreateWindowHandle using the created Params. Generally, you'll override CreateWnd and CreateParams rather than CreateWindowHandle.
I hope this helps!
Who does what:
CreateWnd is the general contractor that creates the fully formed window for a WinControl.
First, it has to set the required attributes for the WindowClass by calling CreateParams and making sure it is correctly registered.
Then it gets the window actually created, by calling CreateWindowHandle which returns the resulting Handle from the OS.
After that, we have a valid window able to process messages, and CreateWnd does the final grooming, adjusting different visual aspects like size, font, etc.
There is also later step done by CreateHandle, after CreateWnd is finished, to help the VCL in managing its windows (identification, parentage,...).
I'm sure that the final answer can only come from the people involved in the creation of the VCL (Allen?), but IMHO the virtual method with the least responsibility / which is lowest in the chain of calls should be overridden. That's why I have always overridden CreateParams() and CreateWindowHandle(). This looks like a good fit since they are both called by CreateWnd(), and both do only one special thing.
In the end it's probably a matter of preference.

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