Storing facebook friend list in coredata? - ios

I am developing an app that uses a users facebook friends for some sort of interaction.
Now I am using core data to store some user data and I am not sure whether I would like to store the users friend in the database as well for caching.
It's a speed over storage kind of situation as storage-wise it's O(n) storage over connection speed fetching each time the friends list and then manipulating it as I need to.
Of course there has to be a handler to check if the friend list got bigger or smaller but let's assume that I have that validation happening lazily and in the background while the application loads.
Any thoughts would it be wise to save it to the core data database or should I just be fetching it and re-populating the database every time the application runs?

Your question is for thoughts pertaining to what is "wise" in this situation. Actually, my answer is the same for every situation.
Write code that is simple for humans to understand.
Then, do lots of performance analysis to determine where you may need to focus on performance. Fortunately, XCode ships with a pretty nice tool for that purpose (Instruments).
So, IMO, it would be size to implement it in the way that is the easiest and most straight-forward. Then run performance analysis. Address the needs that the performance tools tell you need to be addressed.

Related

iOS optimal performance persistent data solution?

I am building a healthKit based app and am wondering how to best save healthKit data persistently.
My current approach is to get the data and save it as attributes of a custom class object and then save it in core data as NSData.
In terms of performance is Realm faster than CoreData?
According to http://qiita.com/moriyaman/items/1a2916f4c2b79e934370 CoreData is apparently slower than FMDB which is slower than Realm. Can someone confirm if this is true even after taking into account faults and indexes?
Disclaimer: I work at Realm
The question of which persistence product will perform best among the solutions you mentioned is highly dependent on the type/amount/frequency of your data. Since Core Data and FMDB are layers over SQLite, they can't be faster than SQLite by design, but they provide enough convenience to be worthwhile to many users. On the other hand, Realm isn't based on SQLite, but rather its own custom database engine that was designed specifically for modern smartphones. It was designed to strike a better balance between powerful features, simple API without adding a large performance hit.
You can see public benchmarks comparing Realm/SQLite/Core Data/FMDB in Realm's launch blog post here: http://realm.io/news/introducing-realm#fast
Finally, your approach of serializing HealthKit information into NSData using something like NSCoding is going to be terribly inefficient. No matter the persistence solution you choose, you'll be better served by using the serialization built in to those products rather than storing an already serialized data blob.
As I commented to #jpsim, it is difficult to simply compare the performance of Core Data to lower-level frameworks like FMDB, or differently-abstracted frameworks like Realm. Which approach you choose will dramatically impact how you build your program, which will tend to shuffle the performance problems around to different places.
Core Data and SQLite solve very different problems. SQLite is a relational database. Core Data is an object persistence engine. I'm not an expert on Realm, but it seems to be trying to strike a balance between those two approaches with more low-level control than Core Data affords, but a closer tie-in to the object model than SQLite. The fact that Realm (at least in my impressions of it) gives you more low-level control opens up opportunities for you to optimize things, or to mess things up IMO. That's neither good nor bad, it just makes it hard to apples-to-apples compare them, and particularly makes generic "performance benchmarks" problematic. The question isn't whether it's possible for someone to write faster code using engine A vs. engine B. The question is whether you will likely write acceptably performant code in each engine, while avoiding bugs, and minimizing development time.
In general, I believe HealthKit data is supposed to be stored in HealthKit in order to protect privacy. You should be careful about storing this data in your own storage anyway. Be particularly aware of the guidelines about iCloud:
Apps using the HealthKit framework that store users’ health information in iCloud will be rejected
I don't know how this will impact documents that you store and are then backed-up to iCloud. Just leaving the data in HealthKit is the best way to not have to worry about such problems.
In any case, though, performance is just one axis to consider. You didn't indicate anything to suggest that you have very special performance problems (for example, that you're handling tens of thousands of records, or real-time data, or something like that). So I would focus first on what tool meet your general needs best, and then do some basic experiments to make sure the performance is reasonable, and then optimize as you find issues.

Is it good practice to store items retrieved from a web service as Core Data objects?

I've heard of iOS developers retrieving items from a RESTful web service and storing them as Core Data objects right away. I can see why that may be useful if you want to save or cache these items so the user can see them later (e.g. Facebook feed), but are there any other reasons to do so? I have items in my web service that are invalid within an hour, so caching is out of the question. If it's a good practice to do so, why?
For me, there are 2 reasons to stock datas in local:
Better UX: first, show old contents, then do an update in background for example, then update your application UI when new contents are availables.
Work offline whenever online mode is impossible.
Even if your items are invalid within an hour, if you do not cache items in local, your application has to call to webservice to retrieve these items, and it takes time.
Caching almost never hurts and CoreData is a very nice way to cache data which comes in as a pile of similar records.
I am one of those devs you mentioned who store almost anything using CoreData. Because I do, a lot of useful code and selfmade frameworks has summed up over time which make working with CoreData and RESTful apis a breeze. And if connecting an api to CoreData is just a matter of a few lines of code, there really isn't any reason not to.
While I cannot share my libraries, I'd strongly recommend taking a look at RestKit, which does pretty much the same - mapping a RESTful api to CoreData. And if you're not used to CoreData yet, fear not. It is a very powerful tool and getting used to it is definitely worth the while!

CoreData: should I use binary store for little data(less than 1MB) to improve query speed?

My iOS app requires little local data, average user won't user more than 1 MB, but it does many queries(fetches) with predicate, so I'm thinking loading the whole sqlite file into memory when I launch to improve query speed, but I didn't see a way to do that.
So I'm thinking using NSBinaryStoreType, while will be loaded into memory when app launches, and queries much faster, am I doing right?
user465191,
Rather than speculate on the performance differences, perhaps you should just try both types? It is extremely easy to create and use both store types.
In reality, every app has a working set. Core Data's managed object contexts and store coordinators (and, I add, SQLite itself) are quite good at caching information. I doubt you will see little difference on a database of your size.
As in all engineering endeavors, use data to guide your hand. Your app is different than mine. I would love to know the results of your comparison. Your mileage will vary.
Andrew

Rails: A Volatile Data Structure To Store Temporary Data

I'm programming the backend of a mobile application and I've come across this problem, wondering whether I can use a rails tool or should I implement a new technology to my current system.
We have our user that is able to make a request, demanding to chat anyone who is around. However our system (the backend) has to collect this data and choose one of users who agree to chat randomly. But for that I want to keep all the ones that agree to chat in a list and pick one element randomly. But I would like to implement this in a volatile way so that when someone random selected all the other candidates will be gone.
Of course, those candidates could be easily stored in a table and later on could be deleted but I believe that there is a structure that I can use on demand and dump whenever I want. So what kind of data structure I should use to provide this efficiency?
If you want a volatile storage option for this, Redis is probably the best choice. Since data is stored in memory, it is fast. If you have many Rails instances running, they will still access the same central Redis server.
If you want to know a data-structure for this, I guess an array of user id is enough.

Displaying data from a database - CoreData the way to go?

I've developed quite a few local apps, however this is the first time I'm introducing networking (more specifically posting to, and reading from a database). I am receiving back a JSON object from the database but I am currently using arrays and dictionaries. The objects do have relationships to each other, and I was wondering whether CoreData is the way to go. If so, do I just replicate part of the database I wish to be made viewable in the app and store it in my CoreData model? Are there any tutorials out there for this?
Also, just as a side note, I've also included Facebook integration with which I download the users list of friends. Would CoreData be good for storing this kind of information too? Or would I be better sticking with dictionaries?
Thanks in advance.
Based on my experience (other could say different things) Core Data is the right choice but its adoption could depend on the time you could dedicate to it. At first could be very complicated but I think you could take advantage applying the knowledge in some other projects.
Out of there there are some tutorials or books on Core Data.
First I suggest to read about core-data-on-ios-5-tutorial-getting-started. In the site there are, I think, other tutorials. Then, you could try to read a post on core data I've written some time ago: Mapping Business Objects with Core Data in iOS. Also Apple doc is your friend. So read the Introduction to Core Data Programming Guide to have the details that are going on.
If so, do I just replicate part of the database I wish to be made
viewable in the app and store it in my CoreData model?
Yes, just a part. You can create a minimal model that includes the key parts you need to have in your device. What I want to highlight is that you don't need to take care of normalization concepts when you deal with Core Data. Yes you could, but in CD you deal with objects and it's important to make attention to memory consumption (the framework helps you) and performances.
Would CoreData be good for storing this kind of information too? Or
would I be better sticking with dictionaries?
With CD you could take advantage of NSFetchedResultsController. A NSFetchedResultsController objects is optimized to work with tables and it used to display data also in batches. Through this component you can deal with a lot of elements (say friends in Facebook) without overload the memory. See core-data-tutorial-how-to-use-nsfetchedresultscontroller.
If you want to know something else, let me know.
Hope that helps.

Resources