xcode 4.4 link error [closed] - clang

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Closed 10 years ago.
I just updated xcode to 4.4.1, and I now get an link error when I build for a device. (Simulator builds are no problem). The error I get on link is
ld: in section __TEXT,__text reloc 10: sectionForAddress(0x2208) address not in any section for architecture armv7
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Does anyone know what this error is, or how I can get more information out of the linker?

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ld : file not found : warning, Error : clang: error: linker command failed with exit code 1 (use -v to see invocation) [closed]

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Closed 7 years ago.
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while running on device and making build getting above error. Thanks in advance.
Try setting your BuildValidArchitecturesOnly in Build settings to NO.
Try adding arm7, arm64 (this is based on the type of device you are running your code) to your validArchitectures.
Try cleaning your setup.. Cmd+Shift+K
Delete Derived Data..
Use Valid developer certificate/Profile
Run & see..
It means the library not support 64 bit, you need to remove arm64 from your build settings(Project->build Settings->Architectures) if you just want to compile successfully.
If you intend to submit app to apple store, better to modify your code to make it support for 64bit.

Apple Match O linker error [closed]

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Closed 8 years ago.
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I am getting an Apple Match O linker error and I really don't know where I made a mistake . I really need help. Thank you.
Please feel free to download my project from http://wikisend.com/download/690420/Couturier 2.zip
Compiler shows duplicate symbol error.. When I looked in to your code I see more than 1 implementations of
Ld /Users/rajesh-2497/Library/Developer/Xcode/DerivedData/Couturier-hjowwgfpdkptpogvpvydyrxctoaw/Build/Products/Debug-iphonesimulator/Couturier.app/Couturier normal x86_64
cd /Users/rajesh-2497/Downloads/Couturier
export IPHONEOS_DEPLOYMENT_TARGET=7.0
export PATH="/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
/Users/rajesh-2497/Library/Developer/Xcode/DerivedData/Couturier-hjowwgfpdkptpogvpvydyrxctoaw/Build/Intermediates/Couturier.build/Debug-iphonesimulator/Couturier.build/Objects-normal/x86_64/ShoesViewController.o
ld: 26 duplicate symbols for architecture x86_64
this many classes remove duplicate implementations and build your application

Xcode Clang error file not found [closed]

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Closed 9 years ago.
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Wondering if I can get some direction here; I've got 18 Warnings (which I think are all deprecated functions for SDK(s) for in-ap-advertising. I'm working through them separately. The only error I have is as follows, causing me to be unable to run on both iOS Simulators and on physical devices.
clang: error: no such file or directory: '_ObjC'
The masses of text immediately above this give file paths for what looks like all the compile source paths.
I can confirm that the Build Settings - Linking-Other Linker Flags contains "-all_load" and "_ObjC".
I've had a look about and have found similar questions and tried to transpose the answers into something that will relate to my Error, but am going a bit mad right now because it's probably something really simple :|
Please let me know if you require any further information or screenshots etc., etc.
Regards,
I'm Mad
That should be -ObjC, a hyphen, not _ObjC, an underscore.

iOS - The file "XXX-XXX..." couldn't be opened because there is no such file [closed]

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Closed 9 years ago.
I am developing an iOS application and suddenly xcode shows this error. There isn't any error log in the console.
The app crash and when I use "Continue program execution" xcode button, the name of the file changes.
Thanks!!
Have you tried cleaning your build via Product -> Clean?
I had a similar problem. My issue was that some outlet still points to nonexistent property. In the simulator it still shows the correct error (this class is not key value compliant for bla bla). On iPhone somehow the error message becomes this.
Confirm whether you have added the files to project target.
Clean your project and build again.

importing project samples in Xcode [closed]

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Closed 9 years ago.
I had downloaded a sample source project to the downloads directory. But I could not find any documentation about how these sample project are imported in the Xcode ide so that i can build and run the code to have a quick look up. Is these downloaded sample project should be build and run by importing can be possible in Xcode. if yes then please please please have a nice method to do this.
Thanking you..
Just double click on the .xcodeproj file.
Unzip the folder and then open the .xcodeproj file?
You just have to double-click on the .xcodeproj file to launch the sample project with Xcode. Then choose the way you want to "execute" the application (for example, on the iPhone simulator). Finally, Build and Run.
If you have "Missing SDK", click on the project name and select the deployment target, then click on the "Build Settings" tab and change the Base SDK to Latest for example.
Enjoy ! :)

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