Failure to install AIR 3.3 application into iOS simulator - ios

When I try to install the app into the simulator (adt -installApp) I get:-
Unknown or unsupported SDK version: /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.1.sdk
I'm using Mac OS X 10.7.4 (Lion) and I'm trying to use the iPhone simulator as per support for iOS simulator blog post. I've tried different versions of the sdk (5.1,5.0,4.3,4.0) and I get the same result.
I'm using Flash Builder 4.6 and I've updated the sdk to Air 3.3 as per this article and I've extracted the sdk from XCode 4.4 per this article.
What am I doing wrong and what do I need to do to get it working?

Related

This iPhone 6 Plus is running iOS 10.3.2 (14F89), which may not be supported by this version of Xcode

Im trying to run my react native app on my iOS device, but I'm getting an error in Xcode
This iPhone 6 Plus is running iOS 10.3.2 (14F89), which may not be
supported by this version of Xcode
My MacBook OS is running the latest OS version and so is Xcode
You just get new Xcode here: https://itunes.apple.com/us/app/xcode/id497799835?ls=1&mt=12 .

Can my iOS published app, targeted for ios 7 built in xcode 5, run in ios 10.2 devices?

I am creating an app via Cordova. The build is complete in android ,and now I am creating an app for iOS.
I am running OS X 10.8 Mountain Lion and the max version XCODE is 5.1. The maximum version of iOS SDK that Xcode 5 supports iOS 7 SDK.
So I need to know before hand whether my app targeting iOS 7 will run on the latest devices ?
Forgive me if my question is a bit naive. I am new to iOS/ mac environment.
I suggest you to update the Xcode to the lasted version(8.2.1), and you can test your app in Xcode, with the simulotar 10.2(if you update the Xcode the lasted version, simulator will also have the lasted os version).
I am not mean this is test your cordova app if can run in device with 10.2 version, this step is test your cordova app if is operation normally in 10.2 version, if it will have some issues in this version, this is necessary.

Building iOS6 app with Titanium SDK 3.1.3

I'm using Titanium SDK 3.1.3, XCode 5, and have simulators for both iOS 6.1 and iOS 7.
I'm trying to build an iOS 6.1 app in the simulator via the Titanium CLI but I get the following error:
[ERROR] Invalid --ios-version value '6.1'
Accepted values:
7.0
Which is odd because the release notes for the SDK says "You will still be able to compile iOS 6 apps with Xcode 5. Additionally, Xcode 5.0 requires Mac OS X 10.8.4 or later."
Thanks in advance for your inputs.
My bad — a proper SDK was missing inside Xcode's folders:
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/iPhoneOS6.1.sdk

Do I have to upgrade to Lion to test on iPad with iOS 5.1?

I recently just updated my work's iOS to 5.1. When I click run in Xcode 4.2, I get this error:
The selected scheme is my iOS device.
I am currently running Snow Leopard here, and after checking the portal I cannot run the latest Xcode unless I upgrade to Lion.
Is there any way I can test my app on this device without upgrading to Lion?
The short answer is Yes, you need to upgrade.
Some people have gone to heroic lengths to get SW to run on unsupported OS releases. Here's an example for getting iBooks Author onto Snow Leopard:
http://osxdaily.com/2012/01/20/install-ibooks-author-on-mac-os-x-10-6-8-snow-leopard/
In theory, it may be possible to run Xcode 4.3.1 on Snow Leopard or even jam iOS 5.1 support into Xcode 4.2. In practice, good luck. I would never personally do it, because development is hard enough. If Xcode or your app crashes or has issues, you have to throw out all your assumptions.
You mentioned that it is your work's iDevice. Consider getting them to upgrade your Mac OS or your hardware for you.
If you have 5.1 on a device, then Xcode needs to have the iOS SDK 5.1 installed in order for Xcode to run the app on that device.
If the device has 5.1 installed, and the latest SDK installed in Xcode is 5.0.1, then you will get this error.
I am running Xcode 4.2 with the highest SDK of 5.0 (9A334) and I can compile fine to my iPhone 4s running iOS 5.1 and my iPad 1 running iOS 5.1. I have just connected a new iPad 3 running 5.1 and Xcode says I need to upgrade to SDK 5.1. I went on a wild goose chase on this a few weeks ago after upgrading my 4s to 5.1 from 5.0.1 and installed Lion (which I detest) in a separate partition. After loads of messing around I ended up going back to Snow Leopard and the 4s running 5.1 magically worked. I do not have SDK 5.1 on the system and Base SDK in Xcode shows Latest iOS (iOS 5.0). Therefore it is NOT necessary to have SDK 5.1 in order to compile for 5.0 and run on a 5.1 device.
UPDATE 6-April-12
An update on this. I have just booted into Lion, opened Xcode, the iPad3 is recognised, re-booted back into Snow Leopard, and now I can compile to the iPad3 using Xcode 4.2 on SL. I did absolutely nothing in Lion except for opening an old project and clicking on the iPad3 in the sidebar of the Devices tab in the Organizer.

I can't deploy app to the iPod touch due to SDK issue

I have iOS SDK 4.3. My iPod touch iOS version is 5.0.1. I deployed my app to iPod touch and I got the message:
The version of iOS on “Denz’s iPod” does not match any of the versions of iOS
supported for development with this installation of the iOS SDK. Please restore
the device to a version of the OS listed below, or update to the latest version
of the iOS SDK; which is available here.
OS Installed on iPod
5.0.1 (9A405)
Xcode Supported iOS Versions
Latest
4.3
4.2
4.1
4.0.2
4.0.1
4.0
3.0
I don't want to upgrade my Xcode or install iOS 4.3 on iPod touch. What can I do?
You will need to use a new version of Xcode which supports 5.0 to debug and test on this device. If you don't want to remove the version of xcode you have installed, you can create a Lion VM using Parallels or VMWare and install the new version of Xcode on that.
I solved this issues.
I synced my ipod with another mac2 (xcode with ios sdk 5), then I installed my app on the ipod. After this I unplug my ipod from mac2. Then I plug in my ipod to the mac1 (xcode with ios sdk 4.3). Please don't sync an ipod with itunes. Now I can install app from mac1.

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