armv6 and Entitlements error on App Store Upload - ios

I am trying to upload an app via xcode. This app is nearly identical to many other apps I have updated or uploaded recently, using the same Provisioning Profile, so that and the signature shouldn't be a problem. I also don't have any Entitlements in the project, nor are they enabled or pointed to in the Build Settings. I believe I have confirmed every Build Setting, as suggested on the many threads on this topic, but still, no luck. In addition, I have both armv6 and armv7 listed as Architectures. But still, I am geting the following errors:
1) iPhone/iPod Touch: application executable is missing a required architecture: At least one of the following architectures must be present: armv6
2) Application faild codesign verification. The signature was invalid, contains dissallowed entitlements, or was not signed with and iPhone Distribution Certificate.
3) Unable to extract entitlements from application: (null)

After much hunting and trying every common fix for code signing and entitlements issues, this seemed to work: Deleted armv6 from both Project and Target settings and changed OS Deplotment Target (in Target and Project) to 4.3 (or 5.0, both worked).
Subsequent times I've hit this snag, I've also found it especially useful to use the validate function before actually submitting. It can give you clues as to what is wrong that may not be included in the upload failed errors.

Related

Invalid Signature - Itunes Connect

I always get an email from apple about an Invalid Signature when I try to upload my archive. I tried using automatic signing first, changed it to manual then. Deleted all old certificates, cleaned the project, recreated certificates + profiles from developer portal. Still no success.
I did the code signing settings on the target level as well as the project level. I also have no special character in the Product Name.
I also checked the output of the codesign/security commands like it's described in this answer
Does anyone have an idea what else to try? I also contacted the apple support yesterday and I am waiting for an answer.
The email content:
Dear developer,
We have discovered one or more issues with your recent delivery for "Bier brauen Bier Rezepte". To process your delivery, the following issues must be corrected:
Invalid Signature - A sealed resource is missing or invalid. The file at path [Bier brauen Bier Rezepte.app/Bier brauen Bier Rezepte] is not properly signed. Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signing settings in Xcode are correct at the target level (which override any values at the project level). Additionally, make sure the bundle you are uploading was built using a Release target in Xcode, not a Simulator target. If you are certain your code signing settings are correct, choose "Clean All" in Xcode, delete the "build" directory in the Finder, and rebuild your release target. For more information, please consult https://developer.apple.com/library/ios/documentation/Security/Conceptual/CodeSigningGuide/Introduction/Introduction.html
Once these issues have been corrected, you can then redeliver the corrected binary.
I will add my 2 cents here, I had the same problem a few days ago, and the reason was that I had in my assets a file with an accentuated character "é" in one of my assets files causing the binary check to fail.
Once removed the invalid signature error was gone, and the binary was validated by apple.
More info: Avoid special characters in Executable names
After a lot of debugging I just created a new ionic project via cli and copied my src folder into it. So some configuration was messed up. Can't tell which one.
Try to verify your app and display names again (it should be same) and make "Signing" again.
I found this info in this blogpost.

Xcode invalid entitlements on very old iOS project

The iOS project I've been tasked with upgrading was written in 2013, using Objective-C and iOS 7 SDK. I updated it for the simulator to work with iOS 10.3 but have run into a problem with entitlements when compiling for a device (which I think will be an issue when packaging for the store).
The error is the standard
The entitlements specified in your application’s Code Signing
Entitlements file are invalid, not permitted, or do not match those
specified in your provisioning profile. (0xE8008016).
but as far as I remember, iOS 7 did not use entitlements in the same way (there is no entitlements file in our old repo). How do I fix it if the project was originally so old? Everything matches as far as I can tell so I don't know why it's causing an issue.
Maybe you could try one of that:
Clean your certificate and make it again on Member Center
Look your in Target> Build Settings > Code Signing > Code Signing Entitlements to confirm the code signing is correct or updated.
Go to your Target > Capabilities. Toggle On/Off or Off/On one of the capabilities.
In this case it was overlooking a build setting that Xcode doesn't seem to fill in.
For developing on devices at least, I had to add the path to the entitlements file in the Project section of build settings, not just the Target. This is under the "Code signing entitlements" row. After adding that entry, I was able to test on my phone again.

After upgrading to Sierra, "The executable was signed with invalid entitlements."

The entitlements specified in your application’s Code Signing
Entitlements file are invalid, not permitted, or do not match those
specified in your provisioning profile. (0xE8008016).
I am specifically asking what can be done about this Xcode error in the case that the OS has been upgraded to Sierra, because that is the only significant thing in my situation that I believe has changed recently
EDIT: my capabilities settings have not changed, so I'm sure it's not that. I have found that it will work with Automatic Code Signing checked, but I'm still curious why all of a sudden it is necessary for me to check this.
Go to the 'Capabilities' tab in your project settings and see if the all of them are in order. The PassTypes entitlement was added anew to Xcode 8, whereas previously this didn't need to be a specific entitlement - it was sufficient if it was turned on in developer.apple.com.
When I first migrated to Xcode 8, I got a warning with a fix issue option.

Xcode 6 - failed to locate or generate matching signing assets

Error:
Failed to locate or generate matching signing assets and failed to do
so because of the following issues:
No matching provisioning profiles found for "Applications/myapp.app"
None of the valid provisioning profiles allowed the specified entitlements: application-identifier, beta-reports-active, keychain-access-groups.
While trying to distribute a company / in-house app:
I've upgraded from Xcode 5 to Xcode 6 and now my normal routine results in the above error. How to fix this? Tried renaming the distribution profile, restarting Xcode, letting Xcode generate it's own files, creating a new distribution certificate. What now?
I was able to fix this problem by changing the Architectures setting. I assume this was just a problem with Architectures/Valid Architectures being incompatible with one another.
After searching and trying many ways, my problem is resolved by first Product->Clean, then Archive again for validate/submit. Sounds a bit trivial, not sure if this can solve your problem.

Invalid Signature (Invalid Binary) on iTunes Connect

I know is a duplicate question, but on all other questions i cant find a solution, so i retry to post question with more details.
I archive my app on xcode5 for iOS7 with Release Scheme and correct Provisioning Distribution
that's the screen:
This is on Project
And This is on Target
I try to do many different asset, i'am sure to my Building Archive is on Release but the answer of iTunesConnect is every time the same:
Dear developer,
We have discovered one or more issues with your recent delivery for
"MyApp". To process your delivery, the following issues must
be corrected:
Invalid Signature - Make sure you have signed your application with a
distribution certificate, not an ad hoc certificate or a development
certificate. Verify that the code signing settings in Xcode are
correct at the target level (which override any values at the project
level). Additionally, make sure the bundle you are uploading was built
using a Release target in Xcode, not a Simulator target. If you are
certain your code signing settings are correct, choose "Clean All" in
Xcode, delete the "build" directory in the Finder, and rebuild your
release target.
Once these issues have been corrected, go to the Version Details page
and click "Ready to Upload Binary." Continue through the submission
process until the app status is "Waiting for Upload." You can then
deliver the corrected binary.
Regards,
The App Store team
And Invalid Binary
I become to crazy to understand how to sole this issue, any body have idea to do this?
Thanks.
****Test Response****
Athority Screen
is correct
In Xcode, at the target level do the following:
First choose the provisioning profile for the Release configuration. (For Any SDK)
The provisioning profile must match the app's Bundle ID (As you can see in the General tab).
In the code signing identity, tap on the sub-menu for Any iOS SDK and make sure you choose Automatic. If you can't see below.
Clean All and Archive.
Choosing CodeSign identity:
In step 2, if you can't choose Automatic, then it means you might not have a match between the AppID and the app's Bundle ID.
The AppID is pointed by the provisioning profile you chose.
If this is the case, then login in the developer portal and make sure that the provisioning profile you used points to the correct AppID.
To verify the the .ipa or .app before you submit try these commands.
Then look at the printout, and see if all looks right. Also verify the expiration date.
$cd <where the app is>
$unzip *.ipa
$cd Payload
$codesign -d --entitlement - *.app
$codesign --verify -dvvv *.app
$security cms -D -i *.app/embedded.mobileprovision
In Apple developer support, I've seen two additional common causes of the Invalid Signature binary rejection reason,
executable files containing special characters (i.e. non-numeric, and non-alpha). To resolve this issue, change the Xcode target’s Product Name build setting from “${TARGET_NAME} to a string containing only alpha/numeric characters. Let me know if this was the cause of the issue (and the problematic characters) because I file bug reports to fix each instance I find here.
Apple Double Files ("double files") that result from copying the Xcode project uncompressed to/from a non HFS+ formatted hard drive. To check if this caused your rejection: 
A. Run the app diagnostic here: How do I check if my application's signature has been corrupted?
B. Then check the command line output with: List of Signature Verification Failure Root Causes. Double files are diagnosed with a message like:  
resource missing: my.app/._.*
C. From the docs:
The file prefixed with "._" is considered an AppleDouble file and it
can result from copying the uncompressed Xcode project folder onto a
non-HFS+ formatted disk. The AppleDouble files must be removed using
the 'dot_clean' command. The Xcode project folder is the argument to
dot_clean as illustrated below. Note: You can drag your Xcode project
folder from Finder into the Terminal window to automatically fill its
path into the command.
dot_clean /path/to/My_Xcode_Project
(If Terminal can't find the dot_clean utility, download the optional Command Line Tools through Xcode > Preferences > Downloads)
D. After running dot_clean on your Xcode project, create a new app archive (via Xcode > Product > Archive), reattempt submission.
To prevent double files be sure to compress the Xcode project folder to .zip using Finder before transferring it to/from a non HFS+ formatted hard drive. 
Now it must be include following architecture.
armv7 armv7s arm64 i386 x86_64
Try this.

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