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Phonegap desktop not is launching properly. It is stuck and keeps loading. I am using version 0.4.5.
I had the same issue, just now! I resolved it in this way.
Install the desktop app using the win32 binary (0.4.5 beta)
Downloaded the Node.js version 6 x86 zip (https://nodejs.org/dist/latest-v6.x/node-v6.17.1-win-x86.zip)
In the zip file, go to node_modules folder, extract the NPM folder, and zip the NPM folder into NPM.zip
Navigate to the 'C:\Program Files (x86)\Adobe\PhoneGap\PhoneGap Desktop\resources\app.asar.unpacked\bin' folder, and replaced NPM.zip with the one I created.
Opened cmd, navigated to the same folder, and ran postInstall.bat
This is what it looks like, it has errors. But the end of it says Download complete!
CMD screenshot:
I then run the Phonegap Desktop and it works. No more stuck in loading screen.
I faced the same issue and I solved by installed the older version like 0.3.1 and it runs without any issue. It will populate to update v0.4.5 but don't update it will produce same issue.
Download the older version from this link here.
This is the version I tried 0.3.1.
After install the older version, it will appear like this.
If you find any working solution for v0.4.5 please share your solution here.
Apparently Adobe has stopped supporting Phonegap, and seemingly starting to pull the plug on the entire thing.
Per The Adobe forum
PhoneGap Build is in maintenance mode, no further active work is being done by Adobe.
There may be ways to get it working, but it's questionable, at what point will the entire Build platform be taken down? Probably best to turn away from Phonegap entirely and rely on the Cordova CLI.
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How can I develop for iPhone using a Windows development machine?
(42 answers)
Closed 6 years ago.
I need to compile my project to iOS version, but I don't have a Mac so I can't download Xcode and iOS sdk. Any ideas??
There are a lot of tutorials, here's a random one.
First, make sure that your CPU supports hardware virtualization, so called VT-x. For Intel, here's the compatibility list. You can get your model number from system properties (Control Panel > System and Security > System > Processor, something like that, depends on your Windows version). If it does not support VT-x, don't even try.
I ended up with buying a MacBook :)
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I've recently been given a project at work that I need OSX to work on. I was given a brand new mac mini for the project but it's brand new and doesn't have xcode. Downloading at work is super slow and would take days but at home I have much better speeds but I don't have a mac. How can I download the .dmg file using my Windows machine so that I can take it to work and put it on my computer there?
You can download the Xcode install dmg (and additional tools like the recommended "Command Line Tools" from the Apple Developer Downloads page.
Just sign in with your developer Apple ID when it prompts you (If you don't have one, make a free one by clicking create on the above site. Try using the same Apple ID as the one you use on your new Mac) and find and download the latest Xcode (Xcode 7.2 as of writing) in the download list:
I'd try just downloading the .dmg archive file from Apple (https://developer.apple.com/xcode/download/) and saving to a USB drive that is formatted/readable from both platforms.
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Apple iOS IDE for linux?
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I don't have a Mac nor the money to buy one but I know I need one to publish the app. My question is this: Is it possible to get Objective C, UI Kit, and SpriteKit on Linux, write the code and compile it on Linux, and test it on a mobile iOS device through Linux?
If testing on mobile iOS device is not possible on Linux, can I still write and compile the code and then send it to Mac computer (and the code would still work)?
No, it is not possible. The compilers, tools, and libraries required to develop iOS applications are only available as part of Xcode, on Mac OS X.
You can use Tigger.io software
http://forge.readthedocs.org/en/v1.4/tools/ios-linux.html
or GNU toolchain
http://xsellize.com/topic/111034-toolchain-for-ios-42/
I don't want to say it's impossible, but it's not going to be easy. Let's assume that you can get the SDK and compiler working on Linux. You'd still be crippled because Apple's proprietary tools for creating interfaces graphically is built into Xcode. You can define all of your interfaces in code, but it will be unnecessarily time consuming and much less maintainable.
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I am responsible for a Delphi/Win32 project management application. I have just completed a move to Delphi 2009.
More and more US based users want to use the application on their Mac computers, while the majority are Windows users.
Are there solutions out there to easily build a Delphi app that will natively run on MacOS?
With the release of RAD Studio XE2 in late 2011, Delphi developers should be able to build once and distribute on Win 32/64 and MacOS 32, with iOS support promised.
You might want to try Lazarus:
http://www.lazarus.freepascal.org/
http://wiki.lazarus.freepascal.org/index.php/OS_X_Programming_Tips
Mac OS X doesn't run Windows programs. It doesn't provide any of the API you'd need, such as the functions in kernel32, user32, etc.
You could try running your program via Crossover. Other options include virtual machines, such as VMware Fusion and Parallels.
Another thing you might try is to use .Net. Convert your program to use the .Net version of Delphi and then run it on Mono on the Mac. I wouldn't put a lot of confidence in this method, though.
Your options to run native Delphi code on OSX are pretty limited. You can use Lazarus/Freepascal but that is a long way behind Delphi. It will produce native code.
Alternately you can use Prism and Mono. That apparently works well. Have a look at http://devcenter.remobjects.com/osx or http://wiki.remobjects.com/. Also, check out the remobjects blogs, and the embarcadero.public.delphiprism.mono.osx newsgroup.
That needs the mono redistributable. However mono also supports linking and ahead of time compilation so you might be able to get something close to native code on it.
In either case, you will need to rewrite your ui as the osx look and feel and conventions are different.
This is a very old thread but for people browsing here and looking for an answer in Q3 of 2011 or later the answer is yes.
With the release of Rad Studio XE2 this year, Delphi Developers will be able to create native applications for Mac OS as well as Win32, Win64 and iOS more platforms coming soon.
There may be some hope for the future for Delphi and the Mac.
The Podcast at Delphi.Org reviewed the closing keynote at CodeRage III (Dec 2008) when Embarcadero’s Wayne Williams talked about the Future. It said this:
I think the most exciting part of Wayne’s talk was the slide marked “The Future” which listed some of the company wide research initiatives underway. It specifically listed Mac, Linux, Cloud, Application Virtualization, FireBird, Touch, 64bit, SMP and Multi-core. When I asked about a Delphi for Mac and Linux they said that today, with Delphi Prism and Mono you could reach Mac and Linux, but in their labs they were working on native support, and that they had a significant head start.
While the Lazarus route is not a no brainer recompile, I've good experiences with it. I tried the (Delphi).NET+mono way before (to WinCE, Linux and OS X), and failed miserably.
Codegear talks a lot, but the next Delphi version will only have a PREVIEW of 64-bit (cmdline compiler). If you assume the version after that is the full 64-bit product, you can be sure that OS X is at the earliest 2 years away.
Lazarus or recoding.
I listened in on one of the recent Delphi 2009 show-off conference calls and they said that it was possible to run on a Mac using Delphi Prism and there is an automatic conversion utility called Oxidizer. I'm not sure if you'd call that native since you'd need Mono, but I think it's better than Wine.
Another alternative would be to develop a web based application. This avoids the "gui is different" problem and allows you to focus on your product. If you look at some of the latest AJAX controls, you can get pretty close to a full desktop application experience without having to sacrifice much. If your application needs to run locally, then developing a local web service in Delphi and translating it to Lazarus specifically targeting OSX seems to me to be a much easier and manageable task.
There's not really a good solution for this. Someone mentioned Lazurus, but it's not "there" yet. Delphi is just not a cross-platform tool. If you really want a Mac version then you probably ought to look at alternatives.
If your app is consumer-based, your users will expect lots of Cocoa goodness. Using anything else to make a Mac app will make them cranky.
However if it's more of a business app, then that's usually less important. I use REALbasic to build lots of Mac/Windows business applications. It's very similar to Delphi so it should be easy to pick up.
We have released a new product for creating cross platform apps (Mac OSX) using Delphi/Free Pascal. have a look at http://twinforms.com/
Welcome to the future/relive the past!
MacOS: https://www.embarcadero.com/products/rad-studio/mac-osx-development
iOS: https://www.embarcadero.com/products/rad-studio/ios-development