Xcode: failed to get the task for process - ios

I've run in release mode my app on a iPhone with Xcode 4.
Everything worked great until when I switch to the simulator and I switched back to the iPhone. After switching back, the app is launched on the iPhone, but the home screen is displayed immediately after and in Xcode I get:
failed to get the task for process
I've tried to remove/add Entitlements file, delete app and restart Xcode but nothing to do.

I am betting that your release mode includes compiling with your distribution certificate, which disallows this behavior (you wouldn't want some random fool hooking into your app after downloading it from the app store). Compile with the development certificate instead. You can change this in the building settings under code signing.

Change the profile for code signing. Select your project, go to Build Settings > Code Signing Identity. Switch to other developer profile.

I had this error while running from Xcode
Edit Scheme
Choose Run
Uncheck “Debug executable”
Clean Derived Data: ⌘ Cmd + ↑ Shift + K
Run the app again: ⌘ Cmd + R

If anyone is having this issue but is sure they have their certificates and code signing correctly set up, check the capabilities tab when you click on the project (i.e. next to build settings tab, build phases tab, etc).
In my case there were broken links for Game Center and In-App Purchases that needed fixing (by clicking the "fix me" buttons) to solve this issue.

I had a the same issue and after reading the above answers all I had to do was go to Build Settings > Code Signing > Provisioning Profile > None and was able to ran the app on my devices again. Hope this helps someone else out

To anyone who comes across this:
After reading this, I attempted to solve the problem by setting the Debug signing to my Development certificate only to find that deployment was still failing.
Turns out my target was Release and therefore still signing with the distribution certificate - either go back to Debug target or change the release signing to Development temporarily.

If you've set the correct code signing certificate under Build Settings->Code Signing, then make sure you are also using the correct provisioning profile for Debug/Release mode as well.
I was having this issue because I was using an Ad-Hoc provisioning profile for both Debug/Release modes, which doesn't allow for a development profile to be used when doing a debug build.

I switched back to "Automatic" on the build settings provisioning profile for "Debug" and left the release certificate profile unchanged, mine worked. Tried the other answers. nothing worked. Didn't want to have to reconfigure my certificates. Automatic on the provisioning profile did the trick

Just get the same problem by installing my app on iPhone 5S with Distribution Profile
-> my solution was to activate Capabilities wich are set in Distribution Profile(in my case "Keychain Sharing","In-App Purchase" and "Game Center")
Hope this helps someone...

Just had the same problem - app was being installed OK, but won't run from Xcode with the "process launch failed: failed to get the task for process".
Turns out my development certificate expired during the night. Regenerating the certificate and the provisioning profiles solved the problem.

Having the developer code signing id is correct for sure, but also make sure you device is added to the Member Center via organizer, or through the developer portal.
A few days ago I reset my device list, and today I was suddenly getting this for an iPod I debug with all the time. About 15 mins later I realized the problem.

I had this problem after I created a new developer certificate.
The following was already correct:
The old private key was deleted from the keychain, all profiles where up to date, the build configuration and signing settings were correct. Yet I had this problem.
Solution:
I had to restart Xcode (5.1.1), because it was not aware of my new developer certificate. I also deleted the obsolete profiles from my devices just to be sure and to clean up.

I had this issue when trying to debug an App on a device I hadn't used before. Developer profile was correctly set. The device was part of our teams account but wasn't included in my profile.
Simply had to open Organizer -> Select the Device -> Add to Member Center

I had this same problem, however in a little bit different situation. One day my application launches fine (using developer provision), then I do some minor editing to my Entitlements file, and after that it stops working. The application installed fine on my device, however every time I tried to launch it, it exited instantly (after the opening animation). (As I made edits to other files too, I did not suspect the following problem)
The problem was in the Entitlements file format, seems so that the following declarations are not the same:
Correct:
<key>get-task-allow</key>
<true/>
Incorrect:
<key>get-task-allow</key>
<true />
Altough it's an XML format, do not use spaces in the tag or the Xcode will not be able to connect to the process.
I was using developer provisioning profile all along.
Edit: Also make sure the line ending in your Entitlements file are \n (LF) instead of \r\n (CRLF). If you edit the entitlements file on Windows using CRLF line endings may cause your application to fail to launch.

Related

Automatic signing is unable to resolve an issue with the "myapp" target's entitlements [duplicate]

This post relates to a rapidly changing event.
I've tried all the other questions and searched everything on this that I could already, a lot of the other questions involved existing apps that were being updated or people with developer accounts but this is like my second time using Xcode and it has worked before.
This just happened out of nowhere. I keep getting these two errors and it allows me to run simulators but not build onto my iPhone:
Automatic signing is unable to resolve an issue with the "LearningSpriteKit" target's entitlements.
Automatic signing can't add the application-identifier and keychain-access-groups entitlements to your provisioning profile. Switch to manual signing and resolve the issue by downloading a matching provisioning profile from the developer website. Alternatively, to continue using automatic signing, remove these entitlements from your entitlements file and their associated functionality from your code.
Provisioning profile "iOS Team Provisioning Profile: #####.LearningSpriteKit" doesn't include the application-identifier and keychain-access-groups entitlements.
This issue is related to Bug 1534145. SSL.com: P-384 curve / ecdsa-with-SHA256 certificates.
A representative from Apple estimated 558,000 certificates to become invalidated: Bug 1533655. DigiCert: Apple: Non-compliant Serial Numbers
GoDaddy, Google, Apple and Facebook (that would explain why Facebook was glitchy today) are affected.
They are working on resolving the issue right now.
That would explain our problems, folks!
Update: The issue has been resolved. Try to refresh your projects.
Workaround: change Bundle Identifier and/or Version.
I restored a profile from Time Machine when this was working and upon launch, Xcode immediately deletes and replaces it with a new one. The key difference seems to be the old profile has the get-task-allow entitlement while the new one has NO entitlements. This is definitely broken at Apple's end.
Edit: The entitlements should also include a keychain access group, but again, no entitlements at all. Should look like:
It seems Apple broke the automatic signing system.
I was playing around with a few projects and Xcode just fetches the incorrect profile.
This worked for me:
Turn off "Automatically manage signing" in project target
Go to ~/Library⁩/⁨MobileDevice⁩/⁨Provisioning Profiles⁩
Remove previously downloaded profiles
Turn on "Automatically manage signing" again
EDIT
As per latest update Apple successfully resolved Automatically Code
Sign with Free Account issue.
I tried it and I can confirm its resolved.
Please try at your end.
Update
Tested with Latest XCode 10.2 and it's working fine + they improved
performance of overall Xcode & codesign feature.
I am also facing the same issue while I am creating a new Profile from Xcode and if I go to other projects and check over there also I am facing the same issue as below.
Due to this issue, none of my projects can build with the old profile and certificate.
The strange issue, so I checked a newly created Profile and compared with the old one, and I found that App ID is unknown as well as there were no Entitlement details in the newly created profile.
Check the below screenshots of the old and new profile comparison:
Old Profile:
New Profile:
So it means it's not able to set App Id and Entitlements in the new profile. So the end result does not work all old profiles and giving the same error in all projects.
Issue Workaround:
Step1: Go to Provisioning Profile folder (path: ~⁨Library⁩ ▸ ⁨MobileDevice⁩ ▸ ⁨Provisioning Profiles⁩).
Or use a shortcut to jump directly into this folder like CMD + Shift + G and enter ~/Library/MobileDevice/Provisioning Profiles it will redirect your finder directly on the Provisioning Profiles folder.
Step2: Sort the files inside that folder by Date Modified.
Step3: Check profile with Unknown App Id and delete all unknown profiles.
Step4: Come back on Xcode and check all old projects will work as expected.
Note: Make sure none of your project open while doing above changes.
Otherwise, it will create a new profile with Unknown App Id.
I hope this will help and Apple will solve this bug soon!
UPDATE: This solution still works as on 2019/Mar/20 7:00 UTC+0
SOLUTION: no Xcode reinstallation is required. I used a brand new free AppleId, but later checked with my old AppleID and it also works.
In Xcode, under the General tab, untick the Automatically manage signing option
Close Xcode.
Erase old profiles in ~/Library/MobileDevice/Provisioning Profiles:
cd ~/Library/MobileDevice/Provisioning\ Profiles
rm -rf *
On MacOS, run Launchpad → Other → Keychain Access and remove all certificates related to iPhone development, like the following four on the picture:
Apple Worldwide Developer Relations Certification Authority
Developer ID Certification Authority
iPhone Developer: your_name_or_email
Uninstall the old app on iPhone. Restart both iPhone and Mac
Open Xcode and change the Bundle Identifier of your app, at least one character (later you may revert this change)
Enable the Automatically manage signing option in Xcode.
After this you should be able to run and debug your app on your device.
If you have a “iPhone has denied the launch request” problem, the solution is in an answer to Stack Overflow question iOS 12 iPad Denied Launch Request - Xcode.
In short, you need in Xcode to go to menu Product → Scheme → Edit Scheme... and select Executable: ask on launch.
This issue has been resolved, BUT some people still have a problem with it. If you're one of them, try the following:
1. In the General tab of target settings - uncheck the Automatically manage signing option
2. Close Xcode (fully, not just your project)
3. Erase .mobileprovision files under ~/Library/MobileDevice/Provisioning Profiles/
4. In Keychain Access, delete the following:
iPhone Developer: youremail#email.com
Developer ID Certification Authority
Apple Worldwide Developer Relations Certification Authority 3.
5. Delete the app on your iOS devices
6. Restart your Mac and iOS devices
7. Open Xcode again
8. Change the Bundle Identifier (even if it's a single character, you'd change it back to the original after you get it going)
9. Check the Automatically manage signing option
10. Use USB to connect your iPhone/iPad.
11. Make sure you trust your certificate on your iOS devices
This should do work for you.
It seems that this problem has been resolved now and the personal accounts can resign their apps automatically again.
Regarding to #Paul answer, it is not related to uninstalling Xcode. It is fixed from the server side.
The only thing that is required is removing Apple Developer Certificate (for the personal account) from your keychain, so that Xcode retries to generate and download a new one.
Here is the solution:
Let Xcode be open.
Select your developer account and let the error appear again.
Go to the keychain app
4.a) Goto certificate section
4.b) Remove All (valid and invalids) certificates (I have three valid and many invalid!)
After removing the last certificate, macOS will recreate a new certificate for the active developer account automatically.
Run your app in your iDevice. You need to enter your system password to add newly created certificate into the Keychain.
If in the second run it says
Your iPhone has denied the launch request
Just go to:
Product → Scheme → *edit scheme: uncheck "Debug executable"
I hope it solves your problem.
I got it to work by doing the following steps:
Go to Xcode
Preferences
Accounts
Manage certificates
Plus sign
iOS Development
Done
Download manual Profiles
Close
Go to your target
Change development team to none
Change development team to your previous team
It should work.
I am finally able to deploy to our iOS devices again. Here are the steps I took to make it work.
First, I followed all 10 steps in Zameer's answer here. I have copied them below:
Open your project in XCode.
Select your project from the project navigator and then select your target from the column.
Click on the General tab and under the Signing section, make sure "Automatically manage signing" is enabled.
Click on the Capabilities tab and turn On both the "App Groups" and "Keychain Sharing" settings. This might raise an
"Automatic signing failed" popup error, just click cancel to make it go away.
This should generate a entitlements file for you named nameProject.entitlements in the project folder of your project navigator.
Move this entitlements file outside of the folder, just below your project file.
Select your target again and return to the Capabilities tab to turn Off both the "App Groups" and "Keychain Sharing"
settings. This again might raise an "Automatic signing failed" popup
error, just click cancel to make it go away.
Now select your project above the target and go to Building Settings tab.
Scroll down to the Code Signing Identity setting under the Signing header and select iOS Developer from each drop down.
Under the above Signing header, double click the text field beside the Code Signing Entitlements and enter the name of your
entitlements file, nameProject.entitlements.
After completing those 10 steps, the 2 red entitlement error messages in XCode went away and I was able to build and deploy the XCode test app to the iPhone and run it.
Although that XCode test app could build and deploy, I develop on a PC using Xamarin and I was unable to deploy my Xamarin.iOS application to my iOS devices and kept getting an error in Visual Studio: the executable was signed with invalid entitlements. I did the following things and now I can deploy my Xamarin app and run it on my iOS devices:
I deleted the provisioning profile from the Mac in the ~/Library/MobileDevice/Provisioning Profiles directory. XCode immediately generated a new provisioining profile (I'm not sure if this step was necessary but I'm just writing it because that's what I did).
I changed my Xamarin.iOS.csproj file and removed Entitlements.plist from the CodesignEntitlements element so it now just looks like <CodesignEntitlements></CodesignEntitlements>. Visual Studio automatically added two elements to the same propertygroup in the project which are probably not necessary but I thought I'd mention: <CodesignExtraArgs /> and <CodesignResourceRules />.
Maybe forum post [iOS 12 SDK] - deadline March 2019 - Legacy Mode might help.
It talks about Apple refusing to build iOS applications under SDK 12 as of March 2019 (OP from Dec 2018).
I've not yet tried this, but it may be linked to the issue. I have a free developer account and am also experiencing this bug.
Here's a screenshot in case the link changes (screenshot 1 below).
This is the link from the first screenshot (screenshot 2 below)
1
2
There is one other potential source of this error. If you do not have a valid signed development certificate setup within your Xcode environment it will throw similar errors as posted by the OP.
You can check out your development certificates status following the Apple link here.
For macOS Big Sur Beta
Archive in Xcode 11
Upload with Xcode 12 beta organizer (Window -> Organizer)
For me, it finally works again. Either they just fixed it or any of my other steps helped:
Uninstall Xcode and all related files (using AppCleaner)
Install Xcode via the App Store
Change the Bundle Identifier of the App
Remove all "iOS Developer" Keys from Keychain
Here is a temporary workaround:
Change Bundle Identifier: Target → General → Identity → Bundle Identifier (set this to a different value than it is right now)
Change Version: Target → General → Identity → Version
Disable debug executable: Product → Scheme → Edit Scheme (uncheck the box that says "debug executable")
Delete Provisioning Profiles: ~/Library/MobileDevice/Provisioning Profiles delete everything in this folder.
You now should be able to build and run projects on simulators and devices.

Automatic signing is unable to resolve an issue with the "AppName" target's entitlements [duplicate]

This post relates to a rapidly changing event.
I've tried all the other questions and searched everything on this that I could already, a lot of the other questions involved existing apps that were being updated or people with developer accounts but this is like my second time using Xcode and it has worked before.
This just happened out of nowhere. I keep getting these two errors and it allows me to run simulators but not build onto my iPhone:
Automatic signing is unable to resolve an issue with the "LearningSpriteKit" target's entitlements.
Automatic signing can't add the application-identifier and keychain-access-groups entitlements to your provisioning profile. Switch to manual signing and resolve the issue by downloading a matching provisioning profile from the developer website. Alternatively, to continue using automatic signing, remove these entitlements from your entitlements file and their associated functionality from your code.
Provisioning profile "iOS Team Provisioning Profile: #####.LearningSpriteKit" doesn't include the application-identifier and keychain-access-groups entitlements.
This issue is related to Bug 1534145. SSL.com: P-384 curve / ecdsa-with-SHA256 certificates.
A representative from Apple estimated 558,000 certificates to become invalidated: Bug 1533655. DigiCert: Apple: Non-compliant Serial Numbers
GoDaddy, Google, Apple and Facebook (that would explain why Facebook was glitchy today) are affected.
They are working on resolving the issue right now.
That would explain our problems, folks!
Update: The issue has been resolved. Try to refresh your projects.
Workaround: change Bundle Identifier and/or Version.
I restored a profile from Time Machine when this was working and upon launch, Xcode immediately deletes and replaces it with a new one. The key difference seems to be the old profile has the get-task-allow entitlement while the new one has NO entitlements. This is definitely broken at Apple's end.
Edit: The entitlements should also include a keychain access group, but again, no entitlements at all. Should look like:
It seems Apple broke the automatic signing system.
I was playing around with a few projects and Xcode just fetches the incorrect profile.
This worked for me:
Turn off "Automatically manage signing" in project target
Go to ~/Library⁩/⁨MobileDevice⁩/⁨Provisioning Profiles⁩
Remove previously downloaded profiles
Turn on "Automatically manage signing" again
EDIT
As per latest update Apple successfully resolved Automatically Code
Sign with Free Account issue.
I tried it and I can confirm its resolved.
Please try at your end.
Update
Tested with Latest XCode 10.2 and it's working fine + they improved
performance of overall Xcode & codesign feature.
I am also facing the same issue while I am creating a new Profile from Xcode and if I go to other projects and check over there also I am facing the same issue as below.
Due to this issue, none of my projects can build with the old profile and certificate.
The strange issue, so I checked a newly created Profile and compared with the old one, and I found that App ID is unknown as well as there were no Entitlement details in the newly created profile.
Check the below screenshots of the old and new profile comparison:
Old Profile:
New Profile:
So it means it's not able to set App Id and Entitlements in the new profile. So the end result does not work all old profiles and giving the same error in all projects.
Issue Workaround:
Step1: Go to Provisioning Profile folder (path: ~⁨Library⁩ ▸ ⁨MobileDevice⁩ ▸ ⁨Provisioning Profiles⁩).
Or use a shortcut to jump directly into this folder like CMD + Shift + G and enter ~/Library/MobileDevice/Provisioning Profiles it will redirect your finder directly on the Provisioning Profiles folder.
Step2: Sort the files inside that folder by Date Modified.
Step3: Check profile with Unknown App Id and delete all unknown profiles.
Step4: Come back on Xcode and check all old projects will work as expected.
Note: Make sure none of your project open while doing above changes.
Otherwise, it will create a new profile with Unknown App Id.
I hope this will help and Apple will solve this bug soon!
UPDATE: This solution still works as on 2019/Mar/20 7:00 UTC+0
SOLUTION: no Xcode reinstallation is required. I used a brand new free AppleId, but later checked with my old AppleID and it also works.
In Xcode, under the General tab, untick the Automatically manage signing option
Close Xcode.
Erase old profiles in ~/Library/MobileDevice/Provisioning Profiles:
cd ~/Library/MobileDevice/Provisioning\ Profiles
rm -rf *
On MacOS, run Launchpad → Other → Keychain Access and remove all certificates related to iPhone development, like the following four on the picture:
Apple Worldwide Developer Relations Certification Authority
Developer ID Certification Authority
iPhone Developer: your_name_or_email
Uninstall the old app on iPhone. Restart both iPhone and Mac
Open Xcode and change the Bundle Identifier of your app, at least one character (later you may revert this change)
Enable the Automatically manage signing option in Xcode.
After this you should be able to run and debug your app on your device.
If you have a “iPhone has denied the launch request” problem, the solution is in an answer to Stack Overflow question iOS 12 iPad Denied Launch Request - Xcode.
In short, you need in Xcode to go to menu Product → Scheme → Edit Scheme... and select Executable: ask on launch.
This issue has been resolved, BUT some people still have a problem with it. If you're one of them, try the following:
1. In the General tab of target settings - uncheck the Automatically manage signing option
2. Close Xcode (fully, not just your project)
3. Erase .mobileprovision files under ~/Library/MobileDevice/Provisioning Profiles/
4. In Keychain Access, delete the following:
iPhone Developer: youremail#email.com
Developer ID Certification Authority
Apple Worldwide Developer Relations Certification Authority 3.
5. Delete the app on your iOS devices
6. Restart your Mac and iOS devices
7. Open Xcode again
8. Change the Bundle Identifier (even if it's a single character, you'd change it back to the original after you get it going)
9. Check the Automatically manage signing option
10. Use USB to connect your iPhone/iPad.
11. Make sure you trust your certificate on your iOS devices
This should do work for you.
It seems that this problem has been resolved now and the personal accounts can resign their apps automatically again.
Regarding to #Paul answer, it is not related to uninstalling Xcode. It is fixed from the server side.
The only thing that is required is removing Apple Developer Certificate (for the personal account) from your keychain, so that Xcode retries to generate and download a new one.
Here is the solution:
Let Xcode be open.
Select your developer account and let the error appear again.
Go to the keychain app
4.a) Goto certificate section
4.b) Remove All (valid and invalids) certificates (I have three valid and many invalid!)
After removing the last certificate, macOS will recreate a new certificate for the active developer account automatically.
Run your app in your iDevice. You need to enter your system password to add newly created certificate into the Keychain.
If in the second run it says
Your iPhone has denied the launch request
Just go to:
Product → Scheme → *edit scheme: uncheck "Debug executable"
I hope it solves your problem.
I got it to work by doing the following steps:
Go to Xcode
Preferences
Accounts
Manage certificates
Plus sign
iOS Development
Done
Download manual Profiles
Close
Go to your target
Change development team to none
Change development team to your previous team
It should work.
I am finally able to deploy to our iOS devices again. Here are the steps I took to make it work.
First, I followed all 10 steps in Zameer's answer here. I have copied them below:
Open your project in XCode.
Select your project from the project navigator and then select your target from the column.
Click on the General tab and under the Signing section, make sure "Automatically manage signing" is enabled.
Click on the Capabilities tab and turn On both the "App Groups" and "Keychain Sharing" settings. This might raise an
"Automatic signing failed" popup error, just click cancel to make it go away.
This should generate a entitlements file for you named nameProject.entitlements in the project folder of your project navigator.
Move this entitlements file outside of the folder, just below your project file.
Select your target again and return to the Capabilities tab to turn Off both the "App Groups" and "Keychain Sharing"
settings. This again might raise an "Automatic signing failed" popup
error, just click cancel to make it go away.
Now select your project above the target and go to Building Settings tab.
Scroll down to the Code Signing Identity setting under the Signing header and select iOS Developer from each drop down.
Under the above Signing header, double click the text field beside the Code Signing Entitlements and enter the name of your
entitlements file, nameProject.entitlements.
After completing those 10 steps, the 2 red entitlement error messages in XCode went away and I was able to build and deploy the XCode test app to the iPhone and run it.
Although that XCode test app could build and deploy, I develop on a PC using Xamarin and I was unable to deploy my Xamarin.iOS application to my iOS devices and kept getting an error in Visual Studio: the executable was signed with invalid entitlements. I did the following things and now I can deploy my Xamarin app and run it on my iOS devices:
I deleted the provisioning profile from the Mac in the ~/Library/MobileDevice/Provisioning Profiles directory. XCode immediately generated a new provisioining profile (I'm not sure if this step was necessary but I'm just writing it because that's what I did).
I changed my Xamarin.iOS.csproj file and removed Entitlements.plist from the CodesignEntitlements element so it now just looks like <CodesignEntitlements></CodesignEntitlements>. Visual Studio automatically added two elements to the same propertygroup in the project which are probably not necessary but I thought I'd mention: <CodesignExtraArgs /> and <CodesignResourceRules />.
Maybe forum post [iOS 12 SDK] - deadline March 2019 - Legacy Mode might help.
It talks about Apple refusing to build iOS applications under SDK 12 as of March 2019 (OP from Dec 2018).
I've not yet tried this, but it may be linked to the issue. I have a free developer account and am also experiencing this bug.
Here's a screenshot in case the link changes (screenshot 1 below).
This is the link from the first screenshot (screenshot 2 below)
1
2
There is one other potential source of this error. If you do not have a valid signed development certificate setup within your Xcode environment it will throw similar errors as posted by the OP.
You can check out your development certificates status following the Apple link here.
For macOS Big Sur Beta
Archive in Xcode 11
Upload with Xcode 12 beta organizer (Window -> Organizer)
For me, it finally works again. Either they just fixed it or any of my other steps helped:
Uninstall Xcode and all related files (using AppCleaner)
Install Xcode via the App Store
Change the Bundle Identifier of the App
Remove all "iOS Developer" Keys from Keychain
Here is a temporary workaround:
Change Bundle Identifier: Target → General → Identity → Bundle Identifier (set this to a different value than it is right now)
Change Version: Target → General → Identity → Version
Disable debug executable: Product → Scheme → Edit Scheme (uncheck the box that says "debug executable")
Delete Provisioning Profiles: ~/Library/MobileDevice/Provisioning Profiles delete everything in this folder.
You now should be able to build and run projects on simulators and devices.

Xcode 8 A valid provisioning profile for this executable was not found

I know there are other questions asked like this here but I've followed all their solutions yet still end up with this error message.
I have a valid Apple Developer account with program active.
I have tried using managed and unmanaged provisioning with new/fresh bundle ID's (which get recreated provisioning profiles).
I have tried this: A valid provisioning profile for this executable was not found for debug mode
I have tried this: XCode :7 App installation failed :A valid provisioning profile for this executable was not found
I have deleted any old versions of the app from my phone.
I have confirmed my device ID on the developer portal is the same as in Xcode (was also useful for manual provisioning profile management to confirm)
I even tried another developer ID I have out of sheer desperation and yet the same error appears.
I even get this error when building for release scheme with my valid distribution certificate.
I've spent a ton of time trying to figure this out now I'm hoping someone else has felt my pain and actually solved this.
UPDATE: Adding screenshots for usefulness
UPDATE 2: I gave up trying to solve this problem, I created a new project and copied source files into the new project and I now have it working. Clearly something in the project configuration/settings files got corrupted somehow in the previous project which no obvious fix available. Will leave this question open, perhaps someone has a solution eventually. I have my old 'non-working' project so will continue to try those just for curiousities sake.
Before this error message, Build Succeeded is shown.
ATTENTION!
Who should read
If you were developing with a "Personal Team" and is switching to a paid team, then you'll get this error if you have not updated your other targets as well.
The cause
Since I'm using react-native, I happen to have a target for test (i.e. a target called appTests), and switching the team just in one target wasn't sufficient, and leads to this error. This error isn't informative enough to let you know there's an error in one of the targets, therefore leading to a long debugging time for myself.
Solution
1) On Xcode 9, go to every targets and update the team!
2) Unfortunately, the next steps aren't very reliable from my experience, you might have to do your best to clean the caches.
3) Stop every single running scheme/application by using the stop button
4) Go to Product -> Clean and cleans every schemes you use.
5) Quit and Restart Xcode
6) Run again and hopefully it works! If not, it's likely some cache are still present.
You can't install a build that was signed with the app store distribution provisioning profile and certificate (I'm assuming your release scheme is set to use your app store cert and profile). It will fail to install on the device if you try. You need to use either a development profile, or an enterprise distribution profile to install on test devices. The iOS Distribution certificate can only be used to build an app that will be installed via the App Store.
Thats a conflict of Xcode. The way I solved it is by deleting the derived data of Xcode.
Xcode > Preferences > Locations
You will see an arrow right from the path of the DerivedData which will open them in finder. Just erase everything in the folder.
Update: According to Chandler's comment check if there is a need to delete the test target.
I solved it by changing the build system to legacy in Xcode 10
File > Workspace Settings > Set Build system to "Legacy Build System"
It works when I also add the correct signing for myProjectTests. This was the last thing I did after trying all sort of solutions for 5 hours.
I followed many proposals but it didn't work until I unchecked Automatic signing for the TESTS
Clearing the DEVELOPMENT_TEAM and DevelopmentTeam entries in the xcodeproj/project.pbxproj file worked for me.
I'm on 8.2.1 and just had this same error. Deleting the original project folder and recreating it worked seamlessly. I verified that all of the signing and provisioning certificates were exactly the same as the last project. I'm not sure where the issue lies, but I believe your assumption of corrupted files is accurate.
In my case it was a conflict with the development team.
I've solved by opening my xcodeproj/project.pbxproj and emptying the following variables:
DevelopmentTeam
DEVELOPMENT_TEAM
We had a similar issue: we deleted the Unit Tests and it worked.
In my case, it was the problem when I setup my time manually two month earlier on my iPhone. But when I changed to set time automatically, it worked fine.
Setting -> General -> Date & Time -> set time automatically
GOTO: Targets->yourProjectNameTest and verify that team is the same as on yourProjectName
I had this problem too, and for me the solution was to sign in to https://developer.apple.com. There was a red bar, going like "our TOS have changed, you have to accept them again", I did, and then my provisioning profiles worked again immediately.
An easier fix is to uncheck the test target as part of the Analyze & Run steps in Edit Scheme > Build -> Build.
This is very specific to React Native projects, since this is how the projects are configured by default.
In my case it worked for me to follow the instructions in this article. Then disable Automatically manage signing inside xcode in the general tab.
Automatically manage signing disabled
And finally provide manually Provisioning Profile for Signing (Debug) and Signing (Release)
Note: The Provisioning Profile you must generate it from Apple Developer Program website, in the section Certificates, Identifiers & Profiles -> Provisioning Profiles
I hope you find it useful. regards
Step to be followed
must have a developer account - https://developer.apple.com
create a certificate for development
Add devices with UDID
add provisioning profile in development
sign in Xcode with your account
clean build
Build with any destination choose device I have done for iphone 6
the archive will be disabled first, the archive will be active by choosing
generic ios device from the right corner of Xcode for example ->
yourAppName>generic ios device
once archive is done build for development not ADHOC
done
I fixed it by setting in main Target / Build Settings / Section Signing
Code signing Identity: Debug and Release set to IOS Developer
Code Signing Style: Automatic
Provision Profile: all automatic.
I set this exactly same for Test Target.
Then i was able to run release version on my phone. Btw i dont know what is the difference between IOS Developer and iOS Distriobution though.
I had edited my app scheme Build Configuration from Debug to Release, and unchecked the Debug Executable.
I am not sure why, but if it makes a difference my signing details for Debug and Release were different. So after I reset those back to Debug and checked back the Debug Executable box, and all was fine again.
Edit: found out it was because I was trying to run release mode on my phone via App Store provisioning profile and App Store profile doesn't allow this. I switched to Ad Hoc and there is no more issues.
I guess you already tried this, but I just got the same error, and a quick restart of Xcode worked for me.
Just upgrade to Xcode 8.1. It solves the problem.

IOS: Code signing error Xcode 6.3.1 [duplicate]

I've build a new application which is going to support IOS 7. I got the new XCode 5 GM and tried to sign my apps using my fresh provisioning profile and distribution certificate, but i'm having trouble with distribution. I constantly get the following error:
"Invalid Code Signing Entitlements. The entitlements in your app
bundle signature do not match the ones that are contained in the
provisioning profile. According to the provisioning profile, the
bundle contains a key value that is not allowed:
'[XXXX.com.sample.company ]' for the key 'keychain-access-groups".
Also the same error for a key value called application-identifier.
Screenshot of the errror:
The solution lies in the new option in Xcode 5 which says provisioning profile. Just set the project target's provisioning profile to the right one and it'll work.
If you are like me and you think you tried EVERYTHING, archived your project over ten times, banged your head on the keyboard and still get this error. Please do yourself a favor and simply Restart XCode, it worked for me. Sometime Apple... I hate you.
I went through many of the steps above but what finally worked for me was refreshing my profiles in Xcode. Not sure why it was necessary since my app's distribution profile was showing up in the list already. Here are the steps:
Xcode Preferences
Accounts tab
Select your Apple ID
Hit the View Details button in the Apple ID detail panel
Hit the Refresh button in the lower left corner
In my case, i activated the same capabilities in Xcode that in Application services in developer.apple.com. Thats works for me
In my case (sorry) I switched "Team" to "None" in -> General -> Identity
In another case I needed to switch this identity from "None" to the developer account managing the identities and profiles.
Xcode sometimes messes up greatly with code signing, it seems. Or, we mere mortals simply aren't clever enough to understand what it is doing, of course. Don't give up, we're all going through some code signing torture at times!
In my case, I had to set correct Provision Profile for Release, and then had to restart Xcode. Before restarting, it had same provision profile, and didn't work. So, sometimes a restart can do miracles. Maybe this helps somebody.
If someone uses a GameCenter then check this section in your target. I worked with some old project and there were 2 errors (but everything worked fine). Disabling and enabling it back solved this problem.
Most likely this action adds Game Center entitlement to App ID and and handle it itself.
1.Go to project folder, delete *.entitlements files.
2.Then go yo in xcode project target -> build settings -> code signing entitlements - delete values
3.Clean
4.Run
Ah, this glorious error. For me whenever I see this error I check the following things:
1. Allow XCode to access your provisioning profile info all the time - If XCode keeps asking when you start it up to have access to your computer's private files so that it can get provisioning profile information with the options to allow access always, not now, or just one time - set it to ALWAYS ALLOW access
2. If you have any old entitlement files kicking around your project get rid of them and any sign of them - if you see a .entitlements file in your project delete it (or at least remove the reference to it if you aren't sure you are ready to outright delete it), then make sure the 'Code Signing Entitlements' line under the 'Code Signing' section in Build Settings is empty
3. Check your Application Services online and match them up with your Services in XCode for the app - Go to the Apple Member Center and check the App ID for your app, click on the app to see its 'Application Services' and see what you have checked, then go to XCode and check your 'Capabilities' section to make sure the two have the same list of Apple services on both
4. Make sure you assign a valid Provisioning Profile to your app before validating - double check your provisioning profile for your app in the Apple Member Center, make sure it isn't expired, has the right App ID with the correct bundle id and distribution. Download and click on the new provisioning profile to make sure XCode has it, or go to XCode > Preferences > Accounts > click on your account and 'View Details' then click the bottom corner button to Sync all the profiles to XCode. You should have the profile available to select now in the 'Code Signing' section. Once you have the correct provisioning profile then you can set the 'Code Signing Identity' lines to the correct option for that provisioning profile.
Note - if doing a distribution certificate it can help to set all the 'Code Signing Identity' lines to the identity you use for distribution including the debug lines
5. IF ALL ELSE FAILS - Clean your project and Restart XCode and some Apple magic may just work fine the next time you open your project and try to Validate
If you're building an old 3.1.5 project, Xcode 5 has some bugs which unfortunately makes Benjamin's answer impossible, as there are no Provisioning profiles to pick from. After many a late hour of tormented reading of Xcode project files I came up with this solution that worked for me:
In the Utilities pane (to the right) in Xcode 5, under project Document, change from Xcode 3.1-compatible to Xcode 3.2 compatible.
Enter your organization name.
Close project.
Open your project file, e.g. open -a TextEdit path/to/name.xcodeproj/project.pbxproj
Remove the two Distribution clauses (isa=XCBuildConfiguration).
Remove the two accompanying lines in buildConfiguration (one in PBXNativeTarget and one in PBXProject XCConfigurationLists)
Now you're ready to re-open, archive and submit to App store - voilà! It works again!
How I think it works
I assume this works because Apple somewhere along the line decided to drop the need for any separate distribution config, which is a good thing. When I archive, Xcode automatically code signs for distribution. That's the way it should have been implemented in the first place, it's just a shame that Apple can't make auto-migration part of the IDE; instead they force us developers to spend man-decades to make this stuff work.
I have been struggling with this problem for more than a day now, trying all kinds of solutions suggested here and elsewhere on the internet. Nothing worked...
But, I finally managed to solve the problem!
The problem I had was with an old app that I haven't touched in over 3 years, and now I was about to release a long awaited update. Since the time I released the app, Apple has been updating how the certificates and App Id works. They have introduced the concept of Team Id which seems to be recommended to use.
In particular, the Apple's "Certificates, Identifiers & Profiles" site, has seen a lot of changes since then.
There I realized that the Provisioning Profile I was using for App Store Distribution were connected to the App Id ED8xxxxxxx.com.rostsolutions.* but looking at the App Id for the game I was about to submit I notice that the App Id was ATMxxxxxxx.com.rostsolutions.Swisch. So the App Id prefix did not match!
That seemed to be the root of the problem. So what I did was to create a new Provisioning Profile connected to the App Id ATMxxxxxxx.com.rostsolutions.Swisch instead. Using that Provisioning Profile I successfully submitted my app to App Store and now I just keep my fingers crossed that everything else works fine at Apple's side.
(I first tried to connect to new Provisioning profile to the wildcard Id ATMxxxxxxx.com.rostsolutions.* instead, but that didn't seem to work).
But what puzzles me is that when I look at the old App in iTunes Connects and goes to Binary Details, it says that the App Id is ED8xxxxxxx.com.rostsolutions.Swisch. So why is the "Certificates, Identifiers & Profiles" page listing the App Id as ATMxxxxxxx.com.rostsolutions.Swisch?
My problem was solved by removing my Apple ID from Preferences->Accounts and then adding it back again. Then all my provisioning profile files showed up on the View Details utility panel. I was mistakenly choosing "Mac Team Provisioning Profile:*" instead of the actual distribution provisioning profile for the project thinking that it was a generic selection. Provisioning files must be specific to the project. Oh, and BTW, make sure your provisioning profile has the correct entitlements (for example, Maps). I managed to release an app with OSX Maps without the entitlement and Apple approved it -- but no Maps showed up on the production version!
In my case, I had the same problem, my solution was to change the 'Release Provisioning Profile' in the Build Settings before doing Archive. I do this twice, once for App Store distribution, and another one for Ad Hoc distribution. I also add a comment on my archives. My conclusion is that there is something broken about the "archive re-signature".
There is a very good tutorial for solving that problem on this website.
It says that this problem can occur when your Projects Bundle Identifier is different to the one you entered on the iTunes Connect Website.
I think xcode 5 uses "release" instead of "distribution" that you may created yourself.
If all above didn't work (in my case after couple of days no luck trying everything) I have only one Mac application. BE CAREFULL WITH REVOKE!
1) Revoke by hand all "Mac App Distribution" & "Mac Installer Distribution"
2) Clean relevant certificates and open-keys in Keychain (Warning: export before delete)
3) Restart Xcode
4) Go to (in Safari) developer.apple.com -> certificates etc.
5) Create CertificateSigningRequest.certSigningRequest in Keychain->Certificate assistant
6) Create by hand on developer.apple.com both "Mac App Distribution" & "Mac Installer Distribution" with your *.certSigningRequest
7) Provisioning Profiles -> Distribution -> create/fix custom provision for AppStore (I'm specially named it as "Mac provision profile for AppStore"
8) Xcode -> Settings -> Account -> Your account -> Refresh
9) Xcode Clean -> Archive -> Validate
I have been struggling with similar problem (I was building for Ad-Hoc distribution). Only thing that has changed since last successful deploy, was adding two devices to provisioning profile.
After double- and triple- checking all build settings, I regenerated provisioning profile (without changing anything), re-downloaded and it worked fine.
So note to self: if there is no logic explanation, you can always try good old IT voodoo.
I also recommend iPhone Configuration Utility, which despite its name, is useful for checking what provisioning profiles you have on computer.
ERROR ITMS-9000: “This bundle is invalid. New apps and app updates submitted to the App Store must be built with public (GM) versions of XCode 5.1.1 or higher and iOS 7 SDK. Do not submit apps built with beta software.
If multiple developers are using the same member center account. One of them can't use a certificate created by others cause they used a certificate request created using their computers.
You need to use a certificate created by you (certificate request
created using your computer).
Alternative, told them to send you the Developer Profile. not sure of the name. to use a certificate created on another computer.
Code signing Entitlements occur because of your resource does not contain Entitlements file in resources,Just go to build setting and search code signing Entitlements delete entry for debug and release, build project again you will see there is no error. Cheers
I had the same problem, but nothing written here worked for me. However, I found a simple way that worked for me. Here's how to do it:
1) In your Project and your Target(s) build settings, choose "None" for all Provisioning profiles, and choose "Don't Code Sign" for all Code Signing Identities.
2) Now, choose your Target and go to build settings. In Code Signing Identity Release setting, choose "iOS Distribution" for "Any iOS SDK". And then, in Provisioning Profile Release setting, choose your distribution profile for "Any iOS SDK". After that your Code Signing Identity Release setting should automatically change to "iPhone Distribution".
3) Archive your build and validate. Now it should work fine. That's it!

Failed to get the task for process [duplicate]

I have the following error when I try to run a new project on my ipod:
Error launching remote program: failed to get the task for process 312.
The program being debugged is not being run.
I've read about Entitlements.plist, and I've tried to add the get-task-allow, but then it doesn't let me compile because of a code signing error. I only have a development provisioning profile, so it's not the same as the people who were trying to debug the distribution build (I'm also in the debug build, so that isn't a problem).
Old projects build and run fine on the ipod, just new projects.
I've tried restarting both xcode and my ipod, but it doesn't help.
I have no more ideas on how to build/run new projects on xcode, so any help is much appreciated!
Oh, and I'm using an iPod 3G with iOS 4.0.1. Xcode is 3.2.3 (64-bit).
It turns out that using a different provisioning profile (one with a wildcard rather than one without) solved this issue.
The key point is to use a Developer profile rather than a Distribution profile.
Check that you're doing signing using a development provisioning profile, not a distribution one.
This error happens when you have set Distribution Provisioning profile in code signing. Change it to Developer Provisioning Profile, then it will work. Worked for me for Xcode SDK 4.5.
There is also a case that your error would happen.
If an app with same Bundle Identifier is launched at background ( probably an App Store version ), Xcode debugger will not know which App it should attach to. To solve it, remove/uninstall the App Store version, and click Run in Xcode again.
The same story can apply if you once build the app with a bundle id then you changed the project bundle id and still kept both app versions. make sure you remove the old one.
If your certificates are not quite right or have become not quite right, this problem can start to happen and you can go round and round playing with provision and entitlement files to no effect. (In nearly all cases, you don't need an entitlement file.)
I'm talking here about debugging on a tethered device in "debug" mode, not any sort of "release" mode.
Here's how I finally determined this was the problem and fixed it:
1) Try to create the simplest Xcode project possible and in Target...General set it up for your "Team". (If you find this impossible to do, that already is a sign of this sort of problem.)
2) Tether your device and try to run on it. Normally, this would go smoothly, but if the opening screen appears on your device for a second or two and then the app crashes and Xcode says it can not attach to some positive task id, then you may have the sort of problem I had.
3) So I then went to another Mac with Xcode and did the same thing, letting Xcode 5 automatically get the needed credentials. (I'm using a "wild card" * app id for all of this.) In my case, much to my surprise the simple app I created on the new Mac ran on the tethered device just fine keeping up its opening screen indefinitely. What a relief. So I then went to keychain access on the new machine, exported all of the relevant keys into one file and then exported the relevant certificated to a .p12 file. I also made a copy of the new working project to take back to the first Mac.
4) Back at the first Mac using the app for the second Mac, it had trouble with the Team ID when I looked at the Target...General screen. Your symptoms might be different, but the point is I couldn't rebuild the app from the second Mac on the first Mac.
5) So I then opened up Keychain Access (possibly not necessary) and double-clicked on the files I brought over, first the one with the keys and then the one with the certificate, providing the p12 password when requested. (Some of this may not actually be necessary, but I'm not sure which and I am describing what worked for me.)
6) I did step 4 again and this time it worked fine! I then found that the other programs that were giving me the "failed to get task" problem now worked fine, too. I just wish I could get back all the time I lost before I tried the process described here.
Conclusion, something was wrong or had become wrong with the certificates or the keys on the first Mac. It was subtle enough that I could still do builds, make ad hoc releases, etc. but I could not run on a tethered device. Though I don't think it is a factor, I was using a corporate developer account and this Mac was set up to do development for several other developer accounts (and these did not display the problem).
After Xcode 5.0 tried and failed (it hung) to update certificates, ... which it suggested me to do. All I did then:
Restart Xcode 5.0
Open Window > Organizer
Select Devices at the top
Select my device (which had a green bullet)
Click the (+) Add to Member Center at the bottom and follow the few simple steps
Go to the Apple Developer Center and make sure that your developer certificate has not expired. Mine had expired so I renewed it and then went back into Xcode (5.1.1) and under accounts preferences I viewed the details of my apple account and hit the little refresh button at the bottom. My iOS development signing identity showed up and I was back in business.
Removing distribution profiles from device in Organizer solved this issue for me
1.Run the Application using development certificates in both debug and release area in code signing identity.
or
2.Use the development certificate in debug area and distribution certificate in release area.

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