How to set URLSchemes for facebook ios sdk - ios

I've spent a whole day on this issue and didn't find any good answer after hours of googling and debugging. I've finally solved the problem and I will share it here.
The documentation for setting up facebook-ios-sdk shows how to set up a url scheme that is used to return the user to your app after authorization. Something like fb12087732691...
Unfortunately, they are using an older version of Xcode and the graphic looks like this:
What it really should be, using Xcode 4+, is this:
Hope this saves someone a few hours of their life!!!

There's a AppName-Info.plist file in your project. Open it and you will find the similar stuff. It's universal for Xcode4+ (as far as I know).

Related

CNContactViewController discard message Xamarin

I have same issue as described in this post
CNContactViewController iOS 13 Discard Message and Keyboard
but i'm working with xamarin
and i've added Localizable.strings like this:
and content in this file:
Any way I still cannot make it work and accepted answer in the link above does not work for me.
What am I doing wrong?
UPD:
the problem is that the text of discard action sheet looks like this and it is not human readable. adding Localizable.strings into Base.lproj didn't help
ok, after long search, i`ve found a solution.
to make it work i've added to info.plist values described in official xamarin documentation.
https://learn.microsoft.com/en-us/xamarin/ios/app-fundamentals/localization/
and now it works perfectly. but it is not obvious solution
PS: and for the future, Dear commentators, don't answer in such manner: "I created a new project and just open the CNContactViewController, everything works well on my side. I can't reproduce the issue" - It doesn't bring any useful information. better no answer than answer like this.

GoogleMobileAds.h file not found

I know that there must be a whole bunch of questions like this, but I tried everything, and nothing would work.
I'm creating a iOS app, and I use Google Ad Mob. I built my Xcode project from Unity, but when I tried to archive it in Xcode, there is this annoying error "GoogleMobileAds.h file not found"! I have the Google Mobile Ad Framework, but when I put it in the project, the error still shows! I looked up this problem, and tried to follow some of the people to fixed it, but the error still wouldn't go away.
Could anyone help please?
Here is the link to the project you can download.
Xcode project
I fixed this by going to Framework Search Paths in build settings, and putting in the GoogleMobileAd.framework!
as #SullyBully already correctly mentioned.
You have to add your folder with the Admob SDK to Framework Search Paths in Build Settings.
Additionally you have to include your GoogleMobildeAds.framework into your frameworks section in xcode (no ideas whats that called)
See screenshot 1 and 2 (I literally spent now hours because of it, hopefully this finds a soul helpful :P)
By the way it is completely neccessary just to include GoogleMobildeAds.framework.
You dont need to include the others like GoogleUtilities, or GoogleAppMeasurement etc.
After you build the the game in Unity.You also have to add google admob iOS library to your Xcode project. You can get from : [https://developers.google.com/admob/ios/download][1]

How to make plugin for Xcode6

I want to make plugin for Xcode6 but i don't know how to start and make that.Any one please share any link that explains this in detail for Xcode 6? I find for Xcode 4 but that method is not working for xcode6
I am the creator of IntelliPaste for Xcode.
Plugin development for Xcode is fun but will also be hard at times. There is no documentation that can be found, at least not from Apple. A lot is guess work and look at how other people's plugins are made.
To get started, I would recommend using this template. I haven't used it myself but I wished something like that was around when I got started.

Using ShareKit with Xcode 5

My iPhone application is developed using Xcode 5. I want to use ShareKit library in order to share images and urls from my application. The problem is, that ShareKit seems to be incompatible with Xcode 5 (thought is says it is).
Attached screenshot to illustrate my problem:
Any help (or alternative solution for sharing images and URLs) will be greatly welcome.
It seems you both are referring to an obsolete, long time abandoned version of ShareKit. Check ShareKit 2. For easiest installation I recommend Cocoapods.
Have you followed the instructions here?
(It seems like you've added objc-class.h that has no use)
Also, consider using the native sharing class UIActivityViewController for sharing purposes.

phonegap 2.0 with admob/iads

I've been searching for hours for a guide/tutorial on how to implement either admob or iads in an iOS app build with PhoneGap 2.0. So far I've been searching in vain. The closest I have gotten to an answer is this:
http://iphone.keyvisuals.com/iphonedev/implementing-admob-ads-in-a-phonegap-project-for-ios-no-plugins-required/
I dont have any objective-c experience and in the above mentioned link I can get past 3rd step. I have tried to download the demo and look at the code, but the app can't even be built. Probably because I'm using PhoneGap 2.0 and not an older version.
Are any of you guys able to guide me, or know of any helpful links for this to succeed?
How about using this plugin from github? Looks like getting it setup shouldn't be too bad.

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