Xcode comes with a lot of things that are essential to building to the iPhone and/or iPad. In fact a lot of it I am not even aware of because it is so 'behind the scenes'.
On the other hand, I have recently been exposed to the advantages of using Vim as an editor. Is there any setup which would make using Vim an efficient option when developing for the iOS platforms? Or would it be so complicated to combine the two as to make this question moot?
In other words, if you have any tips, advice or warnings when using Vim and Xcode together, I am all ears!
Developing for iOS or Mac with Vim can be really powerful and fast, especially if you use TDD or want quick feedback.
But it takes a bit of finagling to get it working. The few important things you need to know are:
Use the xcodebuild command-line tool to run your build and units from some vimscript.
Use the clang_complete plugin to give you full code completion from within vim.
Use the ios.vim and cocoa.vim plugins for navigation.
This is my preferred method of working. In fact, I wrote the ios.vim plugin to make this easier for more people.
I've been there already...
I love vim and regularly use it in my day-by-day C++ development on *nix platforms, but I also like all of Xcode's features which, specially with latest Xcode >= 4.3 and clang backend, give a real plus in terms of auto-completion and symbol referencing.
I think I've found the optimal solution with the great (although not officially supported by Apple) XVim plugin.
Hoping that future Xcode upgrades won't break it (it's still working fine with latest developers' previews of 4.5), this really allows you to keep your fingers moving as you've learned doing in Vim while working with Xcode, which as I said, is for me the optimal solution.
Vim and XCode will co-exist quite well together provided that you aren't trying to edit the same files in Vim and the XCode editor at the same time. If you do then each will give you a warning about the file being modified externally. The terminal version of Vim is a little easier to live with in this particular respect: it will only warn you when you try to save the file, asking are you sure, whereas MacVim, and the XCode editor, will warn you each time you return to the file.
XCode does allow you to select an external application when you open files, by file type. In XCode Preferences, go to the File Types tab, and then file->text->sourcecode. Preferred Editor can be set to an external program such as MacVim; note that Emacs should be already listed as a selection: when Emacs is selected XCode launches Terminal.app with Emacs in a terminal. This Preferred Editor setting has the problem that you'll get a new window with each opened file, which may not match your workflow.
Vim's remote feature might prove useful here, see :help remote. With a little work, and the above Preferred Editor preference, one should be able to send the file to be edited to any instance of Vim, including an existing Vim running within an xterm. I seem to recall that Emacs provides something similar.
But none of this precludes you from using Vim without setting Preferred Editor: just open and edit your project files in Vim as you would normally.
Your workflow might be to use Vim for editing code, and switch to XCode for building the project, but Vim can also run the same build tools that XCode uses, and with a little more work you'll even be able to jump to the lines with errors. XCode relies on gdb for debugging, which can also be used quite well with Vim, via plugin.
Of course Vim can't be expected to replace something like Interface Builder, but just about every other aspect of iOS dev can be achieved with a Vim-only solution.
Or just use Vim to edit your code faster, and continue to use XCode for the rest.
Starting with Xcode 13.0 Beta you can use Vim keybindings in Xcode. It is enabled in settings:
Preferences → Text Editing → Editing → Enable Vim key bindings
Edit (per #fangxing):
The way to toggle what is now called Vim Mode changed:
Menubar → Editor → Vim Mode
Even thought MacVim with YouCompleteMe is my main environment for development on OSX, there are tasks I prefer to do in XCode, like debugging and profiling. For these scenarios I use XVim which adds VIM editing capabilities to XCode.
On XCode 5.1 XVim crashed quite a lot. But it progressed and it now works quite well with XCode 6 so far. But you only get a subset of VIM this way, e.g. you can't split the editor to view two files at the same time. You can enable/disable it quite easy with Shift-Command-X.
(Sorry to post this as answer and not as a comment, but the reputation-system of stackoverflow did not made it possible for me)
I can't recommend YouCompleteMe enough! Beside its code-completion it also shows you syntactic errors on the fly on the affected line without the need of manually triggering your compiler (i.e. very similar to the features of the XCode editor). The description of the YCM creator is quite informative:
YouCompleteMe is a fast, as-you-type, fuzzy-search code completion
engine for Vim. It has several completion engines: an identifier-based
engine that works with every programming language, a semantic,
Clang-based engine that provides native semantic code completion for
C/C++/Objective-C/Objective-C++ (from now on referred to as "the
C-family languages")...
To get it running:
Follow the section 'Mac OS X super-quick installation'
Don't forget to add a .ycm_extra_conf.py file to the root of your project folder
Edit:
Without a plugin like YouCompleteMe, VIM can only do rudimentary word completion (Ctrl-N) which is neither aware of the programming language you're using nor of all the other files belonging to your project. You also don't get a list of the members of an object after you type '.' or '->'. So you miss on a lot of help (and therefore speed) XCode is giving you while typing. Also VIM doesn't warn you like XCode when you make typos or other errors in your code. YouCompleteMe adds exactly those missing features to VIM and makes iOS development in VIM a joy.
You could use xcodebuild to build and run your project, but personally I prefer to work with VIM and XCode at the same time. Both reload documents automatically after they have been modified by the other. Keep XCode for debugging, profiling and deployment.
Using AppCode in parallel with Xcode is just amazing. Code changes sync right away! I am so happy with this setup because I can finally use vim (as an AppCode plugin) when writing iOS apps. AppCode has additional advantages so I really recommend that you check it out. The refactoring tools are also way better IMHO. E.g. it can extract methods that Xcode can't for some reason and if it can not extract a method it will at least tell you why.
There are definitely some advantages using external editors ( however emacs is ten million times better than vim:}).
Stick with Xcode for most stuff, but when you need the power of emacs, or possibly vim ( bulk repetitive editor macros is my main reason), just edit the file using show in finder and open with, or just by switching to your editor navigating to the file from there.
XCode will realise when you switch back that the file has changed.
For plain code, I'd stick with Xcode, it's code completion is based on more knowledge of the code, so beat's emacs or vim's hands down. Continuous code checking is invaluable, and as already mentioned, the direct access to the documentation is awesome ( option click if you haven't already found it).
I like XVim for XCode. Unfortunately, it breaks for XCode 5.1 (some people got Development branch working, but I couldn't).
I ended up switching to AppCode after a trial, I really liked the tab management, refactoring, and code analysis. Code is automatically synced with XCode, so I run both (XCode for build settings, managing asset catalog. AppCode for everything else).
First day I downloaded it, I installed IdeaVim so I could still use some of the Vim keyboard shortcuts.
Though you won't get to full Vi/Vim functionality with the plugin. I find mix usage with native IDE commands is enough to compensate.
According to my opinion Xcode is better solution. It has so many features that you can not find/add in Vim. Some of them are:
Interface Builder (to create good lookin interfaces in less time)
ARC (Automatic Reference Counting—memory management)
Automated process for managing code signing and app store submission
The list is very long and Apple always encourages you to use Xcode, not any other IDE.
Related
I need to access the sandbox directory for an application installed on an iOS device, using the command line (non-gui) from a Mac or Linux. This is to help with development and testing automation. Dropping a json file into the sandbox lets me set parameters like extra debug messages and smaller refresh intervals.
A tool like iFunBox works perfectly but is graphical only, requiring numerous clicks to do this. Emails to the developers were unanswered. It also does not support AppleScript. I did find another app that provided a Fuse module, but it turned out buggy especially if the app was uninstalled and then reinstalled (in order to reset back to first time user experience). I reported the problems to the developer but there is no fix on the horizon.
The things I need to do are:
Test if an app with a specific bundle id is installed
Create Library/Caches/MYLIBNAME directory if it doesn't exist
Copy a ~100 byte json file from the Mac to that directory
Get a copy of that file
A solution that only works from Linux is acceptable too
Devices are not jailbroken and I would prefer not to need that as a requirement
In some cases I do not have the source code to the app since it is a third party using my library, so compiling different versions of the app isn't practical.
Answer is below in many comments thanks to lxt. Summary is:
Various libraries and programs associated with libimobiledevice can solve the problems
Use patched iFuse to mount an application sandbox
Use idevicesyslog to see the console log
Use ideviceinstaller to install/uninstall apps
The various libraries and programs associated with libimobiledevice are incredibly difficult if not impossible to compile as is on Linux or Mac, and there is no unified distribution of the source or binaries
For Ubuntu try libimobiledevice (may have 3 suffix), ideviceinstaller and libimobiledevice-utils packages
For Mac a search for libimobiledevice-macosx may get you some of the way there
This is going to be a little tricky, because as I think you've found out the application name is randomly generated on every install. I don't think there is a way past that, certainly that I know of. This explains the problems you're running into when simulating a new install (...the app directory name changes to a new, random hash, and then you're stuck).
Although my preference would be to access this config file in some other way (perhaps over a network, and have some code that only executes on debug/test builds check for it), if you did want to do this then I'd suggest trying something like writing a script that when you want to simulate a new install chooses the app directory that's most recently modified. But this is very hacky.
If you're not able to insert conditional code that only executes on debug/ test builds then I think the random app naming schema that iOS uses at a file system level is going to be problematic for you whatever approach you take.
Update: Regarding iFuse and libimobiledevice - out of the box it limits you to the documents directory. This is because the authors of iFuse don't entry-level users to be confused, and also because the structure is a little different depending on iOS version. You can comment out the lines in the iFuse source - fuse_opt_add_arg(&args, "-osubdir=Documents"); - to get access to the library directory through the mount. You will obviously need to re-compile iFuse yourself if doing this.
You can make use of MobileDevice Library
I know this is an old question and I doubt anyone is looking here anymore, but I thought I'd mention that you can use 'brew install libimobiledevice' to compile on the mac. There are a lot of dependencies and Homebrew really helps make it an easy process by installing them for you.
I am trying to use an application called CLUT.exe which is an old application for MS-DOS that can be used to reindex NTX files for DBF databases.
(This is not the main topic, but I am just writing this if someone wants to test the app and don't trust at all about the content).
The problem starts when trying to run the command line version through console (cmd.exe) and this error appears:
C:\>CLUT.exe [arg1] [arg2] [arg3]
run-time error R6009
- not enough space for environment
So, according to what I've searched, this could be a possible solution:
http://support.microsoft.com/default.aspx?scid=kb;en-us;230205
but it doesn't work and every alternative that I found to solve this over the internet is the same.
Another alternative could be to make right-click in the .exe file, go to Properties then Memory tab and increase the Initial environment memory from Auto to the max value but it doesn't work too.
Well, I am stuck and no "possible" solution is working for me. If someone is interested, knows more about this issue and want to test, you can download the application from here (click "Free Download" green button):
http://www.filebasket.com/free/Development-Clipper-programming-language/clut-exe/13996.html
or directly from my DropBox:
https://dl.dropbox.com/u/15208254/stackoverflow/clut_214.rar
Just to know, I am using Windows 7 and the CLUT.exe application is a Clipper based app (old programming language) that may run under windows console (cmd.exe).
Wikipedia does mention other dos emulators but, oddly, doesn't mention BOCHS.
Reindexing NTX files is not a difficult thing to do, and can be done with tools other than CLUT. For example, many of the utilities listed on this part of Download32 could be used. Otherwise, you could write your own using Harbour Project or xHarbour. Or contact me off list and I'll cook up something in Clipper 5.3.
LATER
If I read the README correctly for CLUT, it's a replacement for the DBU utility that comes with Clipper 5.x. I can supply you with a build of that if you're unsuccessful with other approaches.
Does Xcode 4 have support for rails projects? If so, to what extent?
UPDATE - Obviously it lets you edit text files. But does it give you any IDE features, e.g. syntax highlighting, navigation to declarations, code completion, etc... ?
In the past Xcode releases many were able to use the Xcode IDE for non-apple projects such as PHP, Rails, etc.
All you had to do was open Xcode organiser and drag your project in there and it worked. Not so with Xcode 4, but the feature has not been removed but in fact improved in my opinion.
In Xcode 4, click File > New > New Workspace.
Give it a name and once on the main editor window simply drag and drop your Rails, PHP, etc project onto the project navigator.
Then you can choose Editor > Syntax Coloring > [Any] for syntax highlighting.
M.
I paid up to intall XCode 4 thinking that it would be simpler to consolidate all my development to a single IDE. XCode is the default because of the built in Mac API docs. I built a few MacRuby (0.10) samples, which parse and run.
Problems are:
XCode insists on using // to comment lines, which then don't parse.
There is no debugging for Ruby files, only for the Objective C wrapper stub.
There is no in-app "run" for rack, rails or scripting type apps.
The syntax parsing is limited to keywords, strings, comments and characters.
XCode doesn't understand .erb or .yaml files are html and ruby.
There were workarounds for 1 and 5 in 3.2 for 1 and 5 but they no longer work with 4 as far as I can see.
On the plus side, the documentation interface to OSX and NextStep is very nice and MacRuby and the UI editor work well together and allow bundling desktop apps which can be distributed standalone or via the app store. I would use it to build ruby apps that use the desktop GUI.
For conventional web or scripting apps you can 'bare edit' rails projects in the 'Workspace' area and then skip to the terminal to run a server or use script/console to debug; but for this NetBeans is still far superior IMHO with in-code debugging and automated tests and workflow.
As I'm unable to respond to the comments I'll just give answering your question a shot: Considering Apple's "what's new" page doesn't seem to list too many groundbreaking changes, I'm guessing Matt Ball's suggestion to go with the guide for Leopard and assuming nothing Rails or Ruby specific is new would be a safe and probably spot-on bet.
Giving a try to xcode 4 with rails. Work fine, except some color syntaxing trouble (with yml or haml file for example). It's great, expecialy the integration of git (to show easyly modified files)
I do Ruby on Rails development pretty much exclusively. I currently develop in OS X using TextMate. I have a virtual machine running to emulate as closely as possible the environment my app will be deployed into, and I mount the code on a Samba share into OS X from the VM guest. From there I open with TextMate and code away.
I'm beginning to think that with the proper plugins and time spent learning, I could be much more productive in vim directly on the VM. Right now my TextMate is basically stock, though I do find the ProjectPlus plugin indispensable. What I'm looking for are some suggestions of vim resources and plugins (if that's the right terminology) to closely emulate the features I am unwilling to give up in TextMate. Or at least, compelling reasons why I should be willing to give them up. Here's a short list:
Ability to have a (preferably) collapsible project tree visible either at all times or easily toggle-able.
Ability to see SCM status at a glance, either within this project tree (preferable) or otherwise. (I use git almost exclusively if this makes any difference.)
Being able to view a side-by-side diff from within vim would be great too
Ability to search through the entire project at will (I suppose :stop; grep -nr; fg; would accomplish this, unless there's a better way to do it.)
Code completion, if possible
The NERD Tree plugin gives you a collapsible project tree. Personally, I find that the netrw plugin is more than sufficient, and this usually comes installed with Vim. Whereas the NERD tree feels as though it tries to emulate the behaviour of other IDEs (and TextMate's project drawer), I feel that the netrw plugin does things the Vim way. I suggest you try both out, and see which one you prefer.
The fugitive plugin provides a git interface to Vim (See Vimcasts: parts 1, 2, 3, 4 and 5).
The ack plugin is great for searching an entire project. You'll want to read up on Vim's quickfix list to get the most out of this.
TextMate's word completion is triggered with esc, and shift-esc. In Vim, you get similar autocomplete functionality using ctrl-n and ctrl-p in insert mode. Check :help ins-completion for (much!) more info.
I am running a series of screencasts about learning Vim over at vimcasts.org. My background is with TextMate, but I've been using Vim fulltime for a while now. As I write this, I'm only 6 episodes in, but I do plan on covering each of the points you've raised in future episodes. I'll try and come back to edit this answer with links to the screencasts as they become available.
And snipMate : TextMate-style snippets for Vim
I'm currently in a similar position to you (moving from TextMate to Vim)
One really good resource is this:
http://robots.thoughtbot.com/post/166073596/intro-rails-vim
Good luck with it!
For file navigation is simply love CommandT
This functions very much the same as the beloved commandT function in textmate.
You might want to start with my Ruby/Rails related vimfiles which includes support for rvm and git.
This screencast is great as well http://blip.tv/file/1372096
I do use VIM and i specially like how to rotate from model/view and controller related..
Check out the blog post: From Textmate to VIM for Rails coders.
The comments there may also valuable for you.
All of the other answers plus:
Ability to have a (preferably) collapsible project tree visible either at all times or easily toggle-able.
The project.vim plugin doesn't really work like TextMate's Project drawer but it's close.
With NERDTree, you can setup bookmarks and make it work a little like a project drawer.
:help mkview and :help mksession can help, too.
Ability to see SCM status at a glance, either within this project tree (preferable) or otherwise. (I use git almost exclusively if this makes any difference.)
vcscommand.vim provides the same set of commands for multiple SCMs, it works with Git, SVN, Mercurial…
You can use the aforementioned fugitive plugin to display the Git status in the status line, :help fugitive-statusline.
Being able to view a side-by-side diff from within vim would be great too
fugitive provides the :Gdiff command that does just that.
A recently released plugin called Gitv tries to emulate GitK in Vim. I like it a lot and the author is very responsive. In the tree view, hit <CR> to open a previous commit in another window and D to see a double diff.
Code completion, if possible
There are a few solutions, if you don't need it to be automatic <C-x><C-o>, <C-n> and <C-p> will be more than enough, if you want "autocompletion" you may try these few plugins. My favorite is autocomplpop.
Search an entire project here.
Code completion: Normally done with ctrl-X then ctrl-O while in insert mode.
Git Integration: git.vim
Project Tree: Nerdtree.vim
Good luck
I published an extended post on this topic today, in which I explain how to replicate 100 features from Textmate within VIM. It's the product of a great deal of hours research.
For example I explain:
How to replicate a Project Drawer
How to manage tabs
How to do Rails specific commands (Lets face it: A lot of Textmate users are Rails programmers)
How to do find and replaces
How to do project wide searches
Read Original Article: Textmate To VIM
I was originally going to frame this question around TextMate, which is by all accounts an amazing editor, but only available on OSX. I was curious how those who have spent time learning to use TextMate efficiently deal with the situation where they have to edit on a non-OSX platform. But it's really a more general question. How do people deal with situations where you can't use your preferred text editor?
I use gvim and vim primarily, and I know that these editors have a rather esoteric set of keybindings, so when I'm editing in another editor I'll often mistakenly type things I didn't want to type while trying to navigate. This can be very inefficient.
So how do people deal with these kinds of situations? Just swallow the inefficiency? Try to avoid the situation or go to great lengths to get the file that needs editing into your preferred editor? Do you have one or two editors you're proficient with that you can switch between without problems? Do you change the keybindings of other editors to more closely match your preferred editor?
I work as a support technician, which means I'm frequently working on customer systems remotely. The unfortunate side effect is that I rarely have any choice over what editor I get to use in those situations. Generally speaking there's not a whole lot you can do about it unless the situation is one where it's feasible for you to install a new editor or bring a USB thumb drive or something similar with your editor pre-installed on it. In such a situation, by all means, if you plan to be working for an extended time period, take advantage of the opportunity. You'll work faster and more efficiently and it will be less frustrating.
In an environment (e.g. webex/RDC) where you cannot install software or use temporary media, you have two choices: live with whatever editor they have, or copy files back and forth from your system. Typically if I'm doing very minor editing I just suck it up and use whatever editor is available. If I know I'm going to be doing an extensive amount of editing, I find a way to transfer the file I'm working on back and forth. This still stinks, forcing you to interrupt your editing flow with file transfers, but I find my sanity makes it worth not struggling with something like notepad to do real editing or programming.
The advantage of using either vim or emacs as an editor is precisely that it's available on virtually any decently configured Unix platform (and this includes more esoteric systems as well, e.g. Darwin/OS X). Combined with the fact that you can store your configuration online (e.g. Dotfiles) this makes for a very strong argument, because the problem you described simply doesn't exist.
Since I work primarily in a windows environment, I keep Notepad++ installed on a flash drive. That way I can just pop the usb drive into a machine and have a quality editor, without having to install anything.
On machines I'm using for longer periods, I use SciTE. I also use Dvorak keyboard. When guesting on machines, everything is different anyway as the keys are in illogical places. I just edit with what's there, or pass the file to source control and edit on my machine.
I resort to using notepad on win machines at client sites. Especially since I know that installing anything is not an option and I know that notepad will always be there.
For me the only time this happens is when I'm using someone else's system since I typically install a text editor that I am reasonably familiar with on each system that I own/use regularly. In that case, if I'm struggling too much, I move over and let the other person take the wheel (keyboard). FWIW, I use TextMate (sometimes vim) on OSX, TextPad (sometimes Notepad or even Edit on servers not under my direct control) on Windows, and vim on Linux.
I got comfortable with a couple different editors - vi, eclipse, and PFE. If I'm using some other editor short-term, I just deal with it. If it's longer term, Google is my friend, and I go download one I like.
On windows i convince everybody to install notepad++
On mac TextMate rules
On linux vim
I use vi under linux and Ultraedit under Windows.
Vi is a must if you are doing some linux administration or if
you are working directly in a shell.
A mouse oriented editor is useful if you are working under a
windowing system.
Anyway, I think you need to know the basics of both.
I work regularly on Linux and Windows, and occasionally on OS X. Having to switch editors between them is a pain, so the obvious solution would be using some cross-platform editor. Right now I'm experimenting with Komodo Edit, which looks pretty promising.
If there's no decent editor in the machine, it doesn't take long to download and install one.
If you are programming under windows you might want to take a look at e text editor its basically TextMate for windows and supports the bundles and everything.