I have a UIButton that should display an activity indicator instead of an image in some situations. What I do at the moment is setting the hidden property of the button's imageView to YES and back. I also tried this with setting the alpha value to 0.0f and back to 1.0f.
This works until the state of the button changes. This resets the properties of the imageView and leads to hidden == NO and alpha == 1.0f.
Has anybody did something similar or has an idea how to hide the imageView of a button while the rest of it stays visible?
You can achieve this by playing with the transform property of view's layer i.e
To hide
swift code
button.imageView?.layer.transform = CATransform3DMakeScale(0.0, 0.0, 0.0)
objective-C code
button.imageView.layer.transform = CATransform3DMakeScale(0, 0, 0);
To unhide
button.imageView?.layer.transform = CATransform3DIdentity
objective-C code
button.imageView.layer.transform = CATransform3DIdentity
It is simple.
Button have different states. Just set zero image for selected state and your image for normal state. When you want to display activity indicator set button state as selected and add indicator as button subview.
- (void)initializeButton {
button = [[UIButton alloc] init];
[button addTarget:self action:#selector(buttonDidClick:) forControlEvents:UIControlEventTouchUpInside];
[button setImage:[[UIImage alloc] init] forState:UIControlStateSelected]; //zero image
[button setImage:yourImage forState:UIControlStateSelected]; //your image
}
- (void)buttonDidClick:(UIButton *)button {
button.selected = YES;
/* Add yor activity indicator with some view tag or save reference to it */
}
Call next method when your activity is finished
- (void)finishActivityWithButton:(UIButton *)button {
button.selected = NO;
/* Remove your activity indicator from button */
}
set the tint color to [UIColor clearColor] if you are using a template image (should maybe work on others too, didn't try)
[[button imageView] setTintColor:[UIColor clearColor]];
You can achieve this by removing the image from the button when you want to hide it and assigning the image back to button when you need to show the image.
When you want to hide the image write like:
[yourButton setImage:nil forState:UIControlStateNormal];
and when you want to show the image back:
[yourButton setImage:yourImage forState:UIControlStateNormal];
Here yourButton is your UIButton and yourImage is a UIImage which holds the button image.
change the transform or select state will cause another problem, the best way is using category:
const char kNormalImage;
const char kSelectImage;
const char kDisableImage;
#interface UIButton ()
#property (nonatomic, strong) UIImage *normalImage;
#property (nonatomic, strong) UIImage *selectImage;
#property (nonatomic, strong) UIImage *disableImage;
#end
#implementation UIButton (Hidden)
- (void)setImageViewHidden:(BOOL)hidden {
if (hidden) {
self.normalImage = [self imageForState:UIControlStateNormal];
self.selectImage = [self imageForState:UIControlStateSelected];
self.disableImage = [self imageForState:UIControlStateDisabled];
UIGraphicsBeginImageContextWithOptions(self.imageView.bounds.size, NO, 0.0);
UIImage *blank = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
[self setImage:blank forState:UIControlStateNormal];
[self setImage:blank forState:UIControlStateSelected];
[self setImage:blank forState:UIControlStateDisabled];
} else {
[self setImage:self.normalImage forState:UIControlStateNormal];
[self setImage:self.selectImage forState:UIControlStateSelected];
[self setImage:self.disableImage forState:UIControlStateDisabled];
}
}
- (UIImage *)normalImage {
return objc_getAssociatedObject(self, &kNormalImage);
}
- (void)setNormalImage:(UIImage *)normalImage {
objc_setAssociatedObject(self, &kNormalImage, normalImage, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
- (UIImage *)selectImage {
return objc_getAssociatedObject(self, &kSelectImage);
}
- (void)setSelectImage:(UIImage *)selectImage {
objc_setAssociatedObject(self, &kSelectImage, selectImage, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
- (UIImage *)disableImage {
return objc_getAssociatedObject(self, &kDisableImage);
}
- (void)setDisableImage:(UIImage *)disableImage {
objc_setAssociatedObject(self, &kDisableImage, disableImage, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
#end
Related
I use the following code to add the back button bar item to the navigation bar.
CGSize size = CGSizeMake(40, 40);
UIImage *image = [mysdk.icon.backArrow make];
UIButton *back = [self.class buttonForBarItemByImage:image size:size];
back.backgroundColor = [UIColor grayColor];
UIBarButtonItem *backArrow = [[UIBarButtonItem alloc] initWithCustomView:back];
[back addTarget:backArrow action:#selector(backArrow_onClick) forControlEvents:UIControlEventTouchUpInside];
+ (UIButton *) buttonForBarItemByImage:(UIImage *)image size:(CGSize)size {
UIButton *back = [UIButton buttonWithType:UIButtonTypeCustom];
[back setImage:image forState:UIControlStateNormal];
CGSize buttonSize = size;
back.frame = CGRectMake(0, 0, buttonSize.width, buttonSize.height);
return back;
}
As you see in the following image the button is added. The image of the button is in the middle of the grey area. The grey area is the tap area.
As you see i circle with red color the area that is still with yellow. So i need to make this area tappable. The button image should not move just increase the tap area from the left. Is this somehow possible?
You can do this with a subclassed UINavigationBar:
MyNavBar.h
#import <UIKit/UIKit.h>
NS_ASSUME_NONNULL_BEGIN
#interface MyNavBar : UINavigationBar
#end
NS_ASSUME_NONNULL_END
MyNavBar.m
#import "MyNavBar.h"
#implementation MyNavBar
- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event {
// get the custom view (the UIButton)
UIView *v = self.topItem.leftBarButtonItem.customView;
if (v) {
// convert the button's frame to its superview coordinate space
CGRect r = [self convertRect:v.frame toView:v.superview];
// convert the point to the button's coordinate space
CGPoint p = [self convertPoint:point toView:v];
// if p is inside r
if (CGRectContainsPoint(r, p)) {
// return the custom view
return v;
}
}
return [super hitTest:point withEvent:event];
}
#end
I am showing an alert on my UITableView.
This is the code
-(void)showAlertMaintenance{
AppDelegate * appDelegate = (AppDelegate *) [[UIApplication sharedApplication] delegate];
[RMUniversalAlert showAlertInViewController:self withTitle:nil message:appDelegate.maintenanceStr cancelButtonTitle:#"OK" destructiveButtonTitle:nil otherButtonTitles:nil tapBlock:^(RMUniversalAlert * _Nonnull alert, NSInteger buttonIndex) {
if(buttonIndex == alert.cancelButtonIndex){
}
}];
}
The button is a subviews of one section header in my UITableview
UIButton *sendInviteCodeButton = [UIButton buttonWithType:UIButtonTypeCustom];
[sendInviteCodeButton addTarget:self
action:#selector(shareInvitationCode)
forControlEvents:UIControlEventTouchUpInside];
[sendInviteCodeButton setTitle:#"招待コードをシェアする" forState:UIControlStateNormal];
[sendInviteCodeButton sizeToFit];
[sendInviteCodeButton setTitleColor:[UIColor colorWithRed:215.0f/255.0f green:116.0f/255.0f blue:52.0f/255.0f alpha:1.0f] forState:UIControlStateNormal];
sendInviteCodeButton.translatesAutoresizingMaskIntoConstraints = NO;
sendInviteCodeButton.frame = CGRectMake(20, 155.0f, SCREEN_BOUNDS_SIZE_PORTRAIT_WIDTH - 40, 30.0f);
[sendInviteCodeButton.layer setMasksToBounds:YES];
[sendInviteCodeButton.layer setCornerRadius:5.0f];
[sendInviteCodeButton.layer setBackgroundColor:[UIColor whiteColor].CGColor];
[sendInviteCodeButton setBackgroundColor:[UIColor whiteColor]];
[sendInviteCodeButton.titleLabel setFont:[UIFont boldSystemFontOfSize:13]];
[invitationView insertSubview:sendInviteCodeButton atIndex:0];
Before
After
When the alert is showed, the button is being pushed to top left corner of the screen.
Please help!
If you already calculate specific frame for your button, you should remove [sendInviteCodeButton sizeToFit];.
Just remove [sendInviteCodeButton sizeToFit];
Hope it help. :)
Since you are relying on frames to setup the layout you should have a dedicated UIView subclass for your tableview header.You need to override layoutSubviews method because at this point the header view will have it's own frame correctly set so your relative calculations for subviews (including the button) will make sense. Here's a quick sample code:
#import <UIKit/UIKit.h>
#interface MyTableViewHeader : UIView
#end
#implementation MyTableViewHeader
-(instancetype)init
{
self = [super init];
if (self) {
//setup button here (omit setting frames)
}
return self;
}
-(void)layoutSubviews
{
//set the button frame here
[super layoutSubviews];
}
#end
#interface ViewController : UIViewController<UITableViewDelegate>
#property (nonatomic, strong) MyTableViewHeader *header;
#end
#implementation ViewController
-(UIView *)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section
{
//You will probably want some logic here
//to decide if you want to display the header
if (!self.header) {
self.header = [MyTableViewHeader new];
}
return self.header;
}
#end
As an alternative you could also setup autolayout for your table header view.
I found out the problem caused by this
[sendInviteCodeButton.layer setMasksToBounds:YES];
setMasksToBounds - is a Boolean indicating whether sublayers are clipped to the layer’s bounds
After i implemented a code for give an check image for a button but i want to give check image for no of buttons.
note: if i click on one button check image can be displayed and the same time i click on another button check image displayed on that particular button and previous button comes normal position.
i implement the code for single button here like this.
-(void) setChecked:(BOOL) check
{
_checked = check;
if( _checked )
{
UIImage* img = [UIImage imageNamed:#"btn_check_on.png"];
[self setImage:img forState:UIControlStateNormal];
}
else
{
UIImage* img = [UIImage imageNamed:#"bread_Wheat_rectangle.png"];
[self setImage:img forState:UIControlStateNormal];
}
}
The above code is executed successfully but how to use this code for no of buttons.
please suggest any tutorial regarding my problem
This is how I have implemented it for one button. You can use it for more buttons too.
-(IBAction)ButtonAction
{
if (Flag==0)
{
Flag=1;
[myButton setImage:[UIImage imageNamed:#"checkbox-filled.png"] forState:UIControlStateNormal];
}
else
{
[myButton setImage:[UIImage imageNamed:#"checkbox.png"] forState:UIControlStateNormal];
Flag=0;
}
}
Note : If you want only one button to get checked Just set all other buttons image as checkbox.png and the selected one's checkbox-filled.png.
EDIT
You can make a class for checkbox and then use it. Here is the code...
CheckButton.h
#import <Foundation/Foundation.h>
#interface CheckButton : UIButton {
BOOL _checked;
int chkButtonClickVal;
}
#property (nonatomic, setter=setChecked:) BOOL checked;
-(void) setChecked:(BOOL) check;
-(int)chkButtonClickVal;
#end
CheckButton.m
#import "CheckButton.h"
#implementation CheckButton
#synthesize checked = _checked;
-(id) init
{
if( self=[super init] )
{
chkButtonClickVal=0;
self.checked = NO;
[self addTarget:self action:#selector(OnCheck:) forControlEvents:UIControlEventTouchUpInside];
}
return self;
}
-(void) awakeFromNib
{
self.checked = NO;
[self addTarget:self action:#selector(OnCheck:) forControlEvents:UIControlEventTouchUpInside];
}
-(void) dealloc
{
chkButtonClickVal=0;
[super dealloc];
}
-(void) setChecked:(BOOL) check
{
_checked = check;
if( _checked )
{
UIImage* img = [UIImage imageNamed:#"checkbox-checked.png"];
[self setImage:img forState:UIControlStateNormal];
chkButtonClickVal=1;
}
else
{
UIImage* img = [UIImage imageNamed:#"checkbox.png"];
[self setImage:img forState:UIControlStateNormal];
chkButtonClickVal=2;
}
//NSLog(#"%d",chkButtonClickVal);
}
-(int)chkButtonClickVal
{
return chkButtonClickVal;
}
-(void) OnCheck:(id) sender
{
self.checked = !_checked;
}
#end
I have done it in same way. Try you'll be able to achieve it.
Good Luck :)
After long practicing this problem we can use switch cases it can be done very easily
switch (currenttagvalue) {
case 1:
[level1 setImage:[UIImage imageNamed:#"one_time_selected.png"] forState:UIControlStateNormal];
[level2 setImage:[UIImage imageNamed:#"ic_launcher.png"] forState:UIControlStateNormal];
[level3 setImage:[UIImage imageNamed:#"bread_sourdough_rectangle.png"] forState:UIControlStateNormal];
}
in this level is "IBOutlet UIButton level1;"
And then i implement so more buttons
I have a UISearchBar that has a cancel button (it's displayed using -(void)setShowsCancelButton:animated). I've changed the tintColor of the search bar like this in an attempt to get a grayish searchbar:
UISearchBar *searchBar = [[UISearchBar alloc] initWithFrame:CGRectMake(0, 0, 320, 40)];
searchBar.tintColor = [UIColor colorWithWhite:0.8 alpha:1.0];
This is what it looks like now - notice how the cancel button is also gray: http://twitpic.com/c0hte
Is there a way to set the color of the cancel button separately so it looks more like this: http://twitpic.com/c0i6q
You can use UIAppearance to style the cancel button without iterating subviews of the UISearchBar, but the UIButton header does not currently have any methods annotated with UI_APPEARANCE_SELECTOR.
EDIT: Drill down the subviews till you get that cancel button
But this usually returns nil until
searchBar.setShowsCancelButton(true, animated: true) is called.
extension UISearchBar {
var cancelButton : UIButton? {
if let view = self.subviews.first {
for subView in view.subviews {
if let cancelButton = subView as? UIButton {
return cancelButton
}
}
}
return nil
}
}
In iOS 5.0+, you can use the appearnce proxy.
Before the search bar is showed.:
UIBarButtonItem *searchBarButton = [UIBarButtonItem appearanceWhenContainedIn:[UISearchBar class], nil];
[searchBarButton setBackgroundImage:myCancelButtonImageNormal forState:UIControlStateNormal barMetrics:UIBarMetricsDefault];
[searchBarButton setBackgroundImage:myCancelButtonImageHighlighted forState:UIControlStateHighlighted barMetrics:UIBarMetricsDefault];
[searchBarButton setTitleTextAttributes:barButtonTitleTextAttributesNormal forState:UIControlStateNormal];
[searchBarButton setTitleTextAttributes:barButtonTitleTextAttributesHighlighted forState:UIControlStateHighlighted];
If you use [UIButton appearanceWhenContainedIn:[UISearchBar class], nil], it will affect other buttons (e.g. clear button). So, you'd better not use UIButton's appearnce. Try UIBarButtonItem.
Change the title of 'Cancel' button:
[[UIButton appearanceWhenContainedIn:[UISearchBar class], nil] setTitle:#"newTitle" forState:UIControlStateNormal];
Swift equivalent:
let cancelButton = UIButton.appearance(whenContainedInInstancesOf: [UISearchBar.self])
cancelButton?.setTitle("cancel".localized, for: .normal)
Though this might not be exactly relevant to the original question, the solution is still applicable in the larger sense of trying to customize the Cancel button in the UISearchBar. Thought this will help others who are stuck in such a scenario.
My situation was to change the cancel button's title, but with a twist, wherein I did not want to show the cancel button by default but only wanted it to show up, when the user enters the search mode (by clicking inside the search text field). At this instant, I wanted the cancel button to carry the caption "Done" ("Cancel" was giving a different meaning to my screen, hence the customization).
Nevertheless, here's what I did (a combination of caelavel's and Arenim's solutions):
Subclassed UISearchBar as MyUISearchBar with these two methods:
-(void) setCloseButtonTitle: (NSString *) title forState: (UIControlState)state
{
[self setTitle: title forState: state forView:self];
}
-(void) setTitle: (NSString *) title forState: (UIControlState)state forView: (UIView *)view
{
UIButton *cancelButton = nil;
for(UIView *subView in view.subviews){
if([subView isKindOfClass:UIButton.class])
{
cancelButton = (UIButton*)subView;
}
else
{
[self setTitle:title forState:state forView:subView];
}
}
if (cancelButton)
[cancelButton setTitle:title forState:state];
}
And in the viewcontroller which uses this Searchbar, the following piece of code takes care of showing the cancel button and customizing its title:
- (void)searchBarTextDidBeginEditing:(UISearchBar *)searchBar
{
MyUISearchBar *sBar = (MyUISearchBar *)searchBar;
[sBar setShowsCancelButton:YES];
[sBar setCloseButtonTitle:#"Done" forState:UIControlStateNormal];
}
Strangely enough, I did not have to do anything to hide the cancel button, as it is hidden by default, when the search mode is exited.
What you want to do is pretty tough. There is no built-in hook to get at the cancel button.
However, there are a couple of options if you are willing to jimmy open the hood.
First off, UISearchBar is a UIView, and the Cancel button is also a view, which is added into the search bar as a subview, just as you would expect.
I have experimented a little, and can tell you that when the button is onscreen it has a size of 48,30.
So in viewWillAppear, you can do something like this:
Find the cancel button view in [searchBar subviews] by looking for one with size 48,30. (There only seems to be one -- this could change...) You could be doubly careful and look for one that is in approximately the correct position (differs in landscape and portrait).
Add a subview to the cancel button.
The subview should be a UIControl (so that you can set enabled = NO, in order to make sure touch events get to the actual cancel button)
It needs to have the right color and rounded corners; you will need to fudge the size for reasons I don't yet understand (55,30 seems to work)
This will work if searchBar.showsCancelButton is always YES; if you want it to disappear when not editing the search string, you will need to find a hook to add the overlay each time the cancel button appears.
As you can see, this is some ugly tinkering. Do it with eyes wide open.
You can find the cancel button by looping through the subviews of the search bar and checking for the class type (instead of the size):
UIButton *cancelButton = nil;
for(UIView *subView in yourSearchBar.subviews){
if([subView isKindOfClass:UIButton.class]){
cancelButton = (UIButton*)subView;
}
}
And then change the tint color:
[cancelButton setTintColor:[UIColor colorWithRed:145.0/255.0 green:159.0/255.0 blue:179.0/255.0 alpha:1.0]];
If you want to configure your cancel button on UISearchBar you should get the UIButton object from your UISearchBar object. Example below
UISearchBar *s_bar = [[UISearchBar alloc] initWithFrame:CGRectMake(50,20,300,30)];
s_bar.delegate = self;
s_bar.barStyle = UIBarStyleDefault;
s_bar.showsCancelButton = YES;
UIButton *cancelButton;
for (id button in s_bar.subviews)
{
if ([button isKindOfClass:[UIButton class]])
{
cancelButton=(UIButton*)button;
break;
}
}
Custom UISearchBar and override method -addSubview:
- (void) addSubview:(UIView *)view {
[super addSubview:view];
if ([view isKindOfClass:UIButton.class]) {
UIButton *cancelButton = (UIButton *)view;
[cancelButton setBackgroundImage:[UIImage imageNamed:#"xxxx.png"] forState:UIControlStateNormal];
[cancelButton setBackgroundImage:[UIImage imageNamed:#"yyyy.png"] forState:UIControlStateHighlighted];
}
}
I'll give a detailed answered regarding the UIAppearance technique. First, you need to understand that the cancel button is a private UINavigationButton:UIButton. After some inspection, it appears that UINavigationButton will respond to those UIAppearance selectors:
// inherited from UINavigationButton
#selector(setTintColor:)
#selector(setBackgroundImage:forState:style:barMetrics:)
#selector(setBackgroundImage:forState:barMetrics:)
#selector(setTitleTextAttributes:forState:)
#selector(setBackgroundVerticalPositionAdjustment:forBarMetrics:)
#selector(setTitlePositionAdjustment:forBarMetrics:)
#selector(setBackButtonBackgroundImage:forState:barMetrics:)
#selector(setBackButtonTitlePositionAdjustment:forBarMetrics:)
#selector(setBackButtonBackgroundVerticalPositionAdjustment:forBarMetrics:)
// inherited from UIButton
#selector(setTitle:forState:)
Coincidentally, those selectors match those of a UIBarButtonItem. Meaning the trick is to use two separate UIAppearance to handle the private class UINavigationButton.
/* dual appearance technique by Cœur to customize a UINavigationButton */
Class barClass = [UISearchBar self];
UIBarButtonItem<UIAppearance> *barButtonItemAppearanceInBar = [UIBarButtonItem appearanceWhenContainedIn:barClass, nil];
[barButtonItemAppearanceInBar setTintColor:...];
[barButtonItemAppearanceInBar setBackgroundImage:... forState:... style:... barMetrics:...];
[barButtonItemAppearanceInBar setBackgroundImage:... forState:... barMetrics:...];
[barButtonItemAppearanceInBar setTitleTextAttributes:... forState:...];
[barButtonItemAppearanceInBar setBackgroundVerticalPositionAdjustment:... forBarMetrics:...];
[barButtonItemAppearanceInBar setTitlePositionAdjustment:... forBarMetrics:...];
// only for a backButton in an UINavigationBar, not for a cancelButton in an UISearchBar
//[barButtonItemAppearanceInBar setBackButtonBackgroundImage:... forState:... barMetrics:...];
//[barButtonItemAppearanceInBar setBackButtonTitlePositionAdjustment:... forBarMetrics:...];
//[barButtonItemAppearanceInBar setBackButtonBackgroundVerticalPositionAdjustment:... forBarMetrics:...];
UIButton<UIAppearance> *buttonAppearanceInBar = [UIButton appearanceWhenContainedIn:barClass, nil];
// warning: doesn't work for iOS7+
[buttonAppearanceInBar setTitle:... forState:...];
This will let you customize your Cancel button as much as you want.
After you've initialized your UISearchBar, you can probe into it's subviews and customize each of them. Example:
for (UIView *view in searchBar.subviews) {
//if subview is the button
if ([[view.class description] isEqualToString:#"UINavigationButton"]) {
//change the button images and text for different states
[((UIButton *)view) setEnabled:YES];
[((UIButton *)view) setTitle:nil forState:UIControlStateNormal];
[((UIButton *)view) setImage:[UIImage imageNamed:#"button image"] forState:UIControlStateNormal];
[((UIButton *)view) setBackgroundImage:[UIImage imageNamed:#"button"] forState:UIControlStateNormal];
[((UIButton *)view) setBackgroundImage:[UIImage imageNamed:#"button_pressed"] forState:UIControlStateSelected];
[((UIButton *)view) setBackgroundImage:[UIImage imageNamed:#"button_pressed"] forState:UIControlStateHighlighted];
//if the subview is the background
}else if([[view.class description] isEqualToString:#"UISearchBarBackground"]) {
//put a custom gradient overtop the background
CAGradientLayer *gradient = [CAGradientLayer layer];
gradient.frame = view.bounds;
gradient.colors = [NSArray arrayWithObjects:(id)[[some uicolor] CGColor], (id)[[another uicolor] CGColor], nil];
[view.layer insertSublayer:gradient atIndex:0];
//if the subview is the textfield
}else if([[view.class description] isEqualToString:#"UISearchBarTextField"]){
//change the text field if you wish
}
}
Worked out great for me! Especially the gradient :)
Swift 2.1.1:
There's no simple way to hook in and style the search bar, you need to grab the subview manually from the search bar and then apply your changes.
var cancelButton: UIButton
let topView: UIView = self.customSearchController.customSearchBar.subviews[0] as UIView
for subView in topView.subviews {
if subView.isKindOfClass(NSClassFromString("UINavigationButton")!) {
cancelButton = subView as! UIButton
cancelButton.enabled = true
cancelButton.setTitle("TestTitle", forState: UIControlState.Normal) // Change to set the title
cancelButton.setBackgroundImage(UIImage(named: "ImageName"), forState: .Normal) // Change this to set a custom cancel button image, set the title to "" to remove 'Cancel' text
}
}
First of all I'd like to thank #Eliott from this https://stackoverflow.com/a/37381821/1473144
I had to make a few adjustments for his answer to work in my specs that go below.
Please, I ask the OP to update the accepted answer as it's VERY outdated.
Swift 3, iOS 10 & Xcode 8.2.1
searchBar.showsCancelButton = true
var cancelButton: UIButton
let topView: UIView = self.searchBar.subviews[0] as UIView
for subView in topView.subviews {
if let pvtClass = NSClassFromString("UINavigationButton") {
if subView.isKind(of: pvtClass) {
cancelButton = subView as! UIButton
cancelButton.setTitle("", for: .normal)
cancelButton.tintColor = UIColor.black
cancelButton.setImage(#imageLiteral(resourceName: "searchX"), for: .normal)
}
}
}
Well, here is function, which can change Cancel's button label. Modify it, if you want.
Usage is:
nStaticReplaceStringInView(mySearchBar, #"Cancel", #"NewCancelButtonLabel");
void nStaticReplaceStringInView(UIView * view, NSString * haystack, NSString * needle)
{
for(int i=0; i<[view.subviews count]; i++)
{
nStaticReplaceStringInView([view.subviews objectAtIndex:i], haystack,needle);
}
if([view respondsToSelector:#selector(titleForState:)])
{
//NSLog(#"%# || %#",[view titleForState:UIControlStateNormal], haystack);
if(NSStrEq([view titleForState:UIControlStateNormal] , haystack))
{
[view setTitle: needle forState: UIControlStateNormal];
}
}
}
- (void) searchBarTextDidBeginEditing:(UISearchBar *)theSearchBar
{
NSArray *arr = [theSearchBar subviews];
UIButton *cancelButton = [arr objectAtIndex:3];
[cancelButton setTitle:#"yourtitle" forState:UIControlStateNormal];
}
Just take a log of arr amd see at which index control lies. In the same way u can set UITextField properties:
NSArray *arr = [searchbar subviews];
UITextField *searchfield = [arr objectAtIndex:2];
[searchfield setTextAlignment:UITextAlignmentRight];
I have many UISearchBar items throughout my app, so I wrote this category to add a property so you can access mySearchBar.cancelButton. (If you're new to categories, read more about extending objects with Categories here.)
Keep in mind you should only access this when the Cancel button is visible because UISearchBar seems to create a new button object every time it shows. Don't save the pointer to the cancelButton, just get it when needed:
#interface UISearchBar (cancelButton)
#property (readonly) UIButton* cancelButton;
- (UIButton *) cancelButton;
#end
#implementation UISearchBar (cancelButton)
- (UIButton *) cancelButton {
for (UIView *subView in self.subviews) {
//Find the button
if([subView isKindOfClass:[UIButton class]])
{
return (UIButton *)subView;
}
}
NSLog(#"Error: no cancel button found on %#", self);
return nil;
}
#end
stupid way
for(id cc in [SearchBar subviews])
{
if([cc isKindOfClass:[UIButton class]])
{
UIButton *btn = (UIButton *)cc;
......
Do whatever you want
.......
}
}
extension UISearchBar {
var cancelButton : UIButton? {
let topView: UIView = self.subviews[0] as UIView
if let pvtClass = NSClassFromString("UINavigationButton") {
for v in topView.subviews {
if v.isKind(of: pvtClass) {
return v as? UIButton
}
}
}
return nil
}
}
UISearchBar *searchBar;
[searchBar setShowsCancelButton:YES animated:YES];
UIButton *cancelButton =
YES == [searchBar respondsToSelector:NSSelectorFromString(#"cancelButton")] ?
[searchBar valueForKeyPath:#"_cancelButton"] : nil;
cancelButton.titleEdgeInsets = UIEdgeInsetsMake(0, -10, 0, 10);
[cancelButton setTitle:#"New :)" forState:UIControlStateNormal];
For iOS 11 and Swift 4.
Create a subclass of UISearchController.
Override method:
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
print("layout")
if let btn = searchBar.subviews[0].subviews[2] as? UIButton {
btn.frame = CGRect(x: 306, y: 20, width: 53, height: 30)
}
}
For iOS 10 & above, use following method
[[UIBarButtonItem appearanceWhenContainedInInstancesOfClasses:#[[UISearchBar class]]] setTintColor:[UIColor blackColor]];
The best way to style the cancelButton is without using UIAppearance is like this it is for Swift5 iOS13 and it works best with UISearchResultController.searchBar too
extension UISearchBar {
func changeSearchBarAppearance(appearance: MyAppearance) {
self.barTintColor = appearance.searchbar.barTintColor
self.tintColor = appearance.searchbar.tintColor
if let textField = self.subviews.first?.subviews.last?.subviews.first {
textField.tintColor = .black
}
}
}
setting serachBar tintColor will set the tintColor of all items including the cancelButton but with this the blinker in the searchField will also be set with the same tintColor so find the textfield and set its tintColor will solve the blinker issue
I need to add checkbox controls to my form. I know that there is no such control in iOS SDK. How could I do this?
this has been driving me mad too and I found a different solution that works well for me and avoids having to use images.
Add a new label object to Interface Builder.
Create an IBOutlet property in Xcode and connect it up to it. In the code below I've called it 'fullyPaid' as I want to know if someone has fully paid a sum of money.
Add the 2 functions below.
The 'touchesBegan' function checks if you touched somewhere inside the 'fullyPaid' label object and if so, it calls the 'togglePaidStatus' function.
The 'togglePaidStatus' function sets up two strings which have the unicode characters representing an empty box (\u2610) and a checked box (\u2611) respectively. Then it compares what's currently in the 'fullyPaid' object and toggles it with the other string.
You might want to call the togglePaidStatus function in the viewDidLoad function to set it to an empty string initially.
Obviously you can add extra checks to prevent users toggling the checkbox if the label is not enabled, but that's not shown below.
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
if (CGRectContainsPoint([fullyPaid frame], [touch locationInView:self.view]))
{
[self togglePaidStatus];
}
}
-(void) togglePaidStatus
{
NSString *untickedBoxStr = [[NSString alloc] initWithString:#"\u2610"];
NSString *tickedBoxStr = [[NSString alloc] initWithString:#"\u2611"];
if ([fullyPaid.text isEqualToString:tickedBoxStr])
{
fullyPaid.text = untickedBoxStr;
}
else
{
fullyPaid.text = tickedBoxStr;
}
[tickedBoxStr release];
[untickedBoxStr release];
}
Generally, you would use the UISwitch for checkbox-like functionality.
You could roll your own though by using an image control with two images (checked/unchecked) and switching the images when they touch the control/
If you're showing a group of options and the user can select one of them, use a tableview with a checkmark accessory and a different text color on the selected row.
If you have a single option, your best bet is to use a switch. If you can't or don't want to, use a button, setting the normal image to an empty box and the selected image to a checked box. You'll have to make those two images yourself or find stock graphics to use for them.
Extending to Adrean's idea, i've achieved this using a very simple approach.
My idea is to change button (lets say checkBtn) text depending upon its state, and then change button's state in its IBAction.
Below is the code how i did this:
- (void)viewDidLoad
{
[super viewDidLoad];
[checkBtn setTitle:#"\u2610" forState:UIControlStateNormal]; // uncheck the button in normal state
[checkBtn setTitle:#"\u2611" forState:UIControlStateSelected]; // check the button in selected state
}
- (IBAction)checkButtonTapped:(UIButton*)sender {
sender.selected = !sender.selected; // toggle button's selected state
if (sender.state == UIControlStateSelected) {
// do something when button is checked
} else {
// do something when button is unchecked
}
}
I wanted to do this programmatically, and also solve the problem that the hit area was really too small. This is adapted from various sources, including Mike and Mike's commenter Agha.
In your header
#interface YourViewController : UIViewController {
BOOL checkboxSelected;
UIButton *checkboxButton;
}
#property BOOL checkboxSelected;;
#property (nonatomic, retain) UIButton *checkboxButton;
-(void)toggleButton:(id)sender;
And in your implementation
// put this in your viewDidLoad method. if you put it somewhere else, you'll probably have to change the self.view to something else
// create the checkbox. the width and height are larger than actual image, because we are creating the hit area which also covers the label
UIButton* checkBox = [[UIButton alloc] initWithFrame:CGRectMake(100, 60,120, 44)];
[checkBox setImage:[UIImage imageNamed:#"checkbox.png"] forState:UIControlStateNormal];
// uncomment below to see the hit area
// [checkBox setBackgroundColor:[UIColor redColor]];
[checkBox addTarget:self action:#selector(toggleButton:) forControlEvents: UIControlEventTouchUpInside];
// make the button's image flush left, and then push the image 20px left
[checkBox setContentHorizontalAlignment:UIControlContentHorizontalAlignmentLeft];
[checkBox setImageEdgeInsets:UIEdgeInsetsMake(0.0, 20.0, 0.0, 0.0)];
[self.view addSubview:checkBox];
// add checkbox text text
UILabel *checkBoxLabel = [[UILabel alloc] initWithFrame:CGRectMake(140, 74,200, 16)];
[checkBoxLabel setFont:[UIFont boldSystemFontOfSize:14]];
[checkBoxLabel setTextColor:[UIColor whiteColor]];
[checkBoxLabel setBackgroundColor:[UIColor clearColor]];
[checkBoxLabel setText:#"Checkbox"];
[self.view addSubview:checkBox];
// release the buttons
[checkBox release];
[checkBoxLabel release];
And put this method in too:
- (void)toggleButton: (id) sender
{
checkboxSelected = !checkboxSelected;
UIButton* check = (UIButton*) sender;
if (checkboxSelected == NO)
[check setImage:[UIImage imageNamed:#"checkbox.png"] forState:UIControlStateNormal];
else
[check setImage:[UIImage imageNamed:#"checkbox-checked.png"] forState:UIControlStateNormal];
}
Here is my version of checkbox for iphone.
It is single class which extends UIButton.
It is simple so i will paste it here.
CheckBoxButton.h file content
#import <UIKit/UIKit.h>
#interface CheckBoxButton : UIButton
#property(nonatomic,assign)IBInspectable BOOL isChecked;
#end
CheckBoxButton.m file content
#import "CheckBoxButton.h"
#interface CheckBoxButton()
#property(nonatomic,strong)IBInspectable UIImage* checkedStateImage;
#property(nonatomic,strong)IBInspectable UIImage* uncheckedStateImage;
#end
#implementation CheckBoxButton
-(id)init
{
self = [super init];
if(self)
{
[self addTarget:self action:#selector(switchState) forControlEvents:UIControlEventTouchUpInside];
}
return self;
}
-(id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if(self)
{
[self addTarget:self action:#selector(switchState) forControlEvents:UIControlEventTouchUpInside];
}
return self;
}
-(id)initWithCoder:(NSCoder *)aDecoder
{
self = [super initWithCoder:aDecoder];
if(self)
{
[self addTarget:self action:#selector(switchState) forControlEvents:UIControlEventTouchUpInside];
}
return self;
}
-(void)setIsChecked:(BOOL)isChecked
{
_isChecked = isChecked;
if(isChecked)
{
[self setImage:self.checkedStateImage forState:UIControlStateNormal];
}
else
{
[self setImage:self.uncheckedStateImage forState:UIControlStateNormal];
}
}
-(void)switchState
{
self.isChecked = !self.isChecked;
[self sendActionsForControlEvents:UIControlEventValueChanged];
}
#end
You can set images for checked/unchecked as well as isChecked property in the attribute inspector of visual studio.
To add CheckBoxButton in storyboard or xib, simple add UIButton and set custom class like on next image.
Button will send UIControlEventValueChanged event, every time when isChecked state is changed.
Everyones code here is very long, slightly messy, and could be done a lot simpler. I have a project on GitHub that subclass UIControl that you can download and check out and gives you an almost native checkbox UI element:
https://github.com/Brayden/UICheckbox
I like the idea of Adrian to use the characters rather than images. But I don't like the box, it need only the checkmark itself (#"\u2713"). I draw a box (a rounded box) programmatically and place an UILabel contains the checkmark inside it. This way of implementation makes it easy to use the custom view in any application without care about any dependent resource. You can also customize the color of the checkmark, the rounded box and the background with ease.
Here's the complete code:
#import <UIKit/UIKit.h>
#class CheckBoxView;
#protocol CheckBoxViewDelegate
- (void) checkBoxValueChanged:(CheckBoxView *) cview;
#end
#interface CheckBoxView : UIView {
UILabel *checkMark;
bool isOn;
UIColor *color;
NSObject<CheckBoxViewDelegate> *delegate;
}
#property(readonly) bool isOn;
#property(assign) NSObject<CheckBoxViewDelegate> *delegate;
- (void) drawRoundedRect:(CGRect) rect inContext:(CGContextRef) context;
#end
#import "CheckBoxView.h"
#define SIZE 30.0
#define STROKE_WIDTH 2.0
#define ALPHA .6
#define RADIUS 5.0
#implementation CheckBoxView
#synthesize isOn, delegate;
- (id)initWithFrame:(CGRect)frame {
if ((self = [super initWithFrame:CGRectMake(frame.origin.x, frame.origin.y, SIZE, SIZE)])) {
// Initialization code
}
//UIColor *color = [UIColor blackColor];
color = [[UIColor alloc] initWithWhite:.0 alpha:ALPHA];
self.backgroundColor = [UIColor clearColor];
checkMark = [[UILabel alloc] initWithFrame:CGRectMake(STROKE_WIDTH, STROKE_WIDTH, SIZE - 2 * STROKE_WIDTH, SIZE - 2*STROKE_WIDTH)];
checkMark.font = [UIFont systemFontOfSize:25.];
checkMark.text = #"\u2713";
checkMark.backgroundColor = [UIColor clearColor];
checkMark.textAlignment = UITextAlignmentCenter;
//checkMark.textColor = [UIColor redColor];
[self addSubview:checkMark];
[checkMark setHidden:TRUE];
isOn = FALSE;
return self;
}
// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
- (void)drawRect:(CGRect)rect {
// Drawing code
CGRect _rect = CGRectMake(STROKE_WIDTH, STROKE_WIDTH, SIZE - 2 * STROKE_WIDTH, SIZE - 2*STROKE_WIDTH);
[self drawRoundedRect:_rect inContext:UIGraphicsGetCurrentContext()];
[checkMark setHidden:!isOn];
}
- (void)dealloc {
[checkMark release];
[color release];
[super dealloc];
}
- (void) drawRoundedRect:(CGRect) rect inContext:(CGContextRef) context{
CGContextBeginPath(context);
CGContextSetLineWidth(context, STROKE_WIDTH);
CGContextSetStrokeColorWithColor(context, [color CGColor]);
CGContextMoveToPoint(context, CGRectGetMinX(rect) + RADIUS, CGRectGetMinY(rect));
CGContextAddArc(context, CGRectGetMaxX(rect) - RADIUS, CGRectGetMinY(rect) + RADIUS, RADIUS, 3 * M_PI / 2, 0, 0);
CGContextAddArc(context, CGRectGetMaxX(rect) - RADIUS, CGRectGetMaxY(rect) - RADIUS, RADIUS, 0, M_PI / 2, 0);
CGContextAddArc(context, CGRectGetMinX(rect) + RADIUS, CGRectGetMaxY(rect) - RADIUS, RADIUS, M_PI / 2, M_PI, 0);
CGContextAddArc(context, CGRectGetMinX(rect) + RADIUS, CGRectGetMinY(rect) + RADIUS, RADIUS, M_PI, 3 * M_PI / 2, 0);
CGContextClosePath(context);
CGContextStrokePath(context);
}
#pragma mark Touch
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{
UITouch *touch = [touches anyObject];
CGPoint loc = [touch locationInView:self];
if(CGRectContainsPoint(self.bounds, loc)){
isOn = !isOn;
//[self setNeedsDisplay];
[checkMark setHidden:!isOn];
if([delegate respondsToSelector:#selector(checkBoxValueChanged:)]){
[delegate checkBoxValueChanged:self];
}
}
}
in .h file
#import <UIKit/UIKit.h>
#interface ViewController : UIViewController
{
BOOL isChecked;
UIImageView * checkBoxIV;
}
#end
And .m file
- (void)viewDidLoad
{
[super viewDidLoad];
isChecked = NO;
//change this property according to your need
checkBoxIV = [[UIImageView alloc] initWithFrame:CGRectMake(10, 10, 15, 15)];
checkBoxIV.image =[UIImage imageNamed:#"checkbox_unchecked.png"];
checkBoxIV.userInteractionEnabled = YES;
UITapGestureRecognizer *checkBoxIVTapGesture = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(handlecheckBoxIVTapGestureTap:)];
checkBoxIVTapGesture.numberOfTapsRequired = 1;
[checkBoxIV addGestureRecognizer:checkBoxIVTapGesture];
}
- (void)handlecheckBoxIVTapGestureTap:(UITapGestureRecognizer *)recognizer {
if (isChecked) {
isChecked = NO;
checkBoxIV.image =[UIImage imageNamed:#"checkbox_unchecked.png"];
}else{
isChecked = YES;
checkBoxIV.image =[UIImage imageNamed:#"checkbox_checked.png"];
}
}
This will do the trick...
I made it with a UITextField to avoid drawing anything strange but I liked putting inside as text the tick unicode (Unicode Character 'CHECK MARK' (U+2713)) for the NSString: #"\u2713".
This way, in my .h file (implementing the protocol for the UITextField 'UITextFieldDelegate'):
UITextField * myCheckBox;
In my viewDidLoad or the function to prepare the UI:
...
myCheckBox = [[UITextField alloc] initWithFrame:aFrame];
myCheckBox.borderStyle = UITextBorderStyleRoundedRect; // System look like
myCheckBox.contentVerticalAlignment = UIControlContentVerticalAlignmentCenter;
myCheckBox.textAlignment = NSTextAlignmentLeft;
myCheckBox.delegate = self;
myCheckBox.text = #" -"; // Initial text of the checkbox... editable!
...
Then, add an event selector for reating in the touch event and calling 'responseSelected' event:
...
UITapGestureRecognizer *tapGesture = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(checkboxSelected)];
[myCheckBox addGestureRecognizer:tapGesture];
...
Finally respond to that selector
-(void) checkboxSelected
{
if ([self isChecked])
{
// Uncheck the selection
myCheckBox.text = #" -";
}else{
//Check the selection
myCheckBox.text = #"\u2713";
}
}
The function 'isChecked' only checks if the text is the #"\u2713" check mark. To prevent showing the keyboard when the text field is selected use the event of the UITextField 'textFieldShouldBeginEditing' and add the event selector to manage the selection:
-(BOOL)textFieldShouldBeginEditing:(UITextField *)textField
{
// Question selected form the checkbox
[self checkboxSelected];
// Hide both keyboard and blinking cursor.
return NO;
}
Subclass UIButton, drop a button to view controller, select it and change class name to CheckBox in the identity inspector.
#import "CheckBox.h"
#implementation CheckBox
#define checked_icon #"checked_box_icon.png"
#define empty_icon #"empty_box_icon.png"
- (id)initWithCoder:(NSCoder *)aDecoder
{
self = [super initWithCoder:aDecoder];
if (self)
{
[self setImage:[UIImage imageNamed:empty_icon] forState:UIControlStateNormal];
[self addTarget:self action:#selector(didTouchButton) forControlEvents:UIControlEventTouchUpInside];
}
return self;
}
- (void)didTouchButton {
selected = !selected;
if (selected)
[self setImage:[UIImage imageNamed:checked_icon] forState:UIControlStateNormal];
else
[self setImage:[UIImage imageNamed:empty_icon] forState:UIControlStateNormal];
}
#end
I made one recently. Free to acquire from GitHub. See if this will help. The effect is like
user Aruna Lakmal; FYI, when you add this code to IB as you describe initWithFrame is not called, initWithCoder is. Implement initWithCoder and it will work as you describe.
A simple UIButton subclass will able to behave like checkbox found in Android.
import UIKit
class CheckedUIButton: UIButton {
var checked: Bool = false {
didSet {
if checked {
setImage(UIImage(systemName: "checkmark.circle"), for: .normal)
} else {
setImage(UIImage(systemName: "circle"), for: .normal)
}
}
}
//initWithFrame to init view from code
override init(frame: CGRect) {
super.init(frame: frame)
commonInit()
}
//initWithCode to init view from xib or storyboard
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
commonInit()
}
private func commonInit() {
addTarget(self, action: #selector(self.checkedTapped), for: .touchUpInside)
}
#objc
private func checkedTapped() {
self.checked.toggle()
}
}
Output
(Unchecked state)
(Checked state)
A simple UIButton subclass using SF symbols does the trick
class CheckBoxButton: UIButton {
override init(frame: CGRect) {
super.init(frame: frame)
setup()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
setup()
}
func setup() {
setImage(UIImage(systemName: "square.fill"), for: .normal)
setImage(UIImage(systemName: "checkmark.square.fill"), for: .selected)
}
}
Storyboard
If you are using storyboard, ensure button type is set to custom as seen in the image below
Usage
All you have to do is toggle the isSelected variable in action/selector method
#objc func toggle(_ sender: UIButton) {
sender.isSelected.toggle()
}
Demo